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Debug code added

magicbox-1.5.2
MagicBot 1 year ago
parent
commit
68aef50283
  1. 48
      src/engine/InterestManagement/Terrain.java

48
src/engine/InterestManagement/Terrain.java

@ -136,38 +136,42 @@ public class Terrain {
public float getInterpolatedTerrainHeight(Vector2f terrainLoc) { public float getInterpolatedTerrainHeight(Vector2f terrainLoc) {
float interpolatedHeight; try {
float interpolatedHeight;
Vector2f terrain_cell = getTerrainCell(terrainLoc); Vector2f terrain_cell = getTerrainCell(terrainLoc);
int gridX = (int) Math.floor(terrain_cell.x); int gridX = (int) Math.floor(terrain_cell.x);
int gridY = (int) Math.floor(terrain_cell.y); int gridY = (int) Math.floor(terrain_cell.y);
float offsetX = terrain_cell.x % 1; float offsetX = terrain_cell.x % 1;
float offsetY = terrain_cell.y % 1; float offsetY = terrain_cell.y % 1;
//get 4 surrounding vertices from the pixel array. //get 4 surrounding vertices from the pixel array.
float topLeftHeight; float topLeftHeight;
float topRightHeight; float topRightHeight;
float bottomLeftHeight; float bottomLeftHeight;
float bottomRightHeight; float bottomRightHeight;
topLeftHeight = terrain_pixel_data[gridX][gridY]; topLeftHeight = terrain_pixel_data[gridX][gridY];
topRightHeight = terrain_pixel_data[gridX + 1][gridY]; topRightHeight = terrain_pixel_data[gridX + 1][gridY];
bottomLeftHeight = terrain_pixel_data[gridX][gridY + 1]; bottomLeftHeight = terrain_pixel_data[gridX][gridY + 1];
bottomRightHeight = terrain_pixel_data[gridX + 1][gridY + 1]; bottomRightHeight = terrain_pixel_data[gridX + 1][gridY + 1];
// Interpolate between the 4 vertices // Interpolate between the 4 vertices
interpolatedHeight = topLeftHeight * (1 - offsetX) * (1 - offsetY); interpolatedHeight = topLeftHeight * (1 - offsetX) * (1 - offsetY);
interpolatedHeight += topRightHeight * (1 - offsetY) * (offsetX); interpolatedHeight += topRightHeight * (1 - offsetY) * (offsetX);
interpolatedHeight += (bottomLeftHeight * (1 - offsetX) * offsetY); interpolatedHeight += (bottomLeftHeight * (1 - offsetX) * offsetY);
interpolatedHeight += (bottomRightHeight * offsetY * offsetX); interpolatedHeight += (bottomRightHeight * offsetY * offsetX);
interpolatedHeight *= this.terrain_scale; // Scale height interpolatedHeight *= this.terrain_scale; // Scale height
return interpolatedHeight; return interpolatedHeight;
} catch (Exception e) {
throw new RuntimeException(e);
}
} }
public float terrainBlend(Vector2f terrainLoc) { public float terrainBlend(Vector2f terrainLoc) {

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