updated maintenance system
This commit is contained in:
@@ -5,327 +5,206 @@
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.gameManager;
|
||||
|
||||
// Defines static methods which comprise the magicbane
|
||||
// building maintenance system.
|
||||
|
||||
import engine.Enum;
|
||||
import engine.objects.*;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.time.LocalDateTime;
|
||||
import java.util.ArrayList;
|
||||
|
||||
import java.util.HashMap;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
public enum MaintenanceManager {
|
||||
|
||||
MAINTENANCEMANAGER;
|
||||
|
||||
public static void setMaintDateTime(Building building, LocalDateTime maintDate) {
|
||||
|
||||
building.maintDateTime = maintDate;
|
||||
DbManager.BuildingQueries.updateMaintDate(building);
|
||||
|
||||
}
|
||||
|
||||
public static void processBuildingMaintenance() {
|
||||
|
||||
ArrayList<AbstractGameObject> buildingList;
|
||||
ArrayList<Building> maintList;
|
||||
ArrayList<Building> derankList = new ArrayList<>();
|
||||
|
||||
Logger.info("Starting Maintenance on Player Buildings");
|
||||
|
||||
// Build list of buildings to apply maintenance on.
|
||||
|
||||
buildingList = new ArrayList(DbManager.getList(Enum.GameObjectType.City));
|
||||
maintList = buildMaintList(buildingList);
|
||||
|
||||
// Deduct upkeep and build list of buildings
|
||||
// which did not have funds available
|
||||
|
||||
for (Building building : maintList) {
|
||||
|
||||
if (chargeUpkeep(building) == false)
|
||||
derankList.add(building);
|
||||
}
|
||||
// Reset maintenance dates for these buildings
|
||||
|
||||
for (Building building : maintList) {
|
||||
if(derankList.contains(building) == false)
|
||||
setMaintDateTime(building, LocalDateTime.now().plusDays(7));
|
||||
else
|
||||
setMaintDateTime(building, LocalDateTime.now().plusDays(1));
|
||||
|
||||
}
|
||||
// Derak or destroy buildings that did not
|
||||
// have funds available.
|
||||
|
||||
for (Building building : derankList)
|
||||
building.destroyOrDerank(null);
|
||||
|
||||
Logger.info("Structures: " + buildingList.size() + " Maint: " + maintList.size() + " Derank: " + derankList.size());
|
||||
}
|
||||
|
||||
// Iterate over all buildings in game and apply exclusion rules
|
||||
// returning a list of building for which maintenance is due.
|
||||
|
||||
private static ArrayList<Building> buildMaintList(ArrayList<AbstractGameObject> buildingList) {
|
||||
|
||||
ArrayList<Building> maintList = new ArrayList<>();
|
||||
|
||||
for (AbstractGameObject gameObject : buildingList) {
|
||||
|
||||
Building building = ((City)gameObject).getTOL();//(Building) gameObject;
|
||||
|
||||
if(building == null)
|
||||
continue;
|
||||
|
||||
// No maintenance on NPC owned buildings (Cache loaded)
|
||||
|
||||
if (building.getProtectionState() == Enum.ProtectionState.NPC)
|
||||
continue;
|
||||
|
||||
// No maintenance on constructing meshes
|
||||
|
||||
if (building.getRank() < 1)
|
||||
continue;
|
||||
|
||||
// No Maintenance on furniture
|
||||
|
||||
if (building.parentBuildingID != 0)
|
||||
continue;
|
||||
|
||||
// No Blueprint?
|
||||
|
||||
if (building.getBlueprint() == null) {
|
||||
Logger.error("Blueprint missing for uuid: " + building.getObjectUUID());
|
||||
continue;
|
||||
}
|
||||
|
||||
// No maintenance on banestones omfg
|
||||
|
||||
if (building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.BANESTONE))
|
||||
continue;
|
||||
|
||||
// no maintenance on Mines omfg
|
||||
|
||||
if (building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.MINE))
|
||||
continue;
|
||||
|
||||
// Null Maintenance date?
