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load mesh data and structure meshes

server-collision
FatBoy-DOTC 12 months ago
parent
commit
f077370034
  1. 2
      src/engine/gameManager/BuildingManager.java

2
src/engine/gameManager/BuildingManager.java

@ -1023,6 +1023,8 @@ public enum BuildingManager {
generatedMesh.BoundingLines.add(new Line2D.Float(p3, p4)); generatedMesh.BoundingLines.add(new Line2D.Float(p3, p4));
generatedMesh.BoundingLines.add(new Line2D.Float(p4, p1)); generatedMesh.BoundingLines.add(new Line2D.Float(p4, p1));
generatedMesh.boundsRect = boundingBox; generatedMesh.boundsRect = boundingBox;
} else{
Logger.error("No Bounding Box Data For Mesh: " + mesh);
} }
generatedMesh.triangles = new ArrayList<>(); generatedMesh.triangles = new ArrayList<>();
for (ArrayList<Vector3f> pointList : triPoints) { for (ArrayList<Vector3f> pointList : triPoints) {

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