fixed pet attack and null weapon combat issue
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@@ -46,9 +46,6 @@ public class PetAttackMsgHandler extends AbstractClientMsgHandler {
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if (!pet.isAlive())
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return true;
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if (pet.getCombatTarget() == null)
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return true;
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if ((playerCharacter.inSafeZone())
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&& (msg.getTargetType() == mbEnums.GameObjectType.PlayerCharacter.ordinal()))
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return true;
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