Compare commits
10 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 943a4c8926 | |||
| e257f0a591 | |||
| 76bb31be84 | |||
| 15bea0df04 | |||
| 7f3d37e4f7 | |||
| 4c49575bc7 | |||
| a3ffd53f53 | |||
| e6e1cab715 | |||
| 0b5c3c7c9b | |||
| da42e2baf4 |
@@ -0,0 +1,131 @@
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package engine.QuestSystem;
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import engine.InterestManagement.WorldGrid;
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import engine.gameManager.ChatManager;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.objects.*;
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import engine.server.MBServerStatics;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.HashSet;
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import java.util.Random;
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public class QuestManager {
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public static HashMap<PlayerCharacter,QuestObject> acceptedQuests = new HashMap<>();
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public static HashMap<PlayerCharacter,ArrayList<String>> completedQuests = new HashMap<>();
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public static boolean grantsQuest(NPC npc){
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if(npc == null)
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return false;
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if(npc.contract == null)
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return false;
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return npc.contract.getName().contains("ZoneLore") || npc.contract.getName().equals("Barrowlands Sentry");
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}
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public static void displayCurrentQuest(PlayerCharacter pc){
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if(acceptedQuests.containsKey(pc)){
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QuestObject obj = acceptedQuests.get(pc);
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String output = "You have embarked on the noble quest: ";
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output += obj.QuestName + ". ";
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output += obj.description;
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output += ". " + obj.objectiveCount + " / " + obj.objectiveCountRequired;
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ErrorPopupMsg.sendErrorMsg(pc, output);
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}else{
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ErrorPopupMsg.sendErrorMsg(pc, "You have no active quest.");
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}
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}
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public static void acceptQuest(PlayerCharacter pc, QuestObject obj){
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if (completedQuests.containsKey(pc)) {
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if(completedQuests.get(pc).contains(obj.QuestName)){
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ErrorPopupMsg.sendErrorMsg(pc, "You have already completed the quest: " + obj.QuestName);
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return;
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}
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}
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if(acceptedQuests.containsKey(pc)){
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if(acceptedQuests.get(pc)!= null){
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ErrorPopupMsg.sendErrorMsg(pc, "You have already embarked on a noble quest.");
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return;
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}
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}
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acceptedQuests.put(pc,obj);
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displayCurrentQuest(pc);
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}
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public static void completeQuest(PlayerCharacter pc, QuestObject obj){
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if(obj.objectiveCount < obj.objectiveCountRequired) {
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ChatManager.chatSystemInfo(pc, obj.QuestName + " Progress: " + obj.objectiveCount + " / " + obj.objectiveCountRequired);
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return;
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}
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//notify the player they have completed their quest
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ErrorPopupMsg.sendErrorMsg(pc, "You have completed the quest: " + obj.QuestName +"!");
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//add completed quest to completion log
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if (completedQuests.containsKey(pc)) {
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completedQuests.get(pc).add(obj.QuestName);
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}else{
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ArrayList<String> completed = new ArrayList<>();
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completed.add(obj.QuestName);
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completedQuests.put(pc,completed);
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}
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//remove current quest from active log
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if(acceptedQuests.containsKey(pc))
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acceptedQuests.remove(pc);
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//grant rewards
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//only grant XP if level is below 75
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if(pc.level < 75) {
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int xpGrant = (int) (Experience.maxXPPerKill(pc.getLevel()) * 10);
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pc.grantXP(xpGrant);
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ChatManager.chatSystemInfo(pc, "Your Quest Has Granted you: " + xpGrant + " Experience Points");
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}
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int goldGrant = (int) Experience.maxXPPerKill(pc.getLevel());
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pc.getCharItemManager().addGoldToInventory(goldGrant,false);
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ChatManager.chatSystemInfo(pc, "Your Quest Has Granted you: " + goldGrant + " Gold Coins");
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pc.getCharItemManager().updateInventory();
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}
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public static QuestObject getQuestForContract(NPC npc){
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QuestObject obj = new QuestObject();
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obj.QuestName = npc.getFirstName() + "'s Quest";
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HashSet<AbstractWorldObject> mobs = WorldGrid.getObjectsInRangePartial(npc.loc,2048, MBServerStatics.MASK_MOB);
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if (mobs.isEmpty())
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return null; // Handle the case where the set is empty
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// Convert HashSet to a List
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ArrayList<AbstractWorldObject> mobList = new ArrayList<>(mobs);
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Mob mob = null;
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while(mob == null || Mob.discDroppers.contains(mob)) {
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// Generate a random index
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Random random = new Random();
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int randomIndex = random.nextInt(mobList.size());
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if (mobList.get(randomIndex) == null) {
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continue;
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}
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mob = (Mob) mobList.get(randomIndex);
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}
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obj.progressionNames = new ArrayList<>();
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obj.progressionNames.add(mob.getFirstName());
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obj.objectiveCountRequired = 10;
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obj.objectiveCount = 0;
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obj.description = "These lands are plagued with " + mob.getFirstName() + " complete the quest by slaying 10 of them!";
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return obj;
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}
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}
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@@ -0,0 +1,27 @@
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package engine.QuestSystem;
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import engine.objects.ItemBase;
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import engine.objects.NPC;
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import engine.objects.PlayerCharacter;
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import java.util.ArrayList;
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public class QuestObject {
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public String QuestName;
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public String description;
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public int objectiveCount;
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public int objectiveCountRequired;
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public ArrayList<String> progressionNames;
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public PlayerCharacter owner;
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public QuestObject(){
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}
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public void tryProgress(String option){
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if(this.progressionNames.contains(option))
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this.objectiveCount++;
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else
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return;
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}
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}
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@@ -22,7 +22,6 @@ import java.util.HashMap;
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public class dbItemBaseHandler extends dbHandlerBase {
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public static final HashMap<Integer,Float> dexReductions = new HashMap<>();
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public dbItemBaseHandler() {
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}
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@@ -46,14 +45,6 @@ public class dbItemBaseHandler extends dbHandlerBase {
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}
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}
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public void LOAD_DEX_REDUCTION(ItemBase itemBase) {
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if(dexReductions.containsKey(itemBase.getUUID())){
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itemBase.dexReduction = dexReductions.get(itemBase.getUUID());
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}else{
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itemBase.dexReduction = 0.0f;
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}
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}
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public void LOAD_ANIMATIONS(ItemBase itemBase) {
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ArrayList<Integer> tempList = new ArrayList<>();
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@@ -103,21 +94,6 @@ public class dbItemBaseHandler extends dbHandlerBase {
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}
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Logger.info("read: " + recordsRead + " cached: " + ItemBase.getUUIDCache().size());
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try (Connection connection = DbManager.getConnection();
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PreparedStatement preparedStatement = connection.prepareStatement("SELECT * FROM `static_item_dexpenalty`")) {
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ResultSet rs = preparedStatement.executeQuery();
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// Check if a result was found
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if (rs.next()) {
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int ID = rs.getInt("ID");
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float factor = rs.getInt("item_bulk_factor");
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dexReductions.put(ID,factor);
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}
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} catch (SQLException e) {
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Logger.error(e);
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}
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}
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public HashMap<Integer, ArrayList<Integer>> LOAD_RUNES_FOR_NPC_AND_MOBS() {
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@@ -342,8 +342,7 @@ public class InfoCmd extends AbstractDevCmd {
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output += newline;
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output += "isMoving : " + targetPC.isMoving();
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output += newline;
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output += "Zerg Multiplier : " + targetPC.ZergMultiplier+ newline;
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output += "Hidden : " + targetPC.getHidden();
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output += "Zerg Multiplier : " + targetPC.ZergMultiplier;
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break;
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case NPC:
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@@ -506,7 +505,7 @@ public class InfoCmd extends AbstractDevCmd {
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output += "Effects:" + newline;
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for(MobBaseEffects mbe : targetMob.mobBase.mobbaseEffects){
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EffectsBase eb = PowersManager.getEffectByToken(mbe.getToken());
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output += eb.getName() + newline;
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output += eb.getName() + " " + eb.getIDString() + newline;
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}
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break;
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case Item: //intentional passthrough
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@@ -49,8 +49,6 @@ public class PrintSkillsCmd extends AbstractDevCmd {
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+ skill.getModifiedAmount() + '('
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+ skill.getTotalSkillPercet() + " )");
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}
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//throwbackInfo(pc, "= = = = = NEW CALCULATIONS = = = = =");
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// PlayerCombatStats.PrintSkillsToClient(pc);
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} else
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throwbackInfo(pc, "Skills not found for player");
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}
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@@ -57,36 +57,27 @@ public class PrintStatsCmd extends AbstractDevCmd {
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public void printStatsPlayer(PlayerCharacter pc, PlayerCharacter tar) {
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String newline = "\r\n ";
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String newOut = "Server stats for Player " + tar.getFirstName() + newline;
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newOut += "HEALTH: " + tar.getHealth() + " / " + tar.getHealthMax() + newline;
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newOut += "MANA: " + tar.getMana() + " / " + tar.getManaMax() + newline;
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newOut += "STAMINA: " + tar.getStamina() + " / " + tar.getStaminaMax() + newline;
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newOut += "Unused Stats: " + tar.getUnusedStatPoints() + newline;
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newOut += "Stats Base (Modified)" + newline;
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newOut += " Str: " + (int) tar.statStrBase + " (" + tar.getStatStrCurrent() + ')' + ", maxStr: " + tar.getStrMax() + newline;
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newOut += " Dex: " + (int) tar.statDexBase + " (" + tar.getStatDexCurrent() + ')' + ", maxDex: " + tar.getDexMax() + newline;
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newOut += " Con: " + (int) tar.statConBase + " (" + tar.getStatConCurrent() + ')' + ", maxCon: " + tar.getConMax() + newline;
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newOut += " Int: " + (int) tar.statIntBase + " (" + tar.getStatIntCurrent() + ')' + ", maxInt: " + tar.getIntMax() + newline;
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newOut += " Spi: " + (int) tar.statSpiBase + " (" + tar.getStatSpiCurrent() + ')' + ", maxSpi: " + tar.getSpiMax() + newline;
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newOut += "Move Speed: " + tar.getSpeed() + newline;
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newOut += "Health Regen: " + tar.combatStats.healthRegen + newline;
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newOut += "Mana Regen: " + tar.combatStats.manaRegen + newline;
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newOut += "Stamina Regen: " + tar.combatStats.staminaRegen + newline;
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newOut += "DEFENSE: " + tar.combatStats.defense + newline;
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newOut += "HAND ONE" + newline;
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newOut += "ATR: " + tar.combatStats.atrHandOne + newline;
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newOut += "MIN: " + tar.combatStats.minDamageHandOne + newline;
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newOut += "MAX: " + tar.combatStats.maxDamageHandOne + newline;
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newOut += "RANGE: " + tar.combatStats.rangeHandOne + newline;
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newOut += "ATTACK SPEED: " + tar.combatStats.attackSpeedHandOne + newline;
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newOut += "HAND TWO" + newline;
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newOut += "ATR: " + tar.combatStats.atrHandTwo + newline;
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newOut += "MIN: " + tar.combatStats.minDamageHandTwo + newline;
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newOut += "MAX: " + tar.combatStats.maxDamageHandTwo + newline;
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newOut += "RANGE: " + tar.combatStats.rangeHandTwo + newline;
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newOut += "ATTACK SPEED: " + tar.combatStats.attackSpeedHandTwo + newline;
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throwbackInfo(pc, newOut);
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String out = "Server stats for Player " + tar.getFirstName() + newline;
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out += "Unused Stats: " + tar.getUnusedStatPoints() + newline;
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out += "Stats Base (Modified)" + newline;
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out += " Str: " + (int) tar.statStrBase + " (" + tar.getStatStrCurrent() + ')' + ", maxStr: " + tar.getStrMax() + newline;
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out += " Dex: " + (int) tar.statDexBase + " (" + tar.getStatDexCurrent() + ')' + ", maxDex: " + tar.getDexMax() + newline;
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out += " Con: " + (int) tar.statConBase + " (" + tar.getStatConCurrent() + ')' + ", maxCon: " + tar.getConMax() + newline;
