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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.msg;
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import engine.gameManager.ZoneManager;
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import engine.math.Vector3fImmutable;
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import engine.mbEnums.GameObjectType;
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import engine.net.AbstractConnection;
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import engine.net.ByteBufferReader;
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import engine.net.ByteBufferWriter;
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import engine.net.Protocol;
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import engine.objects.AbstractCharacter;
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import engine.objects.Building;
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public class MoveToPointMsg extends ClientNetMsg {
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private int sourceType; //ordinal of the character type that sent this message 54=PlayerCharacter
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private int sourceID; // uuid of the source character of this message
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private float startLat; //start loc of move message (offset if inside a building not world loc)
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private float startLon; //start loc of move message (offset if inside a building not world loc)
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private float startAlt; //start loc of move message (offset if inside a building not world loc)
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private float endLat; //end loc of move message (offset if inside a building not world loc)
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private float endLon; //end loc of move message (offset if inside a building not world loc)
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private float endAlt; //end loc of move message (offset if inside a building not world loc)
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private int startLocType; // enum ordinal of the object player is inside 0=nothing 8=building
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private int inBuildingUUID; // uuid of the building character is currently inside
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private int inBuilding; // is inside a building 0=true -1=false
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private int inBuildingFloor; // floor of building character is currently in -1=not inside building 0/1/2/3 = floor number
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private byte initiatedByAttack; // move message sent as a result of move to target to attack 0=false 1=true
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private byte unknown03;
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/**
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* This is the general purpose constructor.
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*/
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public MoveToPointMsg() {
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super(Protocol.MOVETOPOINT);
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}
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public MoveToPointMsg(MoveToPointMsg msg) {
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super(Protocol.MOVETOPOINT);
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this.sourceType = msg.sourceType;
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this.sourceID = msg.sourceID;
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this.startLat = msg.startLat;
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this.startLon = msg.startLon;
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this.startAlt = msg.startAlt;
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this.endLat = msg.endLat;
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this.endLon = msg.endLon;
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this.endAlt = msg.endAlt;
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this.startLocType = msg.startLocType;
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this.inBuildingUUID = msg.inBuildingUUID;
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this.inBuilding = msg.inBuilding;
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this.inBuildingFloor = msg.inBuildingFloor;
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this.initiatedByAttack = msg.initiatedByAttack;
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this.unknown03 = msg.unknown03;
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}
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//Moving Furniture out of building to unload properly. //for outside regions only
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public MoveToPointMsg(Building building) {
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super(Protocol.MOVETOPOINT);
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this.sourceType = building.getObjectType().ordinal();
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this.sourceID = building.getObjectUUID();
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this.startLat = building.getLoc().x;
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this.startLon = building.getLoc().z;
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this.startAlt = building.getLoc().y;
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this.endLat = building.getLoc().x;
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this.endLon = building.getLoc().z;
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this.endAlt = building.getLoc().y;
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this.startLocType = 0;
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this.inBuildingUUID = 0;
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this.inBuilding = -1;
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this.inBuildingFloor = -1;
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this.initiatedByAttack = 0;
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this.unknown03 = 0;
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}
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/**
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* This constructor is used by NetMsgFactory. It attempts to deserialize the
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* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
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* past the limit) then this constructor Throws that Exception to the
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* caller.
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*/
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public MoveToPointMsg(AbstractConnection origin, ByteBufferReader reader) {
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super(Protocol.MOVETOPOINT, origin, reader);
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}
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/**
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* Serializes the subclass specific items to the supplied NetMsgWriter.
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*/
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@Override
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protected void _serialize(ByteBufferWriter writer) {
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writer.putInt(this.sourceType);
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writer.putInt(this.sourceID);
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writer.putFloat(this.startLat);
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writer.putFloat(this.startAlt);
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writer.putFloat(this.startLon);
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writer.putFloat(this.endLat);
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writer.putFloat(this.endAlt);
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writer.putFloat(this.endLon);
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writer.putInt(this.startLocType);
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writer.putInt(this.inBuildingUUID);
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writer.putInt(this.inBuilding);
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writer.putInt(this.inBuildingFloor);
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writer.put((byte) 0);
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writer.put((byte) 0);
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}
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/**
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* Deserializes the subclass specific items from the supplied NetMsgReader.
