|  |  | @ -1400,15 +1400,15 @@ public enum PowersManager { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     duration = 15000; // Healer Summons, 15 seconds
 |  |  |  |                     duration = 15000; // Healer Summons, 15 seconds
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					|  |  |  |                 else |  |  |  |                 else | 
			
		
	
		
		
			
				
					
					|  |  |  |                     duration = 45000; // Belgosh Summons, 45 seconds
 |  |  |  |                     duration = 45000; // Belgosh Summons, 45 seconds
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 |  |  |  |                 if(pc.inSafeZone() == false) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                 for(AbstractWorldObject absChar : WorldGrid.getObjectsInRangePartial(pc.loc,MBServerStatics.CHARACTER_LOAD_RANGE,MBServerStatics.MASK_PLAYER)){ |  |  |  |                     for (AbstractWorldObject absChar : WorldGrid.getObjectsInRangePartial(pc.loc, MBServerStatics.CHARACTER_LOAD_RANGE, MBServerStatics.MASK_PLAYER)) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                     PlayerCharacter player = (PlayerCharacter)absChar; |  |  |  |                         PlayerCharacter player = (PlayerCharacter) absChar; | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                     if(player.guild.getNation().equals(pc.guild.getNation()) == false){ |  |  |  |                         if (player.guild.getNation().equals(pc.guild.getNation()) == false) { | 
			
				
				
			
		
	
		
		
	
		
		
	
		
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                             duration += 60000; |  |  |  |                             duration += 60000; | 
			
		
	
		
		
			
				
					
					|  |  |  |                             break; |  |  |  |                             break; | 
			
		
	
		
		
			
				
					
					|  |  |  |                         } |  |  |  |                         } | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |                     } | 
			
		
	
		
		
			
				
					
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 |  |  |  |                 } | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
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					|  |  |  |                 // Teleport to summoners location
 |  |  |  |                 // Teleport to summoners location
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					|  |  |  |                 FinishSummonsJob fsj = new FinishSummonsJob(source, pc); |  |  |  |                 FinishSummonsJob fsj = new FinishSummonsJob(source, pc); | 
			
		
	
	
		
		
			
				
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