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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
// Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com
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package engine.gameManager ;
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import engine.Enum ;
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import engine.loot.* ;
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import engine.net.DispatchMessage ;
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import engine.net.client.msg.ErrorPopupMsg ;
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import engine.net.client.msg.chat.ChatSystemMsg ;
import engine.objects.* ;
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import org.pmw.tinylog.Logger ;
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import java.util.ArrayList ;
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import java.util.Arrays ;
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import java.util.HashMap ;
import java.util.concurrent.ThreadLocalRandom ;
/**
* Class contains static methods for data from Magicbane's loot tables
*/
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public enum LootManager {
LOOTMANAGER ;
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// Newer tables
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public static HashMap < Integer , ArrayList < GenTableEntry > > _genTables = new HashMap < > ( ) ;
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public static HashMap < Integer , ArrayList < ItemTableEntry > > _itemTables = new HashMap < > ( ) ;
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public static HashMap < Integer , ArrayList < ModTableEntry > > _modTables = new HashMap < > ( ) ;
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public static HashMap < Integer , ArrayList < ModTypeTableEntry > > _modTypeTables = new HashMap < > ( ) ;
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public static ArrayList < Integer > vorg_ha_uuids = new ArrayList < > ( Arrays . asList ( new Integer [ ] { 27580 , 27590 , 188500 , 188510 , 188520 , 188530 , 188540 , 188550 , 189510 } ) ) ;
public static ArrayList < Integer > vorg_ma_uuids = new ArrayList < > ( Arrays . asList ( new Integer [ ] { 27570 , 188900 , 188910 , 188920 , 188930 , 188940 , 188950 , 189500 } ) ) ;
public static ArrayList < Integer > vorg_la_uuids = new ArrayList < > ( Arrays . asList ( new Integer [ ] { 27550 , 27560 , 189100 , 189110 , 189120 , 189130 , 189140 , 189150 } ) ) ;
public static ArrayList < Integer > vorg_cloth_uuids = new ArrayList < > ( Arrays . asList ( new Integer [ ] { 27600 , 188700 , 188720 , 189550 , 189560 } ) ) ;
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// Drop Rates
public static float NORMAL_DROP_RATE ;
public static float NORMAL_EXP_RATE ;
public static float NORMAL_GOLD_RATE ;
public static float HOTZONE_DROP_RATE ;
public static float HOTZONE_EXP_RATE ;
public static float HOTZONE_GOLD_RATE ;
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public static HashMap < Integer , ArrayList < BootySetEntry > > _bootySetMap = new HashMap < > ( ) ;
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// Bootstrap routine to initialize the Loot Manager
public static void init ( ) {
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// Load loot tables from database.
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_genTables = DbManager . LootQueries . LOAD_GEN_ITEM_TABLES ( ) ;
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_itemTables = DbManager . LootQueries . LOAD_ITEM_TABLES ( ) ;
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_modTables = DbManager . LootQueries . LOAD_MOD_TABLES ( ) ;
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_modTypeTables = DbManager . LootQueries . LOAD_MOD_TYPE_TABLES ( ) ;
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// Cache drop rate values from Config manager.
