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@ -5,327 +5,206 @@
@@ -5,327 +5,206 @@
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.gameManager; |
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// Defines static methods which comprise the magicbane
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// building maintenance system.
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import engine.Enum; |
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import engine.objects.*; |
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import org.pmw.tinylog.Logger; |
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import java.time.LocalDateTime; |
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import java.util.ArrayList; |
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import java.util.HashMap; |
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import java.util.concurrent.ConcurrentHashMap; |
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public enum MaintenanceManager { |
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MAINTENANCEMANAGER; |
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public static void setMaintDateTime(Building building, LocalDateTime maintDate) { |
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building.maintDateTime = maintDate; |
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DbManager.BuildingQueries.updateMaintDate(building); |
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} |
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public static void processBuildingMaintenance() { |
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ArrayList<AbstractGameObject> buildingList; |
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ArrayList<Building> maintList; |
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ArrayList<Building> derankList = new ArrayList<>(); |
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Logger.info("Starting Maintenance on Player Buildings"); |
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// Build list of buildings to apply maintenance on.
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buildingList = new ArrayList(DbManager.getList(Enum.GameObjectType.City)); |
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maintList = buildMaintList(buildingList); |
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// Deduct upkeep and build list of buildings
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// which did not have funds available
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for (Building building : maintList) { |
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if (chargeUpkeep(building) == false) |
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derankList.add(building); |
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} |
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// Reset maintenance dates for these buildings
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for (Building building : maintList) { |
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if(derankList.contains(building) == false) |
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setMaintDateTime(building, LocalDateTime.now().plusDays(7)); |
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else |
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setMaintDateTime(building, LocalDateTime.now().plusDays(1)); |
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public static void dailyMaintenance() { |
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Logger.info("Maintenance has started"); |
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// Run maintenance on player buildings
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if (ConfigManager.MB_WORLD_MAINTENANCE.getValue().equalsIgnoreCase("true")) |
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processMaintenance(); |
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else |
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Logger.info("Maintenance Costings: DISABLED"); |
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Logger.info("Maintenance has completed!"); |
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} |
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public static void processMaintenance() { |
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//create list of all cities
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ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(Enum.GameObjectType.City); |
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//loop all cities
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for (AbstractGameObject ago : worldCities.values()) { |
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if (ago.getObjectType().equals(Enum.GameObjectType.City)) { |
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City city = (City) ago; |
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if(city == null || !city.getParent().isPlayerCity()) |
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continue; |
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Building tol = city.getTOL(); |
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if(tol == null) |
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continue; |
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LocalDateTime maintenanceDueDate = tol.maintDateTime.withHour(1).withMinute(0).withSecond(0); |
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LocalDateTime now = LocalDateTime.now(); |
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if(now.isAfter(maintenanceDueDate)) |
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processTolMaintenance(tol, city.getWarehouse()); |
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} |
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} |
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// Derak or destroy buildings that did not
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// have funds available.
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for (Building building : derankList) |
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building.destroyOrDerank(null); |
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Logger.info("Structures: " + buildingList.size() + " Maint: " + maintList.size() + " Derank: " + derankList.size()); |
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} |
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// Iterate over all buildings in game and apply exclusion rules
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// returning a list of building for which maintenance is due.
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private static ArrayList<Building> buildMaintList(ArrayList<AbstractGameObject> buildingList) { |
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ArrayList<Building> maintList = new ArrayList<>(); |
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for (AbstractGameObject gameObject : buildingList) { |
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Building building = ((City)gameObject).getTOL();//(Building) gameObject;
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if(building == null) |
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continue; |
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// No maintenance on NPC owned buildings (Cache loaded)
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if (building.getProtectionState() == Enum.ProtectionState.NPC) |
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continue; |
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// No maintenance on constructing meshes
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if (building.getRank() < 1) |
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continue; |
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// No Maintenance on furniture
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if (building.parentBuildingID != 0) |
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continue; |
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// No Blueprint?
