forked from MagicBane/Server
region work
This commit is contained in:
@@ -13,6 +13,7 @@ import engine.Enum;
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import engine.Enum.GameObjectType;
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import engine.Enum.GameObjectType;
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import engine.Enum.ModType;
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import engine.Enum.ModType;
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import engine.Enum.SourceType;
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import engine.Enum.SourceType;
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import engine.InterestManagement.Terrain;
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import engine.exception.MsgSendException;
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import engine.exception.MsgSendException;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.MovementManager;
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import engine.gameManager.MovementManager;
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@@ -32,7 +33,7 @@ import static engine.math.FastMath.sqrt;
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public class MovementUtilities {
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public class MovementUtilities {
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private static final int cellGap = 1;
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private static final int cellGap = 1;
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private static final int stepHeight = 2;
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private static final int stepHeight = 3;
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public static boolean inRangeOfBindLocation(Mob agent) {
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public static boolean inRangeOfBindLocation(Mob agent) {
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@@ -227,26 +228,26 @@ public class MovementUtilities {
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public static void pathfind(AbstractCharacter character, Vector3fImmutable goal){
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public static void pathfind(AbstractCharacter character, Vector3fImmutable goal){
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try {
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try {
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if(character.region == null && Regions.getRegionAtLocation(goal) != null) {//mover not inside a building
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//if(character.region == null && Regions.getRegionAtLocation(goal) != null) {//mover not inside a building
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Building building = BuildingManager.getBuildingAtLocation(goal);
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// Building building = BuildingManager.getBuildingAtLocation(goal);
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ArrayList<Regions> entrances = new ArrayList<>();
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// ArrayList<Regions> entrances = new ArrayList<>();
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for (Regions region : building.getBounds().getRegions()) {
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//for (Regions region : building.getBounds().getRegions()) {
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if (region.exit && region.level == 0)
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// if (region.exit && region.level == 0)
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entrances.add(region);
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// entrances.add(region);
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}
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//}
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Regions cheapest = null;
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// Regions cheapest = null;
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for(Regions entrance : entrances){
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// for(Regions entrance : entrances){
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if(cheapest == null) {
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// if(cheapest == null) {
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cheapest = entrance;
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// cheapest = entrance;
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continue;
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// continue;
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}
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// }
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if(getCost(new Vector3fImmutable(entrance.center),character.loc,goal) < getCost(new Vector3fImmutable(cheapest.center),character.loc,goal))
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// if(getCost(new Vector3fImmutable(entrance.center),character.loc,goal) < getCost(new Vector3fImmutable(cheapest.center),character.loc,goal))
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cheapest = entrance;
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// cheapest = entrance;
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}
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// }
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//
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// goal = new Vector3fImmutable(cheapest.center.x, cheapest.center.y, cheapest.center.z);
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goal = new Vector3fImmutable(cheapest.center.x, cheapest.center.y, cheapest.center.z);
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//}
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}
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ArrayList<Vector3fImmutable> path = getOptimizedPath(getPath(character.loc, goal), getPath(goal, character.loc));
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ArrayList<Vector3fImmutable> path = getOptimizedPath(getPath(character.loc, goal), getPath(goal, character.loc));
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if (path.isEmpty()) {
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if (path.isEmpty()) {
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@@ -305,10 +306,17 @@ public class MovementUtilities {
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obstructed = true;
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obstructed = true;
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continue;
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continue;
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}
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}
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Building building = BuildingManager.getBuildingAtLocation(point);
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Regions region = null;
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if(building != null)
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for(Regions reg : building.getBounds().getRegions())
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if(reg.isPointInPolygon(point))
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region = reg;
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Regions region = Regions.getRegionAtLocation(point);
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if(region != null)
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if(region != null)
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point = new Vector3fImmutable(point.x,region.lerpY(point),point.z); // adjust the Y value of the point to the region height it is in
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point = new Vector3fImmutable(point.x,region.lerpY(point),point.z); // adjust the Y value of the point to the region height it is in
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else
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point = new Vector3fImmutable(point.x, Terrain.getWorldHeight(point),point.z);
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if (getCost(cheapest, current, goal) > getCost(point, current, goal))
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if (getCost(cheapest, current, goal) > getCost(point, current, goal))
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cheapest = point;
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cheapest = point;
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