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NORMAL_DROP_RATE = Float . parseFloat ( ConfigManager . MB_NORMAL_DROP_RATE . getValue ( ) ) ;
NORMAL_EXP_RATE = Float . parseFloat ( ConfigManager . MB_NORMAL_EXP_RATE . getValue ( ) ) ;
NORMAL_GOLD_RATE = Float . parseFloat ( ConfigManager . MB_NORMAL_GOLD_RATE . getValue ( ) ) ;
HOTZONE_DROP_RATE = Float . parseFloat ( ConfigManager . MB_HOTZONE_DROP_RATE . getValue ( ) ) ;
HOTZONE_EXP_RATE = Float . parseFloat ( ConfigManager . MB_HOTZONE_EXP_RATE . getValue ( ) ) ;
HOTZONE_GOLD_RATE = Float . parseFloat ( ConfigManager . MB_HOTZONE_GOLD_RATE . getValue ( ) ) ;
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}
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public static void GenerateMobLoot ( Mob mob ) {
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//iterate the booty sets
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if ( mob . getMobBase ( ) . bootySet ! = 0 & & _bootySetMap . containsKey ( mob . getMobBase ( ) . bootySet ) = = true )
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RunBootySet ( _bootySetMap . get ( mob . getMobBase ( ) . bootySet ) , mob ) ;
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if ( mob . bootySet ! = 0 & & _bootySetMap . containsKey ( mob . bootySet ) = = true )
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RunBootySet ( _bootySetMap . get ( mob . bootySet ) , mob ) ;
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//lastly, check mobs inventory for godly or disc runes to send a server announcement
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for ( Item it : mob . getInventory ( ) ) {
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ItemBase ib = it . getItemBase ( ) ;
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if ( ib = = null )
break ;
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if ( ib . isDiscRune ( ) | | ib . getName ( ) . toLowerCase ( ) . contains ( " of the gods " ) ) {
ChatSystemMsg chatMsg = new ChatSystemMsg ( null , mob . getName ( ) + " in " + mob . getParentZone ( ) . getName ( ) + " has found the " + ib . getName ( ) + " . Are you tough enough to take it? " ) ;
chatMsg . setMessageType ( 10 ) ;
chatMsg . setChannel ( Enum . ChatChannelType . SYSTEM . getChannelID ( ) ) ;
DispatchMessage . dispatchMsgToAll ( chatMsg ) ;
}
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}
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}
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private static void RunBootySet ( ArrayList < BootySetEntry > entries , Mob mob ) {
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float dropRate = NORMAL_DROP_RATE ;
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// Iterate all entries in this bootySet and process accordingly
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if ( mob . level > = 30 ) {
if ( ThreadLocalRandom . current ( ) . nextInt ( 1 , 20000 ) < mob . level ) {
ItemTableEntry tableRow = ItemTableEntry . rollTable ( 126 , ThreadLocalRandom . current ( ) . nextInt ( 1 , 100 + 1 ) ) ;
if ( tableRow ! = null ) {
int itemUUID = tableRow . cacheID ;
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if ( itemUUID ! = 0 ) {
MobLoot glassItem = new MobLoot ( mob , ItemBase . getItemBase ( itemUUID ) , false ) ;
}
}
}
}
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for ( BootySetEntry bse : entries ) {
switch ( bse . bootyType ) {
case " GOLD " :
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GenerateGoldDrop ( mob , bse ) ;
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break ;
case " LOOT " :
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if ( ThreadLocalRandom . current ( ) . nextInt ( 1 , 100 + 1 ) < ( bse . dropChance * dropRate ) )
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GenerateLootDrop ( mob , bse . genTable ) ; //generate normal loot drop
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break ;
case " ITEM " :
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GenerateInventoryDrop ( mob , bse ) ;
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break ;
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}
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}
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}
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public static MobLoot getGenTableItem ( int genTableID , AbstractCharacter mob ) {
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if ( mob = = null | | _genTables . containsKey ( genTableID ) = = false )
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return null ;
MobLoot outItem ;
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int genRoll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 100 + 1 ) ;
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GenTableEntry selectedRow = GenTableEntry . rollTable ( genTableID , genRoll , 1 . 0f ) ;
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if ( selectedRow = = null )
return null ;
int itemTableId = selectedRow . itemTableID ;
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if ( _itemTables . containsKey ( itemTableId ) = = false )
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return null ;
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//gets the 1-320 roll for this mob
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int itemTableRoll = 0 ;
int objectType = mob . getObjectType ( ) . ordinal ( ) ;
if ( mob . getObjectType ( ) . ordinal ( ) = = 52 ) { //52 = player character
