68 Commits (d487a9d1abe9119765d9f4c74186a893d82ba950)

Author SHA1 Message Date
FatBoy-DOTC 726d68df31 server side race/cass restrictions 9 months ago
MagicBot 4795a315ad Template now templteID to make room for the actual template. 1 year ago
MagicBot 34d450fecf class and table schema now conform to JSON 1 year ago
MagicBot e0387dce00 class and table schema now conform to JSON 1 year ago
MagicBot 46b3db033b Inlined empty getters 1 year ago
MagicBot 8ece4caf1c value is halfExtent 1 year ago
FatBoy-DOTC d48e26904e revert last commit 1 year ago
FatBoy-DOTC 19232ac405 archers added to human guards as minions 1 year ago
MagicBot c8ed04aaaf Refactor to separate persistence and write fsm to table. 1 year ago
FatBoy-DOTC 5c3c552288 usage of AIAgentType for default patrol points 1 year ago
MagicBot a796f5fe4b More siege engine work. 1 year ago
MagicBot 51ee41c773 use of SiegeEngine Behaviour Type 1 year ago
MagicBot c39ed6120f Cleanup of bind/loc logic. 1 year ago
MagicBot ab335aef2a Enums are fragile. 1 year ago
MagicBot 22e4cc07c0 Separate pet and siege behaviour types. 1 year ago
MagicBot bed99dce62 aiAgentType enumeration defined. 1 year ago
MagicBot 231d8810c8 Enum defined and database work started. 1 year ago
FatBoy-DOTC e2add187fd database petition logging system 1 year ago
FatBoy-DOTC 5d1ccc437c mele guards dont cast 1 year ago
MagicBot 7f5d5dbad2 Footprint adjusted to match mesh. 1 year ago
MagicBot 170312fef8 Placement check set to 876 to accommodate larger zone sizes. 1 year ago
MagicBot 9bbdef224d Project cleanup pre merge. 1 year ago
MagicBot 46d50d315a Unused methods removed. 1 year ago
MagicBot 4dc40f4df4 Back to offset until city cleanup. 1 year ago
MagicBot 4b49777eb2 Simplify logic. 1 year ago
MagicBot cb25333dc3 SDR binds at banestone 1 year ago
MagicBot 34e4aa1963 SDR binds at banestone 1 year ago
MagicBot 7810ea6baf SDR binds at banestone 1 year ago
MagicBot 89399e9f93 bugfix: case issue 1 year ago
MagicBot b383aab556 Ruins or SDR driven by config. 1 year ago
MagicBot e73f4cbe63 Placement bounds of 1.2% city zone size. 2 years ago
FatBoy-DOTC c54aa5f9fc guard aggro rules for hostiles 2 years ago
MagicBot a113295058 Player zone radius now reflects 24.3 at 875. 2 years ago
FatBoy-DOTC 566bb8144a were guard contract ID in enum 2 years ago
FatBoy-DOTC 0b932119b0 guard work 2 years ago
MagicBot 4462e34ca4 mobbase.fsm should never be blank. 2 years ago
FatBoy-DOTC ed1a6192c7 enemy/notEnemy fix for mobs 2 years ago
FatBoy-DOTC ae968211ab none to enum MonsterType 2 years ago
FatBoy-DOTC 344c5900b8 added none check to enemy and notEnemy in mobbase 2 years ago
FatBoy-DOTC 1d74643fe3 None added to enum MonsterType 2 years ago
FatBoy-DOTC 881907c53a AggroWanderer and Wandered state updates 2 years ago
FatBoy-DOTC 1ff42b775c added hamlet guard logic 2 years ago
FatBoy-DOTC 0914580bea Gave Wall Archers mob AI 2 years ago
MagicBot 662d1d2b85 Enum moved to Enum. 2 years ago
MagicBot beff5c3e06 Refactored aggro system to use Monstertype. 2 years ago
MagicBot 6b62c90bc8 NONE is not needed for a BitSet. 0 is just empty. 2 years ago
MagicBot aaa67ec635 new MonsterType bitvector added. 2 years ago
MagicBot 94e3a594ec Mobbases can have empty mobflag values. 2 years ago
MagicBot bbf0709643 Mobbases can have empty mobflag values. 2 years ago
MagicBot f21e51f74a Optimized imports (getting close to release) 2 years ago