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304 lines
9.5 KiB
304 lines
9.5 KiB
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ . |
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌· |
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀ |
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌ |
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀ |
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// Magicbane Emulator Project © 2013 - 2022 |
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// www.magicbane.com |
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package engine.net.client.msg; |
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import engine.gameManager.ZoneManager; |
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import engine.math.Vector3fImmutable; |
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import engine.mbEnums.GameObjectType; |
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import engine.net.AbstractConnection; |
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import engine.net.ByteBufferReader; |
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import engine.net.ByteBufferWriter; |
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import engine.net.Protocol; |
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import engine.objects.AbstractCharacter; |
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import engine.objects.Building; |
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public class MoveToPointMsg extends ClientNetMsg { |
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private int sourceType; //ordinal of the character type that sent this message 54=PlayerCharacter |
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private int sourceID; // uuid of the source character of this message |
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private float startLat; //start loc of move message (offset if inside a building not world loc) |
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private float startLon; //start loc of move message (offset if inside a building not world loc) |
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private float startAlt; //start loc of move message (offset if inside a building not world loc) |
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private float endLat; //end loc of move message (offset if inside a building not world loc) |
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private float endLon; //end loc of move message (offset if inside a building not world loc) |
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private float endAlt; //end loc of move message (offset if inside a building not world loc) |
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private int startLocType; // enum ordinal of the object player is inside 0=nothing 8=building |
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private int inBuildingUUID; // uuid of the building character is currently inside |
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private int inBuilding; // is inside a building 0=true -1=false |
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private int inBuildingFloor; // floor of building character is currently in -1=not inside building 0/1/2/3 = floor number |
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private byte initiatedByAttack; // move message sent as a result of move to target to attack 0=false 1=true |
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private byte unknown03; |
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/** |
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* This is the general purpose constructor. |
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*/ |
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public MoveToPointMsg() { |
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super(Protocol.MOVETOPOINT); |
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} |
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public MoveToPointMsg(MoveToPointMsg msg) { |
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super(Protocol.MOVETOPOINT); |
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this.sourceType = msg.sourceType; |
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this.sourceID = msg.sourceID; |
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this.startLat = msg.startLat; |
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this.startLon = msg.startLon; |
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this.startAlt = msg.startAlt; |
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this.endLat = msg.endLat; |
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this.endLon = msg.endLon; |
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this.endAlt = msg.endAlt; |
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this.startLocType = msg.startLocType; |
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this.inBuildingUUID = msg.inBuildingUUID; |
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this.inBuilding = msg.inBuilding; |
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this.inBuildingFloor = msg.inBuildingFloor; |
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this.initiatedByAttack = msg.initiatedByAttack; |
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this.unknown03 = msg.unknown03; |
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} |
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//Moving Furniture out of building to unload properly. //for outside regions only |
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public MoveToPointMsg(Building building) { |
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super(Protocol.MOVETOPOINT); |
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this.sourceType = building.getObjectType().ordinal(); |
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this.sourceID = building.getObjectUUID(); |
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this.startLat = building.getLoc().x; |
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this.startLon = building.getLoc().z; |
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this.startAlt = building.getLoc().y; |
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this.endLat = building.getLoc().x; |
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this.endLon = building.getLoc().z; |
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this.endAlt = building.getLoc().y; |
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this.startLocType = 0; |
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this.inBuildingUUID = 0; |
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this.inBuilding = -1; |
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this.inBuildingFloor = -1; |
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this.initiatedByAttack = 0; |
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this.unknown03 = 0; |
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} |
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/** |
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* This constructor is used by NetMsgFactory. It attempts to deserialize the |
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* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading |
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* past the limit) then this constructor Throws that Exception to the |
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* caller. |
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*/ |
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public MoveToPointMsg(AbstractConnection origin, ByteBufferReader reader) { |
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super(Protocol.MOVETOPOINT, origin, reader); |
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} |
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/** |
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* Serializes the subclass specific items to the supplied NetMsgWriter. |
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*/ |
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@Override |
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protected void _serialize(ByteBufferWriter writer) { |
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writer.putInt(this.sourceType); |
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writer.putInt(this.sourceID); |
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writer.putFloat(this.startLat); |
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writer.putFloat(this.startAlt); |
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writer.putFloat(this.startLon); |
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writer.putFloat(this.endLat); |
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writer.putFloat(this.endAlt); |
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writer.putFloat(this.endLon); |
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writer.putInt(this.startLocType); |
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writer.putInt(this.inBuildingUUID); |
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writer.putInt(this.inBuilding); |
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writer.putInt(this.inBuildingFloor); |
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writer.put((byte) 0); |
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writer.put((byte) 0); |
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} |
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/** |
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* Deserializes the subclass specific items from the supplied NetMsgReader. |
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*/ |
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@Override |
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protected void _deserialize(ByteBufferReader reader) { |
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this.sourceType = reader.getInt(); |
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this.sourceID = reader.getInt(); |
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this.startLat = reader.getFloat(); |
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this.startAlt = reader.getFloat(); |
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this.startLon = reader.getFloat(); |
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this.endLat = reader.getFloat(); |
