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Commented out stun check for now.

feature-config-usage
MagicBot 5 days ago
parent
commit
4cf3b0929f
  1. 6
      src/engine/wpakpowers/WpakPowerManager.java

6
src/engine/wpakpowers/WpakPowerManager.java

@ -142,10 +142,10 @@ public class WpakPowerManager {
//stunned check //stunned check
PlayerBonuses bonus = playerCharacter.getBonuses(); PlayerBonuses bonus = playerCharacter.getBonuses();
mbEnums.SourceType sourceType = mbEnums.SourceType.GetSourceType(powerCast.category); // mbEnums.SourceType sourceType = mbEnums.SourceType.GetSourceType(powerCast.category);
if (bonus != null && (bonus.getBool(mbEnums.ModType.Stunned, mbEnums.SourceType.None) || bonus.getBool(mbEnums.ModType.CannotCast, mbEnums.SourceType.None) || bonus.getBool(mbEnums.ModType.BlockedPowerType, sourceType))) // if (bonus != null && (bonus.getBool(mbEnums.ModType.Stunned, mbEnums.SourceType.None) || bonus.getBool(mbEnums.ModType.CannotCast, mbEnums.SourceType.None) || bonus.getBool(mbEnums.ModType.BlockedPowerType, sourceType)))
return true; // return true;
//sanity check for casting while moving //sanity check for casting while moving
Vector3fImmutable endLoc = playerCharacter.getEndLoc(); Vector3fImmutable endLoc = playerCharacter.getEndLoc();

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