mele attack null checks
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@@ -898,12 +898,13 @@ public class PlayerCombatStats {
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}
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}
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}
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}
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}
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}
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}
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if(this.owner.charItemManager.getEquipped(2) == null)
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if(this.owner.charItemManager.getEquipped(2) == null)
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blockSkill = 0;
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blockSkill = 0;
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else if(this.owner.charItemManager != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
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else if(this.owner.charItemManager != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
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blockSkill = 0;
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blockSkill = 0;
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}
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float defense = (1 + armorSkill / 50) * armorDefense;
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float defense = (1 + armorSkill / 50) * armorDefense;
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defense += (1 + blockSkill / 100) * shieldDefense;
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defense += (1 + blockSkill / 100) * shieldDefense;
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