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renamed "run" in MobileFSM to "DetermineAction"

master
FatBoy-DOTC 2 years ago
parent
commit
f24605735e
  1. 2
      src/engine/ai/MobileFSM.java
  2. 2
      src/engine/ai/MobileFSMManager.java

2
src/engine/ai/MobileFSM.java

@ -299,7 +299,7 @@ public class MobileFSM {
//wait 60 seconds to call for help again //wait 60 seconds to call for help again
mob.nextCallForHelp = System.currentTimeMillis() + 60000; mob.nextCallForHelp = System.currentTimeMillis() + 60000;
} }
public static void run(Mob mob) { public static void DetermineAction(Mob mob) {
if (mob == null) if (mob == null)
return; return;
if (mob.despawned && mob.getMobBase().getLoadID() == 13171) { if (mob.despawned && mob.getMobBase().getLoadID() == 13171) {

2
src/engine/ai/MobileFSMManager.java

@ -89,7 +89,7 @@ public class MobileFSMManager {
try { try {
if (mob != null) if (mob != null)
MobileFSM.run(mob); MobileFSM.DetermineAction(mob);
} catch (Exception e) { } catch (Exception e) {
Logger.error(e); Logger.error(e);
e.printStackTrace(); e.printStackTrace();

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