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					@ -136,6 +136,7 @@ public class Terrain { | 
				
			
			
		
	
		
		
			
				
					
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					    public float getInterpolatedTerrainHeight(Vector2f terrainLoc) { | 
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					    public float getInterpolatedTerrainHeight(Vector2f terrainLoc) { | 
				
			
			
		
	
		
		
			
				
					
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					        try { | 
				
			
			
		
	
		
		
			
				
					
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					            float interpolatedHeight; | 
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					            float interpolatedHeight; | 
				
			
			
		
	
		
		
			
				
					
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					            Vector2f terrain_cell = getTerrainCell(terrainLoc); | 
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					            Vector2f terrain_cell = getTerrainCell(terrainLoc); | 
				
			
			
		
	
	
		
		
			
				
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					@ -168,6 +169,9 @@ public class Terrain { | 
				
			
			
		
	
		
		
			
				
					
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					            interpolatedHeight *= this.terrain_scale; // Scale height
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					            interpolatedHeight *= this.terrain_scale; // Scale height
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					            return interpolatedHeight; | 
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					            return interpolatedHeight; | 
				
			
			
		
	
		
		
			
				
					
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					        } catch (Exception e) { | 
				
			
			
		
	
		
		
			
				
					
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					            throw new RuntimeException(e); | 
				
			
			
		
	
		
		
			
				
					
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					        } | 
				
			
			
		
	
		
		
			
				
					
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					    } | 
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					    } | 
				
			
			
		
	
		
		
			
				
					
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					    public float terrainBlend(Vector2f terrainLoc) { | 
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					    public float terrainBlend(Vector2f terrainLoc) { | 
				
			
			
		
	
	
		
		
			
				
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