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*/
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@Override
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protected void _deserialize(ByteBufferReader reader) {
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this.sourceType = reader.getInt();
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this.sourceID = reader.getInt();
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this.startLat = reader.getFloat();
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this.startAlt = reader.getFloat();
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this.startLon = reader.getFloat();
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this.endLat = reader.getFloat();
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this.endAlt = reader.getFloat();
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this.endLon = reader.getFloat();
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this.startLocType = reader.getInt();
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this.inBuildingUUID = reader.getInt();
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this.inBuilding = reader.getInt();
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this.inBuildingFloor = reader.getInt();
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this.initiatedByAttack = reader.get();
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this.unknown03 = reader.get();
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}
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public int getSourceType() {
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return this.sourceType;
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}
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public void setSourceType(int value) {
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this.sourceType = value;
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}
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public int getSourceID() {
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return this.sourceID;
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}
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public void setSourceID(int value) {
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this.sourceID = value;
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}
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public float getStartLat() {
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return this.startLat;
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}
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public void setStartLat(float value) {
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this.startLat = value;
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}
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public float getStartLon() {
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return this.startLon;
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}
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public void setStartLon(float value) {
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this.startLon = value;
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}
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public float getStartAlt() {
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return this.startAlt;
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}
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public void setStartAlt(float value) {
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this.startAlt = value;
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}
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public float getEndLat() {
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return this.endLat;
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}
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public void setEndLat(float value) {
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this.endLat = value;
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}
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public float getEndLon() {
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return this.endLon;
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}
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public void setEndLon(float value) {
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this.endLon = value;
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}
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public float getEndAlt() {
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return this.endAlt;
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}
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public void setEndAlt(float value) {
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this.endAlt = value;
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}
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public int getStartLocType() {
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return this.startLocType;
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}
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public void setStartLocType(int value) {
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this.startLocType = value;
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}
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public int getInBuildingUUID() {
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return this.inBuildingUUID;
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}
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public void setInBuildingUUID(int value) {
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this.inBuildingUUID = value;
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}
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public int getInBuilding() {
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return this.inBuilding;
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}
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public void setInBuilding(int value) {
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this.inBuilding = value;
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}
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public void setInBuildingFloor(int value) {
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this.inBuildingFloor = value;
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}
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public void setStartCoord(Vector3fImmutable value) {
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this.startLat = value.x;
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this.startAlt = value.y;
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this.startLon = value.z;
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}
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public void setEndCoord(Vector3fImmutable value) {
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this.endLat = value.x;
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this.endAlt = value.y;
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this.endLon = value.z;
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}
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public void clearTarget() {
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this.startLocType = 0;
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this.inBuildingUUID = 0;
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}
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public void setPlayer(AbstractCharacter ac) {
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this.sourceType = ac.getObjectType().ordinal();
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this.sourceID = ac.getObjectUUID();
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this.setStartCoord(ac.getLoc());
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this.setEndCoord(ac.getEndLoc());
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this.startLocType = 0;
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this.inBuildingUUID = 0;
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this.inBuilding = ac.getInBuilding();
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this.inBuildingFloor = ac.getInFloorID();
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}
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public void setTarget(AbstractCharacter ac, Building target) {
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if (target == null) {
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this.setStartCoord(ac.getLoc());
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this.setEndCoord(ac.getEndLoc());
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this.startLocType = 0;
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this.inBuildingUUID = 0;
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this.inBuilding = -1;
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this.inBuildingFloor = -1;
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} else {
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Vector3fImmutable convertLocStart = ZoneManager.convertWorldToLocal(target, ac.getLoc());
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Vector3fImmutable convertLocEnd = convertLocStart;
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if (ac.isMoving())
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convertLocEnd = ZoneManager.convertWorldToLocal(target, ac.getEndLoc());
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this.setStartCoord(convertLocStart);
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this.setEndCoord(convertLocEnd);
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this.startLocType = GameObjectType.Building.ordinal();
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this.inBuildingUUID = target.getObjectUUID();
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this.inBuilding = ac.getInBuilding();
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this.inBuildingFloor = ac.getInFloorID();
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}
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}
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public int getUnknown03() {
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return unknown03;
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}
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public int getInitiatedFromAttack() {
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return initiatedByAttack;
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}
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public int getInBuildingFloor() {
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return this.inBuildingFloor;
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}
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}
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