asset windows to display correct modified maintenance
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@@ -112,13 +112,11 @@ public enum LootManager {
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case "LOOT":
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case "LOOT":
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if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
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if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
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GenerateLootDrop(mob, bse.genTable); //generate normal loot drop
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GenerateLootDrop(mob, bse.genTable); //generate normal loot drop
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if (mob.level >= 30) {
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if(ThreadLocalRandom.current().nextInt(1, 20000) < mob.level) {
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if(ThreadLocalRandom.current().nextInt(1, 20000) < mob.level) {
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if (_genTables.containsKey(bse.genTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) {
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if (_genTables.containsKey(bse.genTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) {
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GenerateLootDrop(mob, bse.genTable + 1); //generate loot drop from hotzone table
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GenerateLootDrop(mob, bse.genTable + 1); //generate loot drop from hotzone table
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}
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}
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}
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}
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}
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break;
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break;
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case "ITEM":
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case "ITEM":
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GenerateInventoryDrop(mob, bse);
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GenerateInventoryDrop(mob, bse);
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