|
||||
|
||||
if (building.maintDateTime == null) {
|
||||
Logger.error("Null maint date for building UUID: " + building.getObjectUUID());
|
||||
continue;
|
||||
}
|
||||
|
||||
// Maintenance date is in the future
|
||||
|
||||
if (building.maintDateTime.isAfter(LocalDateTime.now()))
|
||||
continue;
|
||||
|
||||
|
||||
//no maintenance if day of week doesnt match
|
||||
if (LocalDateTime.now().getDayOfWeek().ordinal() != building.maintDateTime.getDayOfWeek().ordinal()) {
|
||||
continue;
|
||||
}
|
||||
// Add building to maintenance queue
|
||||
|
||||
maintList.add(building);
|
||||
}
|
||||
|
||||
return maintList;
|
||||
}
|
||||
|
||||
// Method removes the appropriate amount of gold/resources from
|
||||
// a building according to it's maintenance schedule. True/False
|
||||
// is returned indicating if the building had enough funds to cover.
|
||||
|
||||
public static boolean chargeUpkeep(Building building) {
|
||||
|
||||
City city = null;
|
||||
Warehouse warehouse = null;
|
||||
int maintCost = 0;
|
||||
int overDraft = 0;
|
||||
boolean hasFunds = false;
|
||||
boolean hasResources = false;
|
||||
int resourceValue = 0;
|
||||
|
||||
city = building.getCity();
|
||||
|
||||
if (city != null)
|
||||
warehouse = city.getWarehouse();
|
||||
|
||||
// Cache maintenance cost value
|
||||
|
||||
//maintCost = building.getMaintCost();
|
||||
maintCost = 3000000;
|
||||
|
||||
// Something went wrong. Missing buildinggroup from switch?
|
||||
|
||||
if (maintCost == 0) {
|
||||
Logger.error("chargeUpkeep", "Error retrieving rankcost for " + building.getName() + " uuid:" + building.getObjectUUID() + "buildinggroup:" + building.getBlueprint().getBuildingGroup().name());
|
||||
// check if there is enough gold on the building
|
||||
return true;
|
||||
}
|
||||
|
||||
if (building.getStrongboxValue() >= maintCost)
|
||||
hasFunds = true;
|
||||
|
||||
// If we cannot cover with just the strongbox
|
||||
// see if there is a warehouse that will cover
|
||||
// the overdraft for us.
|
||||
|
||||
|
||||
if (hasFunds == false && (building.assetIsProtected() || building.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.WAREHOUSE)) {
|
||||
overDraft = maintCost - building.getStrongboxValue();
|
||||
}
|
||||
|
||||
if ((overDraft > 0))
|
||||
if ((building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.SHRINE) == false) &&
|
||||
(warehouse != null) && building.assetIsProtected() == true &&
|
||||
(warehouse.getResources().get(ItemBase.GOLD_ITEM_BASE)) >= overDraft) {
|
||||
hasFunds = true;
|
||||
}
|
||||
|
||||
// If this is an R8 tree, validate that we can
|
||||
// cover the resources required
|
||||
|
||||
if (building.getRank() == 8) {
|
||||
|
||||
hasResources = true;
|
||||
|
||||
if (warehouse == null)
|
||||
hasResources = false;
|
||||
else {
|
||||
|
||||
resourceValue = warehouse.getResources().get(Warehouse.stoneIB);
|
||||
|
||||
if (resourceValue < 1500)
|
||||
hasResources = false;
|
||||
|
||||
resourceValue = warehouse.getResources().get(Warehouse.lumberIB);
|
||||
|
||||
if (resourceValue < 1500)
|
||||
hasResources = false;
|
||||
|
||||
resourceValue = warehouse.getResources().get(Warehouse.galvorIB);
|
||||
|
||||
if (resourceValue < 5)
|
||||
hasResources = false;
|
||||
|
||||
resourceValue = warehouse.getResources().get(Warehouse.wormwoodIB);
|
||||
|
||||
if (resourceValue < 5)
|
||||
hasResources = false;
|
||||
|
||||
}
|
||||
}
|
||||
// Validation completed but has failed. We can derank
|
||||
// the target building and early exit
|
||||
|
||||
if ((hasFunds == false) ||