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out += " Int: " + (int) tar.statIntBase + " (" + tar.getStatIntCurrent() + ')' + ", maxInt: " + tar.getIntMax() + newline;
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out += " Spi: " + (int) tar.statSpiBase + " (" + tar.getStatSpiCurrent() + ')' + ", maxSpi: " + tar.getSpiMax() + newline;
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throwbackInfo(pc, out);
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out = "Health: " + tar.getHealth() + ", maxHealth: " + tar.getHealthMax() + newline;
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out += "Mana: " + tar.getMana() + ", maxMana: " + tar.getManaMax() + newline;
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out += "Stamina: " + tar.getStamina() + ", maxStamina: " + tar.getStaminaMax() + newline;
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out += "Defense: " + tar.getDefenseRating() + newline;
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out += "Main Hand: atr: " + tar.getAtrHandOne() + ", damage: " + tar.getMinDamageHandOne() + " to " + tar.getMaxDamageHandOne() + ", speed: " + tar.getSpeedHandOne() + newline;
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out += "Off Hand: atr: " + tar.getAtrHandTwo() + ", damage: " + tar.getMinDamageHandTwo() + " to " + tar.getMaxDamageHandTwo() + ", speed: " + tar.getSpeedHandTwo() + newline;
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out += "isAlive: " + tar.isAlive() + ", Combat: " + tar.isCombat() + newline;
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out += "Move Speed: " + tar.getSpeed() + newline;
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out += "Health Regen: " + tar.getRegenModifier(Enum.ModType.HealthRecoverRate) + newline;
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out += "Mana Regen: " + tar.getRegenModifier(Enum.ModType.ManaRecoverRate) + newline;
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out += "Stamina Regen: " + tar.getRegenModifier(Enum.ModType.StaminaRecoverRate) + newline;
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throwbackInfo(pc, out);
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}
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public void printStatsMob(PlayerCharacter pc, Mob tar) {
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@@ -1,6 +1,5 @@
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package engine.devcmd.cmds;
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import engine.Enum;
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import engine.devcmd.AbstractDevCmd;
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import engine.gameManager.LootManager;
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import engine.gameManager.ZoneManager;
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@@ -27,52 +26,7 @@ public class SimulateBootyCmd extends AbstractDevCmd {
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String newline = "\r\n ";
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String output;
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if(target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
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int ATR = Integer.parseInt(words[0]);
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int DEF = Integer.parseInt(words[1]);
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int attacks = Integer.parseInt(words[2]);
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int hits = 0;
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int misses = 0;
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int defaultHits = 0;
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int defualtMisses = 0;
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float chance = (ATR-((ATR+DEF) * 0.315f)) / ((DEF-((ATR+DEF) * 0.315f)) + (ATR-((ATR+DEF) * 0.315f)));
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float convertedChance = chance * 100;
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output = "" + newline;
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output += "DEF VS ATR SIMULATION: " + attacks + " ATTACKS SIMULATED" + newline;
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output += "DEF = " + DEF + newline;
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output += "ATR = " + ATR + newline;
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output += "CHANCE TO LAND HIT: " + convertedChance + "%" + newline;
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if(convertedChance < 5){
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output += "CHANCE ADJUSTED TO 5.0%" + newline;
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convertedChance = 5.0f;
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}
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if(convertedChance > 95){
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output += "CHANCE ADJUSTED TO 95.0%" + newline;
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convertedChance = 95.0f;
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}
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for(int i = 0; i < attacks; i++){
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int roll = ThreadLocalRandom.current().nextInt(101);
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if(roll <= convertedChance){
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hits += 1;
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}else{
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misses += 1;
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}
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}
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float totalHits = defaultHits + hits;
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float totalMisses = defualtMisses + misses;
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float hitPercent = Math.round(totalHits / attacks * 100);
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float missPercent = Math.round(totalMisses / attacks * 100);
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output += "HITS LANDED: " + (defaultHits + hits) + "(" + Math.round(hitPercent) + "%)" + newline;
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output += "HITS MISSED: " + (defualtMisses + misses) + "(" + Math.round(missPercent) + "%)";
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throwbackInfo(playerCharacter,output);
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return;
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}
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try
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{
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simCount = Integer.parseInt(words[0]);
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@@ -14,6 +14,7 @@ import engine.Enum.GameObjectType;
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import engine.Enum.ModType;
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import engine.Enum.SourceType;
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import engine.InterestManagement.WorldGrid;
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import engine.QuestSystem.QuestManager;
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import engine.db.archive.BaneRecord;
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import engine.db.archive.PvpRecord;
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import engine.net.Dispatch;
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@@ -27,7 +28,6 @@ import engine.objects.*;
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import engine.server.MBServerStatics;
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import engine.server.world.WorldServer;
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import engine.session.Session;
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import engine.util.KeyCloneAudit;
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import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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@@ -85,10 +85,6 @@ public enum ChatManager {
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if ((checkTime > 0L) && (curMsgTime - checkTime < FLOOD_TIME_THRESHOLD))
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isFlood = true;
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if(KeyCloneAudit.auditChatMsg(pc,msg.getMessage())){
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return;
|
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}
|
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|
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switch (protocolMsg) {
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case CHATSAY:
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ChatManager.chatSay(pc, msg.getMessage(), isFlood);
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@@ -113,9 +109,9 @@ public enum ChatManager {
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ChatManager.chatIC(pc, (ChatICMsg) msg);
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return;
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case LEADERCHANNELMESSAGE:
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case GLOBALCHANNELMESSAGE:
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ChatManager.chatGlobal(pc, msg.getMessage(), isFlood);
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return;
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case GLOBALCHANNELMESSAGE:
|
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case CHATPVP:
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case CHATCITY:
|
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case CHATINFO:
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@@ -204,6 +200,11 @@ public enum ChatManager {
|
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return;
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}
|
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|
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if(text.equalsIgnoreCase("show_quest()")){
|
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QuestManager.displayCurrentQuest(pcSender);
|
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return;
|
||||
}
|
||||
|
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if (ChatManager.isVersionRequest(text) == true) {
|
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sendSystemMessage(pcSender, ConfigManager.MB_WORLD_GREETING.getValue());
|
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return;
|
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|
||||
@@ -301,17 +301,6 @@ public enum CombatManager {
|
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if (target == null)
|
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return 0;
|
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|
||||
//pet to assist in attacking target
|
||||
if(abstractCharacter.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
PlayerCharacter attacker = (PlayerCharacter)abstractCharacter;
|
||||
if(attacker.getPet() != null){
|
||||
Mob pet = attacker.getPet();
|
||||
if(pet.combatTarget == null && pet.assist)
|
||||
pet.setCombatTarget(attacker.combatTarget);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//target must be valid type
|
||||
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target)) {
|
||||
@@ -494,24 +483,16 @@ public enum CombatManager {
|
||||
createTimer(abstractCharacter, slot, 20, true); //2 second for no weapon
|
||||
else {
|
||||
int wepSpeed = (int) (wb.getSpeed());
|
||||
if(abstractCharacter.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
PlayerCharacter pc = (PlayerCharacter)abstractCharacter;
|
||||
if(slot == 1){
|
||||
wepSpeed = (int) pc.combatStats.attackSpeedHandOne;
|
||||
}else{
|
||||
wepSpeed = (int) pc.combatStats.attackSpeedHandTwo;
|
||||
}
|
||||
}else {
|
||||
|
||||
if (weapon != null && weapon.getBonusPercent(ModType.WeaponSpeed, SourceType.None) != 0f) //add weapon speed bonus
|
||||
wepSpeed *= (1 + weapon.getBonus(ModType.WeaponSpeed, SourceType.None));
|
||||
if (weapon != null && weapon.getBonusPercent(ModType.WeaponSpeed, SourceType.None) != 0f) //add weapon speed bonus
|
||||
wepSpeed *= (1 + weapon.getBonus(ModType.WeaponSpeed, SourceType.None));
|
||||
|
||||
if (abstractCharacter.getBonuses() != null && abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None) != 0f) //add effects speed bonus
|
||||
wepSpeed *= (1 + abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None));
|
||||
if (abstractCharacter.getBonuses() != null && abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None) != 0f) //add effects speed bonus
|
||||
wepSpeed *= (1 + abstractCharacter.getBonuses().getFloatPercentAll(ModType.AttackDelay, SourceType.None));
|
||||
|
||||
if (wepSpeed < 10)
|
||||
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
|
||||
|
||||
if (wepSpeed < 10)
|
||||
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
|
||||
}
|
||||
createTimer(abstractCharacter, slot, wepSpeed, true);
|
||||
}
|
||||
|
||||
@@ -555,29 +536,15 @@ public enum CombatManager {
|
||||
|
||||
if (target == null)
|
||||
return;
|
||||
if(ac.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
PlayerCharacter pc = (PlayerCharacter) ac;
|
||||
pc.combatStats.calculateATR(true);
|
||||
pc.combatStats.calculateATR(false);
|
||||
if (mainHand) {
|
||||
atr = pc.combatStats.atrHandOne;
|
||||
minDamage = pc.combatStats.minDamageHandOne;
|
||||
maxDamage = pc.combatStats.maxDamageHandOne;
|
||||
} else {
|
||||
atr = pc.combatStats.atrHandTwo;
|
||||
minDamage = pc.combatStats.minDamageHandTwo;
|
||||
maxDamage = pc.combatStats.maxDamageHandTwo;
|
||||
}
|
||||
}else {
|
||||
if (mainHand) {
|
||||
atr = ac.getAtrHandOne();
|
||||
minDamage = ac.getMinDamageHandOne();
|
||||
maxDamage = ac.getMaxDamageHandOne();
|
||||
} else {
|
||||
atr = ac.getAtrHandTwo();
|
||||
minDamage = ac.getMinDamageHandTwo();
|
||||
maxDamage = ac.getMaxDamageHandTwo();
|
||||
}
|
||||
|
||||
if (mainHand) {
|
||||
atr = ac.getAtrHandOne();
|
||||
minDamage = ac.getMinDamageHandOne();
|
||||
maxDamage = ac.getMaxDamageHandOne();
|
||||
} else {
|
||||
atr = ac.getAtrHandTwo();
|
||||
minDamage = ac.getMinDamageHandTwo();
|
||||
maxDamage = ac.getMaxDamageHandTwo();
|
||||
}
|
||||
|
||||
boolean tarIsRat = false;
|
||||
@@ -671,12 +638,7 @@ public enum CombatManager {
|
||||
}
|
||||
} else {
|
||||
AbstractCharacter tar = (AbstractCharacter) target;
|
||||
if(tar.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
||||
((PlayerCharacter)tar).combatStats.calculateDefense();
|
||||
defense = ((PlayerCharacter)tar).combatStats.defense;
|
||||
}else {
|
||||
defense = tar.getDefenseRating();
|
||||
}
|
||||
defense = tar.getDefenseRating();
|
||||
handleRetaliate(tar, ac); //Handle target attacking back if in combat and has no other target
|
||||
}
|
||||
|
||||
@@ -685,7 +647,7 @@ public enum CombatManager {
|
||||
//Get hit chance
|
||||
|
||||
//int chance;
|
||||
//float dif = atr - defense;
|
||||
float dif = atr - defense;
|
||||
|
||||
//if (dif > 100)
|
||||
// chance = 94;
|
||||
@@ -864,22 +826,6 @@ public enum CombatManager {
|
||||
else
|
||||
damage = calculateDamage(ac, tarAc, minDamage, maxDamage, damageType, resists);
|
||||
|
||||
if(weapon != null && weapon.effects != null){
|
||||
float armorPierce = 0;
|
||||
for(Effect eff : weapon.effects.values()){
|
||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
||||
if(mod.modType.equals(ModType.ArmorPiercing)){
|
||||
armorPierce += mod.minMod * (mod.getRamp() * eff.getTrains());
|
||||
}
|
||||
}
|
||||
}
|
||||
if(armorPierce > 0){
|
||||
damage *= 1 - armorPierce;
|
||||
}
|
||||
}
|
||||
|
||||
//Resists.handleFortitude(tarAc,damageType,damage);
|
||||
|
||||
float d = 0f;
|
||||
|
||||
errorTrack = 12;
|
||||
@@ -932,18 +878,27 @@ public enum CombatManager {
|
||||
|
||||
if (weapon != null && tarAc != null && tarAc.isAlive()) {
|
||||
|
||||
if(weapon.effects != null){
|
||||
for (Effect eff : weapon.effects.values()){
|
||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
||||
if(mod.modType.equals(ModType.WeaponProc)){
|
||||
ConcurrentHashMap<String, Effect> effects = weapon.getEffects();
|
||||
|
||||
for (Effect eff : effects.values()) {
|
||||
if (eff == null)
|
||||
continue;
|
||||
|
||||
HashSet<AbstractEffectModifier> aems = eff.getEffectModifiers();
|
||||
|
||||
if (aems != null) {
|
||||
for (AbstractEffectModifier aem : aems) {
|
||||
|
||||
if (!tarAc.isAlive())
|
||||
break;
|
||||
|
||||
if (aem instanceof WeaponProcEffectModifier) {
|
||||
|
||||
int procChance = ThreadLocalRandom.current().nextInt(100);
|
||||
if (procChance < MBServerStatics.PROC_CHANCE) {
|
||||
try {
|
||||
((WeaponProcEffectModifier) mod).applyProc(ac, target);
|
||||
}catch(Exception e){
|
||||
Logger.error(eff.getName() + " Failed To Cast Proc");
|
||||
}
|
||||
}
|
||||
|
||||
if (procChance < MBServerStatics.PROC_CHANCE)
|
||||
((WeaponProcEffectModifier) aem).applyProc(ac, target);
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1085,12 +1040,10 @@ public enum CombatManager {
|
||||
|
||||
//calculate resists in if any
|
||||
|
||||
|
||||
|
||||
if (resists != null)
|
||||
damage = resists.getResistedDamage(source, target, damageType, damage, 0);
|
||||
|
||||
return damage;
|
||||
return resists.getResistedDamage(source, target, damageType, damage, 0);
|
||||
else
|
||||
return damage;
|
||||
}
|
||||
|
||||
private static void sendPassiveDefenseMessage(AbstractCharacter source, ItemBase wb, AbstractWorldObject target, int passiveType, DeferredPowerJob dpj, boolean mainHand) {
|
||||
@@ -1244,14 +1197,6 @@ public enum CombatManager {
|
||||
|
||||
private static boolean testPassive(AbstractCharacter source, AbstractCharacter target, String type) {
|
||||
|
||||
if(target.getBonuses() != null)
|
||||
if(target.getBonuses().getBool(ModType.Stunned, SourceType.None))
|
||||
return false;
|
||||
|
||||
if(source.getBonuses() != null)
|
||||
if(source.getBonuses().getBool(ModType.IgnorePassiveDefense, SourceType.None))
|
||||
return false;
|
||||
|
||||
float chance = target.getPassiveChance(type, source.getLevel(), true);
|
||||
|
||||
if (chance == 0f)
|
||||
@@ -1262,7 +1207,7 @@ public enum CombatManager {
|
||||
if (chance > 75f)
|
||||
chance = 75f;
|
||||
|
||||
int roll = ThreadLocalRandom.current().nextInt(1,100);
|
||||
int roll = ThreadLocalRandom.current().nextInt(100);
|
||||
|
||||
return roll < chance;
|
||||
|
||||
@@ -1440,9 +1385,9 @@ public enum CombatManager {
|
||||
|
||||
Resists resists = ac.getResists();
|
||||
|
||||
if (resists != null) {
|
||||
if (resists != null)
|
||||
amount = resists.getResistedDamage(target, ac, ds.getDamageType(), amount, 0);
|
||||
}
|
||||
|
||||
total += amount;
|
||||
}
|
||||
|
||||
@@ -1525,21 +1470,18 @@ public enum CombatManager {
|
||||
((AbstractCharacter) awo).getCharItemManager().damageRandomArmor(1);
|
||||
}
|
||||
|
||||
public static boolean LandHit(int ATR, int DEF){
|
||||
public static boolean LandHit(int C5, int D5){
|
||||
|
||||
//float chance = (ATR-((ATR+DEF) * 0.315f)) / ((DEF-((ATR+DEF) * 0.315f)) + (ATR-((ATR+DEF) * 0.315f)));
|
||||
//float convertedChance = chance * 100;
|
||||
float chance = (C5-((C5+D5)*.315f)) / ((D5-((C5+D5)*.315f)) + (C5-((C5+D5)*.315f)));
|
||||
int convertedChance = Math.round(chance * 100);
|
||||
//convertedChance = Math.max(5, Math.min(95, convertedChance));
|
||||
|
||||
int roll = ThreadLocalRandom.current().nextInt(101);
|
||||
|
||||
//if(roll <= 5)//always 5% chance to miss
|
||||
// return false;
|
||||
if(roll < 5)//always 5% chance ot miss
|
||||
return false;
|
||||
|
||||
//if(roll >= 95)//always 5% chance to hit
|
||||
// return true;
|
||||
|
||||
float chance = PlayerCombatStats.getHitChance(ATR,DEF);
|
||||
return chance >= roll;
|
||||
return roll <= convertedChance;
|
||||
}
|
||||
|
||||
public static boolean specialCaseHitRoll(int powerID){
|
||||
|
||||
@@ -98,8 +98,7 @@ public enum ConfigManager {
|
||||
MB_MAGICBOT_FORTOFIX,
|
||||
MB_MAGICBOT_RECRUIT,
|
||||
MB_MAGICBOT_MAGICBOX,
|
||||
MB_MAGICBOT_ADMINLOG,
|
||||
MB_WORLD_BOXLIMIT;
|
||||
MB_MAGICBOT_ADMINLOG;
|
||||
|
||||
// Map to hold our config pulled in from the environment
|
||||
// We also use the config to point to the current message pump
|
||||
|
||||
@@ -177,11 +177,6 @@ public enum DevCmdManager {
|
||||
return false;
|
||||
}
|
||||
|
||||
if(!pcSender.getTimestamps().containsKey("DEVCOMMAND"))
|
||||
pcSender.getTimestamps().put("DEVCOMMAND",System.currentTimeMillis() - 1500L);
|
||||
else if(System.currentTimeMillis() - pcSender.getTimestamps().get("DEVCOMMAND") < 1000L)
|
||||
return false;
|
||||
|
||||
//kill any commands not available to everyone on production server
|
||||
//only admin level can run dev commands on production
|
||||
boolean playerAllowed = false;
|
||||
@@ -194,20 +189,6 @@ public enum DevCmdManager {
|
||||
case "gimme":
|
||||
case "goto":
|
||||
case "teleportmode":
|
||||
case "printbonuses":
|
||||
playerAllowed = true;
|
||||
if (!a.status.equals(Enum.AccountStatus.ADMIN))
|
||||
target = pcSender;
|
||||
break;
|
||||
}
|
||||
}else{
|
||||
switch (adc.getMainCmdString()) {
|
||||
case "printresists":
|
||||
case "printstats":
|
||||
case "printskills":
|
||||
case "printpowers":
|
||||
case "printbonuses":
|
||||
