FatBoy-DOTC
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726d68df31
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server side race/cass restrictions
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9 months ago |
MagicBot
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4795a315ad
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Template now templteID to make room for the actual template.
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1 year ago |
MagicBot
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34d450fecf
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class and table schema now conform to JSON
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1 year ago |
MagicBot
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e0387dce00
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class and table schema now conform to JSON
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1 year ago |
MagicBot
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46b3db033b
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Inlined empty getters
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1 year ago |
MagicBot
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8ece4caf1c
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value is halfExtent
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1 year ago |
FatBoy-DOTC
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d48e26904e
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revert last commit
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1 year ago |
FatBoy-DOTC
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19232ac405
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archers added to human guards as minions
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1 year ago |
MagicBot
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c8ed04aaaf
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Refactor to separate persistence and write fsm to table.
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1 year ago |
FatBoy-DOTC
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5c3c552288
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usage of AIAgentType for default patrol points
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1 year ago |
MagicBot
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a796f5fe4b
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More siege engine work.
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1 year ago |
MagicBot
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51ee41c773
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use of SiegeEngine Behaviour Type
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1 year ago |
MagicBot
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c39ed6120f
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Cleanup of bind/loc logic.
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1 year ago |
MagicBot
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ab335aef2a
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Enums are fragile.
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1 year ago |
MagicBot
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22e4cc07c0
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Separate pet and siege behaviour types.
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1 year ago |
MagicBot
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bed99dce62
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aiAgentType enumeration defined.
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1 year ago |
MagicBot
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231d8810c8
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Enum defined and database work started.
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1 year ago |
FatBoy-DOTC
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e2add187fd
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database petition logging system
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1 year ago |
FatBoy-DOTC
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5d1ccc437c
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mele guards dont cast
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1 year ago |
MagicBot
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7f5d5dbad2
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Footprint adjusted to match mesh.
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1 year ago |
MagicBot
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170312fef8
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Placement check set to 876 to accommodate larger zone sizes.
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1 year ago |
MagicBot
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9bbdef224d
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Project cleanup pre merge.
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1 year ago |
MagicBot
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46d50d315a
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Unused methods removed.
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1 year ago |
MagicBot
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4dc40f4df4
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Back to offset until city cleanup.
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1 year ago |
MagicBot
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4b49777eb2
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Simplify logic.
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1 year ago |
MagicBot
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cb25333dc3
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SDR binds at banestone
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1 year ago |
MagicBot
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34e4aa1963
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SDR binds at banestone
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1 year ago |
MagicBot
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7810ea6baf
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SDR binds at banestone
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1 year ago |
MagicBot
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89399e9f93
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bugfix: case issue
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1 year ago |
MagicBot
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b383aab556
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Ruins or SDR driven by config.
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1 year ago |
MagicBot
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e73f4cbe63
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Placement bounds of 1.2% city zone size.
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2 years ago |
FatBoy-DOTC
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c54aa5f9fc
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guard aggro rules for hostiles
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2 years ago |
MagicBot
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a113295058
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Player zone radius now reflects 24.3 at 875.
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2 years ago |
FatBoy-DOTC
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566bb8144a
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were guard contract ID in enum
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2 years ago |
FatBoy-DOTC
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0b932119b0
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guard work
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2 years ago |
MagicBot
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4462e34ca4
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mobbase.fsm should never be blank.
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2 years ago |
FatBoy-DOTC
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ed1a6192c7
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enemy/notEnemy fix for mobs
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2 years ago |
FatBoy-DOTC
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ae968211ab
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none to enum MonsterType
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2 years ago |
FatBoy-DOTC
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344c5900b8
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added none check to enemy and notEnemy in mobbase
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2 years ago |
FatBoy-DOTC
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1d74643fe3
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None added to enum MonsterType
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2 years ago |
FatBoy-DOTC
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881907c53a
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AggroWanderer and Wandered state updates
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2 years ago |
FatBoy-DOTC
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1ff42b775c
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added hamlet guard logic
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2 years ago |
FatBoy-DOTC
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0914580bea
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Gave Wall Archers mob AI
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2 years ago |
MagicBot
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662d1d2b85
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Enum moved to Enum.
Updated logic in rs constructor to handle blanks properly.
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2 years ago |
MagicBot
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beff5c3e06
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Refactored aggro system to use Monstertype.
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2 years ago |
MagicBot
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6b62c90bc8
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NONE is not needed for a BitSet. 0 is just empty.
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2 years ago |
MagicBot
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aaa67ec635
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new MonsterType bitvector added.
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2 years ago |
MagicBot
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94e3a594ec
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Mobbases can have empty mobflag values.
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2 years ago |
MagicBot
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bbf0709643
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Mobbases can have empty mobflag values.
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2 years ago |
MagicBot
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f21e51f74a
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Optimized imports (getting close to release)
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2 years ago |