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					// • ▌ ▄ ·.  ▄▄▄·  ▄▄ • ▪   ▄▄· ▄▄▄▄·  ▄▄▄·  ▐▄▄▄  ▄▄▄ .
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					// ▀▀  █▪▀▀▀ ▀  ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀  ▀  ▀ ▀▀  █▪ ▀▀▀
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					//      Magicbane Emulator Project © 2013 - 2022
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					//                www.magicbane.com
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					package engine.net.client.handlers; | 
				
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					import engine.Enum.DispatchChannel; | 
				
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					import engine.exception.MsgSendException; | 
				
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					import engine.gameManager.BuildingManager; | 
				
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					import engine.gameManager.SessionManager; | 
				
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					import engine.net.Dispatch; | 
				
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					import engine.net.DispatchMessage; | 
				
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					import engine.net.client.ClientConnection; | 
				
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					import engine.net.client.msg.ClientNetMsg; | 
				
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					import engine.net.client.msg.GuildTreeStatusMsg; | 
				
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					import engine.objects.Building; | 
				
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					import engine.objects.PlayerCharacter; | 
				
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					public class GuildTreeStatusMsgHandler extends AbstractClientMsgHandler { | 
				
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					    public GuildTreeStatusMsgHandler() { | 
				
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					        super(GuildTreeStatusMsg.class); | 
				
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					    } | 
				
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					    @Override | 
				
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					    protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { | 
				
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					        GuildTreeStatusMsg msg = (GuildTreeStatusMsg) baseMsg; | 
				
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					        PlayerCharacter player = SessionManager.getPlayerCharacter(origin); | 
				
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					        Dispatch dispatch; | 
				
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					        if (player == null) | 
				
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					            return true; | 
				
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					        if (origin.guildtreespam > System.currentTimeMillis()) | 
				
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					            return true; | 
				
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					        origin.guildtreespam = System.currentTimeMillis() + 5000; | 
				
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					        Building building = BuildingManager.getBuildingFromCache(msg.getTargetID()); | 
				
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					        if (building == null) | 
				
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					            return true; | 
				
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					        GuildTreeStatusMsg guildTreeStatusMsg = new GuildTreeStatusMsg(building, player); | 
				
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					        guildTreeStatusMsg.configure(); | 
				
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					        dispatch = Dispatch.borrow(player, guildTreeStatusMsg); | 
				
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					        DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); | 
				
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					        return true; | 
				
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					    } | 
				
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					} | 
				
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