//case "gimme":
|
||||
playerAllowed = true;
|
||||
if (!a.status.equals(Enum.AccountStatus.ADMIN))
|
||||
target = pcSender;
|
||||
|
||||
@@ -67,10 +67,8 @@ public enum MovementManager {
|
||||
return;
|
||||
|
||||
if (toMove.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
||||
if (((PlayerCharacter) toMove).isCasting()) {
|
||||
((PlayerCharacter) toMove).updateLocation();
|
||||
((PlayerCharacter) toMove).updateMovementState();
|
||||
}
|
||||
if (((PlayerCharacter) toMove).isCasting())
|
||||
((PlayerCharacter) toMove).update(false);
|
||||
}
|
||||
|
||||
|
||||
@@ -410,9 +408,7 @@ public enum MovementManager {
|
||||
if (bonus.getBool(ModType.Stunned, SourceType.None) || bonus.getBool(ModType.CannotMove, SourceType.None))
|
||||
continue;
|
||||
|
||||
//member.update(false);
|
||||
member.updateLocation();
|
||||
member.updateMovementState();
|
||||
member.update(false);
|
||||
|
||||
|
||||
// All checks passed, let's move the player
|
||||
|
||||
@@ -10,7 +10,6 @@ package engine.gameManager;
|
||||
|
||||
import engine.Enum.*;
|
||||
import engine.InterestManagement.HeightMap;
|
||||
import engine.InterestManagement.InterestManager;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.db.handlers.dbEffectsBaseHandler;
|
||||
import engine.db.handlers.dbPowerHandler;
|
||||
@@ -166,20 +165,12 @@ public enum PowersManager {
|
||||
|
||||
PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
|
||||
|
||||
if(pc == null)
|
||||
return;
|
||||
|
||||
if(!pc.isFlying() && powersBaseByToken.get(msg.getPowerUsedID()) != null && powersBaseByToken.get(msg.getPowerUsedID()).isSpell) //cant be sitting if flying
|
||||
CombatManager.toggleSit(false,origin);
|
||||
|
||||
if(pc.isMoving())
|
||||
pc.stopMovement(pc.getMovementLoc());
|
||||
|
||||
if(msg.getPowerUsedID() == 429429978){
|
||||
applyPower(origin.getPlayerCharacter(),origin.getPlayerCharacter(),origin.getPlayerCharacter().getLoc(),429429978,msg.getNumTrains(),false);
|
||||
return;
|
||||
}
|
||||
|
||||
if (usePowerA(msg, origin, sendCastToSelf)) {
|
||||
// Cast failed for some reason, reset timer
|
||||
|
||||
@@ -206,8 +197,7 @@ public enum PowersManager {
|
||||
msg.setUnknown04(1);
|
||||
|
||||
if (useMobPowerA(msg, caster)) {
|
||||
if(pb.token == -1994153779)
|
||||
InterestManager.setObjectDirty(caster);
|
||||
//sendMobPowerMsg(caster,2,msg); //Lol wtf was i thinking sending msg's to mobs... ZZZZ
|
||||
}
|
||||
}
|
||||
|
||||
@@ -226,16 +216,16 @@ public enum PowersManager {
|
||||
City city = ZoneManager.getCityAtLocation(playerCharacter.loc);
|
||||
if (city == null) {
|
||||
failed = true;
|
||||
}//else{
|
||||
// Bane bane = city.getBane();
|
||||
// if (bane == null) {
|
||||
// failed = true;
|
||||
// }else{
|
||||
// if(!bane.getSiegePhase().equals(SiegePhase.WAR)){
|
||||
// failed = true;
|
||||
// }
|
||||
// }
|
||||
//}
|
||||
}else{
|
||||
Bane bane = city.getBane();
|
||||
if (bane == null) {
|
||||
failed = true;
|
||||
}else{
|
||||
if(!bane.getSiegePhase().equals(SiegePhase.WAR)){
|
||||
failed = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(failed){
|
||||
//check to see if we are at an active mine
|
||||
Zone zone = ZoneManager.findSmallestZone(playerCharacter.loc);
|
||||
@@ -252,15 +242,8 @@ public enum PowersManager {
|
||||
}
|
||||
}
|
||||
|
||||
if(failed) {
|
||||
playerCharacter.setIsCasting(false);
|
||||
|
||||
RecyclePowerMsg recyclePowerMsg = new RecyclePowerMsg(msg.getPowerUsedID());
|
||||
Dispatch dispatch = Dispatch.borrow(playerCharacter, recyclePowerMsg);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
|
||||
|
||||
if(failed)
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
if (MBServerStatics.POWERS_DEBUG) {
|
||||
@@ -346,18 +329,17 @@ public enum PowersManager {
|
||||
|
||||
|
||||
// Check powers for normal users
|
||||
if(msg.getPowerUsedID() != 421084024) {
|
||||
if (playerCharacter.getPowers() == null || !playerCharacter.getPowers().containsKey(msg.getPowerUsedID()))
|
||||
if (!playerCharacter.isCSR()) {
|
||||
if (!MBServerStatics.POWERS_DEBUG) {
|
||||
// ChatManager.chatSayInfo(pc, "You may not cast that spell!");
|
||||
if (playerCharacter.getPowers() == null || !playerCharacter.getPowers().containsKey(msg.getPowerUsedID()))
|
||||
if (!playerCharacter.isCSR()) {
|
||||
if (!MBServerStatics.POWERS_DEBUG) {
|
||||
// ChatManager.chatSayInfo(pc, "You may not cast that spell!");
|
||||
|
||||
Logger.info("usePowerA(): Cheat attempted? '" + msg.getPowerUsedID() + "' was not associated with " + playerCharacter.getName());
|
||||
return true;
|
||||
}
|
||||
} else
|
||||
CSRCast = true;
|
||||
|
||||
Logger.info("usePowerA(): Cheat attempted? '" + msg.getPowerUsedID() + "' was not associated with " + playerCharacter.getName());
|
||||
return true;
|
||||
}
|
||||
} else
|
||||
CSRCast = true;
|
||||
}
|
||||
// get numTrains for power
|
||||
int trains = msg.getNumTrains();
|
||||
|
||||
@@ -510,23 +492,6 @@ public enum PowersManager {
|
||||
}
|
||||
}
|
||||
|
||||
if(!passed){
|
||||
if (playerCharacter.getRace().getName().contains("Shade")) {
|
||||
if(playerCharacter.getHidden() > 0){
|
||||
switch(msg.getPowerUsedID()){
|
||||
case -1851459567:
|
||||
case 2094922127:
|
||||
case -355707373:
|
||||
case 246186475:
|
||||
case 666419835:
|
||||
case 1480354319:
|
||||
passed = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!passed)
|
||||
return true;
|
||||
}
|
||||
@@ -825,36 +790,15 @@ public enum PowersManager {
|
||||
if (playerCharacter == null || msg == null)
|
||||
return;
|
||||
|
||||
|
||||
//handle sprint for bard sprint
|
||||
if(msg.getPowerUsedID() == 429005674){
|
||||
if(msg.getPowerUsedID() == 429005674){ //bard sprint
|
||||
//use sprint instead of ballad of beregund the bold
|
||||
//applyPower(playerCharacter,playerCharacter,playerCharacter.loc,429611355,msg.getNumTrains(),false);
|
||||
msg.setPowerUsedID(429611355);
|
||||
}
|
||||
|
||||
//handle root and snare break for wildkin's chase
|
||||
if(msg.getPowerUsedID() == 429494441) {
|
||||
if(msg.getPowerUsedID() == 429494441) {//wildkins chase
|
||||
playerCharacter.removeEffectBySource(EffectSourceType.Root,40,true);
|
||||
playerCharacter.removeEffectBySource(EffectSourceType.Snare,40,true);
|
||||
}
|
||||
|
||||
//handle power block portion for shade hide
|
||||
if(playerCharacter.getRace().getName().contains("Shade")) {
|
||||
if (msg.getPowerUsedID() == 429407306 || msg.getPowerUsedID() == 429495514) {
|
||||
int trains = msg.getNumTrains() - 1;
|
||||
if (trains < 1)
|
||||
trains = 1;
|
||||
applyPower(playerCharacter, playerCharacter, playerCharacter.loc, 429397210, trains, false);
|
||||
playerCharacter.removeEffectBySource(EffectSourceType.Invisibility,40,true);
|
||||
applyPower(playerCharacter, playerCharacter, playerCharacter.loc, msg.getPowerUsedID(), msg.getNumTrains(), false);
|
||||
}
|
||||
}
|
||||
if(msg.getTargetType() == GameObjectType.PlayerCharacter.ordinal()) {
|
||||
PlayerCharacter target = PlayerCharacter.getPlayerCharacter(msg.getTargetID());
|
||||
if (msg.getPowerUsedID() == 429601664)
|
||||
if(target.getPromotionClassID() != 2516)
|
||||
PlayerCharacter.getPlayerCharacter(msg.getTargetID()).removeEffectBySource(EffectSourceType.Transform, msg.getNumTrains(), true);
|
||||
}
|
||||
|
||||
if (playerCharacter.isCasting()) {
|
||||
playerCharacter.update(false);
|
||||
playerCharacter.updateStamRegen(-100);
|
||||
@@ -1627,7 +1571,6 @@ public enum PowersManager {
|
||||
case 431511776:
|
||||
case 429578587:
|
||||
case 429503360:
|
||||
case 44106356:
|
||||
trackChars = getTrackList(playerCharacter);
|
||||
break;
|
||||
default:
|
||||
@@ -2466,13 +2409,6 @@ public enum PowersManager {
|
||||
dodgeMsg.setTargetID(awo.getObjectUUID());
|
||||
sendPowerMsg(pc, 4, dodgeMsg);
|
||||
return true;
|
||||
} else if (testPassive(pc, tarAc, "Block")) {
|
||||
// Dodge fired, send dodge message
|
||||
PerformActionMsg dodgeMsg = new PerformActionMsg(msg);
|
||||
dodgeMsg.setTargetType(awo.getObjectType().ordinal());
|
||||
dodgeMsg.setTargetID(awo.getObjectUUID());
|
||||
sendPowerMsg(pc, 4, dodgeMsg);
|
||||
return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
@@ -2520,12 +2456,7 @@ public enum PowersManager {
|
||||
if (AbstractWorldObject.IsAbstractCharacter(awo)) {
|
||||
AbstractCharacter tarAc = (AbstractCharacter) awo;
|
||||
// Handle Dodge passive
|
||||
boolean passiveFired = false;
|
||||
passiveFired = testPassive(caster, tarAc, "Dodge");
|
||||
if(!passiveFired)
|
||||
passiveFired = testPassive(caster, tarAc, "Block");
|
||||
|
||||
return passiveFired;
|
||||
return testPassive(caster, tarAc, "Dodge");
|
||||
}
|
||||
return false;
|
||||
} else
|
||||
@@ -3027,9 +2958,6 @@ public enum PowersManager {
|
||||
case 429517915:
|
||||
case 431854842:
|
||||
case 429767544:
|
||||
case 429502507:
|
||||
case 428398816:
|
||||
case 429446315:
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
|
||||
@@ -93,10 +93,13 @@ public enum SimulationManager {
|
||||
}
|
||||
try {
|
||||
|
||||
if ((_updatePulseTime != 0) && (System.currentTimeMillis() > _updatePulseTime))
|
||||
if ((_updatePulseTime != 0)
|
||||
&& (System.currentTimeMillis() > _updatePulseTime))
|
||||
pulseUpdate();
|
||||
} catch (Exception e) {
|
||||
Logger.error("Fatal error in Update Pulse: DISABLED");
|
||||
Logger.error(
|
||||
"Fatal error in Update Pulse: DISABLED");
|
||||
// _runegatePulseTime = 0;
|
||||
}
|
||||
|
||||
try {
|
||||
@@ -157,11 +160,7 @@ public enum SimulationManager {
|
||||
|
||||
if (player == null)
|
||||
continue;
|
||||
try {
|
||||
player.update(false);
|
||||
}catch(Exception e){
|
||||
|
||||
}
|
||||
player.update(false);
|
||||
}
|
||||
|
||||
_updatePulseTime = System.currentTimeMillis() + 500;
|
||||
|
||||
@@ -68,7 +68,7 @@ public abstract class AbstractJob implements Runnable {
|
||||
this.markStopRunTime();
|
||||
}
|
||||
|
||||
public abstract void doJob();
|
||||
protected abstract void doJob();
|
||||
|
||||
public void executeJob(String threadName) {
|
||||
this.workerID.set(threadName);
|
||||
|
||||
@@ -17,7 +17,7 @@ public abstract class AbstractScheduleJob extends AbstractJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public abstract void doJob();
|
||||
protected abstract void doJob();
|
||||
|
||||
public void cancelJob() {
|
||||
JobScheduler.getInstance().cancelScheduledJob(this);
|
||||
|
||||
@@ -16,7 +16,7 @@ public class JobContainer implements Comparable<JobContainer> {
|
||||
final long timeOfExecution;
|
||||
final boolean noTimer;
|
||||
|
||||
public JobContainer(AbstractJob job, long timeOfExecution) {
|
||||
JobContainer(AbstractJob job, long timeOfExecution) {
|
||||
if (job == null) {
|
||||
throw new IllegalArgumentException("No 'null' jobs allowed.");
|
||||
}
|
||||
|
||||
@@ -1,75 +0,0 @@
|
||||
package engine.job;
|
||||
|
||||
import engine.server.world.WorldServer;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import java.util.concurrent.TimeUnit;
|
||||
import java.util.concurrent.locks.ReentrantLock;
|
||||
|
||||
public class JobThread implements Runnable {
|
||||
private final AbstractJob currentJob;
|
||||
private final ReentrantLock lock = new ReentrantLock();
|
||||
|
||||
private static Long nextThreadPrint;
|
||||
|
||||
public JobThread(AbstractJob job){
|
||||
this.currentJob = job;
|
||||
}
|
||||
|
||||
@Override
|
||||
public void run() {
|
||||
try {
|
||||
if (this.currentJob != null) {
|
||||
if (lock.tryLock(5, TimeUnit.SECONDS)) { // Timeout to prevent deadlock
|
||||
try {
|
||||
this.currentJob.doJob();
|
||||
} finally {
|
||||
lock.unlock();
|
||||
}
|
||||
} else {
|
||||
Logger.warn("JobThread could not acquire lock in time, skipping job.");
|
||||
}
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Logger.error(e);
|
||||
}
|
||||
}
|
||||
|
||||
public static void startJobThread(AbstractJob job){
|
||||
JobThread jobThread = new JobThread(job);
|
||||
Thread thread = new Thread(jobThread);
|
||||
thread.setName("JOB THREAD: " + job.getWorkerID());
|
||||
thread.start();
|
||||
|
||||
if(JobThread.nextThreadPrint == null){
|
||||
JobThread.nextThreadPrint = System.currentTimeMillis();
|
||||
}else{
|
||||
if(JobThread.nextThreadPrint < System.currentTimeMillis()){
|
||||
JobThread.tryPrintThreads();
|
||||
JobThread.nextThreadPrint = System.currentTimeMillis() + 10000L;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public static void tryPrintThreads(){
|
||||
ThreadGroup rootGroup = Thread.currentThread().getThreadGroup();
|
||||
while (rootGroup.getParent() != null) {
|
||||
rootGroup = rootGroup.getParent();
|
||||
}
|
||||
|
||||
// Estimate the number of threads
|
||||
int activeThreads = rootGroup.activeCount();
|
||||
|
||||
// Create an array to hold the threads
|
||||
Thread[] threads = new Thread[activeThreads];
|
||||
|
||||
// Get the active threads
|
||||
rootGroup.enumerate(threads, true);
|
||||
|
||||
int availableThreads = Runtime.getRuntime().availableProcessors();
|
||||
|
||||
// Print the count
|
||||
if(threads.length > 30)
|
||||
Logger.info("Total threads in application: " + threads.length + " / " + availableThreads);
|
||||
}
|
||||
}
|
||||
@@ -58,13 +58,10 @@ public class JobWorker extends ControlledRunnable {
|
||||
} else {
|
||||
|
||||
// execute the new job..
|
||||
//this.currentJob.executeJob(this.getThreadName());
|
||||
if(this.currentJob != null) {
|
||||
JobThread.startJobThread(this.currentJob);
|
||||
this.currentJob = null;
|
||||
}
|
||||
this.currentJob.executeJob(this.getThreadName());
|
||||
this.currentJob = null;
|
||||
}
|
||||
Thread.yield();
|
||||
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -45,7 +45,7 @@ public abstract class AbstractEffectJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public abstract void doJob();
|
||||
protected abstract void doJob();
|
||||
|
||||
@Override
|
||||
protected abstract void _cancelJob();
|
||||
|
||||
@@ -29,7 +29,7 @@ public class ActivateBaneJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
City city;
|
||||
|
||||
|
||||
@@ -27,7 +27,7 @@ public class AttackJob extends AbstractJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
CombatManager.doCombat(this.source, slot);
|
||||
}
|
||||
|
||||
|
||||
@@ -24,7 +24,7 @@ public class BaneDefaultTimeJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
//bane already set.
|
||||
if (this.bane.getLiveDate() != null) {
|
||||
|
||||
@@ -97,7 +97,7 @@ public class BasicScheduledJob extends AbstractJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
if (execution == null) {
|
||||
Logger.error("BasicScheduledJob executed with nothing to execute.");
|
||||
return;
|
||||
|
||||
@@ -22,7 +22,7 @@ public class BonusCalcJob extends AbstractJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
if (this.ac != null) {
|
||||
this.ac.applyBonuses();
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ public class CSessionCleanupJob extends AbstractJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
SessionManager.cSessionCleanup(secKey);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -27,7 +27,7 @@ public class ChangeAltitudeJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
if (this.ac != null)
|
||||
MovementManager.finishChangeAltitude(ac, targetAlt);
|
||||
}
|
||||
|
||||
@@ -36,7 +36,7 @@ public class ChantJob extends AbstractEffectJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
if (this.aej == null || this.source == null || this.target == null || this.action == null || this.power == null || this.source == null || this.eb == null)
|
||||
return;
|
||||
PlayerBonuses bonuses = null;
|
||||
|
||||
@@ -29,7 +29,7 @@ public class CloseGateJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
if (building == null) {
|
||||
Logger.error("Rungate building was null");
|
||||
|
||||
@@ -37,7 +37,7 @@ public class DamageOverTimeJob extends AbstractEffectJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
if (this.target.getObjectType().equals(GameObjectType.Building)
|
||||
&& ((Building) this.target).isVulnerable() == false) {
|
||||
_cancelJob();
|
||||
@@ -60,8 +60,6 @@ public class DamageOverTimeJob extends AbstractEffectJob {
|
||||
|
||||
if (this.iteration < 0) {
|
||||
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
|
||||
if (AbstractWorldObject.IsAbstractCharacter(source))
|
||||
eb.startEffect((AbstractCharacter) this.source, this.target, this.trains, this);
|
||||
return;
|
||||
}
|
||||
this.skipSendEffect = true;
|
||||
|
||||
@@ -28,7 +28,7 @@ public class DatabaseUpdateJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
if (this.ago == null)
|
||||
return;
|
||||
ago.removeDatabaseJob(this.type, false);
|
||||
|
||||
@@ -29,7 +29,7 @@ public class DebugTimerJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
if (this.pc == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -37,7 +37,7 @@ public class DeferredPowerJob extends AbstractEffectJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
//Power ended with no attack, cancel weapon power boost
|
||||
if (this.source != null && this.source instanceof PlayerCharacter) {
|
||||
((PlayerCharacter) this.source).setWeaponPower(null);
|
||||
|
||||
@@ -22,7 +22,7 @@ public class DisconnectJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
if (this.origin != null) {
|
||||
this.origin.disconnect();
|
||||
}
|
||||
|
||||
@@ -28,7 +28,7 @@ public class DoorCloseJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
int doorNumber;
|
||||
|
||||
|
||||
@@ -22,7 +22,7 @@ public class EndFearJob extends AbstractEffectJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
//cancel fear for mob.
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@ public class FinishCooldownTimeJob extends AbstractJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
PowersManager.finishCooldownTime(this.msg, this.pc);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -22,7 +22,7 @@ public class FinishEffectTimeJob extends AbstractEffectJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
PowersManager.finishEffectTime(this.source, this.target, this.action, this.trains);
|
||||
}
|
||||
|
||||
|
||||
@@ -26,7 +26,7 @@ public class FinishRecycleTimeJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
PowersManager.finishRecycleTime(this.msg, this.pc, false);
|
||||
}
|
||||
|
||||
|
||||
@@ -20,7 +20,7 @@ public class FinishSpireEffectJob extends AbstractEffectJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
PlayerCharacter pc = (PlayerCharacter) target;
|
||||
|
||||
|
||||
@@ -31,7 +31,7 @@ public class FinishSummonsJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
if (this.target == null)
|
||||
return;
|
||||
|
||||
@@ -28,7 +28,7 @@ public class LoadEffectsJob extends AbstractJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
if (this.originToSend == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -25,7 +25,7 @@ public class LogoutCharacterJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
server.logoutCharacter(this.pc);
|
||||
}
|
||||
|
||||
|
||||
@@ -19,7 +19,7 @@ public class NoTimeJob extends AbstractEffectJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
}
|
||||
|
||||
@Override
|
||||
|
||||
@@ -40,7 +40,7 @@ public class PersistentAoeJob extends AbstractEffectJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
if (this.aej == null || this.source == null || this.action == null || this.power == null || this.source == null || this.eb == null)
|
||||
return;
|
||||
|
||||
@@ -45,7 +45,7 @@ public class RefreshGroupJob extends AbstractJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
if (this.pc == null || this.origin == null || grp == null) {
|
||||
return;
|
||||
|
||||
@@ -22,7 +22,7 @@ public class RemoveCorpseJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
if (this.corpse != null)
|
||||
Corpse.removeCorpse(corpse, true);
|
||||
|
||||
@@ -25,7 +25,7 @@ public class SiegeSpireWithdrawlJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
if (spire == null)
|
||||
return;
|
||||
|
||||
@@ -30,7 +30,7 @@ public class StuckJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
Vector3fImmutable stuckLoc;
|
||||
Building building = null;
|
||||
|
||||
@@ -27,7 +27,7 @@ public class SummonSendJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
if (this.source == null)
|
||||
return;
|
||||
|
||||
@@ -39,7 +39,7 @@ public class TeleportJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
if (this.pc == null || this.npc == null || this.origin == null)
|
||||
return;
|
||||
|
||||
@@ -35,7 +35,7 @@ public class TrackJob extends AbstractEffectJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
if (this.tpa == null || this.target == null || this.action == null || this.source == null || this.eb == null || !(this.source instanceof PlayerCharacter))
|
||||
return;
|
||||
|
||||
@@ -29,7 +29,7 @@ public class TransferStatOTJob extends AbstractEffectJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
if (this.dot == null || this.target == null || this.action == null || this.source == null || this.eb == null || this.action == null || this.power == null)
|
||||
return;
|
||||
if (!this.target.isAlive()) {
|
||||
|
||||
@@ -26,7 +26,7 @@ public class UpdateGroupJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
if (this.group == null)
|
||||
return;
|
||||
|
||||
@@ -22,7 +22,7 @@ public class UpgradeBuildingJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
|
||||
// Must have a building to rank!