|
||||
((building.getRank() == 8) && !hasResources)) {
|
||||
|
||||
// Add cash back to strongbox for lost rank if the building isn't being destroyed
|
||||
// and it's not an R8 deranking
|
||||
|
||||
//if ((building.getRank() > 1) && (building.getRank() < 8)) {
|
||||
// building.setStrongboxValue(building.getStrongboxValue() + building.getBlueprint().getRankCost(Math.min(building.getRank(), 7)));
|
||||
//}
|
||||
|
||||
return false; // Early exit for having failed to meet maintenance
|
||||
}
|
||||
|
||||
// Remove cash and resources
|
||||
|
||||
// withdraw what we can from the building
|
||||
|
||||
building.setStrongboxValue(building.getStrongboxValue() - (maintCost - overDraft));
|
||||
|
||||
// withdraw overdraft from the whorehouse
|
||||
|
||||
if (overDraft > 0) {
|
||||
|
||||
resourceValue = warehouse.getResources().get(Warehouse.goldIB);
|
||||
|
||||
if (DbManager.WarehouseQueries.updateGold(warehouse, resourceValue - overDraft) == true) {
|
||||
warehouse.getResources().put(Warehouse.goldIB, resourceValue - overDraft);
|
||||
warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.GOLD, overDraft);
|
||||
} else {
|
||||
Logger.error("gold update failed for warehouse of UUID:" + warehouse.getObjectUUID());
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
// Early exit as we're done if we're not an R8 tree
|
||||
|
||||
if (building.getRank() < 8)
|
||||
return true;
|
||||
|
||||
// Now for the resources if it's an R8 tree
|
||||
|
||||
// Withdraw Stone
|
||||
|
||||
resourceValue = warehouse.getResources().get(Warehouse.stoneIB);
|
||||
|
||||
if (DbManager.WarehouseQueries.updateStone(warehouse, resourceValue - 1500) == true) {
|
||||
warehouse.getResources().put(Warehouse.stoneIB, resourceValue - 1500);
|
||||
warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.STONE, 1500);
|
||||
} else {
|
||||
Logger.error("stone update failed for warehouse of UUID:" + warehouse.getObjectUUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
// Withdraw Lumber
|
||||
|
||||
resourceValue = warehouse.getResources().get(Warehouse.lumberIB);
|
||||
|
||||
if (DbManager.WarehouseQueries.updateLumber(warehouse, resourceValue - 1500) == true) {
|
||||
warehouse.getResources().put(Warehouse.lumberIB, resourceValue - 1500);
|
||||
warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.LUMBER, 1500);
|
||||
} else {
|
||||
Logger.error("lumber update failed for warehouse of UUID:" + warehouse.getObjectUUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
// Withdraw Galvor
|
||||
|
||||
resourceValue = warehouse.getResources().get(Warehouse.galvorIB);
|
||||
|
||||
if (DbManager.WarehouseQueries.updateGalvor(warehouse, resourceValue - 5) == true) {
|
||||
warehouse.getResources().put(Warehouse.galvorIB, resourceValue - 5);
|
||||
warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.GALVOR, 5);
|
||||
} else {
|
||||
Logger.error("galvor update failed for warehouse of UUID:" + warehouse.getObjectUUID());
|
||||
return true;
|
||||
}
|
||||
|
||||
resourceValue = warehouse.getResources().get(Warehouse.wormwoodIB);
|
||||
|
||||
if (DbManager.WarehouseQueries.updateWormwood(warehouse, resourceValue - 5) == true) {
|
||||
warehouse.getResources().put(Warehouse.wormwoodIB, resourceValue - 5);
|
||||
warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.WORMWOOD, 5);
|
||||
} else {
|
||||
Logger.error("wyrmwood update failed for warehouse of UUID:" + warehouse.getObjectUUID());
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
public static void dailyMaintenance() {
|
