|
|
|
@ -5,327 +5,206 @@
@@ -5,327 +5,206 @@
|
|
|
|
|
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
|
|
|
|
// Magicbane Emulator Project © 2013 - 2022
|
|
|
|
|
// www.magicbane.com
|
|
|
|
|
|
|
|
|
|
package engine.gameManager; |
|
|
|
|
|
|
|
|
|
// Defines static methods which comprise the magicbane
|
|
|
|
|
// building maintenance system.
|
|
|
|
|
|
|
|
|
|
import engine.Enum; |
|
|
|
|
import engine.objects.*; |
|
|
|
|
import org.pmw.tinylog.Logger; |
|
|
|
|
|
|
|
|
|
import java.time.LocalDateTime; |
|
|
|
|
import java.util.ArrayList; |
|
|
|
|
|
|
|
|
|
import java.util.HashMap; |
|
|
|
|
import java.util.concurrent.ConcurrentHashMap; |
|
|
|
|
public enum MaintenanceManager { |
|
|
|
|
|
|
|
|
|
MAINTENANCEMANAGER; |
|
|
|
|
|
|
|
|
|
public static void setMaintDateTime(Building building, LocalDateTime maintDate) { |
|
|
|
|
|
|
|
|
|
building.maintDateTime = maintDate; |
|
|
|
|
DbManager.BuildingQueries.updateMaintDate(building); |
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public static void processBuildingMaintenance() { |
|
|
|
|
|
|
|
|
|
ArrayList<AbstractGameObject> buildingList; |
|
|
|
|
ArrayList<Building> maintList; |
|
|
|
|
ArrayList<Building> derankList = new ArrayList<>(); |
|
|
|
|
|
|
|
|
|
Logger.info("Starting Maintenance on Player Buildings"); |
|
|
|
|
|
|
|
|
|
// Build list of buildings to apply maintenance on.
|
|
|
|
|
|
|
|
|
|
buildingList = new ArrayList(DbManager.getList(Enum.GameObjectType.City)); |
|
|
|
|
maintList = buildMaintList(buildingList); |
|
|
|
|
|
|
|
|
|
// Deduct upkeep and build list of buildings
|
|
|
|
|
// which did not have funds available
|
|
|
|
|
|
|
|
|
|
for (Building building : maintList) { |
|
|
|
|
|
|
|
|
|
if (chargeUpkeep(building) == false) |
|
|
|
|
derankList.add(building); |
|
|
|
|
} |
|
|
|
|
// Reset maintenance dates for these buildings
|
|
|
|
|
|
|
|
|
|
for (Building building : maintList) { |
|
|
|
|
if(derankList.contains(building) == false) |
|
|
|
|
setMaintDateTime(building, LocalDateTime.now().plusDays(7)); |
|
|
|
|
else |
|
|
|
|
setMaintDateTime(building, LocalDateTime.now().plusDays(1)); |
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
// Derak or destroy buildings that did not
|
|
|
|
|
// have funds available.
|
|
|
|
|
|
|
|
|
|
for (Building building : derankList) |
|
|
|
|
building.destroyOrDerank(null); |
|
|
|
|
|
|
|
|
|
Logger.info("Structures: " + buildingList.size() + " Maint: " + maintList.size() + " Derank: " + derankList.size()); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// Iterate over all buildings in game and apply exclusion rules
|
|
|
|
|
// returning a list of building for which maintenance is due.
|
|
|
|
|
|
|
|
|
|
private static ArrayList<Building> buildMaintList(ArrayList<AbstractGameObject> buildingList) { |
|
|
|
|
|
|
|
|
|
ArrayList<Building> maintList = new ArrayList<>(); |
|
|
|
|
|
|
|
|
|
for (AbstractGameObject gameObject : buildingList) { |
|
|
|
|
|
|
|
|
|
Building building = ((City)gameObject).getTOL();//(Building) gameObject;
|
|
|
|
|
|
|
|
|
|
if(building == null) |
|
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
// No maintenance on NPC owned buildings (Cache loaded)
|
|
|
|
|
|
|
|
|
|
if (building.getProtectionState() == Enum.ProtectionState.NPC) |
|
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
// No maintenance on constructing meshes
|
|
|
|
|
|
|
|
|
|
if (building.getRank() < 1) |
|
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
// No Maintenance on furniture
|
|
|
|
|
|
|
|
|
|
if (building.parentBuildingID != 0) |
|
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
// No Blueprint?