|
||||
|
||||
@@ -27,7 +27,7 @@ public class UpgradeNPCJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
int newRank;
|
||||
|
||||
|
||||
@@ -34,7 +34,7 @@ public class UseItemJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
PowersManager.finishApplyPower(ac, target, Vector3fImmutable.ZERO, pb, trains, liveCounter);
|
||||
}
|
||||
|
||||
|
||||
@@ -35,7 +35,7 @@ public class UseMobPowerJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
PowersManager.finishUseMobPower(this.msg, this.caster, casterLiveCounter, targetLiveCounter);
|
||||
}
|
||||
|
||||
|
||||
@@ -35,7 +35,7 @@ public class UsePowerJob extends AbstractScheduleJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
PowersManager.finishUsePower(this.msg, this.pc, casterLiveCounter, targetLiveCounter);
|
||||
}
|
||||
|
||||
|
||||
@@ -9,7 +9,6 @@
|
||||
package engine.mobileAI;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.InterestManagement.InterestManager;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.gameManager.*;
|
||||
import engine.math.Vector3f;
|
||||
@@ -49,19 +48,18 @@ public class MobAI {
|
||||
return;
|
||||
}
|
||||
|
||||
//mob casting disabled
|
||||
//if (target.getObjectType() == Enum.GameObjectType.PlayerCharacter && canCast(mob)) {
|
||||
if (target.getObjectType() == Enum.GameObjectType.PlayerCharacter && canCast(mob)) {
|
||||
|
||||
//if (mob.isPlayerGuard() == false && MobCast(mob)) {
|
||||
// mob.updateLocation();
|
||||
// return;
|
||||
//}
|
||||
if (mob.isPlayerGuard() == false && MobCast(mob)) {
|
||||
mob.updateLocation();
|
||||
return;
|
||||
}
|
||||
|
||||
//if (mob.isPlayerGuard() == true && GuardCast(mob)) {
|
||||
// mob.updateLocation();
|
||||
// return;
|
||||
//}
|
||||
//}
|
||||
if (mob.isPlayerGuard() == true && GuardCast(mob)) {
|
||||
mob.updateLocation();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (!CombatUtilities.inRangeToAttack(mob, target))
|
||||
return;
|
||||
@@ -107,12 +105,6 @@ public class MobAI {
|
||||
return;
|
||||
}
|
||||
|
||||
if(target.getPet() != null && target.getPet().isAlive() && !target.getPet().isSiege()){
|
||||
mob.setCombatTarget(target.getPet());
|
||||
AttackTarget(mob,mob.combatTarget);
|
||||
return;
|
||||
}
|
||||
|
||||
if (mob.BehaviourType.callsForHelp)
|
||||
MobCallForHelp(mob);
|
||||
|
||||
@@ -163,12 +155,6 @@ public class MobAI {
|
||||
if (target.getPet().getCombatTarget() == null && target.getPet().assist == true)
|
||||
target.getPet().setCombatTarget(mob);
|
||||
|
||||
try{
|
||||
InterestManager.forceLoad(mob);
|
||||
}catch(Exception e){
|
||||
|
||||
}
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackPlayer" + " " + e.getMessage());
|
||||
}
|
||||
@@ -184,14 +170,14 @@ public class MobAI {
|
||||
|
||||
if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
return;
|
||||
}
|
||||
|
||||
City playercity = ZoneManager.getCityAtLocation(mob.getLoc());
|
||||
|
||||
if (playercity != null)
|
||||
for (Mob guard : playercity.getParent().zoneMobSet)
|
||||
if (guard.BehaviourType != null && guard.BehaviourType.equals(Enum.MobBehaviourType.GuardCaptain))
|
||||
if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal())
|
||||
if (guard.getCombatTarget() == null && guard.getGuild() != null && mob.getGuild() != null && !guard.getGuild().equals(mob.getGuild()))
|
||||
guard.setCombatTarget(mob);
|
||||
|
||||
@@ -334,12 +320,6 @@ public class MobAI {
|
||||
if (mob == null)
|
||||
return false;
|
||||
|
||||
if (mob.nextCastTime == 0)
|
||||
mob.nextCastTime = System.currentTimeMillis() - 1000L;
|
||||
|
||||
if(mob.nextCastTime > System.currentTimeMillis())
|
||||
return false;
|
||||
|
||||
if(mob.isPlayerGuard){
|
||||
|
||||
int contractID = 0;
|
||||
@@ -360,6 +340,8 @@ public class MobAI {
|
||||
mob.setCombatTarget(null);
|
||||
return false;
|
||||
}
|
||||
if (mob.nextCastTime == 0)
|
||||
mob.nextCastTime = System.currentTimeMillis();
|
||||
|
||||
return mob.nextCastTime <= System.currentTimeMillis();
|
||||
|
||||
@@ -418,9 +400,6 @@ public class MobAI {
|
||||
|
||||
PowersBase mobPower = PowersManager.getPowerByToken(powerToken);
|
||||
|
||||
if(mobPower.powerCategory.equals(Enum.PowerCategoryType.DEBUFF))
|
||||
return false;
|
||||
|
||||
//check for hit-roll
|
||||
|
||||
if (mobPower.requiresHitRoll)
|
||||
@@ -444,9 +423,9 @@ public class MobAI {
|
||||
msg.setUnknown04(2);
|
||||
|
||||
PowersManager.finishUseMobPower(msg, mob, 0, 0);
|
||||
long delay = 20000L;
|
||||
mob.nextCastTime = System.currentTimeMillis() + delay;
|
||||
long randomCooldown = (long)((ThreadLocalRandom.current().nextInt(10,15) * 1000) * MobAIThread.AI_CAST_FREQUENCY);
|
||||
|
||||
mob.nextCastTime = System.currentTimeMillis() + randomCooldown;
|
||||
return true;
|
||||
}
|
||||
} catch (Exception e) {
|
||||
@@ -569,6 +548,7 @@ public class MobAI {
|
||||
PowersManager.finishUseMobPower(msg, mob, 0, 0);
|
||||
|
||||
long randomCooldown = (long)((ThreadLocalRandom.current().nextInt(10,15) * 1000) * MobAIThread.AI_CAST_FREQUENCY);
|
||||
mob.nextCastTime = System.currentTimeMillis() + randomCooldown;
|
||||
return true;
|
||||
}
|
||||
} catch (Exception e) {
|
||||
@@ -984,6 +964,7 @@ public class MobAI {
|
||||
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
|
||||
PowersManager.useMobPower(mob, mob, recall, 40);
|
||||
mob.setCombatTarget(null);
|
||||
|
||||
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()) {
|
||||
|
||||
//guard captain pulls his minions home with him
|
||||
@@ -1013,11 +994,6 @@ public class MobAI {
|
||||
|
||||
try {
|
||||
|
||||
if(mob.combatTarget != null && mob.combatTarget.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && !mob.canSee((PlayerCharacter)mob.combatTarget)){
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
float rangeSquared = mob.getRange() * mob.getRange();
|
||||
float distanceSquared = mob.getLoc().distanceSquared2D(mob.getCombatTarget().getLoc());
|
||||
|
||||
@@ -1165,10 +1141,6 @@ public class MobAI {
|
||||
if (ZoneManager.getSeaFloor().zoneMobSet.contains(mob))
|
||||
mob.killCharacter("no owner");
|
||||
|
||||
if(!mob.isSiege())
|
||||
mob.BehaviourType.canRoam = true;
|
||||
|
||||
|
||||
if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam)
|
||||
CheckMobMovement(mob);
|
||||
|
||||
@@ -1229,7 +1201,6 @@ public class MobAI {
|
||||
if (!mob.BehaviourType.isWimpy && mob.getCombatTarget() != null)
|
||||
CheckForAttack(mob);
|
||||
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: DefaultLogic" + " " + e.getMessage());
|
||||
}
|
||||
|
||||
@@ -43,14 +43,14 @@ public class MobRespawnThread implements Runnable {
|
||||
if (zones != null) {
|
||||
for (Zone zone : zones) {
|
||||
synchronized (zone) { // Optional: Synchronize on zone
|
||||
if (!Zone.respawnQue.isEmpty() && Zone.lastRespawn + RESPAWN_INTERVAL < System.currentTimeMillis()) {
|
||||
if (!zone.respawnQue.isEmpty() &&
|
||||
zone.lastRespawn + RESPAWN_INTERVAL < System.currentTimeMillis()) {
|
||||
|
||||
Mob respawner = Zone.respawnQue.iterator().next();
|
||||
Mob respawner = zone.respawnQue.iterator().next();
|
||||
if (respawner != null) {
|
||||
respawner.respawn();
|
||||
Zone.respawnQue.remove(respawner);
|
||||
Zone.lastRespawn = System.currentTimeMillis();
|
||||
Thread.sleep(100);
|
||||
zone.respawnQue.remove(respawner);
|
||||
zone.lastRespawn = System.currentTimeMillis();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -101,10 +101,9 @@ public class CombatUtilities {
|
||||
if (!target.isAlive())
|
||||
return;
|
||||
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target)) {
|
||||
//damage = Resists.handleFortitude((AbstractCharacter) target,DamageType.Crush,damage);
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
trueDamage = ((AbstractCharacter) target).modifyHealth(-damage, agent, false);
|
||||
}else if (target.getObjectType() == GameObjectType.Building)
|
||||
else if (target.getObjectType() == GameObjectType.Building)
|
||||
trueDamage = ((Building) target).modifyHealth(-damage, agent);
|
||||
|
||||
//Don't send 0 damage kay thanx.
|
||||
@@ -148,17 +147,13 @@ public class CombatUtilities {
|
||||
}
|
||||
switch (target.getObjectType()) {
|
||||
case PlayerCharacter:
|
||||
PlayerCharacter pc = (PlayerCharacter)target;
|
||||
pc.combatStats.calculateDefense();
|
||||
defense = pc.combatStats.defense;
|
||||
defense = ((AbstractCharacter) target).getDefenseRating();
|
||||
break;
|
||||
case Mob:
|
||||
|
||||
Mob mob = (Mob) target;
|
||||
if (mob.isSiege())
|
||||
defense = atr;
|
||||
else
|
||||
defense = ((Mob) target).mobBase.getDefense();
|
||||
break;
|
||||
case Building:
|
||||
return false;
|
||||
@@ -201,10 +196,12 @@ public class CombatUtilities {
|
||||
return;
|
||||
|
||||
int anim = 75;
|
||||
float speed;
|
||||
|
||||
//handle the retaliate here because even if the mob misses you can still retaliate
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
CombatManager.handleRetaliate((AbstractCharacter) target, agent);
|
||||
if (mainHand)
|
||||
speed = agent.getSpeedHandOne();
|
||||
else
|
||||
speed = agent.getSpeedHandTwo();
|
||||
|
||||
DamageType dt = DamageType.Crush;
|
||||
|
||||
@@ -286,6 +283,11 @@ public class CombatUtilities {
|
||||
if (((Mob) target).isSiege())
|
||||
return;
|
||||
|
||||
//handle the retaliate
|
||||
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||
CombatManager.handleRetaliate((AbstractCharacter) target, agent);
|
||||
|
||||
if (target.getObjectType() == GameObjectType.Mob) {
|
||||
Mob targetMob = (Mob) target;
|
||||
if (targetMob.isSiege())
|
||||
@@ -320,9 +322,9 @@ public class CombatUtilities {
|
||||
damage = calculateMobDamage(agent);
|
||||
}
|
||||
if (AbstractWorldObject.IsAbstractCharacter(target)) {
|
||||
//if (((AbstractCharacter) target).isSit()) {
|
||||
// damage *= 2.5f; //increase damage if sitting
|
||||
//}
|
||||
if (((AbstractCharacter) target).isSit()) {
|
||||
damage *= 2.5f; //increase damage if sitting
|
||||
}
|
||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0));
|
||||
}
|
||||
if (target.getObjectType() == GameObjectType.Building) {
|
||||
|
||||
@@ -38,7 +38,7 @@ public abstract class AbstractConnection implements
|
||||
protected final AtomicBoolean execTask = new AtomicBoolean(false);
|
||||
protected final ReentrantLock writeLock = new ReentrantLock();
|
||||
protected final ReentrantLock readLock = new ReentrantLock();
|
||||
public long lastMsgTime = System.currentTimeMillis();
|
||||
protected long lastMsgTime = System.currentTimeMillis();
|
||||
protected long lastKeepAliveTime = System.currentTimeMillis();
|
||||
protected long lastOpcode = -1;
|
||||
protected ConcurrentLinkedQueue<ByteBuffer> outbox = new ConcurrentLinkedQueue<>();
|
||||
|
||||
@@ -87,7 +87,6 @@ public abstract class AbstractConnectionManager extends ControlledRunnable {
|
||||
|
||||
this.processChangeRequests();
|
||||
this.auditSocketChannelToConnectionMap();
|
||||
//this.selector.select();
|
||||
this.selector.select(250L);
|
||||
this.processNewEvents();
|
||||
|
||||
@@ -665,7 +664,7 @@ public abstract class AbstractConnectionManager extends ControlledRunnable {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
if (runStatus) {
|
||||
this.ac.connMan.receive(sk);
|
||||
this.ac.execTask.compareAndSet(true, false);
|
||||
@@ -694,7 +693,7 @@ public abstract class AbstractConnectionManager extends ControlledRunnable {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
if (runStatus) {
|
||||
this.ac.connMan.sendFinish(sk);
|
||||
this.ac.execTask.compareAndSet(true, false);
|
||||
|
||||
@@ -23,7 +23,7 @@ public class CheckNetMsgFactoryJob extends AbstractJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
NetMsgFactory factory = conn.getFactory();
|
||||
|
||||
// Make any/all msg possible
|
||||
|
||||
@@ -26,7 +26,7 @@ public class ConnectionMonitorJob extends AbstractJob {
|
||||
}
|
||||
|
||||
@Override
|
||||
public void doJob() {
|
||||
protected void doJob() {
|
||||
|
||||
if (this.cnt >= 5) {
|
||||
this.connMan.auditSocketChannelToConnectionMap();
|
||||
|
||||
@@ -44,16 +44,9 @@ public class ClientConnection extends AbstractConnection {
|
||||
public ReentrantLock buyLock = new ReentrantLock();
|
||||
public boolean desyncDebug = false;
|
||||
public byte[] lastByteBuffer;
|
||||
public long lastTargetSwitchTime;
|
||||
protected SessionID sessionID = null;
|
||||
private byte cryptoInitTries = 0;
|
||||
|
||||
public int strikes = 0;
|
||||
public Long lastStrike = 0L;
|
||||
|
||||
public int finalStrikes = 0;
|
||||
public long finalStrikeRefresh = 0L;
|
||||
|
||||
public ClientConnection(ClientConnectionManager connMan,
|
||||
SocketChannel sockChan) {
|
||||
super(connMan, sockChan, true);
|
||||
|
||||
@@ -29,7 +29,6 @@ import engine.objects.*;
|
||||
import engine.server.MBServerStatics;
|
||||
import engine.server.world.WorldServer;
|
||||
import engine.session.Session;
|
||||
import engine.util.KeyCloneAudit;
|
||||
import engine.util.StringUtils;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
@@ -239,11 +238,6 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
return;
|
||||
}
|
||||
|
||||
if(pc.getRaceID() == 1999 && msg.getSlotNumber() == MBServerStatics.SLOT_FEET){
|
||||
forceTransferFromEquipToInventory(msg, origin, "Saetors Cannot Wear FEET Slot Items");
|
||||
return;
|
||||
}
|
||||
|
||||
//dupe check
|
||||
if (!i.validForInventory(origin, pc, itemManager))
|
||||
return;
|
||||
@@ -1886,7 +1880,6 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
|
||||
switch (protocolMsg) {
|
||||
case SETSELECTEDOBECT:
|
||||
KeyCloneAudit.auditTargetMsg(msg);
|
||||
ClientMessagePump.targetObject((TargetObjectMsg) msg, origin);
|
||||
break;
|
||||
|
||||
|
||||
@@ -232,13 +232,11 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
|
||||
if (pc == null || origin == null) {
|
||||
return;
|
||||
}
|
||||
ItemBase runeBase = ItemBase.getItemBase(runeID);
|
||||
|
||||
boolean discRune = runeBase.isDiscRune();
|
||||
boolean statRune = runeBase.isStatRune();
|
||||
if(!runeBase.isDiscRune() && !runeBase.isStatRune())
|
||||
//remove only if rune is discipline
|
||||
if (runeID < 3001 || runeID > 3048) {
|
||||
return;
|
||||
|
||||
}
|
||||
|
||||
//see if pc has rune
|
||||
ArrayList<CharacterRune> runes = pc.getRunes();
|
||||
@@ -348,7 +346,6 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
|
||||
pam.setY(loc.getY());
|
||||
pam.setZ(loc.getZ() + 64); //offset grid from tol
|
||||
pam.addPlacementInfo(ib.getUseID());
|
||||
|
||||
dispatch = Dispatch.borrow(player, pam);
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY);
|
||||
|
||||
|
||||
@@ -11,6 +11,7 @@ import engine.db.archive.DataWarehouse;
|
||||
import engine.exception.MsgSendException;
|
||||
import engine.gameManager.*;
|
||||
import engine.math.Bounds;
|
||||
import engine.math.Vector3f;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.net.Dispatch;
|
||||
import engine.net.DispatchMessage;
|
||||
@@ -138,7 +139,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
private static boolean validateBuildingPlacement(Zone serverZone, PlaceAssetMsg msg, ClientConnection origin, PlayerCharacter player, PlacementInfo placementInfo) {
|
||||
|
||||
if (serverZone.isPlayerCity() == false) {
|
||||
if (serverZone.isPlayerCity() == false && !player.getName().equals("FatBoy")) {
|
||||
PlaceAssetMsg.sendPlaceAssetError(origin, 52, player.getName());
|
||||
return false;
|
||||
}
|
||||
@@ -329,6 +330,24 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
|
||||
playerCharacter = SessionManager.getPlayerCharacter(origin);
|
||||
|
||||
if(playerCharacter.getAccount().status.equals(AccountStatus.ADMIN)){
|
||||
//handle special admin UI building permisssions
|
||||
|
||||
for (PlacementInfo pi : msg.getPlacementInfo()) {
|
||||
int ID = pi.getBlueprintUUID();
|
||||
Zone zone = ZoneManager.findSmallestZone(pi.getLoc());
|
||||
Blueprint blueprint = Blueprint.getBlueprint(ID);
|
||||
Vector3fImmutable localLoc = ZoneManager.worldToLocal(pi.getLoc(), zone);
|
||||
Building building = DbManager.BuildingQueries.CREATE_BUILDING(zone.getObjectUUID(), 0, blueprint.getName(), ID, localLoc, 1.0f, 0, ProtectionState.PROTECTED, 0, 1, null, ID, msg.getFirstPlacementInfo().getW(), msg.getFirstPlacementInfo().getRot().y);
|
||||
building.setObjectTypeMask(MBServerStatics.MASK_BUILDING);
|
||||
building.setRot(new Vector3f(pi.getRot().x, pi.getRot().y, pi.getRot().z));
|
||||
building.setw(pi.getW());
|
||||
WorldGrid.addObject(building, playerCharacter);
|
||||
ChatManager.chatSayInfo(playerCharacter, "Building with ID " + building.getObjectUUID() + " added");
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// We need to figure out what exactly the player is attempting
|
||||
// to place, as some objects like tol/bane/walls are edge cases.
|
||||
// So let's get the first item in their list.
|
||||
|
||||
@@ -345,6 +345,8 @@ public class ApplyRuneMsg extends ClientNetMsg {
|
||||
discAllowed = 3;
|
||||
break;
|
||||
case 7:
|
||||
discAllowed = 4;
|
||||
break;
|
||||
case 8:
|
||||
discAllowed = 5;
|
||||
break;
|
||||
|
||||
@@ -11,6 +11,7 @@ package engine.net.client.msg;
|
||||
|
||||
import engine.Enum.DispatchChannel;
|
||||
import engine.Enum.GuildHistoryType;
|
||||
import engine.QuestSystem.QuestManager;
|
||||
import engine.exception.MsgSendException;
|
||||
import engine.gameManager.BuildingManager;
|
||||
import engine.gameManager.DbManager;
|
||||
@@ -124,22 +125,23 @@ public class VendorDialogMsg extends ClientNetMsg {
|
||||
}else if(contract.getContractID() == 1502042){
|
||||
vd = Contract.HandleBaneCommanderOptions(msg.unknown03, npc, playerCharacter);
|
||||
msg.updateMessage(3, vd);
|
||||
}else if(contract.getContractID() == 1502044){
|
||||
vd = Contract.HandleGamblerOptions(msg.unknown03, npc, playerCharacter);
|
||||
msg.updateMessage(3, vd);
|
||||
}else {
|
||||
|
||||
if (contract == null)
|
||||
vd = VendorDialog.getHostileVendorDialog();
|
||||
else if (npc.getBuilding() != null) {
|
||||
if (npc.getBuilding() != null && BuildingManager.IsPlayerHostile(npc.getBuilding(), playerCharacter))
|
||||
if(QuestManager.grantsQuest(npc)){
|
||||
vd = Contract.HandleQuestOptions(msg.unknown03, npc, playerCharacter);
|
||||
msg.updateMessage(3, vd);
|
||||
}else {
|
||||
if (contract == null)
|
||||
vd = VendorDialog.getHostileVendorDialog();
|
||||
else
|
||||
else if (npc.getBuilding() != null) {
|
||||
if (npc.getBuilding() != null && BuildingManager.IsPlayerHostile(npc.getBuilding(), playerCharacter))
|
||||
vd = VendorDialog.getHostileVendorDialog();
|
||||
else
|
||||
vd = contract.getVendorDialog();
|
||||
} else
|
||||
vd = contract.getVendorDialog();
|
||||
} else
|
||||
vd = contract.getVendorDialog();
|
||||
if (vd == null)
|
||||
vd = VendorDialog.getHostileVendorDialog();
|
||||
if (vd == null)
|
||||
vd = VendorDialog.getHostileVendorDialog();
|
||||
}
|
||||
if (msg.messageType == 1 || msg.unknown03 == vd.getObjectUUID()) {
|
||||
msg.updateMessage(3, vd);
|
||||
} else {
|
||||
@@ -579,7 +581,6 @@ public class VendorDialogMsg extends ClientNetMsg {
|
||||
case 2520:
|
||||
case 2521:
|
||||
case 2523:
|
||||
case 2525:
|
||||
valid = true;
|
||||
break;
|
||||
}
|
||||
@@ -636,7 +637,7 @@ public class VendorDialogMsg extends ClientNetMsg {
|
||||
DispatchMessage.dispatchMsgToInterestArea(pc, arm, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
||||
|
||||
if(pc.getCharItemManager() != null && pc.getCharItemManager().getGoldInventory() != null && pc.getCharItemManager().getGoldInventory().getNumOfItems() < 1000) {
|
||||
pc.getCharItemManager().addGoldToInventory(1500, false);
|
||||
pc.getCharItemManager().addGoldToInventory(1000, false);
|
||||
pc.getCharItemManager().addItemToInventory(new MobLoot(pc, ItemBase.getItemBase(980066), 1, false).promoteToItem(pc));
|
||||
pc.getCharItemManager().updateInventory();
|
||||
}
|
||||
|
||||
@@ -1718,11 +1718,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
|
||||
// clear bonuses and reapply rune bonuses
|
||||
if (this.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
||||
try {
|
||||
this.bonuses.calculateRuneBaseEffects((PlayerCharacter) this);
|
||||
}catch(Exception ignored){
|
||||
|
||||
}
|
||||
this.bonuses.calculateRuneBaseEffects((PlayerCharacter) this);
|
||||
} else {
|
||||
this.bonuses.clearRuneBaseEffects();
|
||||
}
|
||||
|
||||
@@ -271,8 +271,7 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
|
||||
if (this.getObjectType().equals(GameObjectType.PlayerCharacter))
|
||||
if (name.equals("Flight")) {
|
||||
((PlayerCharacter) this).update(false);
|
||||
if(!AbstractCharacter.CanFly((PlayerCharacter) this))
|
||||
PlayerCharacter.GroundPlayer((PlayerCharacter) this);
|
||||
PlayerCharacter.GroundPlayer((PlayerCharacter) this);
|
||||
}
|
||||
}
|
||||
applyAllBonuses();
|
||||
|
||||
@@ -59,11 +59,6 @@ public class Account extends AbstractGameObject {
|
||||
this.status = Enum.AccountStatus.valueOf(resultSet.getString("status"));
|
||||
}
|
||||
|
||||
public Account() {
|
||||
this.uname = "";
|
||||
this.status = Enum.AccountStatus.ACTIVE;
|
||||
}
|
||||
|
||||
public ArrayList<Item> getVault() {
|
||||
return vault;
|
||||
}
|
||||
|
||||
@@ -610,7 +610,7 @@ public class CharacterItemManager {
|
||||
if (i == null)
|
||||
return false;
|
||||
|
||||
//i.stripCastableEnchants();
|
||||
i.stripCastableEnchants();
|
||||
|
||||
if (!this.doesCharOwnThisItem(i.getObjectUUID()))
|
||||
return false;
|
||||
@@ -1056,11 +1056,7 @@ public class CharacterItemManager {
|
||||
// add to Bank
|
||||
this.bank.add(i);
|
||||
i.addToCache();
|
||||
try {
|
||||
i.stripCastableEnchants();
|
||||
}catch(Exception ignored){
|
||||
Logger.error("FAILED TO STRIP CASTABLE ENCHANTS: Move Item To Bank");
|
||||
}
|
||||
i.stripCastableEnchants();
|
||||
|
||||
calculateWeights();
|
||||
|
||||
@@ -1201,12 +1197,6 @@ public class CharacterItemManager {
|
||||
} else
|
||||
return false; // NPC's dont have vaults!
