@ -83,8 +83,6 @@ public class simulateBootyCmd  extends AbstractDevCmd {
				@@ -83,8 +83,6 @@ public class simulateBootyCmd  extends AbstractDevCmd {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    try  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        mob . loadInventory ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                        for  ( Item  lootItem  :  mob . getCharItemManager ( ) . getInventory ( ) )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            ItemBase  ib  =  lootItem . getItemBase ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            int  ordinal  =  ib . getType ( ) . ordinal ( ) ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                            switch  ( lootItem . getItemBase ( ) . getType ( ) )  {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                                case  CONTRACT :  //CONTRACT
   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                                    Contracts . add ( lootItem ) ;   
				
			 
			
		
	
	
		
			
				
					
						
							
								 
							 
						
						
							
								 
							 
						
						
					 
				
				 
				 
				
					@ -121,25 +119,13 @@ public class simulateBootyCmd  extends AbstractDevCmd {
				@@ -121,25 +119,13 @@ public class simulateBootyCmd  extends AbstractDevCmd {
					 
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                output  + =  "BootySet: "  +  mob . getMobBase ( ) . bootySet  +  newline ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                output  + =  "Tables Rolled On: "  +  newline ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                for ( BootySetEntry  entry  :  NPCManager . _bootySetMap . get ( mob . getMobBase ( ) . bootySet ) ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    output  + =  entry . lootTable  +  newline ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    output  + =  "["  +  entry . bootyType  +  "] "  +  entry . lootTable  +  newline ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                output  + =  "Time Required To Gain Simulated Booty: "  +  respawnTime  *  100  +  " Seconds"  +  newline ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                output  + =  "GLASS DROPS: "  +  GlassItems . size ( )  +  newline ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                for ( Item  glassItem  :  GlassItems ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    output  + =  glassItem . getName ( )  +  newline ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                output  + =  "RUNE DROPS: "  +  Runes . size ( )  +  newline ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                for ( Item  runeItem  :  Runes ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    output  + =  runeItem . getName ( )  +  newline ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                output  + =  "CONTRACTS DROPS: "  +  Contracts . size ( )  +  newline ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                for ( Item  contractItem  :  Contracts ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    output  + =  contractItem . getName ( )  +  newline ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                output  + =  "RESOURCE DROPS: "  +  Resources . size ( )  +  newline ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                for ( Item  resourceItem  :  Contracts ) {   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                    output  + =  resourceItem . getName ( )  +  newline ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                }   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                output  + =  "OFFERINGS DROPPED: "  +  Offerings . size ( )  +  newline ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                output  + =  "OTHER ITEMS DROPPED: "  +  OtherDrops . size ( )  +  newline ;   
				
			 
			
		
	
		
			
				
					 
					 
				
				 
				 
				
					                output  + =  "FAILED ROLLS: "  +  failures  +  newline ;