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if (building.getBlueprint() == null) { |
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Logger.error("Blueprint missing for uuid: " + building.getObjectUUID()); |
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continue; |
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public static void processTolMaintenance(Building tol, Warehouse warehouse){ |
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if(tol == null) |
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return; |
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if(tol.getRank() == 8) |
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handleR8(tol,warehouse); |
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else |
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handleNormal(tol,warehouse); |
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} |
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public static void handleNormal(Building tol, Warehouse warehouse){ |
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//handle r7 and lower ToL maintenance
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int goldDue = 3000000; |
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//enough on strongbox alone to pay
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if (tol.getStrongboxValue() >= goldDue) { |
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tol.maintDateTime = LocalDateTime.now().plusDays(7); |
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if(DbManager.BuildingQueries.updateMaintDate(tol)) { |
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tol.setStrongboxValue(tol.getStrongboxValue() - goldDue); |
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} |
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// No maintenance on banestones omfg
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if (building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.BANESTONE)) |
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continue; |
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// no maintenance on Mines omfg
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if (building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.MINE)) |
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continue; |
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// Null Maintenance date?
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if (building.maintDateTime == null) { |
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Logger.error("Null maint date for building UUID: " + building.getObjectUUID()); |
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continue; |
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return; |
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} |
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int newStrongboxValue = tol.getStrongboxValue(); |
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int newWarehouseGold = 0; |
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if(warehouse != null && warehouse.getResources().get(ItemBase.getItemBase(7)) != null) { |
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newWarehouseGold = warehouse.getResources().get(ItemBase.getItemBase(7)); |
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} else{ |
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//wasnt enough on strongbox and gold in warehouse is empty
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tol.maintDateTime = LocalDateTime.now().plusDays(1); |
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if(DbManager.BuildingQueries.updateMaintDate(tol)) { |
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tol.destroyOrDerank(null); |
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} |
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// Maintenance date is in the future
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if (building.maintDateTime.isAfter(LocalDateTime.now())) |
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continue; |
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//no maintenance if day of week doesnt match
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if (LocalDateTime.now().getDayOfWeek().ordinal() != building.maintDateTime.getDayOfWeek().ordinal()) { |
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continue; |
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return; |
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} |
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//some on strongbox to pay
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if (tol.getStrongboxValue() > 0) { |
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newStrongboxValue = 0; |
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goldDue -= tol.getStrongboxValue(); |
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} |
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if(newWarehouseGold < goldDue){ |
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//not enough gold to pay, you miss maintenance
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tol.maintDateTime = LocalDateTime.now().plusDays(1); |
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if(DbManager.BuildingQueries.updateMaintDate(tol)) { |
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tol.destroyOrDerank(null); |
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} |
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// Add building to maintenance queue
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maintList.add(building); |
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return; |
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} |
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return maintList; |
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} |
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// Method removes the appropriate amount of gold/resources from
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// a building according to it's maintenance schedule. True/False
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// is returned indicating if the building had enough funds to cover.
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public static boolean chargeUpkeep(Building building) { |
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City city = null; |
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Warehouse warehouse = null; |
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int maintCost = 0; |
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int overDraft = 0; |
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boolean hasFunds = false; |
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boolean hasResources = false; |
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int resourceValue = 0; |
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city = building.getCity(); |
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if (city != null) |
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warehouse = city.getWarehouse(); |
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// Cache maintenance cost value
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//maintCost = building.getMaintCost();
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maintCost = 3000000; |
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// Something went wrong. Missing buildinggroup from switch?
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if (maintCost == 0) { |
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Logger.error("chargeUpkeep", "Error retrieving rankcost for " + building.getName() + " uuid:" + building.getObjectUUID() + "buildinggroup:" + building.getBlueprint().getBuildingGroup().name()); |
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// check if there is enough gold on the building
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return true; |
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newWarehouseGold -= goldDue; |
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tol.maintDateTime = LocalDateTime.now().plusDays(7); |
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if(DbManager.BuildingQueries.updateMaintDate(tol) && DbManager.WarehouseQueries.updateGold(warehouse,newWarehouseGold)) { |
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warehouse.getResources().put(ItemBase.getItemBase(7), newWarehouseGold); |
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tol.setStrongboxValue(newStrongboxValue); |
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} |
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if (building.getStrongboxValue() >= maintCost) |
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hasFunds = true; |
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// If we cannot cover with just the strongbox
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// see if there is a warehouse that will cover
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// the overdraft for us.