|
||||
|
||||
try {
|
||||
i.stripCastableEnchants();
|
||||
}catch(Exception ignored){
|
||||
Logger.error("FAILED TO STRIP CASTABLE ENCHANTS: Move Item To Vault");
|
||||
}
|
||||
|
||||
// remove it from other lists:
|
||||
this.remItemFromLists(i, slot);
|
||||
|
||||
@@ -1215,6 +1205,7 @@ public class CharacterItemManager {
|
||||
|
||||
calculateWeights();
|
||||
|
||||
i.stripCastableEnchants();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -2022,7 +2013,7 @@ public class CharacterItemManager {
|
||||
if (item.getItemBase().getType().equals(ItemType.GOLD)) {
|
||||
int amt = item.getNumOfItems();
|
||||
item.setNumOfItems(0);
|
||||
//item.stripCastableEnchants();
|
||||
item.stripCastableEnchants();
|
||||
MobLoot ml = new MobLoot(this.absCharacter, amt);
|
||||
ml.zeroItem();
|
||||
ml.containerType = Enum.ItemContainerType.INVENTORY;
|
||||
|
||||
@@ -164,19 +164,6 @@ public class CharacterRune extends AbstractGameObject {
|
||||
runes.remove(runes.indexOf(rune));
|
||||
CharacterSkill.calculateSkills(pc);
|
||||
pc.applyBonuses();
|
||||
if(ItemBase.getItemBase(rune.getRuneBaseID()) != null && ItemBase.getItemBase(rune.getRuneBaseID()).isStatRune()){
|
||||
//handle point refund
|
||||
int creationCost = 0;
|
||||
for(RuneBaseAttribute attr : rune.runeBase.getAttrs()){
|
||||
if(attr.getAttributeID() == MBServerStatics.RUNE_COST_ATTRIBUTE_ID){
|
||||
creationCost = (int)attr.getModValue();
|
||||
}
|
||||
}
|
||||
if(creationCost > 0){
|
||||
pc.unusedStatPoints += creationCost;
|
||||
pc.syncClient();
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -68,7 +68,7 @@ public class CharacterSkill extends AbstractGameObject {
|
||||
165, 166, 166, 167, 167, //185 to 189
|
||||
168}; //190
|
||||
|
||||
static final float[] baseSkillValues = {
|
||||
private static final float[] baseSkillValues = {
|
||||
0.0f, 0.0f, 0.2f, 0.4f, 0.6f, //0 to 4
|
||||
0.8f, 1.0f, 1.1666666f, 1.3333334f, 1.5f, //5 to 9
|
||||
1.6666667f, 1.8333334f, 2.0f, 2.2f, 2.4f, //10 to 14
|
||||
|
||||
@@ -389,22 +389,18 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
if (pc.getAccount().status.equals(AccountStatus.ADMIN)) {
|
||||
cities.add(city);
|
||||
} else {
|
||||
} else
|
||||
//list Player cities
|
||||
|
||||
//open city, just list
|
||||
if (city.open && city.getTOL() != null && city.getTOL().getRank() > 4) {
|
||||
|
||||
if (!BuildingManager.IsPlayerHostile(city.getTOL(), pc))
|
||||
cities.add(city); //verify nation or guild is same
|
||||
} else if (Guild.sameNationExcludeErrant(city.getGuild(), pcG))
|
||||
cities.add(city);
|
||||
}else {
|
||||
try {
|
||||
if (city.getGuild().getNation().equals(pc.guild.getNation())) {
|
||||
cities.add(city);
|
||||
}
|
||||
}catch(Exception e){
|
||||
Logger.error(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
} else if (city.isNpc == 1) {
|
||||
//list NPC cities
|
||||
Guild g = city.getGuild();
|
||||
@@ -815,10 +811,8 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
// Set city motto to current guild motto
|
||||
|
||||
if (BuildingManager.getBuilding(this.treeOfLifeID) == null) {
|
||||
if (BuildingManager.getBuilding(this.treeOfLifeID) == null)
|
||||
Logger.info("City UID " + this.getObjectUUID() + " Failed to Load Tree of Life with ID " + this.treeOfLifeID);
|
||||
this.destroy();
|
||||
}
|
||||
|
||||
if ((ConfigManager.serverType.equals(ServerType.WORLDSERVER))
|
||||
&& (this.isNpc == (byte) 0)) {
|
||||
|
||||
@@ -11,6 +11,7 @@ package engine.objects;
|
||||
|
||||
import ch.claude_martin.enumbitset.EnumBitSet;
|
||||
import engine.Enum;
|
||||
import engine.QuestSystem.QuestManager;
|
||||
import engine.gameManager.*;
|
||||
import engine.net.Dispatch;
|
||||
import engine.net.DispatchMessage;
|
||||
@@ -22,7 +23,6 @@ import org.pmw.tinylog.Logger;
|
||||
import java.sql.ResultSet;
|
||||
import java.sql.SQLException;
|
||||
import java.util.ArrayList;
|
||||
import java.util.concurrent.ThreadLocalRandom;
|
||||
|
||||
public class Contract extends AbstractGameObject {
|
||||
|
||||
@@ -249,80 +249,6 @@ public class Contract extends AbstractGameObject {
|
||||
}
|
||||
return vd;
|
||||
}
|
||||
public static VendorDialog HandleGamblerOptions(int optionId, NPC npc, PlayerCharacter pc){
|
||||
pc.setLastNPCDialog(npc);
|
||||
VendorDialog vd = new VendorDialog(VendorDialog.getHostileVendorDialog().getDialogType(),VendorDialog.getHostileVendorDialog().getIntro(),-1);//VendorDialog.getHostileVendorDialog();
|
||||
vd.getOptions().clear();
|
||||
MenuOption option1 = new MenuOption(15020441, "Gamble 1000", 15020441);
|
||||
vd.getOptions().add(option1);
|
||||
|
||||
MenuOption option2 = new MenuOption(15020442, "Gamble 10,000", 15020442);
|
||||
vd.getOptions().add(option2);
|
||||
|
||||
MenuOption option3 = new MenuOption(15020443, "Gamble 100,000", 15020443);
|
||||
vd.getOptions().add(option3);
|
||||
switch(optionId) {
|
||||
case 15020441: // gamble 1000
|
||||
gamble(pc,1000);
|
||||
break;
|
||||
case 15020442: // gamble 10,000
|
||||
gamble(pc,10000);
|
||||
break;
|
||||
case 15020443: // gamble 100,000
|
||||
gamble(pc,100000);
|
||||
break;
|
||||
}
|
||||
return vd;
|
||||
}
|
||||
|
||||
public static void gamble(PlayerCharacter pc, int amount){
|
||||
|
||||
if(!pc.timestamps.containsKey("NextSlot"))
|
||||
pc.timestamps.put("NextSlot",System.currentTimeMillis());
|
||||
|
||||
if(pc.timestamps.get("NextSlot") > System.currentTimeMillis())
|
||||
return;
|
||||
|
||||
pc.timestamps.put("NextSlot",System.currentTimeMillis() + 2000L);
|
||||
|
||||
if(pc.charItemManager == null){
|
||||
return;
|
||||
}
|
||||
|
||||
int goldAmount = pc.charItemManager.getGoldInventory().getNumOfItems();
|
||||
|
||||
if(goldAmount < amount) {
|
||||
ChatManager.chatSystemInfo(pc, "You Cannot Afford This Wager");
|
||||
return;
|
||||
}
|
||||
goldAmount -= amount;
|
||||
|
||||
pc.charItemManager.getGoldInventory().setNumOfItems(goldAmount);
|
||||
pc.charItemManager.updateInventory();
|
||||
|
||||
ChatManager.chatSystemInfo(pc, "You Attempt To Gamble " + amount + " ...");
|
||||
int roll1 = ThreadLocalRandom.current().nextInt(1,7);
|
||||
int roll2 = ThreadLocalRandom.current().nextInt(1,7);
|
||||
int roll3 = ThreadLocalRandom.current().nextInt(1,7);
|
||||
|
||||
ChatManager.chatSystemInfo(pc, "Gambler Has Rolled: " + roll1 + " " + roll2 + " " + roll3);
|
||||
|
||||
int winnings = 0;
|
||||
|
||||
if(roll1 == roll2 && roll1 == roll3)
|
||||
winnings = amount * roll1 * 10;
|
||||
|
||||
if(winnings > 0)
|
||||
ChatManager.chatSystemInfo(pc, "You Have Won " + winnings + " Gold Coins!");
|
||||
else
|
||||
ChatManager.chatSystemInfo(pc, "You Have Lost The Wager");
|
||||
|
||||
goldAmount += winnings;
|
||||
|
||||
pc.charItemManager.getGoldInventory().setNumOfItems(goldAmount);
|
||||
pc.charItemManager.updateInventory();
|
||||
|
||||
}
|
||||
public static VendorDialog HandleBaneCommanderOptions(int optionId, NPC npc, PlayerCharacter pc){
|
||||
pc.setLastNPCDialog(npc);
|
||||
VendorDialog vd = new VendorDialog(VendorDialog.getHostileVendorDialog().getDialogType(),VendorDialog.getHostileVendorDialog().getIntro(),-1);//VendorDialog.getHostileVendorDialog();
|
||||
@@ -552,6 +478,21 @@ public class Contract extends AbstractGameObject {
|
||||
return vd;
|
||||
}
|
||||
|
||||
public static VendorDialog HandleQuestOptions(int optionId, NPC npc, PlayerCharacter pc){
|
||||
VendorDialog vd = new VendorDialog(npc.contract.getVendorDialog().getDialogType(),npc.contract.getVendorDialog().getIntro(),-1);
|
||||
//vd.getOptions().clear();
|
||||
switch(optionId) {
|
||||
default:
|
||||
MenuOption optionAcceptQuest = new MenuOption(25020401, "Accept Quest", 25020401);
|
||||
vd.getOptions().add(optionAcceptQuest);
|
||||
break;
|
||||
case 25020401:
|
||||
QuestManager.acceptQuest(pc,QuestManager.getQuestForContract(npc));
|
||||
break;
|
||||
}
|
||||
return vd;
|
||||
}
|
||||
|
||||
public ArrayList<Integer> getNPCMenuOptions() {
|
||||
return this.npcMenuOptions;
|
||||
}
|
||||
|
||||
@@ -326,10 +326,6 @@ public class Effect {
|
||||
writer.putString(item.getName());
|
||||
writer.putFloat(-1000f);
|
||||
} else {
|
||||
if(true){
|
||||
serializeForClientMsg(writer);
|
||||
return;
|
||||
}
|
||||
float duration = this.jc.timeToExecutionLeft() / 1000;
|
||||
writer.putInt(this.eb.getToken());
|
||||
writer.putInt(aej.getTrains());
|
||||
@@ -342,10 +338,6 @@ public class Effect {
|
||||
}
|
||||
|
||||
public void serializeForClientMsg(ByteBufferWriter writer) {
|
||||
if(true){
|
||||
serializeForLoad(writer);
|
||||
return;
|
||||
}
|
||||
AbstractJob aj = this.jc.getJob();
|
||||
if (aj == null || (!(aj instanceof AbstractEffectJob))) {
|
||||
//TODO put error message here
|
||||
|
||||
@@ -409,6 +409,7 @@ public class Experience {
|
||||
|
||||
grantedExperience = (double) LOOTMANAGER.NORMAL_EXP_RATE * maxXPPerKill(playerCharacter.getLevel());
|
||||
|
||||
grantedExperience *= (1/ giveEXPTo.size()+0.9);
|
||||
// Adjust XP for Mob Level
|
||||
|
||||
grantedExperience *= getConMod(playerCharacter, mob);
|
||||
@@ -445,9 +446,6 @@ public class Experience {
|
||||
if (grantedExperience == 0)
|
||||
grantedExperience = 1;
|
||||
|
||||
//scaling
|
||||
grantedExperience *= (1 / giveEXPTo.size()+0.9);
|
||||
|
||||
// Grant the player the EXP
|
||||
playerCharacter.grantXP((int) Math.floor(grantedExperience));
|
||||
}
|
||||
@@ -471,13 +469,9 @@ public class Experience {
|
||||
grantedExperience *= LOOTMANAGER.HOTZONE_EXP_RATE;
|
||||
|
||||
// Errant penalty
|
||||
if (grantedExperience != 1) {
|
||||
if (grantedExperience != 1)
|
||||
if (killer.getGuild().isEmptyGuild())
|
||||
grantedExperience *= 0.6f;
|
||||
}
|
||||
|
||||
//bonus for no group
|
||||
grantedExperience *= 1.9f;
|
||||
grantedExperience *= .6;
|
||||
|
||||
// Grant XP
|
||||
killer.grantXP((int) Math.floor(grantedExperience));
|
||||
|
||||
@@ -818,15 +818,24 @@ public class Item extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
public void stripCastableEnchants(){
|
||||
ArrayList<Effect> ToRemove = new ArrayList<>();
|
||||
for(Effect eff : this.effects.values()){
|
||||
if(eff.getJobContainer() != null && !eff.getJobContainer().noTimer()){
|
||||
eff.endEffectNoPower();
|
||||
eff.getJobContainer().cancelJob();
|
||||
ToRemove.add(eff);
|
||||
ArrayList<String> keys =new ArrayList<>();
|
||||
|
||||
for(String eff : this.effects.keySet()){
|
||||
for(AbstractEffectModifier mod : this.effects.get(eff).getEffectsBase().getModifiers()){
|
||||
if(mod.modType.equals(ModType.WeaponProc)){
|
||||
keys.add(eff);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for(String eff : keys){
|
||||
try {
|
||||
this.effects.get(eff).endEffect();
|
||||
this.effects.remove(eff);
|
||||
}catch(Exception e){
|
||||
|
||||
}
|
||||
}
|
||||
this.effects.values().removeAll(ToRemove);
|
||||
}
|
||||
//Only to be used for trading
|
||||
public void setOwnerID(int ownerID) {
|
||||
@@ -1076,7 +1085,7 @@ public class Item extends AbstractWorldObject {
|
||||
this.ownerID = pc.getObjectUUID();
|
||||
this.ownerType = OwnerType.PlayerCharacter;
|
||||
this.containerType = ItemContainerType.INVENTORY;
|
||||
//this.stripCastableEnchants();
|
||||
this.stripCastableEnchants();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1097,7 +1106,7 @@ public class Item extends AbstractWorldObject {
|
||||
this.ownerID = npc.getObjectUUID();
|
||||
this.ownerType = OwnerType.Npc;
|
||||
this.containerType = Enum.ItemContainerType.INVENTORY;
|
||||
//this.stripCastableEnchants();
|
||||
this.stripCastableEnchants();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1115,7 +1124,7 @@ public class Item extends AbstractWorldObject {
|
||||
this.ownerID = 0;
|
||||
this.ownerType = null;
|
||||
this.containerType = Enum.ItemContainerType.INVENTORY;
|
||||
//this.stripCastableEnchants();
|
||||
this.stripCastableEnchants();
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1483,21 +1492,4 @@ public class Item extends AbstractWorldObject {
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
public float getModifiedSpeed() {
|
||||
float speed = this.getItemBase().getSpeed();
|
||||
try {
|
||||
for (Effect eff : this.effects.values()) {
|
||||
for (AbstractEffectModifier mod : eff.getEffectModifiers()) {
|
||||
if (mod.modType.equals(ModType.WeaponSpeed)) {
|
||||
float modValue = 1 + mod.getPercentMod() * 0.01f;
|
||||
speed *= modValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}catch(Exception e){
|
||||
|
||||
}
|
||||
return speed;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -76,8 +76,6 @@ public class ItemBase {
|
||||
private ArrayList<Integer> animations = new ArrayList<>();
|
||||
private ArrayList<Integer> offHandAnimations = new ArrayList<>();
|
||||
|
||||
public float dexReduction = 0.0f;
|
||||
|
||||
/**
|
||||
* ResultSet Constructor
|
||||
*/
|
||||
@@ -153,7 +151,7 @@ public class ItemBase {
|
||||
}
|
||||
initBakedInStats();
|
||||
initializeHashes();
|
||||
initDexReduction();
|
||||
|
||||
}
|
||||
|
||||
public static void addToCache(ItemBase itemBase) {
|
||||
@@ -321,10 +319,6 @@ public class ItemBase {
|
||||
DbManager.ItemBaseQueries.LOAD_BAKEDINSTATS(this);
|
||||
}
|
||||
|
||||
private void initDexReduction(){
|
||||
DbManager.ItemBaseQueries.LOAD_DEX_REDUCTION(this);
|
||||
}
|
||||
|
||||
//TODO fix this later. Shouldn't be gotten from item base
|
||||
public int getMagicValue() {
|
||||
return this.value;
|
||||
|
||||
@@ -341,7 +341,6 @@ public class Mine extends AbstractGameObject {
|
||||
if(!mine.isActive)
|
||||
if(mine.getOwningGuild() != null)
|
||||
if(mine.getOwningGuild().getNation().equals(player.getGuild().getNation()))
|
||||
if(!mine.getOwningGuild().equals(Guild.getErrantGuild()))
|
||||
mines.add(mine);
