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@ -1019,7 +1019,7 @@ public class City extends AbstractWorldObject { |
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if (_playerMemory.contains(player.getObjectUUID())) |
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if (_playerMemory.contains(player.getObjectUUID())) |
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continue; |
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continue; |
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if (!this.isLocationOnCityZone(player.getLoc())) |
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if (!this.isLocationWithinSiegeBounds(player.getLoc())) |
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continue; |
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continue; |
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// Apply safehold affect to player if needed
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// Apply safehold affect to player if needed
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