itemTableRoll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 320 + 1 ) ;
} else {
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itemTableRoll = TableRoll ( mob . level ) ;
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}
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ItemTableEntry tableRow = ItemTableEntry . rollTable ( itemTableId , itemTableRoll ) ;
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if ( tableRow = = null )
return null ;
int itemUUID = tableRow . cacheID ;
if ( itemUUID = = 0 )
return null ;
if ( ItemBase . getItemBase ( itemUUID ) . getType ( ) . ordinal ( ) = = Enum . ItemType . RESOURCE . ordinal ( ) ) {
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int amount = ThreadLocalRandom . current ( ) . nextInt ( tableRow . minSpawn , tableRow . maxSpawn + 1 ) ;
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return new MobLoot ( mob , ItemBase . getItemBase ( itemUUID ) , amount , false ) ;
}
outItem = new MobLoot ( mob , ItemBase . getItemBase ( itemUUID ) , false ) ;
Enum . ItemType outType = outItem . getItemBase ( ) . getType ( ) ;
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if ( selectedRow . pModTable ! = 0 ) {
try {
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outItem = GeneratePrefix ( mob , outItem , genTableID , genRoll ) ;
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outItem . setIsID ( false ) ;
} catch ( Exception e ) {
Logger . error ( " Failed to GeneratePrefix for item: " + outItem . getName ( ) ) ;
}
}
if ( selectedRow . sModTable ! = 0 ) {
try {
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outItem = GenerateSuffix ( mob , outItem , genTableID , genRoll ) ;
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outItem . setIsID ( false ) ;
} catch ( Exception e ) {
Logger . error ( " Failed to GenerateSuffix for item: " + outItem . getName ( ) ) ;
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}
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}
return outItem ;
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}
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private static MobLoot GeneratePrefix ( AbstractCharacter mob , MobLoot inItem , int genTableID , int genRoll ) {
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GenTableEntry selectedRow = GenTableEntry . rollTable ( genTableID , genRoll , 1 . 0f ) ;
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if ( selectedRow = = null )
return inItem ;
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int prefixroll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 100 + 1 ) ;
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ModTypeTableEntry prefixTable = ModTypeTableEntry . rollTable ( selectedRow . pModTable , prefixroll ) ;
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if ( prefixTable = = null )
return inItem ;
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int prefixTableRoll = 0 ;
if ( mob . getObjectType ( ) . ordinal ( ) = = 52 ) {
prefixTableRoll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 320 + 1 ) ;
} else {
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prefixTableRoll = TableRoll ( mob . level ) ;
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}
ModTableEntry prefixMod = ModTableEntry . rollTable ( prefixTable . modTableID , prefixTableRoll ) ;
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if ( prefixMod = = null )
return inItem ;
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if ( prefixMod . action . length ( ) > 0 ) {
inItem . setPrefix ( prefixMod . action ) ;
inItem . addPermanentEnchantment ( prefixMod . action , 0 , prefixMod . level , true ) ;
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}
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return inItem ;
}
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private static MobLoot GenerateSuffix ( AbstractCharacter mob , MobLoot inItem , int genTableID , int genRoll ) {
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GenTableEntry selectedRow = GenTableEntry . rollTable ( genTableID , genRoll , 1 . 0f ) ;
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if ( selectedRow = = null )
return inItem ;
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int suffixRoll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 100 + 1 ) ;
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ModTypeTableEntry suffixTable = ModTypeTableEntry . rollTable ( selectedRow . sModTable , suffixRoll ) ;
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if ( suffixTable = = null )
return inItem ;
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int suffixTableRoll = 0 ;
if ( mob . getObjectType ( ) . ordinal ( ) = = 52 ) {
suffixTableRoll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 320 + 1 ) ;
} else {
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suffixTableRoll = TableRoll ( mob . level ) ;
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}
ModTableEntry suffixMod = ModTableEntry . rollTable ( suffixTable . modTableID , suffixTableRoll ) ;
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if ( suffixMod = = null )
return inItem ;
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if ( suffixMod . action . length ( ) > 0 ) {
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inItem . setSuffix ( suffixMod . action ) ;
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inItem . addPermanentEnchantment ( suffixMod . action , 0 , suffixMod . level , false ) ;
