@ -83,8 +83,6 @@ public class simulateBootyCmd extends AbstractDevCmd {
@@ -83,8 +83,6 @@ public class simulateBootyCmd extends AbstractDevCmd {
try {
mob . loadInventory ( ) ;
for ( Item lootItem : mob . getCharItemManager ( ) . getInventory ( ) ) {
ItemBase ib = lootItem . getItemBase ( ) ;
int ordinal = ib . getType ( ) . ordinal ( ) ;
switch ( lootItem . getItemBase ( ) . getType ( ) ) {
case CONTRACT : //CONTRACT
Contracts . add ( lootItem ) ;
@ -121,25 +119,13 @@ public class simulateBootyCmd extends AbstractDevCmd {
@@ -121,25 +119,13 @@ public class simulateBootyCmd extends AbstractDevCmd {
output + = "BootySet: " + mob . getMobBase ( ) . bootySet + newline ;
output + = "Tables Rolled On: " + newline ;
for ( BootySetEntry entry : NPCManager . _bootySetMap . get ( mob . getMobBase ( ) . bootySet ) ) {
output + = entry . lootTable + newline ;
output + = "[" + entry . bootyType + "] " + entry . lootTable + newline ;
}
output + = "Time Required To Gain Simulated Booty: " + respawnTime * 100 + " Seconds" + newline ;
output + = "GLASS DROPS: " + GlassItems . size ( ) + newline ;
for ( Item glassItem : GlassItems ) {
output + = glassItem . getName ( ) + newline ;
}
output + = "RUNE DROPS: " + Runes . size ( ) + newline ;
for ( Item runeItem : Runes ) {
output + = runeItem . getName ( ) + newline ;
}
output + = "CONTRACTS DROPS: " + Contracts . size ( ) + newline ;
for ( Item contractItem : Contracts ) {
output + = contractItem . getName ( ) + newline ;
}
output + = "RESOURCE DROPS: " + Resources . size ( ) + newline ;
for ( Item resourceItem : Contracts ) {
output + = resourceItem . getName ( ) + newline ;
}
output + = "OFFERINGS DROPPED: " + Offerings . size ( ) + newline ;
output + = "OTHER ITEMS DROPPED: " + OtherDrops . size ( ) + newline ;
output + = "FAILED ROLLS: " + failures + newline ;