|
|
|
|
|
|
|
|
|
|
if (building.getBlueprint() == null) { |
|
|
|
|
Logger.error("Blueprint missing for uuid: " + building.getObjectUUID()); |
|
|
|
|
continue; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// No maintenance on banestones omfg
|
|
|
|
|
|
|
|
|
|
if (building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.BANESTONE)) |
|
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
// no maintenance on Mines omfg
|
|
|
|
|
|
|
|
|
|
if (building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.MINE)) |
|
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
// Null Maintenance date?
|
|
|
|
|
|
|
|
|
|
if (building.maintDateTime == null) { |
|
|
|
|
Logger.error("Null maint date for building UUID: " + building.getObjectUUID()); |
|
|
|
|
continue; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// Maintenance date is in the future
|
|
|
|
|
|
|
|
|
|
if (building.maintDateTime.isAfter(LocalDateTime.now())) |
|
|
|
|
continue; |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//no maintenance if day of week doesnt match
|
|
|
|
|
if (LocalDateTime.now().getDayOfWeek().ordinal() != building.maintDateTime.getDayOfWeek().ordinal()) { |
|
|
|
|
continue; |
|
|
|
|
} |
|
|
|
|
// Add building to maintenance queue
|
|
|
|
|
|
|
|
|
|
maintList.add(building); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
return maintList; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// Method removes the appropriate amount of gold/resources from
|
|
|
|
|
// a building according to it's maintenance schedule. True/False
|
|
|
|
|
// is returned indicating if the building had enough funds to cover.
|
|
|
|
|
|
|
|
|
|
public static boolean chargeUpkeep(Building building) { |
|
|
|
|
|
|
|
|
|
City city = null; |
|
|
|
|
Warehouse warehouse = null; |
|
|
|
|
int maintCost = 0; |
|
|
|
|
int overDraft = 0; |
|
|
|
|
boolean hasFunds = false; |
|
|
|
|
boolean hasResources = false; |
|
|
|
|
int resourceValue = 0; |
|
|
|
|
|
|
|
|
|
city = building.getCity(); |
|
|
|
|
|
|
|
|
|
if (city != null) |
|
|
|
|
warehouse = city.getWarehouse(); |
|
|
|
|
|
|
|
|
|
// Cache maintenance cost value
|
|
|
|
|
|
|
|
|
|
//maintCost = building.getMaintCost();
|
|
|
|
|
maintCost = 3000000; |
|
|
|
|
|
|
|
|
|
// Something went wrong. Missing buildinggroup from switch?
|
|
|
|
|
|
|
|
|
|
if (maintCost == 0) { |
|
|
|
|
Logger.error("chargeUpkeep", "Error retrieving rankcost for " + building.getName() + " uuid:" + building.getObjectUUID() + "buildinggroup:" + building.getBlueprint().getBuildingGroup().name()); |
|
|
|
|
// check if there is enough gold on the building
|
|
|
|
|
return true; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if (building.getStrongboxValue() >= maintCost) |
|
|
|
|
hasFunds = true; |
|
|
|
|
|
|
|
|
|
// If we cannot cover with just the strongbox
|
|
|
|
|
// see if there is a warehouse that will cover
|
|
|
|
|
// the overdraft for us.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (hasFunds == false && (building.assetIsProtected() || building.getBlueprint().getBuildingGroup() == Enum.BuildingGroup.WAREHOUSE)) { |
|
|
|
|
overDraft = maintCost - building.getStrongboxValue(); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
if ((overDraft > 0)) |
|
|
|
|
if ((building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.SHRINE) == false) && |