||||
|
||||
Logger.info("Maintenance has started");
|
||||
|
||||
// Run maintenance on player buildings
|
||||
|
||||
if (ConfigManager.MB_WORLD_MAINTENANCE.getValue().equalsIgnoreCase("true"))
|
||||
processBuildingMaintenance();
|
||||
processMaintenance();
|
||||
else
|
||||
Logger.info("Maintenance Costings: DISABLED");
|
||||
|
||||
Logger.info("Maintenance has completed!");
|
||||
}
|
||||
}
|
||||
public static void processMaintenance() {
|
||||
//create list of all cities
|
||||
ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(Enum.GameObjectType.City);
|
||||
//loop all cities
|
||||
for (AbstractGameObject ago : worldCities.values()) {
|
||||
if (ago.getObjectType().equals(Enum.GameObjectType.City)) {
|
||||
City city = (City) ago;
|
||||
if(city == null || !city.getParent().isPlayerCity())
|
||||
continue;
|
||||
Building tol = city.getTOL();
|
||||
if(tol == null)
|
||||
continue;
|
||||
LocalDateTime maintenanceDueDate = tol.maintDateTime.withHour(1).withMinute(0).withSecond(0);
|
||||
LocalDateTime now = LocalDateTime.now();
|
||||
if(now.isAfter(maintenanceDueDate))
|
||||
processTolMaintenance(tol, city.getWarehouse());
|
||||
}
|
||||
}
|
||||
}
|
||||
public static void processTolMaintenance(Building tol, Warehouse warehouse){
|
||||
if(tol == null)
|
||||
return;
|
||||
if(tol.getRank() == 8)
|
||||
handleR8(tol,warehouse);
|
||||
else
|
||||
handleNormal(tol,warehouse);
|
||||
}
|
||||
public static void handleNormal(Building tol, Warehouse warehouse){
|
||||
//handle r7 and lower ToL maintenance
|
||||
int goldDue = 3000000;
|
||||
//enough on strongbox alone to pay
|
||||
if (tol.getStrongboxValue() >= goldDue) {
|
||||
tol.maintDateTime = LocalDateTime.now().plusDays(7);
|
||||
if(DbManager.BuildingQueries.updateMaintDate(tol)) {
|
||||
tol.setStrongboxValue(tol.getStrongboxValue() - goldDue);
|
||||
}
|
||||
return;
|
||||
}
|
||||
int newStrongboxValue = tol.getStrongboxValue();
|
||||
int newWarehouseGold = 0;
|
||||
if(warehouse != null && warehouse.getResources().get(ItemBase.getItemBase(7)) != null) {
|
||||
newWarehouseGold = warehouse.getResources().get(ItemBase.getItemBase(7));
|
||||
} else{
|
||||
//wasnt enough on strongbox and gold in warehouse is empty
|
||||
tol.maintDateTime = LocalDateTime.now().plusDays(1);
|
||||
if(DbManager.BuildingQueries.updateMaintDate(tol)) {
|
||||
tol.destroyOrDerank(null);
|
||||
}
|
||||
return;
|
||||
}
|
||||
//some on strongbox to pay
|
||||
if (tol.getStrongboxValue() > 0) {
|
||||
newStrongboxValue = 0;
|
||||
goldDue -= tol.getStrongboxValue();
|
||||
}
|
||||
if(newWarehouseGold < goldDue){
|
||||
//not enough gold to pay, you miss maintenance
|
||||
tol.maintDateTime = LocalDateTime.now().plusDays(1);
|
||||
if(DbManager.BuildingQueries.updateMaintDate(tol)) {
|
||||
tol.destroyOrDerank(null);
|
||||
}
|
||||
return;
|
||||
}
|
||||
newWarehouseGold -= goldDue;
|
||||
tol.maintDateTime = LocalDateTime.now().plusDays(7);
|
||||
if(DbManager.BuildingQueries.updateMaintDate(tol) && DbManager.WarehouseQueries.updateGold(warehouse,newWarehouseGold)) {
|
||||
warehouse.getResources().put(ItemBase.getItemBase(7), newWarehouseGold);
|
||||
tol.setStrongboxValue(newStrongboxValue);
|
||||
}
|
||||
}
|
||||
public static void handleR8(Building tol, Warehouse warehouse){
|
||||
//handle r8 ToL maintenance
|
||||
//cannot pay r8 maintenance without a warehouse
|
||||
if(warehouse == null && DbManager.BuildingQueries.updateMaintDate(tol)) {
|
||||
tol.destroyOrDerank(null);
|
||||
tol.maintDateTime = LocalDateTime.now().plusDays(1);
|
||||
