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@ -13,6 +13,7 @@ import engine.Enum; |
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import engine.Enum.GameObjectType; |
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import engine.Enum.GameObjectType; |
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import engine.Enum.ModType; |
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import engine.Enum.ModType; |
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import engine.Enum.SourceType; |
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import engine.Enum.SourceType; |
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import engine.InterestManagement.Terrain; |
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import engine.exception.MsgSendException; |
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import engine.exception.MsgSendException; |
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import engine.gameManager.BuildingManager; |
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import engine.gameManager.BuildingManager; |
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import engine.gameManager.MovementManager; |
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import engine.gameManager.MovementManager; |
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@ -32,7 +33,7 @@ import static engine.math.FastMath.sqrt; |
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public class MovementUtilities { |
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public class MovementUtilities { |
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private static final int cellGap = 1; |
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private static final int cellGap = 1; |
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private static final int stepHeight = 2; |
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private static final int stepHeight = 3; |
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public static boolean inRangeOfBindLocation(Mob agent) { |
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public static boolean inRangeOfBindLocation(Mob agent) { |
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@ -227,26 +228,26 @@ public class MovementUtilities { |
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public static void pathfind(AbstractCharacter character, Vector3fImmutable goal){ |
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public static void pathfind(AbstractCharacter character, Vector3fImmutable goal){ |
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try { |
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try { |
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if(character.region == null && Regions.getRegionAtLocation(goal) != null) {//mover not inside a building
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//if(character.region == null && Regions.getRegionAtLocation(goal) != null) {//mover not inside a building
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Building building = BuildingManager.getBuildingAtLocation(goal); |
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// Building building = BuildingManager.getBuildingAtLocation(goal);
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ArrayList<Regions> entrances = new ArrayList<>(); |
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// ArrayList<Regions> entrances = new ArrayList<>();
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for (Regions region : building.getBounds().getRegions()) { |
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//for (Regions region : building.getBounds().getRegions()) {
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if (region.exit && region.level == 0) |
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// if (region.exit && region.level == 0)
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entrances.add(region); |
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// entrances.add(region);
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} |
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//}
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Regions cheapest = null; |
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// Regions cheapest = null;
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for(Regions entrance : entrances){ |
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// for(Regions entrance : entrances){
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if(cheapest == null) { |
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// if(cheapest == null) {
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cheapest = entrance; |
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// cheapest = entrance;
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continue; |
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// continue;
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} |
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// }
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if(getCost(new Vector3fImmutable(entrance.center),character.loc,goal) < getCost(new Vector3fImmutable(cheapest.center),character.loc,goal)) |
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// if(getCost(new Vector3fImmutable(entrance.center),character.loc,goal) < getCost(new Vector3fImmutable(cheapest.center),character.loc,goal))
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cheapest = entrance; |
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// cheapest = entrance;
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} |
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// }
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//
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goal = new Vector3fImmutable(cheapest.center.x, cheapest.center.y, cheapest.center.z); |
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// goal = new Vector3fImmutable(cheapest.center.x, cheapest.center.y, cheapest.center.z);
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} |
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//}
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ArrayList<Vector3fImmutable> path = getOptimizedPath(getPath(character.loc, goal), getPath(goal, character.loc)); |
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ArrayList<Vector3fImmutable> path = getOptimizedPath(getPath(character.loc, goal), getPath(goal, character.loc)); |
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if (path.isEmpty()) { |
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if (path.isEmpty()) { |
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@ -305,10 +306,17 @@ public class MovementUtilities { |
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obstructed = true; |
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obstructed = true; |
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continue; |
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continue; |
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} |
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} |
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Building building = BuildingManager.getBuildingAtLocation(point); |
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Regions region = null; |
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if(building != null) |
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for(Regions reg : building.getBounds().getRegions()) |
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if(reg.isPointInPolygon(point)) |
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region = reg; |
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Regions region = Regions.getRegionAtLocation(point); |
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if(region != null) |
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if(region != null) |
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point = new Vector3fImmutable(point.x,region.lerpY(point),point.z); // adjust the Y value of the point to the region height it is in
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point = new Vector3fImmutable(point.x,region.lerpY(point),point.z); // adjust the Y value of the point to the region height it is in
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else |
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point = new Vector3fImmutable(point.x, Terrain.getWorldHeight(point),point.z); |
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if (getCost(cheapest, current, goal) > getCost(point, current, goal)) |
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if (getCost(cheapest, current, goal) > getCost(point, current, goal)) |
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cheapest = point; |
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cheapest = point; |
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