Public Repository for the Magicbane Shadowbane Emulator
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// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
package engine.net.client.msg;
import engine.gameManager.ZoneManager;
import engine.math.Vector3fImmutable;
import engine.mbEnums.GameObjectType;
import engine.net.AbstractConnection;
import engine.net.ByteBufferReader;
import engine.net.ByteBufferWriter;
import engine.net.Protocol;
import engine.objects.AbstractCharacter;
import engine.objects.Building;
public class MoveToPointMsg extends ClientNetMsg {
private int sourceType; //ordinal of the character type that sent this message 54=PlayerCharacter
private int sourceID; // uuid of the source character of this message
private float startLat; //start loc of move message (offset if inside a building not world loc)
private float startLon; //start loc of move message (offset if inside a building not world loc)
private float startAlt; //start loc of move message (offset if inside a building not world loc)
private float endLat; //end loc of move message (offset if inside a building not world loc)
private float endLon; //end loc of move message (offset if inside a building not world loc)
private float endAlt; //end loc of move message (offset if inside a building not world loc)
private int startLocType; // enum ordinal of the object player is inside 0=nothing 8=building
private int inBuildingUUID; // uuid of the building character is currently inside
private int inBuilding; // is inside a building 0=true -1=false
private int inBuildingFloor; // floor of building character is currently in -1=not inside building 0/1/2/3 = floor number
private byte initiatedByAttack; // move message sent as a result of move to target to attack 0=false 1=true
private byte unknown03;
/**
* This is the general purpose constructor.
*/
public MoveToPointMsg() {
super(Protocol.MOVETOPOINT);
}
public MoveToPointMsg(MoveToPointMsg msg) {
super(Protocol.MOVETOPOINT);
this.sourceType = msg.sourceType;
this.sourceID = msg.sourceID;
this.startLat = msg.startLat;
this.startLon = msg.startLon;
this.startAlt = msg.startAlt;
this.endLat = msg.endLat;
this.endLon = msg.endLon;
this.endAlt = msg.endAlt;
this.startLocType = msg.startLocType;
this.inBuildingUUID = msg.inBuildingUUID;
this.inBuilding = msg.inBuilding;
this.inBuildingFloor = msg.inBuildingFloor;
this.initiatedByAttack = msg.initiatedByAttack;
this.unknown03 = msg.unknown03;
}
//Moving Furniture out of building to unload properly. //for outside regions only
public MoveToPointMsg(Building building) {
super(Protocol.MOVETOPOINT);
this.sourceType = building.getObjectType().ordinal();
this.sourceID = building.getObjectUUID();
this.startLat = building.getLoc().x;
this.startLon = building.getLoc().z;
this.startAlt = building.getLoc().y;
this.endLat = building.getLoc().x;
this.endLon = building.getLoc().z;
this.endAlt = building.getLoc().y;
this.startLocType = 0;
this.inBuildingUUID = 0;
this.inBuilding = -1;
this.inBuildingFloor = -1;
this.initiatedByAttack = 0;
this.unknown03 = 0;
}
/**
* This constructor is used by NetMsgFactory. It attempts to deserialize the
* ByteBuffer into a message. If a BufferUnderflow occurs (based on reading
* past the limit) then this constructor Throws that Exception to the
* caller.
*/
public MoveToPointMsg(AbstractConnection origin, ByteBufferReader reader) {
super(Protocol.MOVETOPOINT, origin, reader);
}
/**
* Serializes the subclass specific items to the supplied NetMsgWriter.
*/
@Override
protected void _serialize(ByteBufferWriter writer) {
writer.putInt(this.sourceType);
writer.putInt(this.sourceID);
writer.putFloat(this.startLat);
writer.putFloat(this.startAlt);
writer.putFloat(this.startLon);
writer.putFloat(this.endLat);
writer.putFloat(this.endAlt);
writer.putFloat(this.endLon);
writer.putInt(this.startLocType);
writer.putInt(this.inBuildingUUID);
writer.putInt(this.inBuilding);
writer.putInt(this.inBuildingFloor);
writer.put((byte) 0);
writer.put((byte) 0);
}
/**
* Deserializes the subclass specific items from the supplied NetMsgReader.
