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replace glass drop with HZ table drop

lakebane-master
FatBoy-DOTC 10 months ago
parent
commit
747056bc8c
  1. 20
      src/engine/gameManager/LootManager.java

20
src/engine/gameManager/LootManager.java

@ -103,20 +103,7 @@ public enum LootManager {
float dropRate = NORMAL_DROP_RATE; float dropRate = NORMAL_DROP_RATE;
// Iterate all entries in this bootySet and process accordingly // Iterate all entries in this bootySet and process accordingly
if (mob.level >= 30) {
if(ThreadLocalRandom.current().nextInt(1, 20000) < mob.level) {
ItemTableEntry tableRow = ItemTableEntry.rollTable(126, ThreadLocalRandom.current().nextInt(1, 100 + 1));
if (tableRow != null) {
int itemUUID = tableRow.cacheID;
if (itemUUID != 0) {
MobLoot glassItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
}
}
}
}
for (BootySetEntry bse : entries) { for (BootySetEntry bse : entries) {
switch (bse.bootyType) { switch (bse.bootyType) {
case "GOLD": case "GOLD":
@ -125,6 +112,13 @@ public enum LootManager {
case "LOOT": case "LOOT":
if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate))
GenerateLootDrop(mob, bse.genTable); //generate normal loot drop GenerateLootDrop(mob, bse.genTable); //generate normal loot drop
if (mob.level >= 30) {
if(ThreadLocalRandom.current().nextInt(1, 20000) < mob.level) {
if (_genTables.containsKey(bse.genTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) {
GenerateLootDrop(mob, bse.genTable + 1); //generate loot drop from hotzone table
}
}
}
break; break;
case "ITEM": case "ITEM":
GenerateInventoryDrop(mob, bse); GenerateInventoryDrop(mob, bse);

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