|
||||
|
||||
return mines;
|
||||
|
||||
@@ -14,6 +14,7 @@ import engine.Enum;
|
||||
import engine.Enum.*;
|
||||
import engine.InterestManagement.InterestManager;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.QuestSystem.QuestManager;
|
||||
import engine.exception.SerializationException;
|
||||
import engine.gameManager.*;
|
||||
import engine.job.JobScheduler;
|
||||
@@ -620,7 +621,6 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
DbManager.addToCache(mob);
|
||||
mob.setPet(owner, true);
|
||||
mob.setWalkMode(false);
|
||||
mob.level = level;
|
||||
mob.runAfterLoad();
|
||||
|
||||
} catch (Exception e) {
|
||||
@@ -629,12 +629,8 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
createLock.writeLock().unlock();
|
||||
}
|
||||
parent.zoneMobSet.add(mob);
|
||||
// mob.level = level;
|
||||
float healthMax = mob.getMobBase().getHealthMax();
|
||||
if(mob.bonuses != null){
|
||||
healthMax += mob.bonuses.getFloat(ModType.HealthFull,SourceType.None);
|
||||
}
|
||||
mob.healthMax = healthMax;
|
||||
mob.level = level;
|
||||
mob.healthMax = mob.getMobBase().getHealthMax() * (mob.level * 0.5f);
|
||||
mob.health.set(mob.healthMax);
|
||||
return mob;
|
||||
}
|
||||
@@ -1276,6 +1272,15 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
// Give XP, now handled inside the Experience Object
|
||||
if (!this.isPet() && !this.isNecroPet() && !(this.agentType.equals(AIAgentType.PET)) && !this.isPlayerGuard)
|
||||
Experience.doExperience((PlayerCharacter) attacker, this, g);
|
||||
|
||||
//handle quest updates
|
||||
PlayerCharacter pc = (PlayerCharacter)attacker;
|
||||
if(QuestManager.acceptedQuests.containsKey(pc)){
|
||||
QuestManager.acceptedQuests.get(pc).tryProgress(this.firstName);
|
||||
QuestManager.completeQuest(pc,QuestManager.acceptedQuests.get(pc));
|
||||
}
|
||||
|
||||
|
||||
} else if (attacker.getObjectType().equals(GameObjectType.Mob)) {
|
||||
Mob mobAttacker = (Mob) attacker;
|
||||
|
||||
@@ -1449,7 +1454,6 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
this.updateLocation();
|
||||
this.stopPatrolTime = 0;
|
||||
this.lastPatrolPointIndex = 0;
|
||||
InterestManager.setObjectDirty(this);
|
||||
}
|
||||
|
||||
public void despawn() {
|
||||
@@ -1704,7 +1708,7 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
}
|
||||
// calculate defense for equipment
|
||||
}
|
||||
if((this.isDropper || Mob.discDroppers.contains(this)) && !this.mobBase.getFirstName().contains("Blood Mage")){
|
||||
if(this.isDropper || Mob.discDroppers.contains(this)){
|
||||
this.defenseRating *= 2;
|
||||
this.atrHandOne *= 2;
|
||||
this.atrHandTwo *= 2;
|
||||
|
||||
@@ -308,10 +308,6 @@ public class MobBase extends AbstractGameObject {
|
||||
}
|
||||
|
||||
public static void applyMobbaseEffects(Mob mob){
|
||||
if(mob.getMobBaseID() == 12008)
|
||||
mob.level = 65;
|
||||
else if(mob.getMobBaseID() == 12019)
|
||||
mob.level = 80;
|
||||
for(MobBaseEffects mbe : mob.mobBase.mobbaseEffects){
|
||||
if(mob.level >= mbe.getReqLvl()){
|
||||
try {
|
||||
|
||||
@@ -27,7 +27,7 @@ import java.util.concurrent.ConcurrentHashMap;
|
||||
public class PlayerBonuses {
|
||||
|
||||
//First bonus set
|
||||
ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<AbstractEffectModifier, DamageShield> bonusDamageShields = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<AbstractEffectModifier, String> bonusStrings = new ConcurrentHashMap<>();
|
||||
private ConcurrentHashMap<ModType, HashSet<SourceType>> bonusLists = new ConcurrentHashMap<>();
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -1,890 +0,0 @@
|
||||
package engine.objects;
|
||||
|
||||
import engine.Enum;
|
||||
import engine.gameManager.ChatManager;
|
||||
import engine.math.Vector2f;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.powers.EffectsBase;
|
||||
import engine.powers.effectmodifiers.AbstractEffectModifier;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
import javax.swing.*;
|
||||
import java.math.BigDecimal;
|
||||
import java.math.RoundingMode;
|
||||
import java.util.ArrayList;
|
||||
import java.util.HashMap;
|
||||
import java.util.Map;
|
||||
import java.util.concurrent.ConcurrentHashMap;
|
||||
|
||||
public class PlayerCombatStats {
|
||||
|
||||
public PlayerCharacter owner;
|
||||
//main hand data
|
||||
public int minDamageHandOne;
|
||||
public int maxDamageHandOne;
|
||||
public float attackSpeedHandOne;
|
||||
public float rangeHandOne;
|
||||
public float atrHandOne;
|
||||
//off hand data
|
||||
public int minDamageHandTwo;
|
||||
public int maxDamageHandTwo;
|
||||
public float attackSpeedHandTwo;
|
||||
public float rangeHandTwo;
|
||||
public float atrHandTwo;
|
||||
//defense
|
||||
public int defense;
|
||||
//regen rates
|
||||
public float healthRegen;
|
||||
public float manaRegen;
|
||||
public float staminaRegen;
|
||||
public static final Map<Float, Float> HIT_VALUE_MAP = new HashMap<>();
|
||||
|
||||
static {
|
||||
HIT_VALUE_MAP.put(0.40f, 0f);
|
||||
HIT_VALUE_MAP.put(0.41f, 1f);
|
||||
HIT_VALUE_MAP.put(0.42f, 1f);
|
||||
HIT_VALUE_MAP.put(0.43f, 1f);
|
||||
HIT_VALUE_MAP.put(0.44f, 2f);
|
||||
HIT_VALUE_MAP.put(0.45f, 2f);
|
||||
HIT_VALUE_MAP.put(0.46f, 2f);
|
||||
HIT_VALUE_MAP.put(0.47f, 3f);
|
||||
HIT_VALUE_MAP.put(0.48f, 3f);
|
||||
HIT_VALUE_MAP.put(0.49f, 4f);
|
||||
HIT_VALUE_MAP.put(0.50f, 4f);
|
||||
HIT_VALUE_MAP.put(0.51f, 5f);
|
||||
HIT_VALUE_MAP.put(0.52f, 5f);
|
||||
HIT_VALUE_MAP.put(0.53f, 6f);
|
||||
HIT_VALUE_MAP.put(0.54f, 7f);
|
||||
HIT_VALUE_MAP.put(0.55f, 7f);
|
||||
HIT_VALUE_MAP.put(0.56f, 8f);
|
||||
HIT_VALUE_MAP.put(0.57f, 9f);
|
||||
HIT_VALUE_MAP.put(0.58f, 9f);
|
||||
HIT_VALUE_MAP.put(0.59f, 10f);
|
||||
HIT_VALUE_MAP.put(0.60f, 11f);
|
||||
HIT_VALUE_MAP.put(0.61f, 11f);
|
||||
HIT_VALUE_MAP.put(0.62f, 12f);
|
||||
HIT_VALUE_MAP.put(0.63f, 13f);
|
||||
HIT_VALUE_MAP.put(0.64f, 13f);
|
||||
HIT_VALUE_MAP.put(0.65f, 14f);
|
||||
HIT_VALUE_MAP.put(0.66f, 15f);
|
||||
HIT_VALUE_MAP.put(0.67f, 15f);
|
||||
HIT_VALUE_MAP.put(0.68f, 16f);
|
||||
HIT_VALUE_MAP.put(0.69f, 17f);
|
||||
HIT_VALUE_MAP.put(0.70f, 17f);
|
||||
HIT_VALUE_MAP.put(0.71f, 18f);
|
||||
HIT_VALUE_MAP.put(0.72f, 19f);
|
||||
HIT_VALUE_MAP.put(0.73f, 20f);
|
||||
HIT_VALUE_MAP.put(0.74f, 20f);
|
||||
HIT_VALUE_MAP.put(0.75f, 21f);
|
||||
HIT_VALUE_MAP.put(0.76f, 22f);
|
||||
HIT_VALUE_MAP.put(0.77f, 23f);
|
||||
HIT_VALUE_MAP.put(0.78f, 24f);
|
||||
HIT_VALUE_MAP.put(0.79f, 24f);
|
||||
HIT_VALUE_MAP.put(0.80f, 25f);
|
||||
HIT_VALUE_MAP.put(0.81f, 26f);
|
||||
HIT_VALUE_MAP.put(0.82f, 27f);
|
||||
HIT_VALUE_MAP.put(0.83f, 28f);
|
||||
HIT_VALUE_MAP.put(0.84f, 29f);
|
||||
HIT_VALUE_MAP.put(0.85f, 30f);
|
||||
HIT_VALUE_MAP.put(0.86f, 31f);
|
||||
HIT_VALUE_MAP.put(0.87f, 32f);
|
||||
HIT_VALUE_MAP.put(0.88f, 33f);
|
||||
HIT_VALUE_MAP.put(0.89f, 34f);
|
||||
HIT_VALUE_MAP.put(0.90f, 35f);
|
||||
HIT_VALUE_MAP.put(0.91f, 36f);
|
||||
HIT_VALUE_MAP.put(0.92f, 37f);
|
||||
HIT_VALUE_MAP.put(0.93f, 38f);
|
||||
HIT_VALUE_MAP.put(0.94f, 39f);
|
||||
HIT_VALUE_MAP.put(0.95f, 40f);
|
||||
HIT_VALUE_MAP.put(0.96f, 42f);
|
||||
HIT_VALUE_MAP.put(0.97f, 44f);
|
||||
HIT_VALUE_MAP.put(0.98f, 46f);
|
||||
HIT_VALUE_MAP.put(0.99f, 48f);
|
||||
HIT_VALUE_MAP.put(1.00f, 50f);
|
||||
HIT_VALUE_MAP.put(1.01f, 52f);
|
||||
HIT_VALUE_MAP.put(1.02f, 54f);
|
||||
HIT_VALUE_MAP.put(1.03f, 56f);
|
||||
HIT_VALUE_MAP.put(1.04f, 58f);
|
||||
HIT_VALUE_MAP.put(1.05f, 60f);
|
||||
HIT_VALUE_MAP.put(1.06f, 61f);
|
||||
HIT_VALUE_MAP.put(1.07f, 62f);
|
||||
HIT_VALUE_MAP.put(1.08f, 63f);
|
||||
HIT_VALUE_MAP.put(1.09f, 64f);
|
||||
HIT_VALUE_MAP.put(1.10f, 65f);
|
||||
HIT_VALUE_MAP.put(1.11f, 66f);
|
||||
HIT_VALUE_MAP.put(1.12f, 67f);
|
||||
HIT_VALUE_MAP.put(1.13f, 68f);
|
||||
HIT_VALUE_MAP.put(1.14f, 69f);
|
||||
HIT_VALUE_MAP.put(1.15f, 70f);
|
||||
HIT_VALUE_MAP.put(1.16f, 70f);
|
||||
HIT_VALUE_MAP.put(1.17f, 71f);
|
||||
HIT_VALUE_MAP.put(1.18f, 71f);
|
||||
HIT_VALUE_MAP.put(1.19f, 72f);
|
||||
HIT_VALUE_MAP.put(1.20f, 72f);
|
||||
HIT_VALUE_MAP.put(1.21f, 73f);
|
||||
HIT_VALUE_MAP.put(1.22f, 73f);
|
||||
HIT_VALUE_MAP.put(1.23f, 74f);
|
||||
HIT_VALUE_MAP.put(1.24f, 74f);
|
||||
HIT_VALUE_MAP.put(1.25f, 75f);
|
||||
HIT_VALUE_MAP.put(1.26f, 75f);
|
||||
HIT_VALUE_MAP.put(1.27f, 76f);
|
||||
HIT_VALUE_MAP.put(1.28f, 76f);
|
||||
HIT_VALUE_MAP.put(1.29f, 77f);
|
||||
HIT_VALUE_MAP.put(1.30f, 77f);
|
||||
HIT_VALUE_MAP.put(1.31f, 78f);
|
||||
HIT_VALUE_MAP.put(1.32f, 78f);
|
||||
HIT_VALUE_MAP.put(1.33f, 79f);
|
||||
HIT_VALUE_MAP.put(1.34f, 79f);
|
||||
HIT_VALUE_MAP.put(1.35f, 80f);
|
||||
HIT_VALUE_MAP.put(1.36f, 80f);
|
||||
HIT_VALUE_MAP.put(1.37f, 81f);
|
||||
HIT_VALUE_MAP.put(1.38f, 81f);
|
||||
HIT_VALUE_MAP.put(1.39f, 81f);
|
||||
HIT_VALUE_MAP.put(1.40f, 82f);
|
||||
HIT_VALUE_MAP.put(1.41f, 82f);
|
||||
HIT_VALUE_MAP.put(1.42f, 82f);
|
||||
HIT_VALUE_MAP.put(1.43f, 83f);
|
||||
HIT_VALUE_MAP.put(1.44f, 83f);
|
||||
HIT_VALUE_MAP.put(1.45f, 83f);
|
||||
HIT_VALUE_MAP.put(1.46f, 84f);
|
||||
HIT_VALUE_MAP.put(1.47f, 84f);
|
||||
HIT_VALUE_MAP.put(1.48f, 84f);
|
||||
HIT_VALUE_MAP.put(1.49f, 85f);
|
||||
HIT_VALUE_MAP.put(1.50f, 85f);
|
||||
HIT_VALUE_MAP.put(1.51f, 85f);
|
||||
HIT_VALUE_MAP.put(1.52f, 86f);
|
||||
HIT_VALUE_MAP.put(1.53f, 86f);
|
||||
HIT_VALUE_MAP.put(1.54f, 86f);
|
||||
HIT_VALUE_MAP.put(1.55f, 86f);
|
||||
HIT_VALUE_MAP.put(1.56f, 87f);
|
||||
HIT_VALUE_MAP.put(1.57f, 87f);
|
||||
HIT_VALUE_MAP.put(1.58f, 87f);
|
||||
HIT_VALUE_MAP.put(1.59f, 87f);
|
||||
HIT_VALUE_MAP.put(1.60f, 88f);
|
||||
HIT_VALUE_MAP.put(1.61f, 88f);
|
||||
HIT_VALUE_MAP.put(1.62f, 88f);
|
||||
HIT_VALUE_MAP.put(1.63f, 88f);
|
||||
HIT_VALUE_MAP.put(1.64f, 89f);
|
||||
HIT_VALUE_MAP.put(1.65f, 89f);
|
||||
HIT_VALUE_MAP.put(1.66f, 89f);
|
||||
HIT_VALUE_MAP.put(1.67f, 89f);
|
||||
HIT_VALUE_MAP.put(1.68f, 90f);
|
||||
HIT_VALUE_MAP.put(1.69f, 90f);
|
||||
HIT_VALUE_MAP.put(1.70f, 90f);
|
||||
HIT_VALUE_MAP.put(1.71f, 90f);
|
||||
HIT_VALUE_MAP.put(1.72f, 91f);
|
||||
HIT_VALUE_MAP.put(1.73f, 91f);
|
||||
HIT_VALUE_MAP.put(1.74f, 91f);
|
||||
HIT_VALUE_MAP.put(1.75f, 91f);
|
||||
HIT_VALUE_MAP.put(1.76f, 91f);
|
||||
HIT_VALUE_MAP.put(1.77f, 92f);
|
||||
HIT_VALUE_MAP.put(1.78f, 92f);
|
||||
HIT_VALUE_MAP.put(1.79f, 92f);
|
||||
HIT_VALUE_MAP.put(1.80f, 92f);
|
||||
HIT_VALUE_MAP.put(1.81f, 92f);
|
||||
HIT_VALUE_MAP.put(1.82f, 93f);
|
||||
HIT_VALUE_MAP.put(1.83f, 93f);
|
||||
HIT_VALUE_MAP.put(1.84f, 93f);
|
||||
HIT_VALUE_MAP.put(1.85f, 93f);
|
||||
HIT_VALUE_MAP.put(1.86f, 93f);
|
||||
HIT_VALUE_MAP.put(1.87f, 93f);
|
||||
HIT_VALUE_MAP.put(1.88f, 94f);
|
||||
HIT_VALUE_MAP.put(1.89f, 94f);
|
||||
HIT_VALUE_MAP.put(1.90f, 94f);
|
||||
HIT_VALUE_MAP.put(1.91f, 94f);
|
||||
HIT_VALUE_MAP.put(1.92f, 94f);
|
||||
HIT_VALUE_MAP.put(1.93f, 94f);
|
||||
HIT_VALUE_MAP.put(1.94f, 95f);
|
||||
HIT_VALUE_MAP.put(1.95f, 95f);
|
||||
HIT_VALUE_MAP.put(1.96f, 95f);
|
||||
HIT_VALUE_MAP.put(1.97f, 95f);
|
||||
HIT_VALUE_MAP.put(1.98f, 95f);
|
||||
HIT_VALUE_MAP.put(1.99f, 95f);
|
||||
HIT_VALUE_MAP.put(2.00f, 96f);
|
||||
HIT_VALUE_MAP.put(2.01f, 96f);
|
||||
HIT_VALUE_MAP.put(2.02f, 96f);
|
||||
HIT_VALUE_MAP.put(2.03f, 96f);
|
||||
HIT_VALUE_MAP.put(2.04f, 96f);
|
||||
HIT_VALUE_MAP.put(2.05f, 96f);
|
||||
HIT_VALUE_MAP.put(2.06f, 96f);
|
||||
HIT_VALUE_MAP.put(2.07f, 96f);
|
||||
HIT_VALUE_MAP.put(2.08f, 97f);
|
||||
HIT_VALUE_MAP.put(2.09f, 97f);
|
||||
HIT_VALUE_MAP.put(2.10f, 97f);
|
||||
HIT_VALUE_MAP.put(2.11f, 97f);
|
||||
HIT_VALUE_MAP.put(2.12f, 97f);
|
||||
HIT_VALUE_MAP.put(2.13f, 97f);
|
||||
HIT_VALUE_MAP.put(2.14f, 97f);
|
||||
HIT_VALUE_MAP.put(2.15f, 97f);
|
||||
HIT_VALUE_MAP.put(2.16f, 97f);
|
||||
HIT_VALUE_MAP.put(2.17f, 97f);
|
||||
HIT_VALUE_MAP.put(2.18f, 98f);
|
||||
HIT_VALUE_MAP.put(2.19f, 98f);
|
||||
HIT_VALUE_MAP.put(2.20f, 98f);
|
||||
HIT_VALUE_MAP.put(2.21f, 98f);
|
||||
HIT_VALUE_MAP.put(2.22f, 98f);
|
||||
HIT_VALUE_MAP.put(2.23f, 98f);
|
||||
HIT_VALUE_MAP.put(2.24f, 98f);
|
||||
HIT_VALUE_MAP.put(2.25f, 98f);
|
||||
HIT_VALUE_MAP.put(2.26f, 98f);
|
||||
HIT_VALUE_MAP.put(2.27f, 98f);
|
||||
HIT_VALUE_MAP.put(2.28f, 98f);
|
||||
HIT_VALUE_MAP.put(2.29f, 98f);
|
||||
HIT_VALUE_MAP.put(2.30f, 98f);
|
||||
HIT_VALUE_MAP.put(2.31f, 98f);
|
||||
HIT_VALUE_MAP.put(2.32f, 99f);
|
||||
HIT_VALUE_MAP.put(2.33f, 99f);
|
||||
HIT_VALUE_MAP.put(2.34f, 99f);
|
||||
HIT_VALUE_MAP.put(2.35f, 99f);
|
||||
HIT_VALUE_MAP.put(2.36f, 99f);
|
||||
HIT_VALUE_MAP.put(2.37f, 99f);
|
||||
HIT_VALUE_MAP.put(2.38f, 99f);
|
||||
HIT_VALUE_MAP.put(2.39f, 99f);
|
||||
HIT_VALUE_MAP.put(2.40f, 99f);
|
||||
HIT_VALUE_MAP.put(2.41f, 99f);
|
||||
HIT_VALUE_MAP.put(2.42f, 99f);
|
||||
HIT_VALUE_MAP.put(2.43f, 99f);
|
||||
HIT_VALUE_MAP.put(2.44f, 99f);
|
||||
HIT_VALUE_MAP.put(2.45f, 99f);
|
||||
HIT_VALUE_MAP.put(2.46f, 99f);
|
||||
HIT_VALUE_MAP.put(2.47f, 99f);
|
||||
HIT_VALUE_MAP.put(2.48f, 99f);
|
||||
HIT_VALUE_MAP.put(2.49f, 99f);
|
||||
HIT_VALUE_MAP.put(2.50f, 100f);
|
||||
}
|
||||
|
||||
//Values for health and mana are in terms of the number of seconds it takes to recover 1%
|
||||
//Values for stamina are in terms of the number of seconds it takes to recover 1 point
|
||||
//HEALTH//MANA//STAMINA
|
||||
private static Vector3fImmutable resting = new Vector3fImmutable(3.0f,1.2f,0.5f);
|
||||
private static Vector3fImmutable idling = new Vector3fImmutable(15.0f,6.0f,5.0f);
|
||||
private static Vector3fImmutable walking = new Vector3fImmutable(20.0f,8.0f,0.0f);
|
||||
private static Vector3fImmutable running = new Vector3fImmutable(0.0f,0.0f,0.0f);
|
||||
|
||||
//#Values for how fast mana is consumed. The first is how fast when player is not in combat
|
||||
//#mode, the second is when he IS in combat mode. This is in Stamina reduction per second.