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if (hasFunds == false && (building.assetIsProtected() || building.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.WAREHOUSE)) { |
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overDraft = maintCost - building.getStrongboxValue(); |
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} |
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public static void handleR8(Building tol, Warehouse warehouse){ |
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//handle r8 ToL maintenance
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//cannot pay r8 maintenance without a warehouse
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if(warehouse == null && DbManager.BuildingQueries.updateMaintDate(tol)) { |
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tol.destroyOrDerank(null); |
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tol.maintDateTime = LocalDateTime.now().plusDays(1); |
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return; |
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} |
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if ((overDraft > 0)) |
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if ((building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.SHRINE) == false) && |
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(warehouse != null) && building.assetIsProtected() == true && |
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(warehouse.getResources().get(ItemBase.GOLD_ITEM_BASE)) >= overDraft) { |
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hasFunds = true; |
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//handle resource processing
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int goldDue = 3000000; |
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int galvorDue = 5; |
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int wormwoodDue = 5; |
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int stoneDue = 5000; |
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int lumberDue = 5000; |
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int goldStrongBox = tol.getStrongboxValue(); |
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int goldWarehouse = 0; |
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int galvorWarehouse; |
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int wormwoodWarehouse; |
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int stoneWarehouse; |
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int lumberWarehouse; |
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if(warehouse.getResources().get(Warehouse.galvorIB) != null) { |
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galvorWarehouse = warehouse.getResources().get(Warehouse.galvorIB); |
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}else { |
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tol.maintDateTime = LocalDateTime.now().plusDays(1); |
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if(DbManager.BuildingQueries.updateMaintDate(tol)) { |
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tol.destroyOrDerank(null); |
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} |
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// If this is an R8 tree, validate that we can
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// cover the resources required
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if (building.getRank() == 8) { |
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hasResources = true; |
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if (warehouse == null) |
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hasResources = false; |
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else { |
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resourceValue = warehouse.getResources().get(Warehouse.stoneIB); |
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if (resourceValue < 1500) |
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hasResources = false; |
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resourceValue = warehouse.getResources().get(Warehouse.lumberIB); |
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if (resourceValue < 1500) |
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hasResources = false; |
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resourceValue = warehouse.getResources().get(Warehouse.galvorIB); |
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if (resourceValue < 5) |
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hasResources = false; |
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resourceValue = warehouse.getResources().get(Warehouse.wormwoodIB); |
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if (resourceValue < 5) |
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hasResources = false; |
