|  |  | @ -678,17 +678,25 @@ public enum LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |             case 971012: //wrapped glass
 |  |  |  |             case 971012: //wrapped glass
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					|  |  |  |                 int chance = ThreadLocalRandom.current().nextInt(100); |  |  |  |                 int chance = ThreadLocalRandom.current().nextInt(100); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if(chance == 50){ |  |  |  |                 if(chance == 50){ | 
			
		
	
		
		
			
				
					
					|  |  |  |                     ItemBase glassBase =ItemBase.getItemBase(rollRandomItem(126)); |  |  |  |                     int ID = 7000000; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                     if(glassBase != null) |  |  |  |                     int additional = ThreadLocalRandom.current().nextInt(0,28); | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                         winnings = new MobLoot(playerCharacter, ib, 1, false); |  |  |  |                     ID += (additional * 10); | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     ItemBase glassBase = ItemBase.getItemBase(ID); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     if(glassBase != null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         winnings = new MobLoot(playerCharacter, glassBase, 1, false); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                         ChatManager.chatSystemInfo(playerCharacter, "You've Won A " + glassBase.getName()); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |                 }else{ |  |  |  |                 }else{ | 
			
		
	
		
		
			
				
					
					|  |  |  |                     ChatManager.chatSystemInfo(playerCharacter, "Please Try Again!"); |  |  |  |                     ChatManager.chatSystemInfo(playerCharacter, "Please Try Again!"); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |                 break; |  |  |  |                 break; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if (winnings == null) |  |  |  |         if (winnings == null) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             itemMan.consume(gift); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             itemMan.updateInventory(); | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |         //early exit if the inventory of the player will not hold the item
 |  |  |  |         //early exit if the inventory of the player will not hold the item
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