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Clamp fix for new method

terrain-tweak2
MagicBot 1 year ago
parent
commit
0ec9f01130
  1. 9
      src/engine/InterestManagement/Terrain.java

9
src/engine/InterestManagement/Terrain.java

@ -59,6 +59,9 @@ public class Terrain {
this.cell_count.x = this.image_size.x; this.cell_count.x = this.image_size.x;
this.cell_count.y = this.image_size.y; this.cell_count.y = this.image_size.y;
this.cell_size.x = terrain_size.x / this.cell_count.x;
this.cell_size.y = terrain_size.y / this.cell_count.y;
// Blending configuration. These ratios are used to calculate // Blending configuration. These ratios are used to calculate
// the blending area between child and parent terrains when // the blending area between child and parent terrains when
// they are stitched together. // they are stitched together.
@ -157,12 +160,12 @@ public class Terrain {
// Calculate terrain cell with offset // Calculate terrain cell with offset
Vector2f terrain_cell = new Vector2f(terrain_loc.x / this.cell_count.x, terrain_loc.y / this.cell_count.y); Vector2f terrain_cell = new Vector2f(terrain_loc.x / this.cell_size.x, terrain_loc.y / this.cell_size.y);
// Clamp values when standing directly on pole // Clamp values when standing directly on pole
terrain_cell.x = Math.max(0, Math.min(this.cell_count.x - 1, terrain_cell.x)); terrain_cell.x = Math.max(0, Math.min(this.cell_count.x - 2, terrain_cell.x));
terrain_cell.y = Math.max(0, Math.min(this.cell_count.y - 1, terrain_cell.y)); terrain_cell.y = Math.max(0, Math.min(this.cell_count.y - 2, terrain_cell.y));
return terrain_cell; return terrain_cell;
} }

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