@ -1366,232 +1366,171 @@ public class ClientMessagePump implements NetMsgHandler {
@@ -1366,232 +1366,171 @@ public class ClientMessagePump implements NetMsgHandler {
}
private static void buyFromNPC ( BuyFromNPCMsg msg , ClientConnection origin ) {
PlayerCharacter sourcePlayer = SessionManager . getPlayerCharacter ( origin ) ;
if ( sourcePlayer = = null )
return ;
if ( origin . buyLock . tryLock ( ) ) {
try {
CharacterItemManager itemMan = sourcePlayer . getCharItemManager ( ) ;
if ( itemMan = = null )
if ( itemMan = = null ) {
return ;
}
NPC npc = NPC . getFromCache ( msg . getNPCID ( ) ) ;
if ( npc = = null )
if ( npc = = null ) {
return ;
}
Item gold = itemMan . getGoldInventory ( ) ;
if ( gold = = null )
if ( gold = = null ) {
return ;
}
Item buy = null ;
if ( msg . getItemType ( ) = = GameObjectType . MobEquipment . ordinal ( ) ) {
ArrayList < MobEquipment > sellInventory = npc . getContract ( ) . getSellInventory ( ) ;
if ( sellInventory = = null )
if ( sellInventory = = null ) {
return ;
}
for ( MobEquipment me : sellInventory ) {
if ( me . getObjectUUID ( ) = = msg . getItemID ( ) ) {
ItemBase ib = me . getItemBase ( ) ;
if ( ib = = null )
if ( ib = = null ) {
return ;
}
//test room available for item
if ( ! itemMan . hasRoomInventory ( ib . getWeight ( ) ) )
if ( ! itemMan . hasRoomInventory ( ib . getWeight ( ) ) ) {
return ;
int cost = me . getMagicValue ( ) ;
int amountResource = 0 ;
if ( npc . contractUUID = = 900 ) { //resource merchant
if ( ib . getType ( ) . equals ( ItemType . RESOURCE ) ) {
amountResource = 15000000 / ib . getBaseValue ( ) ;
cost = amountResource * ib . getBaseValue ( ) ;
} else {
amountResource = 10 ;
cost = 50000 ; //elans
}
}
int cost = me . getMagicValue ( ) ;
if ( npc . getContractID ( ) = = 1201 & & me . getItemBase ( ) . getName ( ) . equals ( "Prospector" ) )
cost = 50 ;
float bargain = sourcePlayer . getBargain ( ) ;
float profit = npc . getSellPercent ( sourcePlayer ) - bargain ;
if ( me . getItemBase ( ) . getType ( ) . equals ( ItemType . POTION ) )
profit - = 1 . 0f ;
if ( profit < 1 )
profit = 1 ;
if ( npc . getContractID ( ) = = 900 ) {
cost = Warehouse . getCostForResource ( ib . getUUID ( ) ) * Warehouse . getSellStackSize ( ib . getUUID ( ) ) ;
}
cost * = profit ;
if ( gold . getNumOfItems ( ) - cost < 0 ) {
//dont' have enough goldItem exit!