|
|
|
|
(warehouse != null) && building.assetIsProtected() == true && |
|
|
|
|
(warehouse.getResources().get(ItemBase.GOLD_ITEM_BASE)) >= overDraft) { |
|
|
|
|
hasFunds = true; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// If this is an R8 tree, validate that we can
|
|
|
|
|
// cover the resources required
|
|
|
|
|
|
|
|
|
|
if (building.getRank() == 8) { |
|
|
|
|
|
|
|
|
|
hasResources = true; |
|
|
|
|
|
|
|
|
|
if (warehouse == null) |
|
|
|
|
hasResources = false; |
|
|
|
|
else { |
|
|
|
|
|
|
|
|
|
resourceValue = warehouse.getResources().get(Warehouse.stoneIB); |
|
|
|
|
|
|
|
|
|
if (resourceValue < 1500) |
|
|
|
|
hasResources = false; |
|
|
|
|
|
|
|
|
|
resourceValue = warehouse.getResources().get(Warehouse.lumberIB); |
|
|
|
|
|
|
|
|
|
if (resourceValue < 1500) |
|
|
|
|
hasResources = false; |
|
|
|
|
|
|
|
|
|
resourceValue = warehouse.getResources().get(Warehouse.galvorIB); |
|
|
|
|
|
|
|
|
|
if (resourceValue < 5) |
|
|
|
|
hasResources = false; |
|
|
|
|
|
|
|
|
|
resourceValue = warehouse.getResources().get(Warehouse.wormwoodIB); |
|
|
|
|
|
|
|
|
|
if (resourceValue < 5) |
|
|
|
|
hasResources = false; |
|
|
|
|
|
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
// Validation completed but has failed. We can derank
|
|
|
|
|
// the target building and early exit
|
|
|
|
|
|
|
|
|
|
if ((hasFunds == false) || |
|
|
|
|
((building.getRank() == 8) && !hasResources)) { |
|
|
|
|
|
|
|
|
|
// Add cash back to strongbox for lost rank if the building isn't being destroyed
|
|
|
|
|
// and it's not an R8 deranking
|
|
|
|
|
|
|
|
|
|
//if ((building.getRank() > 1) && (building.getRank() < 8)) {
|
|
|
|
|
// building.setStrongboxValue(building.getStrongboxValue() + building.getBlueprint().getRankCost(Math.min(building.getRank(), 7)));
|
|
|
|
|
//}
|
|
|
|
|
|
|
|
|
|
return false; // Early exit for having failed to meet maintenance
|
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// Remove cash and resources
|
|
|
|
|
|
|
|
|
|
// withdraw what we can from the building
|
|
|
|
|
|
|
|
|
|
building.setStrongboxValue(building.getStrongboxValue() - (maintCost - overDraft)); |
|
|
|
|
|
|
|
|
|
// withdraw overdraft from the whorehouse
|
|
|
|
|
|
|
|
|
|
if (overDraft > 0) { |
|
|
|
|
|
|
|
|
|
resourceValue = warehouse.getResources().get(Warehouse.goldIB); |
|
|
|
|
|
|
|
|
|
if (DbManager.WarehouseQueries.updateGold(warehouse, resourceValue - overDraft) == true) { |
|
|
|
|
warehouse.getResources().put(Warehouse.goldIB, resourceValue - overDraft); |
|
|
|
|
warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.GOLD, overDraft); |
|
|
|
|
} else { |
|
|
|
|
Logger.error("gold update failed for warehouse of UUID:" + warehouse.getObjectUUID()); |
|
|
|
|
return true; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// Early exit as we're done if we're not an R8 tree
|
|
|
|
|
|
|
|
|
|
if (building.getRank() < 8) |
|
|
|
|
return true; |
|
|
|
|
|
|
|
|
|
// Now for the resources if it's an R8 tree
|
|
|
|
|
|
|
|
|
|
// Withdraw Stone
|
|
|
|
|
|
|
|
|
|
resourceValue = warehouse.getResources().get(Warehouse.stoneIB); |
|
|
|
|
|
|
|
|
|
if (DbManager.WarehouseQueries.updateStone(warehouse, resourceValue - 1500) == true) { |
|
|
|
|
warehouse.getResources().put(Warehouse.stoneIB, resourceValue - 1500); |