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return; |
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} |
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if(warehouse.getResources().get(Warehouse.stoneIB) != null) { |
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stoneWarehouse = warehouse.getResources().get(Warehouse.stoneIB); |
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}else { |
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tol.maintDateTime = LocalDateTime.now().plusDays(1); |
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if(DbManager.BuildingQueries.updateMaintDate(tol)) { |
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tol.destroyOrDerank(null); |
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} |
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return; |
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} |
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// Validation completed but has failed. We can derank
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// the target building and early exit
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if ((hasFunds == false) || |
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((building.getRank() == 8) && !hasResources)) { |
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// Add cash back to strongbox for lost rank if the building isn't being destroyed
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// and it's not an R8 deranking
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//if ((building.getRank() > 1) && (building.getRank() < 8)) {
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// building.setStrongboxValue(building.getStrongboxValue() + building.getBlueprint().getRankCost(Math.min(building.getRank(), 7)));
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//}
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return false; // Early exit for having failed to meet maintenance
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if(warehouse.getResources().get(Warehouse.wormwoodIB) != null) { |
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wormwoodWarehouse = warehouse.getResources().get(Warehouse.wormwoodIB); |
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}else { |
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tol.maintDateTime = LocalDateTime.now().plusDays(1); |
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if(DbManager.BuildingQueries.updateMaintDate(tol)) { |
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tol.destroyOrDerank(null); |
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} |
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return; |
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|
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} |
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|
|
|
// Remove cash and resources
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|
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|
|
|
// withdraw what we can from the building
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|
building.setStrongboxValue(building.getStrongboxValue() - (maintCost - overDraft)); |
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|
|
// withdraw overdraft from the whorehouse
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|
|
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|
|
if (overDraft > 0) { |
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|
resourceValue = warehouse.getResources().get(Warehouse.goldIB); |
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|
if (DbManager.WarehouseQueries.updateGold(warehouse, resourceValue - overDraft) == true) { |
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|
warehouse.getResources().put(Warehouse.goldIB, resourceValue - overDraft); |
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|
|
|
warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.GOLD, overDraft); |
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|
|
} else { |
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|
Logger.error("gold update failed for warehouse of UUID:" + warehouse.getObjectUUID()); |
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|
return true; |
|
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|
|
if(warehouse.getResources().get(Warehouse.lumberIB) != null) { |
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|
|
lumberWarehouse = warehouse.getResources().get(Warehouse.lumberIB); |
|
|
|
|
}else { |
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|
|
tol.maintDateTime = LocalDateTime.now().plusDays(1); |
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|
|
if(DbManager.BuildingQueries.updateMaintDate(tol)) { |
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|
|
tol.destroyOrDerank(null); |
|
|
|
|
} |
|