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this.endAlt = reader.getFloat(); |
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this.endLon = reader.getFloat(); |
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this.startLocType = reader.getInt(); |
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this.inBuildingUUID = reader.getInt(); |
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this.inBuilding = reader.getInt(); |
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this.inBuildingFloor = reader.getInt(); |
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this.initiatedByAttack = reader.get(); |
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this.unknown03 = reader.get(); |
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} |
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public int getSourceType() { |
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return this.sourceType; |
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} |
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public void setSourceType(int value) { |
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this.sourceType = value; |
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} |
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public int getSourceID() { |
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return this.sourceID; |
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} |
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public void setSourceID(int value) { |
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this.sourceID = value; |
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} |
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public float getStartLat() { |
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return this.startLat; |
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} |
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public void setStartLat(float value) { |
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this.startLat = value; |
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} |
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public float getStartLon() { |
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return this.startLon; |
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} |
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public void setStartLon(float value) { |
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this.startLon = value; |
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} |
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public float getStartAlt() { |
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return this.startAlt; |
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} |
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public void setStartAlt(float value) { |
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this.startAlt = value; |
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} |
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public float getEndLat() { |
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return this.endLat; |
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} |
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public void setEndLat(float value) { |
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this.endLat = value; |
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} |
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public float getEndLon() { |
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return this.endLon; |
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} |
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public void setEndLon(float value) { |
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this.endLon = value; |
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} |
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public float getEndAlt() { |
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return this.endAlt; |
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} |
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public void setEndAlt(float value) { |
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this.endAlt = value; |
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} |
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public int getStartLocType() { |
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return this.startLocType; |
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} |
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public void setStartLocType(int value) { |
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this.startLocType = value; |
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} |
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public int getInBuildingUUID() { |
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return this.inBuildingUUID; |
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} |
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public void setInBuildingUUID(int value) { |
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this.inBuildingUUID = value; |
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} |
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public int getInBuilding() { |
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return this.inBuilding; |
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} |
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public void setInBuilding(int value) { |
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this.inBuilding = value; |
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} |
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public void setInBuildingFloor(int value) { |
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this.inBuildingFloor = value; |
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} |
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public void setStartCoord(Vector3fImmutable value) { |
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this.startLat = value.x; |
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this.startAlt = value.y; |
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this.startLon = value.z; |
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} |
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public void setEndCoord(Vector3fImmutable value) { |
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this.endLat = value.x; |
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this.endAlt = value.y; |
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this.endLon = value.z; |
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} |
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public void clearTarget() { |
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this.startLocType = 0; |
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this.inBuildingUUID = 0; |
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} |
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public void setPlayer(AbstractCharacter ac) { |
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this.sourceType = ac.getObjectType().ordinal(); |
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this.sourceID = ac.getObjectUUID(); |
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this.setStartCoord(ac.getLoc()); |
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this.setEndCoord(ac.getEndLoc()); |
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this.startLocType = 0; |
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this.inBuildingUUID = 0; |
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this.inBuilding = ac.getInBuilding(); |
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this.inBuildingFloor = ac.getInFloorID(); |
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} |
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public void setTarget(AbstractCharacter ac, Building target) { |
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if (target == null) { |
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this.setStartCoord(ac.getLoc()); |
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this.setEndCoord(ac.getEndLoc()); |
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this.startLocType = 0; |
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this.inBuildingUUID = 0; |
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this.inBuilding = -1; |
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this.inBuildingFloor = -1; |
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} else { |
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Vector3fImmutable convertLocStart = ZoneManager.convertWorldToLocal(target, ac.getLoc()); |
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Vector3fImmutable convertLocEnd = convertLocStart; |
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if (ac.isMoving()) |
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convertLocEnd = ZoneManager.convertWorldToLocal(target, ac.getEndLoc()); |
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this.setStartCoord(convertLocStart); |
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this.setEndCoord(convertLocEnd); |
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this.startLocType = GameObjectType.Building.ordinal(); |
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this.inBuildingUUID = target.getObjectUUID(); |
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this.inBuilding = ac.getInBuilding(); |
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this.inBuildingFloor = ac.getInFloorID(); |
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} |
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} |
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public int getUnknown03() { |
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return unknown03; |
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} |
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public int getInitiatedFromAttack() { |
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return initiatedByAttack; |
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} |
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public int getInBuildingFloor() { |
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return this.inBuildingFloor; |
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} |
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}
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