|
|
|
|
warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.STONE, 1500); |
|
|
|
|
} else { |
|
|
|
|
Logger.error("stone update failed for warehouse of UUID:" + warehouse.getObjectUUID()); |
|
|
|
|
return true; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// Withdraw Lumber
|
|
|
|
|
|
|
|
|
|
resourceValue = warehouse.getResources().get(Warehouse.lumberIB); |
|
|
|
|
|
|
|
|
|
if (DbManager.WarehouseQueries.updateLumber(warehouse, resourceValue - 1500) == true) { |
|
|
|
|
warehouse.getResources().put(Warehouse.lumberIB, resourceValue - 1500); |
|
|
|
|
warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.LUMBER, 1500); |
|
|
|
|
} else { |
|
|
|
|
Logger.error("lumber update failed for warehouse of UUID:" + warehouse.getObjectUUID()); |
|
|
|
|
return true; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
// Withdraw Galvor
|
|
|
|
|
|
|
|
|
|
resourceValue = warehouse.getResources().get(Warehouse.galvorIB); |
|
|
|
|
|
|
|
|
|
if (DbManager.WarehouseQueries.updateGalvor(warehouse, resourceValue - 5) == true) { |
|
|
|
|
warehouse.getResources().put(Warehouse.galvorIB, resourceValue - 5); |
|
|
|
|
warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.GALVOR, 5); |
|
|
|
|
} else { |
|
|
|
|
Logger.error("galvor update failed for warehouse of UUID:" + warehouse.getObjectUUID()); |
|
|
|
|
return true; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
resourceValue = warehouse.getResources().get(Warehouse.wormwoodIB); |
|
|
|
|
|
|
|
|
|
if (DbManager.WarehouseQueries.updateWormwood(warehouse, resourceValue - 5) == true) { |
|
|
|
|
warehouse.getResources().put(Warehouse.wormwoodIB, resourceValue - 5); |
|
|
|
|
warehouse.AddTransactionToWarehouse(Enum.GameObjectType.Building, building.getObjectUUID(), Enum.TransactionType.WITHDRAWL, Resource.WORMWOOD, 5); |
|
|
|
|
} else { |
|
|
|
|
Logger.error("wyrmwood update failed for warehouse of UUID:" + warehouse.getObjectUUID()); |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
return true; |
|
|
|
|
} |
|
|
|
|
|
|
|
|
|
public static void dailyMaintenance() { |
|
|
|
|
|
|
|
|
|
Logger.info("Maintenance has started"); |
|
|
|
|
|
|
|
|
|
// Run maintenance on player buildings
|
|
|
|
|
|
|
|
|
|
if (ConfigManager.MB_WORLD_MAINTENANCE.getValue().equalsIgnoreCase("true")) |
|
|
|
|
processBuildingMaintenance(); |
|
|
|
|
processMaintenance(); |
|
|
|
|
else |
|
|
|
|
Logger.info("Maintenance Costings: DISABLED"); |
|
|
|
|
|
|
|
|
|
Logger.info("Maintenance has completed!"); |
|
|
|
|
} |
|
|
|
|
public static void processMaintenance() { |
|
|
|
|
//create list of all cities
|
|
|
|
|
ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(Enum.GameObjectType.City); |
|
|
|
|
//loop all cities
|
|
|
|
|
for (AbstractGameObject ago : worldCities.values()) { |
|
|
|
|
if (ago.getObjectType().equals(Enum.GameObjectType.City)) { |
|
|
|
|
City city = (City) ago; |
|
|
|
|
if(city == null || !city.getParent().isPlayerCity()) |
|
|
|
|
continue; |
|
|
|
|
Building tol = city.getTOL(); |
|
|
|
|
if(tol == null) |
|
|
|
|
continue; |
|
|
|
|
LocalDateTime maintenanceDueDate = tol.maintDateTime.withHour(1).withMinute(0).withSecond(0); |
|
|
|
|
LocalDateTime now = LocalDateTime.now(); |
|
|
|
|
if(now.isAfter(maintenanceDueDate)) |
|
|
|
|