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|
|
return; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// Early exit as we're done if we're not an R8 tree
|
|
|
|
|
|
|
|
|
|
if (building.getRank() < 8) |
|
|
|
|
return true; |
|
|
|
|
|
|
|
|
|
// Now for the resources if it's an R8 tree
|
|
|
|
|
|
|
|
|
|
// Withdraw Stone
|
|
|
|
|
|
|
|
|
|
resourceValue = warehouse.getResources().get(Warehouse.stoneIB); |
|
|
|
|
|
|
|
|
|
if (DbManager.WarehouseQueries.updateStone(warehouse, resourceValue - 1500) == true) { |
|
|
|
|
warehouse.getResources().put(Warehouse.stoneIB, resourceValue - 1500); |
|
|
|
|
warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.STONE, 1500); |
|
|
|
|
} else { |
|
|
|
|
Logger.error("stone update failed for warehouse of UUID:" + warehouse.getObjectUUID()); |
|
|
|
|
return true; |
|
|
|
|
boolean canPay = true; |
|
|
|
|
if(goldStrongBox >= goldDue){ |
|
|
|
|
goldStrongBox -= goldDue; |
|
|
|
|
goldDue = 0; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// Withdraw Lumber
|
|
|
|
|
|
|
|
|
|
resourceValue = warehouse.getResources().get(Warehouse.lumberIB); |
|
|
|
|
|
|
|
|
|
if (DbManager.WarehouseQueries.updateLumber(warehouse, resourceValue - 1500) == true) { |
|
|
|
|
warehouse.getResources().put(Warehouse.lumberIB, resourceValue - 1500); |
|
|
|
|
warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.LUMBER, 1500); |
|
|
|
|
} else { |
|
|
|
|
Logger.error("lumber update failed for warehouse of UUID:" + warehouse.getObjectUUID()); |
|
|
|
|
return true; |
|
|
|
|
if (tol.getStrongboxValue() > 0) { |
|
|
|
|
goldStrongBox = 0; |
|
|
|
|
goldDue -= tol.getStrongboxValue(); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// Withdraw Galvor
|
|
|
|
|
|
|
|
|
|
resourceValue = warehouse.getResources().get(Warehouse.galvorIB); |
|
|
|
|
|
|
|
|
|
if (DbManager.WarehouseQueries.updateGalvor(warehouse, resourceValue - 5) == true) { |
|
|
|
|
warehouse.getResources().put(Warehouse.galvorIB, resourceValue - 5); |
|
|
|
|
warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.GALVOR, 5); |
|
|
|
|
} else { |
|
|
|
|
Logger.error("galvor update failed for warehouse of UUID:" + warehouse.getObjectUUID()); |
|
|
|
|
return true; |
|
|
|
|
if(warehouse.getResources().get(Warehouse.goldIB) != null) { |
|
|
|
|
goldWarehouse = warehouse.getResources().get(Warehouse.goldIB); |
|
|
|
|
}else if(goldDue > 0){ |
|
|
|
|
tol.maintDateTime = LocalDateTime.now().plusDays(1); |
|
|
|
|
if(DbManager.BuildingQueries.updateMaintDate(tol)) { |
|
|
|
|
tol.destroyOrDerank(null); |
|
|
|
|
} |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
resourceValue = warehouse.getResources().get(Warehouse.wormwoodIB); |
|
|
|
|
|
|
|
|
|
if (DbManager.WarehouseQueries.updateWormwood(warehouse, resourceValue - 5) == true) { |
|
|
|
|
warehouse.getResources().put(Warehouse.wormwoodIB, resourceValue - 5); |
|
|
|
|
warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.WORMWOOD, 5); |
|
|
|
|
} else { |
|
|
|
|
Logger.error("wyrmwood update failed for warehouse of UUID:" + warehouse.getObjectUUID()); |
|
|
|
|
if(wormwoodDue > wormwoodWarehouse) |
|
|
|
|
canPay = false; |
|
|
|
|
if(galvorDue > galvorWarehouse) |
|
|
|
|
canPay = false; |
|
|
|
|
if(lumberDue > lumberWarehouse) |
|
|
|
|
canPay = false; |
|
|
|
|
if(stoneDue > stoneWarehouse) |
|
|
|
|
canPay = false; |
|
|
|
|
if(goldDue > goldWarehouse) |
|
|
|
|
canPay = false; |
|
|
|
|
if(!canPay){ |
|
|
|
|
tol.maintDateTime = LocalDateTime.now().plusDays(1); |
|
|
|
|
if(DbManager.BuildingQueries.updateMaintDate(tol)) { |
|
|
|
|
tol.destroyOrDerank(null); |
|
|
|
|
} |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
tol.setStrongboxValue(goldStrongBox); |
|
|
|
|
if(DbManager.WarehouseQueries.updateGold(warehouse,goldWarehouse - goldDue)){ |
|
|
|
|
if(DbManager.WarehouseQueries.updateStone(warehouse,stoneWarehouse - stoneDue)){ |
|
|
|
|
if(DbManager.WarehouseQueries.updateLumber(warehouse,lumberWarehouse - lumberDue)){ |
|
|
|
|
if(DbManager.WarehouseQueries.updateGalvor(warehouse,galvorWarehouse - galvorDue)){ |
|
|
|
|
if(DbManager.WarehouseQueries.updateWormwood(warehouse,wormwoodWarehouse - wormwoodDue)){ |
|
|
|
|
tol.maintDateTime = LocalDateTime.now().plusDays(1); |
|
|
|
|
if(DbManager.BuildingQueries.updateMaintDate(tol)) { |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
return true; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public static void dailyMaintenance() { |
|
|
|
|
|
|
|
|
|
Logger.info("Maintenance has started"); |
|
|
|
|
|
|
|
|
|
// Run maintenance on player buildings
|
|
|
|
|
|
|
|
|
|
if (ConfigManager.MB_WORLD_MAINTENANCE.getValue().equalsIgnoreCase("true")) |
|
|
|
|
processBuildingMaintenance(); |
|
|
|
|
else |
|
|
|
|
Logger.info("Maintenance Costings: DISABLED"); |
|
|
|
|
|
|
|
|
|
Logger.info("Maintenance has completed!"); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |