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extra summon time doesnt affect safezones

lakebane-master
FatBoy-DOTC 9 months ago
parent
commit
ed7e7be3e8
  1. 4
      src/engine/gameManager/PowersManager.java

4
src/engine/gameManager/PowersManager.java

@ -1400,7 +1400,7 @@ public enum PowersManager {
duration = 15000; // Healer Summons, 15 seconds duration = 15000; // Healer Summons, 15 seconds
else else
duration = 45000; // Belgosh Summons, 45 seconds duration = 45000; // Belgosh Summons, 45 seconds
if(pc.inSafeZone() == false) {
for (AbstractWorldObject absChar : WorldGrid.getObjectsInRangePartial(pc.loc, MBServerStatics.CHARACTER_LOAD_RANGE, MBServerStatics.MASK_PLAYER)) { for (AbstractWorldObject absChar : WorldGrid.getObjectsInRangePartial(pc.loc, MBServerStatics.CHARACTER_LOAD_RANGE, MBServerStatics.MASK_PLAYER)) {
PlayerCharacter player = (PlayerCharacter) absChar; PlayerCharacter player = (PlayerCharacter) absChar;
if (player.guild.getNation().equals(pc.guild.getNation()) == false) { if (player.guild.getNation().equals(pc.guild.getNation()) == false) {
@ -1408,7 +1408,7 @@ public enum PowersManager {
break; break;
} }
} }
}
// Teleport to summoners location // Teleport to summoners location
FinishSummonsJob fsj = new FinishSummonsJob(source, pc); FinishSummonsJob fsj = new FinishSummonsJob(source, pc);

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