// chatMan.chatSystemInfo(pc, "" + "You dont have enough gold.");
return ;
}
Building b = ( ! npc . isStatic ( ) ) ? npc . getBuilding ( ) : null ;
if ( b ! = null & & b . getProtectionState ( ) . equals ( ProtectionState . NPC ) )
b = null ;
int buildingDeposit = cost - me . getMagicValue ( ) ;
if ( b ! = null & & ( b . getStrongboxValue ( ) + buildingDeposit ) > b . getMaxGold ( ) ) {
if ( b ! = null & & ( b . getStrongboxValue ( ) + buildingDeposit ) > b . getMaxGold ( ) & & ! b . isOwnerIsNPC ( ) ) {
ErrorPopupMsg . sendErrorPopup ( sourcePlayer , 206 ) ;
return ;
}
if ( ! itemMan . buyFromNPC ( b , cost , buildingDeposit ) ) {
// chatMan.chatSystemInfo(pc, "" + "You Failed to buy the item.");
ChatManager . chatSystemError ( sourcePlayer , "Failed To Buy Item" ) ;
return ;
}
if ( me . getItemBase ( ) . getType ( ) . equals ( ItemType . RESOURCE ) & & npc . getContractID ( ) = = 900 ) {
handleResourcePurchase ( me , itemMan , npc , buy , sourcePlayer , ib ) ;
} else {
buy = Item . createItemForPlayer ( sourcePlayer , ib ) ;
if ( buy ! = null ) {
me . transferEnchants ( buy ) ;
if ( npc . contractUUID = = 900 ) { //resource merchant
buy . setNumOfItems ( amountResource ) ;
}
itemMan . addItemToInventory ( buy ) ;
if ( npc . contractUUID = = 900 & & buy . getItemBaseID ( ) = = 1705032 ) {
buy . setNumOfItems ( 10 ) ;
DbManager . ItemQueries . UPDATE_NUM_ITEMS ( buy , buy . getNumOfItems ( ) ) ;
}
//itemMan.updateInventory();
}
}
}
}
} else if ( msg . getItemType ( ) = = GameObjectType . Item . ordinal ( ) ) {
CharacterItemManager npcCim = npc . getCharItemManager ( ) ;
if ( npcCim = = null )
return ;
buy = Item . getFromCache ( msg . getItemID ( ) ) ;
if ( buy = = null )
return ;
ItemBase ib = buy . getItemBase ( ) ;
if ( ib = = null )
return ;
if ( ! npcCim . inventoryContains ( buy ) )
return ;
//test room available for item
if ( ! itemMan . hasRoomInventory ( ib . getWeight ( ) ) )
return ;
//TODO test cost and subtract goldItem
//TODO CHnage this if we ever put NPc city npcs in buildings.
int cost = buy . getBaseValue ( ) ;
if ( buy . isID ( ) | | buy . isCustomValue ( ) )
cost = buy . getMagicValue ( ) ;
float bargain = sourcePlayer . getBargain ( ) ;
float profit = npc . getSellPercent ( sourcePlayer ) - bargain ;
if ( profit < 1 )
profit = 1 ;
if ( ! buy . isCustomValue ( ) )
cost * = profit ;
else
cost = buy . getValue ( ) ;
if ( gold . getNumOfItems ( ) - cost < 0 ) {
ErrorPopupMsg . sendErrorPopup ( sourcePlayer , 128 ) ; // Insufficient Gold
return ;
}
Building b = ( ! npc . isStatic ( ) ) ? npc . getBuilding ( ) : null ;
if ( b ! = null )
if ( b . getProtectionState ( ) . equals ( ProtectionState . NPC ) )
b = null ;
int buildingDeposit = cost ;
if ( b ! = null & & ( b . getStrongboxValue ( ) + buildingDeposit ) > b . getMaxGold ( ) ) {
if ( b ! = null & & ( b . getStrongboxValue ( ) + buildingDeposit ) > b . getMaxGold ( ) & & ! b . isOwnerIsNPC ( ) ) {
ErrorPopupMsg . sendErrorPopup ( sourcePlayer , 206 ) ;
return ;
}
if ( ! itemMan . buyFromNPC ( b , cost , buildingDeposit ) ) {
ErrorPopupMsg . sendErrorPopup ( sourcePlayer , 110 ) ;
return ;
}
if ( buy ! = null )
itemMan . buyFromNPC ( buy , npc ) ;
} else if ( msg . getItemType ( ) = = GameObjectType . MobLoot . ordinal ( ) ) {
CharacterItemManager npcCim = npc . getCharItemManager ( ) ;
if ( npcCim = = null )
return ;
buy = MobLoot . getFromCache ( msg . getItemID ( ) ) ;
if ( buy = = null )
return ;
ItemBase ib = buy . getItemBase ( ) ;
if ( ib = = null )
return ;
if ( ! npcCim . inventoryContains ( buy ) )
return ;
//test room available for item
if ( ! itemMan . hasRoomInventory ( ib . getWeight ( ) ) )
return ;
//TODO test cost and subtract goldItem
//TODO CHnage this if we ever put NPc city npcs in buildings.
