special animation case for Siege Bow
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@@ -535,7 +535,7 @@ public enum CombatManager {
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if (wb == null)
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return 75;
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if(wb.item_skill_used.equals("Bow"))
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if(wb.item_skill_used.equals("Bow") || wb.obj_name.equals("Siege Bow"))
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return wb.weapon_attack_anim_left.get(0)[0];
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if (mainHand)
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return wb.weapon_attack_anim_right.get(0)[0];
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