load mesh data and structure meshes
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@@ -77,8 +77,8 @@ public class Mesh {
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}
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}
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public void BakeBounds(){
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public void BakeBounds(){
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float width = this.mesh_ref.x - this.mesh_end.x;
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float width = (this.mesh_ref.x - this.mesh_end.x) * 0.5f;
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float height = this.mesh_ref.z - this.mesh_end.z;
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float height = (this.mesh_ref.z - this.mesh_end.z) * 0.5f;
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this.bounds = new Rectangle2D.Float(this.mesh_ref.x,this.mesh_ref.z,width,height);
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this.bounds = new Rectangle2D.Float(this.mesh_ref.x,this.mesh_ref.z,width,height);
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}
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}
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