|
||||
private static Vector2f consumption = new Vector2f(0.4f,0.65f);
|
||||
|
||||
public PlayerCombatStats(PlayerCharacter pc) {
|
||||
this.owner = pc;
|
||||
this.update();
|
||||
}
|
||||
|
||||
public void update() {
|
||||
try {
|
||||
this.calculateATR(true);
|
||||
this.owner.atrHandOne = (int) this.atrHandOne;
|
||||
} catch (Exception e) {
|
||||
//Logger.error("FAILED TO CALCULATE ATR FOR: " + this.owner.getObjectUUID());
|
||||
}
|
||||
try {
|
||||
this.calculateATR(false);
|
||||
this.owner.atrHandTwo = (int) this.atrHandTwo;
|
||||
} catch (Exception e) {
|
||||
//Logger.error("FAILED TO CALCULATE ATR FOR: " + this.owner.getObjectUUID());
|
||||
}
|
||||
try {
|
||||
this.calculateMin(true);
|
||||
this.owner.minDamageHandOne = this.minDamageHandOne;
|
||||
} catch (Exception e) {
|
||||
//Logger.error("FAILED TO CALCULATE Min FOR: " + this.owner.getObjectUUID());
|
||||
}
|
||||
try {
|
||||
this.calculateMin(false);
|
||||
this.owner.minDamageHandTwo = this.minDamageHandTwo;
|
||||
} catch (Exception e) {
|
||||
//Logger.error("FAILED TO CALCULATE Min FOR: " + this.owner.getObjectUUID());
|
||||
}
|
||||
try {
|
||||
this.calculateMax(true);
|
||||
this.owner.maxDamageHandOne = this.maxDamageHandOne;
|
||||
} catch (Exception e) {
|
||||
//Logger.error("FAILED TO CALCULATE Max FOR: " + this.owner.getObjectUUID());
|
||||
}
|
||||
try {
|
||||
this.calculateMax(false);
|
||||
this.owner.maxDamageHandTwo = this.maxDamageHandTwo;
|
||||
} catch (Exception e) {
|
||||
//Logger.error("FAILED TO CALCULATE Max FOR: " + this.owner.getObjectUUID());
|
||||
}
|
||||
try {
|
||||
this.calculateAttackSpeed(true);
|
||||
this.owner.speedHandOne = this.attackSpeedHandOne;
|
||||
} catch (Exception e) {
|
||||
//Logger.error("FAILED TO CALCULATE Attack Speed FOR: " + this.owner.getObjectUUID());
|
||||
}
|
||||
try {
|
||||
this.calculateAttackSpeed(false);
|
||||
this.owner.speedHandTwo = this.attackSpeedHandTwo;
|
||||
} catch (Exception e) {
|
||||
//Logger.error("FAILED TO CALCULATE Attack Speed FOR: " + this.owner.getObjectUUID());
|
||||
}
|
||||
try {
|
||||
this.calculateAttackRange(true);
|
||||
this.owner.rangeHandOne = this.rangeHandOne;
|
||||
} catch (Exception e) {
|
||||
//Logger.error("FAILED TO CALCULATE Attack Range FOR: " + this.owner.getObjectUUID());
|
||||
}
|
||||
try {
|
||||
this.calculateAttackRange(false);
|
||||
this.owner.rangeHandTwo = this.rangeHandTwo;
|
||||
} catch (Exception e) {
|
||||
//Logger.error("FAILED TO CALCULATE Attack Range FOR: " + this.owner.getObjectUUID());
|
||||
}
|
||||
try {
|
||||
this.calculateDefense();
|
||||
this.owner.defenseRating = this.defense;
|
||||
} catch (Exception e) {
|
||||
//Logger.error("FAILED TO CALCULATE Defense FOR: " + this.owner.getObjectUUID());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void calculateATR(boolean mainHand) {
|
||||
Item weapon;
|
||||
float atr;
|
||||
|
||||
if(mainHand) {
|
||||
weapon = this.owner.charItemManager.getEquipped(1);
|
||||
}else {
|
||||
weapon = this.owner.charItemManager.getEquipped(2);
|
||||
}
|
||||
|
||||
String skill = "Unarmed Combat";
|
||||
String mastery = "Unarmed Combat Mastery";
|
||||
int primaryStat = this.owner.statDexCurrent;
|
||||
if(weapon != null) {
|
||||
skill= weapon.getItemBase().getSkillRequired();
|
||||
mastery = weapon.getItemBase().getMastery();
|
||||
if(weapon.getItemBase().isStrBased())
|
||||
primaryStat = this.owner.statStrCurrent;
|
||||
}
|
||||
|
||||
if(weapon == null)
|
||||
primaryStat = this.owner.statStrCurrent;
|
||||
|
||||
float skillLevel = 0;
|
||||
float masteryLevel = 0;
|
||||
|
||||
if(this.owner.skills.containsKey(skill)) {
|
||||
skillLevel = this.owner.skills.get(skill).getModifiedAmount();//calculateBuffedSkillLevel(skill,this.owner);//this.owner.skills.get(skill).getTotalSkillPercet();
|
||||
}
|
||||
if(this.owner.skills.containsKey(mastery))
|
||||
masteryLevel = this.owner.skills.get(mastery).getModifiedAmount();//calculateBuffedSkillLevel(mastery,this.owner);//this.owner.skills.get(mastery).getTotalSkillPercet();
|
||||
|
||||
float stanceValue = 0.0f;
|
||||
float atrEnchants = 0;
|
||||
|
||||
for(String effID : this.owner.effects.keySet()) {
|
||||
if (effID.contains("Stance")) {
|
||||
Effect effect = this.owner.effects.get(effID);
|
||||
EffectsBase eb = effect.getEffectsBase();
|
||||
if(eb.getIDString().equals("STC-H-DA"))
|
||||
continue;
|
||||
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
|
||||
if (mod.modType.equals(Enum.ModType.OCV)) {
|
||||
float percent = mod.getPercentMod();
|
||||
int trains = this.owner.effects.get(effID).getTrains();
|
||||
float modValue = percent + (trains * mod.getRamp());
|
||||
stanceValue += modValue * 0.01f;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
|
||||
if (mod.modType.equals(Enum.ModType.OCV)) {
|
||||
if(mod.getPercentMod() == 0) {
|
||||
float value = mod.getMinMod();
|
||||
int trains = this.owner.effects.get(effID).getTrains();
|
||||
float modValue = value + (trains * mod.getRamp());
|
||||
atrEnchants += modValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float prefixValues = 0.0f;
|
||||
if(weapon != null){
|
||||
if(this.owner.charItemManager.getEquipped(1) != null){
|
||||
for(Effect eff : this.owner.charItemManager.getEquipped(1).effects.values()){
|
||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
||||
if(mod.modType.equals(Enum.ModType.OCV)){
|
||||
prefixValues += mod.minMod + (eff.getTrains() * mod.getRamp());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(this.owner.charItemManager.getEquipped(2) != null){
|
||||
for(Effect eff : this.owner.charItemManager.getEquipped(2).effects.values()){
|
||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
||||
if(mod.modType.equals(Enum.ModType.OCV)){
|
||||
prefixValues += mod.minMod + (eff.getTrains() * mod.getRamp());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float preciseRune = 1.0f;
|
||||
for(CharacterRune rune : this.owner.runes){
|
||||
if(rune.getRuneBase().getName().equals("Precise"))
|
||||
preciseRune += 0.05f;
|
||||
}
|
||||
|
||||
atr = primaryStat / 2;
|
||||
atr += skillLevel * 4;
|
||||
atr += masteryLevel * 3;
|
||||
atr += prefixValues;
|
||||
atr *= preciseRune;
|
||||
atr += atrEnchants;
|
||||
|
||||
atr *= 1.0f + stanceValue;
|
||||
if(this.owner.bonuses != null) {
|
||||
float positivePercentBonuses = this.owner.bonuses.getFloatPercentPositive(Enum.ModType.OCV, Enum.SourceType.None);
|
||||
float negativePercentBonuses = this.owner.bonuses.getFloatPercentNegative(Enum.ModType.OCV, Enum.SourceType.None);
|
||||
float modifier = 1 + (positivePercentBonuses + negativePercentBonuses);
|
||||
if(preciseRune > 1.0f)
|
||||
modifier -= 0.05f;
|
||||
if(stanceValue > 1.0f){
|
||||
modifier -= (stanceValue - 1.0f);
|
||||
}
|
||||
atr *= modifier;
|
||||
}
|
||||
atr = (float) Math.round(atr);
|
||||
|
||||
if(mainHand){
|
||||
this.atrHandOne = atr;
|
||||
}else{
|
||||
this.atrHandTwo = atr;
|
||||
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
|
||||
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
|
||||
this.atrHandOne = 0.0f;
|
||||
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
|
||||
this.atrHandTwo = 0.0f;
|
||||
}
|
||||
}
|
||||
} //PERFECT DO NOT TOUCH
|
||||
|
||||
public void calculateMin(boolean mainHand) {
|
||||
Item weapon;
|
||||
float specialDex = this.owner.statDexBase;
|
||||
specialDex += this.owner.bonuses.getFloat(Enum.ModType.Attr, Enum.SourceType.Dexterity);
|
||||
float baseDMG = 1;
|
||||
float primaryStat = specialDex;
|
||||
float secondaryStat = this.owner.statStrCurrent;
|
||||
double weaponSkill = 5;
|
||||
double weaponMastery = 5;
|
||||
|
||||
if (mainHand) {
|
||||
weapon = this.owner.charItemManager.getEquipped(1);
|
||||
} else {
|
||||
weapon = this.owner.charItemManager.getEquipped(2);
|
||||
}
|
||||
|
||||
String skill = "Unarmed Combat";
|
||||
String mastery = "Unarmed Combat Mastery";
|
||||
|
||||
if (weapon != null) {
|
||||
baseDMG = weapon.getItemBase().getMinDamage();
|
||||
skill = weapon.getItemBase().getSkillRequired();
|
||||
mastery = weapon.getItemBase().getMastery();
|
||||
if (weapon.getItemBase().isStrBased()) {
|
||||
//primaryStat = this.owner.statStrCurrent;
|
||||
//secondaryStat = specialDex;//getDexAfterPenalty(this.owner);
|
||||
primaryStat = this.owner.statStrCurrent;
|
||||
secondaryStat = this.owner.statDexCurrent;
|
||||
}
|
||||
for(Effect eff : weapon.effects.values()){
|
||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
||||
if(mod.modType.equals(Enum.ModType.MinDamage)){
|
||||
baseDMG += mod.minMod + (mod.getRamp() * eff.getTrains());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this.owner.skills.containsKey(skill)) {
|
||||
weaponSkill = this.owner.skills.get(skill).getModifiedAmount();
|
||||
}
|
||||
|
||||
if (this.owner.skills.containsKey(mastery)) {
|
||||
weaponMastery = this.owner.skills.get(mastery).getModifiedAmount();
|
||||
}
|
||||
|
||||
double minDMG = baseDMG * (
|
||||
0.0048 * primaryStat +
|
||||
0.049 * Math.sqrt(primaryStat - 0.75) +
|
||||
0.0066 * secondaryStat +
|
||||
0.064 * Math.sqrt(secondaryStat - 0.75) +
|
||||
0.01 * (weaponSkill + weaponMastery)
|
||||
);
|
||||
if(this.owner.bonuses != null){
|
||||
minDMG += this.owner.bonuses.getFloat(Enum.ModType.MinDamage, Enum.SourceType.None);
|
||||
minDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None);
|
||||
}
|
||||
|
||||
if(this.owner.charItemManager != null){
|
||||
if(this.owner.charItemManager.getEquipped(1) != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){
|
||||
minDMG *= 0.7f;
|
||||
}
|
||||
}
|
||||
|
||||
int roundedMin = (int)Math.round(minDMG);
|
||||
|
||||
if (mainHand) {
|
||||
this.minDamageHandOne = roundedMin;
|
||||
} else {
|
||||
this.minDamageHandTwo = roundedMin;
|
||||
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
|
||||
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
|
||||
this.minDamageHandOne = 0;
|
||||
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
|
||||
this.minDamageHandTwo = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void calculateMax(boolean mainHand) {
|
||||
Item weapon;
|
||||
double baseDMG = 5;
|
||||
float primaryStat = this.owner.statDexCurrent;
|
||||
float secondaryStat = this.owner.statStrCurrent;
|
||||
double weaponSkill = 5;
|
||||
double weaponMastery = 5;
|
||||
|
||||
|
||||
if (mainHand) {
|
||||
weapon = this.owner.charItemManager.getEquipped(1);
|
||||
} else {
|
||||
weapon = this.owner.charItemManager.getEquipped(2);
|
||||
}
|
||||
|
||||
int extraDamage = 3;
|
||||
String skill = "Unarmed Combat";
|
||||
String mastery = "Unarmed Combat Mastery";
|
||||
if (weapon != null) {
|
||||
baseDMG = weapon.getItemBase().getMaxDamage();
|
||||
skill = weapon.getItemBase().getSkillRequired();
|
||||
mastery = weapon.getItemBase().getMastery();
|
||||
if (weapon.getItemBase().isStrBased()) {
|
||||
primaryStat = this.owner.statStrCurrent;
|
||||
secondaryStat = this.owner.statDexCurrent;
|
||||
//extraDamage = 3;
|
||||
}
|
||||
for(Effect eff : weapon.effects.values()){
|
||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
||||
if(mod.modType.equals(Enum.ModType.MaxDamage)){
|
||||
baseDMG += mod.minMod + (mod.getRamp() * eff.getTrains());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (this.owner.skills.containsKey(skill)) {
|
||||
weaponSkill = this.owner.skills.get(skill).getModifiedAmount();
|
||||
}
|
||||
|
||||
if (this.owner.skills.containsKey(mastery)) {
|
||||
weaponMastery = this.owner.skills.get(mastery).getModifiedAmount();
|
||||
}
|
||||
|
||||
double maxDMG = baseDMG * (
|
||||
0.0124 * primaryStat +
|
||||
0.118 * Math.sqrt(primaryStat - 0.75) +
|
||||
0.0022 * secondaryStat +
|
||||
0.028 * Math.sqrt(secondaryStat - 0.75) +
|
||||
0.0075 * (weaponSkill + weaponMastery)
|
||||
);
|
||||
|
||||
if(this.owner.bonuses != null){
|
||||
maxDMG += this.owner.bonuses.getFloat(Enum.ModType.MaxDamage, Enum.SourceType.None);
|
||||
maxDMG *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.MeleeDamageModifier, Enum.SourceType.None);
|
||||
}
|
||||
|
||||
if(this.owner.charItemManager != null){
|
||||
if(this.owner.charItemManager.getEquipped(1) != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){
|
||||
maxDMG *= 0.7f;
|
||||
}
|
||||
}
|
||||
|
||||
int roundedMax = (int) (Math.round(maxDMG) + extraDamage);
|
||||
|
||||
if(mainHand){
|
||||
this.maxDamageHandOne = roundedMax;
|
||||
}else{
|
||||
this.maxDamageHandTwo = roundedMax;
|
||||
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
|
||||
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
|
||||
this.maxDamageHandOne = 0;
|
||||
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
|
||||
this.maxDamageHandTwo = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void calculateAttackSpeed(boolean mainHand){
|
||||
Item weapon;
|
||||
float speed;
|
||||
if(mainHand) {
|
||||
weapon = this.owner.charItemManager.getEquipped(1);
|
||||
}else {
|
||||
weapon = this.owner.charItemManager.getEquipped(2);
|
||||
}
|
||||
float delayExtra = 0;
|
||||
if(weapon == null) {
|
||||
speed = 20.0f;
|
||||
}else{
|
||||
speed = weapon.getItemBase().getSpeed();
|
||||
for(Effect eff : weapon.effects.values()){
|
||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
||||
if(mod.modType.equals(Enum.ModType.WeaponSpeed) || mod.modType.equals(Enum.ModType.AttackDelay)){
|
||||
float percent = mod.getPercentMod();
|
||||
int trains = eff.getTrains();
|
||||
float modValue = percent + (trains * mod.getRamp());
|
||||
speed *= 1 + (modValue * 0.01f);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(this.owner.charItemManager.getEquipped(1) != null){
|
||||
for(Effect eff : this.owner.charItemManager.getEquipped(1).effects.values()){
|
||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
||||
if(mod.modType.equals(Enum.ModType.AttackDelay)){
|
||||
float percent = mod.getPercentMod();
|
||||
int trains = eff.getTrains();
|
||||
float modValue = percent + (trains * mod.getRamp());
|
||||
delayExtra += modValue * 0.01f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(this.owner.charItemManager.getEquipped(2) != null){
|
||||
for(Effect eff : this.owner.charItemManager.getEquipped(2).effects.values()){
|
||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
||||
if(mod.modType.equals(Enum.ModType.AttackDelay)){
|
||||
float percent = mod.getPercentMod();
|
||||
int trains = eff.getTrains();
|
||||
float modValue = percent + (trains * mod.getRamp());
|
||||
delayExtra += modValue * 0.01f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float stanceValue = 0.0f;
|
||||
for(String effID : this.owner.effects.keySet()){
|
||||
if(effID.contains("Stance")){
|
||||
if(this.owner.effects != null) {
|
||||
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
|
||||
if (mod.modType.equals(Enum.ModType.AttackDelay)) {
|
||||
float percent = mod.getPercentMod();
|
||||
int trains = this.owner.effects.get(effID).getTrains();
|
||||
float modValue = percent + (trains * mod.getRamp());
|
||||
stanceValue += modValue * 0.01f;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
|
||||
bonusValues -= stanceValue + delayExtra; // take away stance modifier from alac bonus values
|
||||
speed *= 1 + stanceValue; // apply stance bonus
|
||||
speed *= bonusValues; // apply alac bonuses without stance mod
|
||||
|
||||
if(speed < 10.0f)
|
||||
speed = 10.0f;
|
||||
|
||||
if(mainHand){
|
||||
this.attackSpeedHandOne = speed;
|
||||
}else{
|
||||
this.attackSpeedHandTwo = speed;
|
||||
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
|
||||
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
|
||||
this.attackSpeedHandOne = 0.0f;
|
||||
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
|
||||