processTolMaintenance(tol, city.getWarehouse()); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
public static void processTolMaintenance(Building tol, Warehouse warehouse){ |
|
|
|
|
if(tol == null) |
|
|
|
|
return; |
|
|
|
|
if(tol.getRank() == 8) |
|
|
|
|
handleR8(tol,warehouse); |
|
|
|
|
else |
|
|
|
|
handleNormal(tol,warehouse); |
|
|
|
|
} |
|
|
|
|
public static void handleNormal(Building tol, Warehouse warehouse){ |
|
|
|
|
//handle r7 and lower ToL maintenance
|
|
|
|
|
int goldDue = 3000000; |
|
|
|
|
//enough on strongbox alone to pay
|
|
|
|
|
if (tol.getStrongboxValue() >= goldDue) { |
|
|
|
|
tol.maintDateTime = LocalDateTime.now().plusDays(7); |
|
|
|
|
if(DbManager.BuildingQueries.updateMaintDate(tol)) { |
|
|
|
|
tol.setStrongboxValue(tol.getStrongboxValue() - goldDue); |
|
|
|
|
} |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
int newStrongboxValue = tol.getStrongboxValue(); |
|
|
|
|
int newWarehouseGold = 0; |
|
|
|
|
if(warehouse != null && warehouse.getResources().get(ItemBase.getItemBase(7)) != null) { |
|
|
|
|
newWarehouseGold = warehouse.getResources().get(ItemBase.getItemBase(7)); |
|
|
|
|
} else{ |
|
|
|
|
//wasnt enough on strongbox and gold in warehouse is empty
|
|
|
|
|
tol.maintDateTime = LocalDateTime.now().plusDays(1); |
|
|
|
|
if(DbManager.BuildingQueries.updateMaintDate(tol)) { |
|
|
|
|
tol.destroyOrDerank(null); |
|
|
|
|
} |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
//some on strongbox to pay
|
|
|
|
|
if (tol.getStrongboxValue() > 0) { |
|
|
|
|
newStrongboxValue = 0; |
|
|
|
|
goldDue -= tol.getStrongboxValue(); |
|
|
|
|
} |
|
|
|
|
if(newWarehouseGold < goldDue){ |
|
|
|
|
//not enough gold to pay, you miss maintenance
|
|
|
|
|
tol.maintDateTime = LocalDateTime.now().plusDays(1); |
|
|
|
|
if(DbManager.BuildingQueries.updateMaintDate(tol)) { |
|
|
|
|
tol.destroyOrDerank(null); |
|
|
|
|
} |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
newWarehouseGold -= goldDue; |
|
|
|
|
tol.maintDateTime = LocalDateTime.now().plusDays(7); |
|
|
|
|
if(DbManager.BuildingQueries.updateMaintDate(tol) && DbManager.WarehouseQueries.updateGold(warehouse,newWarehouseGold)) { |
|
|
|
|
warehouse.getResources().put(ItemBase.getItemBase(7), newWarehouseGold); |
|
|
|
|
tol.setStrongboxValue(newStrongboxValue); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
public static void handleR8(Building tol, Warehouse warehouse){ |
|
|
|
|
//handle r8 ToL maintenance
|
|
|
|
|
//cannot pay r8 maintenance without a warehouse
|
|
|
|
|
if(warehouse == null && DbManager.BuildingQueries.updateMaintDate(tol)) { |
|
|
|
|
tol.destroyOrDerank(null); |
|
|
|
|
tol.maintDateTime = LocalDateTime.now().plusDays(1); |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
//handle resource processing
|
|
|
|
|
int goldDue = 3000000; |
|
|
|
|
int galvorDue = 5; |
|
|
|
|
int wormwoodDue = 5; |
|
|
|
|
int stoneDue = 5000; |
|
|
|
|
int lumberDue = 5000; |
|
|
|
|
int goldStrongBox = tol.getStrongboxValue(); |
|
|
|
|
int goldWarehouse = 0; |
|
|
|
|
int galvorWarehouse; |
|
|
|
|
int wormwoodWarehouse; |
|
|
|
|
int stoneWarehouse; |
|
|
|
|
int lumberWarehouse; |
|
|
|
|
if(warehouse.getResources().get(Warehouse.galvorIB) != null) { |
|
|
|
|
galvorWarehouse = warehouse.getResources().get(Warehouse.galvorIB); |
|
|
|
|
}else { |
|
|
|
|
