FatBoy
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2aaca661e2
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new combat finalized
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2024-04-13 19:44:03 -05:00 |
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MagicBot
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ec405226c5
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Formation refactored to enum
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2024-04-05 19:37:45 -04:00 |
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MagicBot
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0b4873a522
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refactored out dependency
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2024-04-05 08:44:59 -04:00 |
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MagicBot
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c1ee6f5b52
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Renamed class to not conflict with the java.lang version.
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2024-04-05 07:59:44 -04:00 |
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MagicBot
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ee030a690a
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Project reformat
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2024-04-01 17:00:14 -04:00 |
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MagicBot
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a29269e335
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Initial refactor of damagetype
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2024-04-01 09:19:37 -04:00 |
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FatBoy
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162a049f30
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mob attack delay
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2024-03-28 22:29:47 -05:00 |
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FatBoy
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0486fa52e4
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mob attack delay
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2024-03-28 22:17:08 -05:00 |
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FatBoy
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0e9390ef53
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mob attack delay
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2024-03-28 22:15:48 -05:00 |
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FatBoy
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f47a9772d7
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mob attack delay
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2024-03-28 22:08:03 -05:00 |
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FatBoy
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08060cf06f
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mob baseline stats
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2024-03-28 21:46:54 -05:00 |
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FatBoy
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aff2a8fa0e
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ABS char skill system
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2024-03-27 17:17:34 -05:00 |
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FatBoy
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27d869276a
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purge ItemBase form mobAI
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2024-03-27 16:53:44 -05:00 |
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MagicBot
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943d274e5f
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Project reformat.
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2024-03-24 09:42:27 -04:00 |
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MagicBot
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0fa042cece
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Final CombatManager
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2024-03-23 19:22:14 -04:00 |
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MagicBot
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61c4cb1361
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Start mobequip refactor
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2024-03-18 10:01:29 -04:00 |
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FatBoy
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9d7f2f39fe
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Unified Combat System
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2024-03-17 15:56:47 -05:00 |
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MagicBot
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6f028ab8c8
|
Refactored isShield and removed equipflag.
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2024-03-09 11:26:19 -05:00 |
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MagicBot
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2e5fa69942
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Uppercase enum.
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2024-02-26 15:12:23 -05:00 |
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MagicBot
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e8e84e00af
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Merge Damage and Source types.
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2024-02-26 03:44:51 -05:00 |
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FatBoy
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7f6fbd2bff
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load mesh data and structure meshes
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2024-01-24 19:03:33 -06:00 |
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MagicBot
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3f59ed48d2
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Extra parens removed
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2023-10-23 14:13:06 -04:00 |
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MagicBot
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de832ff497
|
Long cast needed
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2023-10-23 14:12:59 -04:00 |
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MagicBot
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065a1c9ceb
|
Cleanup work.
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2023-10-23 00:39:12 -04:00 |
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MagicBot
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ff219ce696
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Respawn thread configured
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2023-10-23 00:32:59 -04:00 |
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MagicBot
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8bd406bcf4
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Mobile implements Delayed interface
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2023-10-23 00:07:48 -04:00 |
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MagicBot
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7ce94a5166
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should never pull directly form cache
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2023-10-20 09:48:24 -04:00 |
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MagicBot
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1c93846ed3
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Full error is output
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2023-10-19 17:01:26 -04:00 |
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MagicBot
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2cc37481ca
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New collection created in handled and loaded from db
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2023-10-18 12:54:06 -04:00 |
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FatBoy
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d0374a2dea
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random delay between mob chase
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2023-10-16 15:07:39 -05:00 |
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FatBoy
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cb89cc17be
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update lastChase timestamp for mobs
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2023-10-16 14:37:17 -05:00 |
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FatBoy
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d506807a8f
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1 second delay for mobs chasing target
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2023-10-16 14:33:09 -05:00 |
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FatBoy
|
1a0fc309f9
|
remove mob movement delay
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2023-10-16 14:23:18 -05:00 |
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FatBoy
|
5ed7662798
|
1 second delay for mob movements
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2023-10-16 14:13:33 -05:00 |
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FatBoy
|
e3d6a32554
|
1 second delay for mob movements
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2023-10-16 14:02:48 -05:00 |
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MagicBot
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95558371df
|
Method inlined
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2023-10-09 06:16:25 -04:00 |
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MagicBot
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46b3db033b
|
Inlined empty getters
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2023-09-20 15:43:01 -04:00 |
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MagicBot
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8ece4caf1c
|
value is halfExtent
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2023-09-17 12:23:06 -04:00 |
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FatBoy
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a313e3f364
|
setRegion removal
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2023-09-13 19:56:54 -05:00 |
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FatBoy
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003b939d33
|
Move to point message variable naming and handler cleanup
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2023-09-10 19:37:46 -05:00 |
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FatBoy
|
e7c3ba5eba
|
guards and siege engines ignore idle state with no players loaded
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2023-09-09 22:30:45 -05:00 |
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FatBoy
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ea86ab2300
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guards will revert cmbat target to null if its a player and is no longer loaded
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2023-09-09 22:23:25 -05:00 |
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FatBoy
|
501e8c937f
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guards use city player memory to determine whether they go idle or not
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2023-09-09 22:10:10 -05:00 |
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FatBoy
|
cae5c36d84
|
guards will aggro siege equipment not belonging to the guild
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2023-09-09 22:01:59 -05:00 |
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FatBoy
|
5192c801f7
|
CombatUtilities cleanup
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2023-09-09 20:56:19 -05:00 |
|
FatBoy
|
df3964110a
|
stances for guards
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2023-09-09 19:23:46 -05:00 |
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FatBoy
|
96231260bc
|
consolidated all guards to GuardLogic
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2023-09-09 10:37:40 -05:00 |
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FatBoy
|
955481773d
|
wall archer early exit for canCast
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2023-09-09 09:52:47 -05:00 |
|
FatBoy
|
d66a7049e8
|
guard walking bug fix
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2023-09-09 09:35:03 -05:00 |
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MagicBot
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23f41f8ae7
|
Minions always have offset not determined by captain being alive.
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2023-09-09 09:26:55 -04:00 |
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