load mesh data and structure meshes
This commit is contained in:
@@ -77,8 +77,8 @@ public class Mesh {
|
||||
}
|
||||
|
||||
public void BakeBounds(){
|
||||
float width = this.mesh_ref.x - this.mesh_end.x;
|
||||
float height = this.mesh_ref.z - this.mesh_end.z;
|
||||
float width = (this.mesh_ref.x - this.mesh_end.x) * 0.5f;
|
||||
float height = (this.mesh_ref.z - this.mesh_end.z) * 0.5f;
|
||||
this.bounds = new Rectangle2D.Float(this.mesh_ref.x,this.mesh_ref.z,width,height);
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user