tol.maintDateTime = LocalDateTime.now().plusDays(1); |
|
|
|
|
if(DbManager.BuildingQueries.updateMaintDate(tol)) { |
|
|
|
|
tol.destroyOrDerank(null); |
|
|
|
|
} |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
if(warehouse.getResources().get(Warehouse.stoneIB) != null) { |
|
|
|
|
stoneWarehouse = warehouse.getResources().get(Warehouse.stoneIB); |
|
|
|
|
}else { |
|
|
|
|
tol.maintDateTime = LocalDateTime.now().plusDays(1); |
|
|
|
|
if(DbManager.BuildingQueries.updateMaintDate(tol)) { |
|
|
|
|
tol.destroyOrDerank(null); |
|
|
|
|
} |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
if(warehouse.getResources().get(Warehouse.wormwoodIB) != null) { |
|
|
|
|
wormwoodWarehouse = warehouse.getResources().get(Warehouse.wormwoodIB); |
|
|
|
|
}else { |
|
|
|
|
tol.maintDateTime = LocalDateTime.now().plusDays(1); |
|
|
|
|
if(DbManager.BuildingQueries.updateMaintDate(tol)) { |
|
|
|
|
tol.destroyOrDerank(null); |
|
|
|
|
} |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
if(warehouse.getResources().get(Warehouse.lumberIB) != null) { |
|
|
|
|
lumberWarehouse = warehouse.getResources().get(Warehouse.lumberIB); |
|
|
|
|
}else { |
|
|
|
|
tol.maintDateTime = LocalDateTime.now().plusDays(1); |
|
|
|
|
if(DbManager.BuildingQueries.updateMaintDate(tol)) { |
|
|
|
|
tol.destroyOrDerank(null); |
|
|
|
|
} |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
boolean canPay = true; |
|
|
|
|
if(goldStrongBox >= goldDue){ |
|
|
|
|
goldStrongBox -= goldDue; |
|
|
|
|
goldDue = 0; |
|
|
|
|
} |
|
|
|
|
if (tol.getStrongboxValue() > 0) { |
|
|
|
|
goldStrongBox = 0; |
|
|
|
|
goldDue -= tol.getStrongboxValue(); |
|
|
|
|
} |
|
|
|
|
if(warehouse.getResources().get(Warehouse.goldIB) != null) { |
|
|
|
|
goldWarehouse = warehouse.getResources().get(Warehouse.goldIB); |
|
|
|
|
}else if(goldDue > 0){ |
|
|
|
|
tol.maintDateTime = LocalDateTime.now().plusDays(1); |
|
|
|
|
if(DbManager.BuildingQueries.updateMaintDate(tol)) { |
|
|
|
|
tol.destroyOrDerank(null); |
|
|
|
|
} |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
if(wormwoodDue > wormwoodWarehouse) |
|
|
|
|
canPay = false; |
|
|
|
|
if(galvorDue > galvorWarehouse) |
|
|
|
|
canPay = false; |
|
|
|
|
if(lumberDue > lumberWarehouse) |
|
|
|
|
canPay = false; |
|
|
|
|
if(stoneDue > stoneWarehouse) |
|
|
|
|
canPay = false; |
|
|
|
|
if(goldDue > goldWarehouse) |
|
|
|
|
canPay = false; |
|
|
|
|
if(!canPay){ |
|
|
|
|
tol.maintDateTime = LocalDateTime.now().plusDays(1); |
|
|
|
|
if(DbManager.BuildingQueries.updateMaintDate(tol)) { |
|
|
|
|
tol.destroyOrDerank(null); |
|
|
|
|
} |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
tol.setStrongboxValue(goldStrongBox); |
|
|
|
|
if(DbManager.WarehouseQueries.updateGold(warehouse,goldWarehouse - goldDue)){ |
|
|
|
|
if(DbManager.WarehouseQueries.updateStone(warehouse,stoneWarehouse - stoneDue)){ |
|
|
|
|
if(DbManager.WarehouseQueries.updateLumber(warehouse,lumberWarehouse - lumberDue)){ |
|
|
|
|
if(DbManager.WarehouseQueries.updateGalvor(warehouse,galvorWarehouse - galvorDue)){ |
|
|
|
|
if(DbManager.WarehouseQueries.updateWormwood(warehouse,wormwoodWarehouse - wormwoodDue)){ |
|
|
|
|
tol.maintDateTime = LocalDateTime.now().plusDays(1); |
|
|
|
|
if(DbManager.BuildingQueries.updateMaintDate(tol)) { |
|
|
|
|
return; |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |