|  |  | @ -78,7 +78,7 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |     private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) { |  |  |  |     private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) { | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (fromDeath) { |  |  |  |         if (fromDeath) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 DropEquipment(mob,multiplier); |  |  |  |             DropEquipment(mob, multiplier); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         Boolean hasRolledForGlass = false; |  |  |  |         Boolean hasRolledForGlass = false; | 
			
		
	
	
		
		
			
				
					|  |  | @ -87,17 +87,16 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |         for (BootySetEntry bse : entries) { |  |  |  |         for (BootySetEntry bse : entries) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             switch (bse.bootyType) { |  |  |  |             switch (bse.bootyType) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 case "GOLD": |  |  |  |                 case "GOLD": | 
			
		
	
		
		
			
				
					
					|  |  |  |                         GenerateGoldDrop(mob,bse,multiplier); |  |  |  |                     GenerateGoldDrop(mob, bse, multiplier); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                     break; |  |  |  |                     break; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 case "LOOT": |  |  |  |                 case "LOOT": | 
			
		
	
		
		
			
				
					
					|  |  |  |                         GenerateNormalLootDrop(mob,bse,multiplier,false); |  |  |  |                     GenerateNormalLootDrop(mob, bse, multiplier, false); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                     if (inHotzone && mob.level < 80) { |  |  |  |                     if (inHotzone && mob.level < 80) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                         if (generalItemTables.containsKey(bse.lootTable + 1)) { |  |  |  |                         if (generalItemTables.containsKey(bse.lootTable + 1)) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                                 //GenerateHotzoneLootDrop(mob, bse, multiplier);
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                             hotzoneTable = bse.lootTable + 1; |  |  |  |                             hotzoneTable = bse.lootTable + 1; | 
			
		
	
		
		
			
				
					
					|  |  |  |                         } |  |  |  |                         } | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |                         if(mob.level < 80){ |  |  |  |                     if (mob.level < 80) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                         if (inHotzone && hasExtraRolled == false) { |  |  |  |                         if (inHotzone && hasExtraRolled == false) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                             RollLootTableForHotzone(mob, bse); |  |  |  |                             RollLootTableForHotzone(mob, bse); | 
			
		
	
		
		
			
				
					
					|  |  |  |                             hasExtraRolled = true; |  |  |  |                             hasExtraRolled = true; | 
			
		
	
	
		
		
			
				
					|  |  | @ -105,11 +104,11 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |                     break; |  |  |  |                     break; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 case "ITEM": |  |  |  |                 case "ITEM": | 
			
		
	
		
		
			
				
					
					|  |  |  |                         GenerateItemLootDrop(mob,bse,multiplier); |  |  |  |                     GenerateItemLootDrop(mob, bse, multiplier); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                     break; |  |  |  |                     break; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |             if(inHotzone && hasRolledForGlass == false){ |  |  |  |         if (inHotzone && hasRolledForGlass == false) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             RollForGlass(mob); |  |  |  |             RollForGlass(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (hotzoneTable != 0) { |  |  |  |         if (hotzoneTable != 0) { | 
			
		
	
	
		
		
			
				
					|  |  | @ -131,11 +130,11 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |             MobLoot outItem; |  |  |  |             MobLoot outItem; | 
			
		
	
		
		
			
				
					
					|  |  |  |             int genRoll; |  |  |  |             int genRoll; | 
			
		
	
		
		
			
				
					
					|  |  |  |             if(isHotzone){ |  |  |  |             //if(isHotzone){
 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 genRoll = ThreadLocalRandom.current().nextInt(32) + 77; |  |  |  |             //    genRoll = ThreadLocalRandom.current().nextInt(32) + 77;
 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |             } else { |  |  |  |             //} else {
 | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 genRoll = new Random().nextInt(100) + 1; |  |  |  |                 genRoll = new Random().nextInt(100) + 1; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             //}
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll); |  |  |  |             GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll); | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (selectedRow == null) { |  |  |  |             if (selectedRow == null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 return null; |  |  |  |                 return null; | 
			
		
	
	
		
		
			
				
					|  |  | @ -212,7 +211,7 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, float multiplier){ |  |  |  |     public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, float multiplier){ | 
			
		
	
		
		
			
				
					
					|  |  |  |         int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; |  |  |  |         int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1; | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (chanceRoll > bse.dropChance) { |  |  |  |         if (chanceRoll > bse.dropChance * multiplier) { | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             //early exit, failed to hit minimum chance roll OR booty was generated from mob's death
 |  |  |  |             //early exit, failed to hit minimum chance roll OR booty was generated from mob's death
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
	
		
		
			
				
					|  |  | @ -233,7 +232,7 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         //iterate the booty tables and add items to mob inventory
 |  |  |  |         //iterate the booty tables and add items to mob inventory
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         MobLoot toAdd = getGenTableItem(bse.lootTable, mob,inHotzone); |  |  |  |         MobLoot toAdd = getGenTableItem(bse.lootTable, mob,false); | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         if (toAdd != null) { |  |  |  |         if (toAdd != null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             if(toAdd.getPrefix() == null && toAdd.getSuffix() == null){ |  |  |  |             if(toAdd.getPrefix() == null && toAdd.getSuffix() == null){ | 
			
		
	
		
		
			
				
					
					|  |  |  |                 toAdd.setIsID(true); |  |  |  |                 toAdd.setIsID(true); | 
			
		
	
	
		
		
			
				
					|  |  | @ -248,11 +247,6 @@ public class LootManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static void GenerateHotzoneLootDrop(Mob mob, int tableID, float multiplier){ |  |  |  |     public static void GenerateHotzoneLootDrop(Mob mob, int tableID, float multiplier){ | 
			
		
	
		
		
			
				
					
					|  |  |  |             int lootTableID = tableID; |  |  |  |             int lootTableID = tableID; | 
			
		
	
		
		
			
				
					
					|  |  |  |             //int chanceRoll = ThreadLocalRandom.current().nextInt(100) + 1;
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             //if (chanceRoll > bse.dropChance * multiplier) {
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 //early exit, failed to hit minimum chance roll
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             //    return;
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             //}
 |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |             MobLoot toAdd = getGenTableItem(lootTableID, mob, false); |  |  |  |             MobLoot toAdd = getGenTableItem(lootTableID, mob, false); | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (toAdd != null) { |  |  |  |             if (toAdd != null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) { |  |  |  |                 if (toAdd.getPrefix() != null && toAdd.getPrefix().isEmpty() == true && toAdd.getSuffix() != null && toAdd.getSuffix().isEmpty() == true) { | 
			
		
	
	
		
		
			
				
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