return;
|
||||
}
|
||||
//handle resource processing
|
||||
int goldDue = 3000000;
|
||||
int galvorDue = 5;
|
||||
int wormwoodDue = 5;
|
||||
int stoneDue = 5000;
|
||||
int lumberDue = 5000;
|
||||
int goldStrongBox = tol.getStrongboxValue();
|
||||
int goldWarehouse = 0;
|
||||
int galvorWarehouse;
|
||||
int wormwoodWarehouse;
|
||||
int stoneWarehouse;
|
||||
int lumberWarehouse;
|
||||
if(warehouse.getResources().get(Warehouse.galvorIB) != null) {
|
||||
galvorWarehouse = warehouse.getResources().get(Warehouse.galvorIB);
|
||||
}else {
|
||||
tol.maintDateTime = LocalDateTime.now().plusDays(1);
|
||||
if(DbManager.BuildingQueries.updateMaintDate(tol)) {
|
||||
tol.destroyOrDerank(null);
|
||||
}
|
||||
return;
|
||||
}
|
||||
if(warehouse.getResources().get(Warehouse.stoneIB) != null) {
|
||||
stoneWarehouse = warehouse.getResources().get(Warehouse.stoneIB);
|
||||
}else {
|
||||
tol.maintDateTime = LocalDateTime.now().plusDays(1);
|
||||
if(DbManager.BuildingQueries.updateMaintDate(tol)) {
|
||||
tol.destroyOrDerank(null);
|
||||
}
|
||||
return;
|
||||
}
|
||||
if(warehouse.getResources().get(Warehouse.wormwoodIB) != null) {
|
||||
wormwoodWarehouse = warehouse.getResources().get(Warehouse.wormwoodIB);
|
||||
}else {
|
||||
tol.maintDateTime = LocalDateTime.now().plusDays(1);
|
||||
if(DbManager.BuildingQueries.updateMaintDate(tol)) {
|
||||
tol.destroyOrDerank(null);
|
||||
}
|
||||
return;
|
||||
}
|
||||
if(warehouse.getResources().get(Warehouse.lumberIB) != null) {
|
||||
lumberWarehouse = warehouse.getResources().get(Warehouse.lumberIB);
|
||||
}else {
|
||||
tol.maintDateTime = LocalDateTime.now().plusDays(1);
|
||||
if(DbManager.BuildingQueries.updateMaintDate(tol)) {
|
||||
tol.destroyOrDerank(null);
|
||||
}
|
||||
return;
|
||||
}
|
||||
boolean canPay = true;
|
||||
if(goldStrongBox >= goldDue){
|
||||
goldStrongBox -= goldDue;
|
||||
goldDue = 0;
|
||||
}
|
||||
if (tol.getStrongboxValue() > 0) {
|
||||
goldStrongBox = 0;
|
||||
goldDue -= tol.getStrongboxValue();
|
||||
}
|
||||
if(warehouse.getResources().get(Warehouse.goldIB) != null) {
|
||||
goldWarehouse = warehouse.getResources().get(Warehouse.goldIB);
|
||||
}else if(goldDue > 0){
|
||||
tol.maintDateTime = LocalDateTime.now().plusDays(1);
|
||||
if(DbManager.BuildingQueries.updateMaintDate(tol)) {
|
||||
tol.destroyOrDerank(null);
|
||||
}
|
||||
return;
|
||||
}
|
||||
if(wormwoodDue > wormwoodWarehouse)
|
||||
canPay = false;
|
||||
if(galvorDue > galvorWarehouse)
|
||||
canPay = false;
|
||||
if(lumberDue > lumberWarehouse)
|
||||
canPay = false;
|
||||
if(stoneDue > stoneWarehouse)
|
||||
canPay = false;
|
||||
if(goldDue > goldWarehouse)
|
||||
canPay = false;
|
||||
if(!canPay){
|
||||
tol.maintDateTime = LocalDateTime.now().plusDays(1);
|
||||
if(DbManager.BuildingQueries.updateMaintDate(tol)) {
|
||||
tol.destroyOrDerank(null);
|
||||
}
|
||||
return;
|
||||
}
|
||||
tol.setStrongboxValue(goldStrongBox);
|
||||
if(DbManager.WarehouseQueries.updateGold(warehouse,goldWarehouse - goldDue)){
|
||||
if(DbManager.WarehouseQueries.updateStone(warehouse,stoneWarehouse - stoneDue)){
|
||||
if(DbManager.WarehouseQueries.updateLumber(warehouse,lumberWarehouse - lumberDue)){
|
||||
if(DbManager.WarehouseQueries.updateGalvor(warehouse,galvorWarehouse - galvorDue)){
|
||||
if(DbManager.WarehouseQueries.updateWormwood(warehouse,wormwoodWarehouse - wormwoodDue)){
|
||||
tol.maintDateTime = LocalDateTime.now().plusDays(1);
|
||||
if(DbManager.BuildingQueries.updateMaintDate(tol)) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user