int cost = buy . getMagicValue ( ) ;
cost * = npc . getSellPercent ( sourcePlayer ) ;
if ( gold . getNumOfItems ( ) - cost < 0 ) {
ErrorPopupMsg . sendErrorPopup ( sourcePlayer , 128 ) ; // Insufficient Gold
return ;
}
Building b = ( ! npc . isStatic ( ) ) ? npc . getBuilding ( ) : null ;
if ( b ! = null & & b . getProtectionState ( ) . equals ( ProtectionState . NPC ) )
b = null ;
int buildingDeposit = cost ;
if ( b ! = null & & ( b . getStrongboxValue ( ) + buildingDeposit ) > b . getMaxGold ( ) ) {
if ( b ! = null & & ( b . getStrongboxValue ( ) + buildingDeposit ) > b . getMaxGold ( ) & & ! b . isOwnerIsNPC ( ) ) {
ErrorPopupMsg . sendErrorPopup ( sourcePlayer , 206 ) ;
return ;
}
if ( ! itemMan . buyFromNPC ( b , cost , buildingDeposit ) )
return ;
if ( buy ! = null )
itemMan . buyFromNPC ( buy , npc ) ;
} else
return ;
if ( buy ! = null ) {
msg . setItem ( buy ) ;
//send the buy message back to update player
// msg.setItemType(buy.getObjectType().ordinal());
@ -1600,14 +1539,43 @@ public class ClientMessagePump implements NetMsgHandler {
@@ -1600,14 +1539,43 @@ public class ClientMessagePump implements NetMsgHandler {
DispatchMessage . dispatchMsgDispatch ( dispatch , DispatchChannel . SECONDARY ) ;
itemMan . updateInventory ( ) ;
}
} finally {
origin . buyLock . unlock ( ) ;
}
} else {
ErrorPopupMsg . sendErrorPopup ( origin . getPlayerCharacter ( ) , 12 ) ; // All production slots taken
}
}
public static void handleResourcePurchase ( MobEquipment me , CharacterItemManager itemMan , NPC npc , Item buy , PlayerCharacter sourcePlayer , ItemBase ib ) {
boolean stacked = false ;
int buystack = Warehouse . getSellStackSize ( me . getItemBase ( ) . getUUID ( ) ) ;
for ( Item item : itemMan . getInventory ( ) ) {
int itemID = item . getItemBaseID ( ) ;
int meID = me . getItemBase ( ) . getUUID ( ) ;
if ( itemID = = meID ) {
if ( Warehouse . maxResources . isEmpty ( ) )
Warehouse . getMaxResources ( ) ;
int maxStack = Warehouse . maxResources . get ( itemID ) ;
if ( maxStack > item . getNumOfItems ( ) + buystack ) {
item . setNumOfItems ( item . getNumOfItems ( ) + buystack ) ;
stacked = true ;
itemMan . updateInventory ( ) ;
DbManager . ItemQueries . UPDATE_NUM_ITEMS ( item , item . getNumOfItems ( ) ) ;
break ;
}
}
}
if ( ! stacked ) {
buy = Item . createItemForPlayer ( sourcePlayer , ib ) ;
if ( buy ! = null ) {
me . transferEnchants ( buy ) ;
itemMan . addItemToInventory ( buy ) ;
buy . setNumOfItems ( buystack ) ;
DbManager . ItemQueries . UPDATE_NUM_ITEMS ( buy , buy . getNumOfItems ( ) ) ;
}
}
itemMan . updateInventory ( ) ;
}
private static void Repair ( RepairMsg msg , ClientConnection origin ) {