@ -101,16 +101,6 @@ public enum ZoneManager {
				@@ -101,16 +101,6 @@ public enum ZoneManager {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        return  zone ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    public  static  void  addZone ( final  int  zoneID ,  final  Zone  zone )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        ZoneManager . zonesByID . put ( zoneID ,  zone ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        ZoneManager . zonesByUUID . put ( zone . getObjectUUID ( ) ,  zone ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        ZoneManager . zonesByName . put ( zone . zoneName . toLowerCase ( ) ,  zone ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // Returns the number of available hotZones
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    // remaining in this cycle (1am)
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -173,24 +163,23 @@ public enum ZoneManager {
				@@ -173,24 +163,23 @@ public enum ZoneManager {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        return  ( Bounds . collide ( loc ,  ZoneManager . hotZone . bounds ) ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    public  static  void  setSeaFloor ( final  Zone  value )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        ZoneManager . seaFloor  =  value ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    public  static  void  populateWorldZones ( final  Zone  zone )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        int  loadNum  =  zone . template ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					    public  static  void  populateZoneCollections ( final  Zone  zone )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        // Zones are added to separate
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        // collections for quick access
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        // based upon their type.
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        ZoneManager . zonesByID . put ( zone . template ,  zone ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        ZoneManager . zonesByUUID . put ( zone . getObjectUUID ( ) ,  zone ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        ZoneManager . zonesByName . put ( zone . zoneName . toLowerCase ( ) ,  zone ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( zone . isMacroZone ( ) )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            addMacroZone ( zone ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            return ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					
 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					        if  ( zone . guild_zone )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            addPlayerCityZone ( zone ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					            return ;