*/
@Override
protected void _deserialize(ByteBufferReader reader) {
this.sourceType = reader.getInt();
this.sourceID = reader.getInt();
this.startLat = reader.getFloat();
this.startAlt = reader.getFloat();
this.startLon = reader.getFloat();
this.endLat = reader.getFloat();
this.endAlt = reader.getFloat();
this.endLon = reader.getFloat();
this.startLocType = reader.getInt();
this.inBuildingUUID = reader.getInt();
this.inBuilding = reader.getInt();
this.inBuildingFloor = reader.getInt();
this.initiatedByAttack = reader.get();
this.unknown03 = reader.get();
}
public int getSourceType() {
return this.sourceType;
}
public void setSourceType(int value) {
this.sourceType = value;
}
public int getSourceID() {
return this.sourceID;
}
public void setSourceID(int value) {
this.sourceID = value;
}
public float getStartLat() {
return this.startLat;
}
public void setStartLat(float value) {
this.startLat = value;
}
public float getStartLon() {
return this.startLon;
}
public void setStartLon(float value) {
this.startLon = value;
}
public float getStartAlt() {
return this.startAlt;
}
public void setStartAlt(float value) {
this.startAlt = value;
}
public float getEndLat() {
return this.endLat;
}
public void setEndLat(float value) {
this.endLat = value;
}
public float getEndLon() {
return this.endLon;
}
public void setEndLon(float value) {
this.endLon = value;
}
public float getEndAlt() {
return this.endAlt;
}
public void setEndAlt(float value) {
this.endAlt = value;
}
public int getStartLocType() {
return this.startLocType;
}
public void setStartLocType(int value) {
this.startLocType = value;
}
public int getInBuildingUUID() {
return this.inBuildingUUID;
}
public void setInBuildingUUID(int value) {
this.inBuildingUUID = value;
}
public int getInBuilding() {
return this.inBuilding;
}
public void setInBuilding(int value) {
this.inBuilding = value;
}
public void setInBuildingFloor(int value) {
this.inBuildingFloor = value;
}
public void setStartCoord(Vector3fImmutable value) {
this.startLat = value.x;
this.startAlt = value.y;
this.startLon = value.z;
}
public void setEndCoord(Vector3fImmutable value) {
this.endLat = value.x;
this.endAlt = value.y;
this.endLon = value.z;
}
public void clearTarget() {
this.startLocType = 0;
this.inBuildingUUID = 0;
}
public void setPlayer(AbstractCharacter ac) {
this.sourceType = ac.getObjectType().ordinal();
this.sourceID = ac.getObjectUUID();
this.setStartCoord(ac.getLoc());
this.setEndCoord(ac.getEndLoc());
this.startLocType = 0;
this.inBuildingUUID = 0;
this.inBuilding = ac.getInBuilding();
this.inBuildingFloor = ac.getInFloorID();
}
public void setTarget(AbstractCharacter ac, Building target) {
if (target == null) {
this.setStartCoord(ac.getLoc());
this.setEndCoord(ac.getEndLoc());
this.startLocType = 0;
this.inBuildingUUID = 0;
this.inBuilding = -1;
this.inBuildingFloor = -1;
} else {
Vector3fImmutable convertLocStart = ZoneManager.convertWorldToLocal(target, ac.getLoc());
Vector3fImmutable convertLocEnd = convertLocStart;
if (ac.isMoving())
convertLocEnd = ZoneManager.convertWorldToLocal(target, ac.getEndLoc());
this.setStartCoord(convertLocStart);
this.setEndCoord(convertLocEnd);
this.startLocType = GameObjectType.Building.ordinal();
this.inBuildingUUID = target.getObjectUUID();
this.inBuilding = ac.getInBuilding();
this.inBuildingFloor = ac.getInFloorID();
}
}
public int getUnknown03() {
return unknown03;
}
public int getInitiatedFromAttack() {
return initiatedByAttack;
}
public int getInBuildingFloor() {
return this.inBuildingFloor;
}
}