FatBoy-DOTC
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5299da784a
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mob respawn fix actual
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2 years ago |
FatBoy-DOTC
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e5b7bd1fa6
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mob respawn fix
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2 years ago |
FatBoy-DOTC
|
6a03b58aa6
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pet AI logic
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2 years ago |
FatBoy-DOTC
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e38be1e18f
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pet movement logic
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2 years ago |
FatBoy-DOTC
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1ff42b775c
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added hamlet guard logic
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2 years ago |
FatBoy-DOTC
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cfe8d20d2b
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added barracks list to city object
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2 years ago |
FatBoy-DOTC
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0448448263
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logic for wall archers
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2 years ago |
FatBoy-DOTC
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0914580bea
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Gave Wall Archers mob AI
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2 years ago |
FatBoy-DOTC
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914575a360
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guard minion spawning work
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2 years ago |
FatBoy-DOTC
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259025d572
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guard recall off city grid
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2 years ago |
FatBoy-DOTC
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aa3c70ae31
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guard minions AI
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2 years ago |
MagicBot
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662d1d2b85
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Enum moved to Enum.
Updated logic in rs constructor to handle blanks properly.
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2 years ago |
FatBoy-DOTC
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6e92836deb
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GuardCaptain aggro rules
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2 years ago |
FatBoy-DOTC
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c93f932caa
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fixed spelling error in MObBehaviourType enum
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2 years ago |
FatBoy-DOTC
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1d965c0785
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remove test code, added guard captain and minion behaviour flags
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2 years ago |
FatBoy-DOTC
|
eb20d926e3
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guard aggro logic
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2 years ago |
FatBoy-DOTC
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0ee7507467
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new chase logic for mobs
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2 years ago |
FatBoy-DOTC
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c1bba30dec
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cleanup old patrol code
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2 years ago |
FatBoy-DOTC
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db0e9d1847
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add random 10-15 delay between patrolling for mobs
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2 years ago |
FatBoy-DOTC
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0779fbab87
|
implement new patrol system
|
2 years ago |
FatBoy-DOTC
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028135f859
|
new mob patrolling system
|
2 years ago |
FatBoy-DOTC
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cfa59d8012
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pet AI implemented
|
2 years ago |
FatBoy-DOTC
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ecec3833c4
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added ./aiinfo command for debugging new AI system
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2 years ago |
FatBoy-DOTC
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98eb557c58
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added none to behaviour type for mobs and defuated RS constructor for mobs
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2 years ago |
FatBoy-DOTC
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f75323e7e2
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LootManager cleanup + say message for mobs calling for help
|
2 years ago |
FatBoy-DOTC
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ca9a72e338
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cleaned up testing code
|
2 years ago |
FatBoy-DOTC
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aaff8e7d6b
|
cleaned up some aggro rules
|
2 years ago |
FatBoy-DOTC
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f9205eb4e2
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added default behaviourType to "Simple" for mobs. added respawn logic
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2 years ago |
FatBoy-DOTC
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98f0928a4b
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replaced MobileFSM.STATE with MobileFSM.MobBehaviourTypes
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2 years ago |
MagicBot
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beff5c3e06
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Refactored aggro system to use Monstertype.
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2 years ago |
FatBoy-DOTC
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a7dccb6301
|
chase null pointer
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2 years ago |
FatBoy-DOTC
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460a2152c8
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MobLoot usage
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2 years ago |
FatBoy-DOTC
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13d83c0003
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NPC guards no longer attack players
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2 years ago |
MagicBot
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f21e51f74a
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Optimized imports (getting close to release)
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2 years ago |
MagicBot
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3881c2b1d0
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Relevant methods made static and moved into NPCManager
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2 years ago |
MagicBot
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177175cc1d
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Conditionals simplified and comment added to method.
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2 years ago |
MagicBot
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5ddc40db3b
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Comment cleanup in method.
|
2 years ago |
MagicBot
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0039785a5a
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Comment cleanup in method.
|
2 years ago |
MagicBot
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867fdee328
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Added sanity check for empty power list.
|
2 years ago |
MagicBot
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f8d499f314
|
Fixed Concurrent Modification issue.
|
2 years ago |
MagicBot
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1945412f5a
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Remove needs an object not an index value.
|
2 years ago |
MagicBot
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16db4d15bc
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Reformatting of MobCast() method in manager.
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2 years ago |
MagicBot
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7473067329
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Reformatting of MobCast() method in manager.
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2 years ago |
FatBoy-DOTC
|
6fe690d592
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ranged mobs now stop when in proper attacking range
|
2 years ago |
FatBoy-DOTC
|
ce381f612c
|
mob ai Chase state completion
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2 years ago |
FatBoy-DOTC
|
8c919bcd2a
|
mob ai Chase state work
|
2 years ago |
FatBoy-DOTC
|
531cd52664
|
mob ai Chase state work
|
2 years ago |
FatBoy-DOTC
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dcac0634a8
|
added Chase to mob ai state enum
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2 years ago |
FatBoy-DOTC
|
095aee57bc
|
mob spell casting cleanup
|
2 years ago |
FatBoy-DOTC
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b000c9b60f
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generic range method added, mob spell casting cleanup
|
2 years ago |