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}
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return inItem ;
}
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public static int TableRoll ( int mobLevel ) {
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if ( mobLevel > 65 )
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mobLevel = 65 ;
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int max = ( int ) ( 4 . 882 * mobLevel + 127 . 0 ) ;
if ( max > 319 )
max = 319 ;
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int min = ( int ) ( 4 . 469 * mobLevel - 3 . 469 ) ;
if ( min < 70 )
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min = 70 ;
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int roll = ThreadLocalRandom . current ( ) . nextInt ( min , max + 1 ) ;
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return roll ;
}
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public static void GenerateGoldDrop ( Mob mob , BootySetEntry bse ) {
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int chanceRoll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 100 + 1 ) ;
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//early exit, failed to hit minimum chance roll
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if ( chanceRoll > bse . dropChance )
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return ;
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//determine and add gold to mob inventory
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int high = ( int ) ( bse . highGold * NORMAL_GOLD_RATE ) ;
int low = ( int ) ( bse . lowGold * NORMAL_GOLD_RATE ) ;
int gold = ThreadLocalRandom . current ( ) . nextInt ( low , high ) ;
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if ( gold > 0 ) {
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MobLoot goldAmount = new MobLoot ( mob , gold ) ;
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mob . getCharItemManager ( ) . addItemToInventory ( goldAmount ) ;
}
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}
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public static void GenerateLootDrop ( Mob mob , int tableID ) {
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try {
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MobLoot toAdd = getGenTableItem ( tableID , mob ) ;
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if ( toAdd ! = null )
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mob . getCharItemManager ( ) . addItemToInventory ( toAdd ) ;
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} catch ( Exception e ) {
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//TODO chase down loot generation error, affects roughly 2% of drops
int i = 0 ;
}
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}
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public static void GenerateEquipmentDrop ( Mob mob ) {
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//do equipment here
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int dropCount = 0 ;
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if ( mob . getEquip ( ) ! = null )
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for ( MobEquipment me : mob . getEquip ( ) . values ( ) ) {
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if ( me . getDropChance ( ) = = 0 )
continue ;
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float equipmentRoll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 100 + 1 ) ;
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float dropChance = me . getDropChance ( ) * 100 ;
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if ( equipmentRoll > dropChance )
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continue ;
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ItemBase genericIB = me . getItemBase ( ) ;
if ( genericIB . isVorg ( ) ) {
if ( genericIB . isClothArmor ( ) ) {
//get random cloth piece
genericIB = ItemBase . getItemBase ( vorg_cloth_uuids . get ( ThreadLocalRandom . current ( ) . nextInt ( 0 , vorg_cloth_uuids . size ( ) - 1 ) ) ) ;
} else if ( genericIB . isHeavyArmor ( ) ) {
//get random heavy armor piece
genericIB = ItemBase . getItemBase ( vorg_ha_uuids . get ( ThreadLocalRandom . current ( ) . nextInt ( 0 , vorg_ha_uuids . size ( ) - 1 ) ) ) ;
} else if ( genericIB . isMediumArmor ( ) ) {
//get random medium armor piece
genericIB = ItemBase . getItemBase ( vorg_ma_uuids . get ( ThreadLocalRandom . current ( ) . nextInt ( 0 , vorg_ma_uuids . size ( ) - 1 ) ) ) ;
} else if ( genericIB . isLightArmor ( ) ) {
//get random light armor piece
genericIB = ItemBase . getItemBase ( vorg_la_uuids . get ( ThreadLocalRandom . current ( ) . nextInt ( 0 , vorg_la_uuids . size ( ) - 1 ) ) ) ;
}
mob . spawnTime = ThreadLocalRandom . current ( ) . nextInt ( 300 , 2700 ) ;
}
MobLoot ml = new MobLoot ( mob , genericIB , false ) ;
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if ( ml ! = null & & dropCount < 1 ) {
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ml . setIsID ( true ) ;
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ml . setDurabilityCurrent ( ( short ) ( ml . getDurabilityCurrent ( ) - ThreadLocalRandom . current ( ) . nextInt ( 5 ) + 1 ) ) ;
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mob . getCharItemManager ( ) . addItemToInventory ( ml ) ;
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dropCount = 1 ;
//break; // Exit on first successful roll.
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}
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}
}
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public static void GenerateInventoryDrop ( Mob mob , BootySetEntry bse ) {
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int chanceRoll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 100 + 1 ) ;
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//early exit, failed to hit minimum chance roll
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if ( chanceRoll > bse . dropChance )
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return ;
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MobLoot lootItem = new MobLoot ( mob , ItemBase . getItemBase ( bse . itemBase ) , true ) ;
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if ( lootItem ! = null )
mob . getCharItemManager ( ) . addItemToInventory ( lootItem ) ;
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}
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public static void peddleFate ( PlayerCharacter playerCharacter , Item gift ) {
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//get table ID for the itembase ID
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int tableID = 0 ;
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if ( _bootySetMap . get ( gift . getItemBaseID ( ) ) ! = null )
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tableID = _bootySetMap . get ( gift . getItemBaseID ( ) ) . get ( ThreadLocalRandom . current ( ) . nextInt ( _bootySetMap . get ( gift . getItemBaseID ( ) ) . size ( ) ) ) . genTable ;
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if ( tableID = = 0 )
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return ;
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//get the character item manager
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CharacterItemManager itemMan = playerCharacter . getCharItemManager ( ) ;
if ( itemMan = = null )
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return ;
//check if player owns the gift he is trying to open
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if ( itemMan . doesCharOwnThisItem ( gift . getObjectUUID ( ) ) = = false )
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return ;
//roll 1-100 for the gen table selection
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int genRoll = ThreadLocalRandom . current ( ) . nextInt ( 1 , 100 + 1 ) ;
GenTableEntry selectedRow = GenTableEntry . rollTable ( tableID , genRoll , LootManager . NORMAL_DROP_RATE ) ;
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if ( selectedRow = = null )
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return ;
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//roll 220-320 for the item table selection
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int itemRoll = ThreadLocalRandom . current ( ) . nextInt ( 220 , 320 + 1 ) ;
ItemTableEntry selectedItem = ItemTableEntry . rollTable ( selectedRow . itemTableID , itemRoll ) ;
if ( selectedItem = = null )
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return ;
//create the item from the table, quantity is always 1
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MobLoot winnings = new MobLoot ( playerCharacter , ItemBase . getItemBase ( selectedItem . cacheID ) , 1 , false ) ;
if ( winnings = = null )
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return ;
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//early exit if the inventory of the player will not old the item
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if ( itemMan . hasRoomInventory ( winnings . getItemBase ( ) . getWeight ( ) ) = = false ) {
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ErrorPopupMsg . sendErrorPopup ( playerCharacter , 21 ) ;
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return ;
}
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//determine if the winning item needs a prefix
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if ( selectedRow . pModTable ! = 0 ) {
int prefixRoll = ThreadLocalRandom . current ( ) . nextInt ( 220 , 320 + 1 ) ;
ModTableEntry prefix = ModTableEntry . rollTable ( selectedRow . pModTable , prefixRoll ) ;
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if ( prefix ! = null )
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winnings . addPermanentEnchantment ( prefix . action , 0 , prefix . level , true ) ;
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}
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//determine if the winning item needs a suffix
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if ( selectedRow . sModTable ! = 0 ) {
int suffixRoll = ThreadLocalRandom . current ( ) . nextInt ( 220 , 320 + 1 ) ;
ModTableEntry suffix = ModTableEntry . rollTable ( selectedRow . sModTable , suffixRoll ) ;
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if ( suffix ! = null )
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winnings . addPermanentEnchantment ( suffix . action , 0 , suffix . level , true ) ;
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}
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winnings . setIsID ( true ) ;
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//remove gift from inventory
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itemMan . consume ( gift ) ;
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//add winnings to player inventory
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Item playerWinnings = winnings . promoteToItem ( playerCharacter ) ;
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itemMan . addItemToInventory ( playerWinnings ) ;
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itemMan . updateInventory ( ) ;
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}
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}