this.attackSpeedHandTwo = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void calculateAttackRange(boolean mainHand){
|
||||
Item weapon;
|
||||
float range;
|
||||
if(mainHand) {
|
||||
weapon = this.owner.charItemManager.getEquipped(1);
|
||||
}else {
|
||||
weapon = this.owner.charItemManager.getEquipped(2);
|
||||
}
|
||||
|
||||
if(weapon == null) {
|
||||
range = 6.0f;
|
||||
}else{
|
||||
range = weapon.getItemBase().getRange();
|
||||
}
|
||||
if(owner.bonuses != null){
|
||||
range *= 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.WeaponRange, Enum.SourceType.None);
|
||||
}
|
||||
if(mainHand){
|
||||
this.rangeHandOne = range;
|
||||
}else{
|
||||
this.rangeHandTwo = range;
|
||||
if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){
|
||||
if(!this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
|
||||
this.rangeHandOne = 0.0f;
|
||||
}else if(this.owner.charItemManager.getEquipped(2) == null && this.owner.charItemManager.getEquipped(1) != null){
|
||||
this.rangeHandTwo = 0.0f;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void calculateDefense() {
|
||||
//Defense = (1+Armor skill / 50) * Armor defense + (1 + Block skill / 100) * Shield defense + (Primary weapon skill / 2)
|
||||
// + (Weapon mastery skill/ 2) + Dexterity * 2 + Flat bonuses from rings or cloth
|
||||
float armorSkill = 0.0f;
|
||||
float armorDefense = 0.0f;
|
||||
ArrayList<String> armorsUsed = new ArrayList<>();
|
||||
int itemdef = 0;
|
||||
for(Item equipped : this.owner.charItemManager.getEquipped().values()){
|
||||
ItemBase ib = equipped.getItemBase();
|
||||
if(ib.isHeavyArmor() || ib.isMediumArmor() || ib.isLightArmor() || ib.isClothArmor()){
|
||||
itemdef = ib.getDefense();
|
||||
|
||||
for(Effect eff : equipped.effects.values()){
|
||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
||||
if(mod.modType.equals(Enum.ModType.DR)){
|
||||
itemdef += mod.minMod + (mod.getRamp() * eff.getTrains());
|
||||
}
|
||||
}
|
||||
}
|
||||
if(!ib.isClothArmor() && !armorsUsed.contains(ib.getSkillRequired())) {
|
||||
armorsUsed.add(ib.getSkillRequired());
|
||||
}
|
||||
armorDefense += itemdef;
|
||||
}
|
||||
}
|
||||
for(String armorUsed : armorsUsed){
|
||||
if(this.owner.skills.containsKey(armorUsed)) {
|
||||
armorSkill += this.owner.skills.get(armorUsed).getModifiedAmount();//calculateBuffedSkillLevel(armorUsed,this.owner);
|
||||
}
|
||||
}
|
||||
if(armorsUsed.size() > 0)
|
||||
armorSkill = armorSkill / armorsUsed.size();
|
||||
|
||||
float blockSkill = 0.0f;
|
||||
if(this.owner.skills.containsKey("Block"))
|
||||
blockSkill = this.owner.skills.get("Block").getModifiedAmount();
|
||||
|
||||
float shieldDefense = 0.0f;
|
||||
if(this.owner.charItemManager.getEquipped(2) != null && this.owner.charItemManager.getEquipped(2).getItemBase().isShield()){
|
||||
Item shield = this.owner.charItemManager.getEquipped(2);
|
||||
shieldDefense += shield.getItemBase().getDefense();
|
||||
for(Effect eff : shield.effects.values()){
|
||||
for(AbstractEffectModifier mod : eff.getEffectModifiers()){
|
||||
if(mod.modType.equals(Enum.ModType.DR)){
|
||||
shieldDefense += mod.minMod + (mod.getRamp() * eff.getTrains());
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
float weaponSkill = 0.0f;
|
||||
float masterySkill = 0.0f;
|
||||
Item weapon = this.owner.charItemManager.getEquipped(1);
|
||||
if(weapon == null){
|
||||
weapon = this.owner.charItemManager.getEquipped(2);
|
||||
}
|
||||
if(weapon != null && weapon.getItemBase().isShield())
|
||||
weapon = null;
|
||||
|
||||
String skillName = "Unarmed Combat";
|
||||
String masteryName = "Unarmed Combat Mastery";
|
||||
|
||||
if(weapon != null){
|
||||
skillName = weapon.getItemBase().getSkillRequired();
|
||||
masteryName = weapon.getItemBase().getMastery();
|
||||
}
|
||||
if(this.owner.skills.containsKey(skillName))
|
||||
weaponSkill = this.owner.skills.get(skillName).getModifiedAmount();//calculateBuffedSkillLevel(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();//calculateModifiedSkill(skillName,this.owner);//this.owner.skills.get(skillName).getModifiedAmount();
|
||||
|
||||
if(this.owner.skills.containsKey(masteryName))
|
||||
masterySkill = this.owner.skills.get(masteryName).getModifiedAmount();//calculateBuffedSkillLevel(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();//calculateModifiedSkill(masteryName,this.owner);//this.owner.skills.get(masteryName).getModifiedAmount();
|
||||
|
||||
float dexterity = this.owner.statDexCurrent;//getDexAfterPenalty(this.owner);
|
||||
|
||||
float luckyRune = 1.0f;
|
||||
for(CharacterRune rune : this.owner.runes){
|
||||
if(rune.getRuneBase().getName().equals("Lucky")) {
|
||||
luckyRune += 0.05f;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
float flatBonuses = 0.0f;
|
||||
float stanceMod = 1.0f;
|
||||
for(String effID : this.owner.effects.keySet()) {
|
||||
if (effID.contains("Stance")) {
|
||||
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
|
||||
if (mod.modType.equals(Enum.ModType.DCV)) {
|
||||
float percent = mod.getPercentMod();
|
||||
int trains = this.owner.effects.get(effID).getTrains();
|
||||
float modValue = percent + (trains * mod.getRamp());
|
||||
stanceMod += modValue * 0.01f;
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()) {
|
||||
if (mod.modType.equals(Enum.ModType.DCV)) {
|
||||
if(mod.getPercentMod() == 0) {
|
||||
float value = mod.getMinMod();
|
||||
int trains = this.owner.effects.get(effID).getTrains();
|
||||
float modValue = value + (trains * mod.getRamp());
|
||||
flatBonuses += modValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if(this.owner.charItemManager.getEquipped(2) == null)
|
||||
blockSkill = 0;
|
||||
else if(this.owner.charItemManager != null && this.owner.charItemManager.getEquipped(2) != null && !this.owner.charItemManager.getEquipped(2).getItemBase().isShield())
|
||||
blockSkill = 0;
|
||||
|
||||
float defense = (1 + armorSkill / 50) * armorDefense;
|
||||
defense += (1 + blockSkill / 100) * shieldDefense;
|
||||
defense += (weaponSkill / 2);
|
||||
defense += (masterySkill / 2);
|
||||
defense += dexterity * 2;
|
||||
defense += flatBonuses;
|
||||
defense *= luckyRune;
|
||||
defense *= stanceMod;
|
||||
|
||||
if(this.owner.bonuses != null) {
|
||||
float positivePercentBonuses = this.owner.bonuses.getFloatPercentPositive(Enum.ModType.DCV, Enum.SourceType.None);
|
||||
float negativePercentBonuses = this.owner.bonuses.getFloatPercentNegative(Enum.ModType.DCV, Enum.SourceType.None);
|
||||
float modifier = 1 + (positivePercentBonuses + negativePercentBonuses - (luckyRune - 1.0f) - (stanceMod - 1.0f));
|
||||
defense *= modifier;
|
||||
}
|
||||
defense = Math.round(defense);
|
||||
|
||||
this.defense = (int) defense;
|
||||
} // PERFECT DO NOT TOUCH
|
||||
|
||||
public static float getHitChance(int atr,int def){
|
||||
if(atr == 0)
|
||||
return 0.0f;
|
||||
if(def == 0)
|
||||
return 100.0f;
|
||||
|
||||
float key = (float)((float)atr / def);
|
||||
BigDecimal bd = new BigDecimal(key).setScale(2, RoundingMode.HALF_UP);
|
||||
key = bd.floatValue(); // handles rounding for mandatory 2 decimal places
|
||||
if(key < 0.40f)
|
||||
return 0.0f;
|
||||
if(key > 2.50f)
|
||||
return 100.0f;
|
||||
return HIT_VALUE_MAP.get(key);
|
||||
}
|
||||
|
||||
}
|
||||
@@ -125,7 +125,7 @@ public class Resists {
|
||||
}
|
||||
|
||||
//Handle Fortitudes
|
||||
public static float handleFortitude(AbstractCharacter target, DamageType type, float damage) {
|
||||
private static float handleFortitude(AbstractCharacter target, DamageType type, float damage) {
|
||||
if (target == null || !(target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)))
|
||||
return damage;
|
||||
PlayerBonuses bonus = target.getBonuses();
|
||||
@@ -456,11 +456,8 @@ public class Resists {
|
||||
//handle fortitudes
|
||||
//damage = handleFortitude(target, type, damage);
|
||||
//calculate armor piercing
|
||||
//float ap = 0;
|
||||
//if(type.equals(DamageType.Pierce) || type.equals(DamageType.Crush) || type.equals(DamageType.Slash))
|
||||
//source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.None);
|
||||
|
||||
float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f));
|
||||
float ap = source.getBonuses().getFloatPercentAll(ModType.ArmorPiercing, SourceType.None);
|
||||
float damageAfterResists = damage * (1 - (this.getResist(type, trains) * 0.01f) + ap);
|
||||
//check to see if any damage absorbers should cancel
|
||||
if (target != null) {
|
||||
//debug damage shields if any found
|
||||
|
||||
@@ -303,9 +303,9 @@ public class HealthEffectModifier extends AbstractEffectModifier {
|
||||
|
||||
// calculate resists in if any
|
||||
if (resists != null) {
|
||||
if (AbstractWorldObject.IsAbstractCharacter(awo)) {
|
||||
if (AbstractWorldObject.IsAbstractCharacter(awo))
|
||||
damage = resists.getResistedDamage(source, (AbstractCharacter) awo, damageType, damage * -1, trains) * -1;
|
||||
}else
|
||||
else
|
||||
damage = resists.getResistedDamage(source, null, damageType, damage * -1, trains) * -1;
|
||||
}
|
||||
|
||||
|
||||
@@ -106,7 +106,7 @@ public class PeekPowerAction extends AbstractPowerAction {
|
||||
if (!tar.isAlive())
|
||||
return;
|
||||
|
||||
lwrm = new LootWindowResponseMsg(tar.getObjectType().ordinal(), tar.getObjectUUID(), tar.getInventory(false));
|
||||
lwrm = new LootWindowResponseMsg(tar.getObjectType().ordinal(), tar.getObjectUUID(), tar.getInventory(true));
|
||||
} else if (awo.getObjectType().equals(Enum.GameObjectType.Mob)) {
|
||||
|
||||
Mob tar = (Mob) awo;
|
||||
|
||||
@@ -89,8 +89,6 @@ public class StealPowerAction extends AbstractPowerAction {
|
||||
if (!sourcePlayer.isAlive())
|
||||
return;
|
||||
|
||||
sourcePlayer.cancelOnAttackSwing();
|
||||
|
||||
//prevent stealing no steal mob loot
|
||||
if (awo instanceof MobLoot && ((MobLoot) awo).noSteal())
|
||||
return;
|
||||
@@ -175,21 +173,8 @@ public class StealPowerAction extends AbstractPowerAction {
|
||||
|
||||
if (tar.getItemBase().getType().equals(ItemType.GOLD)) {
|
||||
//stealing gold
|
||||
//if (!myCIM.transferGoldToMyInventory((AbstractCharacter) owner, amount))
|
||||
// return;
|
||||
|
||||
int targetGold = ownerCIM.getGoldInventory().getNumOfItems();
|
||||
int myGold = myCIM.getGoldInventory().getNumOfItems();
|
||||
if(myGold + amount > 10000000)
|
||||
if (!myCIM.transferGoldToMyInventory((AbstractCharacter) owner, amount))
|
||||
return;
|
||||
|
||||
ownerCIM.getGoldInventory().setNumOfItems(targetGold - amount);
|
||||
ownerCIM.updateInventory();
|
||||
|
||||
myCIM.addGoldToInventory(amount,false);
|
||||
myCIM.updateInventory();
|
||||
|
||||
|
||||
} else {
|
||||
//stealing items
|
||||
if (ownerCIM.lootItemFromMe(tar, sourcePlayer, origin, true, amount) == null)
|
||||
@@ -202,9 +187,8 @@ public class StealPowerAction extends AbstractPowerAction {
|
||||
DispatchMessage.dispatchMsgDispatch(dispatch, engine.Enum.DispatchChannel.SECONDARY);
|
||||
|
||||
//update thief's inventory
|
||||
if (sourcePlayer.getCharItemManager() != null) {
|
||||
if (sourcePlayer.getCharItemManager() != null)
|
||||
sourcePlayer.getCharItemManager().updateInventory();
|
||||
}
|
||||
|
||||
//update victims inventory
|
||||
if (owner.getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) {
|
||||
|
||||
@@ -164,17 +164,7 @@ public class WorldServer {
|
||||
long uptimeSeconds = Math.abs(uptimeDuration.getSeconds());
|
||||
String uptime = String.format("%d hours %02d minutes %02d seconds", uptimeSeconds / 3600, (uptimeSeconds % 3600) / 60, (uptimeSeconds % 60));
|
||||
outString += "uptime: " + uptime;
|
||||
int activePop = 0;
|
||||
int boxedPop = 0;
|
||||
for(PlayerCharacter pc : SessionManager.getAllActivePlayerCharacters()){
|
||||
if(pc.isBoxed){
|
||||
boxedPop ++;
|
||||
}else{
|
||||
activePop ++;
|
||||
}
|
||||
}
|
||||
//outString += " pop: " + SessionManager.getActivePlayerCharacterCount() + " max pop: " + SessionManager._maxPopulation;
|
||||
outString += "Active Players: " + activePop + " Boxed Players: " + boxedPop;
|
||||
outString += " pop: " + SessionManager.getActivePlayerCharacterCount() + " max pop: " + SessionManager._maxPopulation;
|
||||
} catch (Exception e) {
|
||||
Logger.error("Failed to build string");
|
||||
}
|
||||
@@ -527,7 +517,7 @@ public class WorldServer {
|
||||
Logger.info("Starting Bane Thread");
|
||||
BaneThread.startBaneThread();
|
||||
|
||||
Logger.info("Starting Player Update Thread");
|
||||
Logger.info("Starting Player Regen Thread");
|
||||
UpdateThread.startUpdateThread();
|
||||
|
||||
|
||||
|
||||
@@ -2,39 +2,13 @@ package engine.util;
|
||||
|
||||
import engine.gameManager.ConfigManager;
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.GroupManager;
|
||||
import engine.gameManager.SessionManager;
|
||||
import engine.net.client.ClientConnection;
|
||||
import engine.net.client.Protocol;
|
||||
import engine.net.client.msg.ClientNetMsg;
|
||||
import engine.net.client.msg.TargetObjectMsg;
|
||||
import engine.objects.Group;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import engine.server.MBServerStatics;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
public enum KeyCloneAudit {
|
||||
KEYCLONEAUDIT;
|
||||
|
||||
public static boolean auditChatMsg(PlayerCharacter pc, String message) {
|
||||
|
||||
if(pc.combatTarget != null && message.contains(String.valueOf(pc.combatTarget.getObjectUUID()))) {
|
||||
//targeting software detected
|
||||
|
||||
Group g = GroupManager.getGroup(pc);
|
||||
|
||||
if (g == null)
|
||||
pc.getClientConnection().forceDisconnect();
|
||||
else
|
||||
for (PlayerCharacter member : g.members)
|
||||
member.getClientConnection().forceDisconnect();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void audit(PlayerCharacter player, Group group) {
|
||||
|
||||
int machineCount = 0;
|
||||
@@ -53,38 +27,4 @@ public enum KeyCloneAudit {
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static void auditTargetMsg(ClientNetMsg msg) {
|
||||
try {
|
||||
TargetObjectMsg tarMsg = (TargetObjectMsg) msg;
|
||||
ClientConnection origin = (ClientConnection) msg.getOrigin();
|
||||
long now = System.currentTimeMillis();
|
||||
|
||||
if (tarMsg.getTargetType() != MBServerStatics.MASK_PLAYER)
|
||||
return;
|
||||
|
||||
if (System.currentTimeMillis() > origin.finalStrikeRefresh) {
|
||||
origin.lastStrike = System.currentTimeMillis();
|
||||
origin.strikes = 0;
|
||||
origin.finalStrikes = 0;
|
||||
origin.finalStrikeRefresh = System.currentTimeMillis();
|
||||
}
|
||||
// Calculate time since last target switch
|
||||
long timeSinceLastTarget = now - origin.lastTargetSwitchTime;
|
||||
origin.lastTargetSwitchTime = now;
|
||||
if (timeSinceLastTarget < 150) {
|
||||
origin.strikes++;
|
||||
origin.finalStrikeRefresh = System.currentTimeMillis() + 1000L;
|
||||
}
|
||||
if (origin.strikes > 20) {
|
||||
origin.finalStrikes++;
|
||||
}
|
||||
if (origin.finalStrikes > 3) {origin.forceDisconnect();
|
||||
DbManager.AccountQueries.SET_TRASH(origin.machineID);
|
||||
}
|
||||
} catch (Exception e) {
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -14,7 +14,6 @@ import engine.gameManager.SessionManager;
|
||||
import engine.gameManager.SimulationManager;
|
||||
import engine.objects.Bane;
|
||||
import engine.objects.PlayerCharacter;
|
||||
import engine.objects.PlayerCombatStats;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
public class UpdateThread implements Runnable {
|
||||
@@ -32,7 +31,7 @@ public class UpdateThread implements Runnable {
|
||||
try {
|
||||
for(PlayerCharacter player : SessionManager.getAllActivePlayerCharacters()){
|
||||
if (player != null) {
|
||||
player.update(true);
|
||||
player.doRegen();
|
||||
}
|
||||
}
|
||||
} catch (Exception e) {
|
||||
@@ -45,11 +44,16 @@ public class UpdateThread implements Runnable {
|
||||
public void run() {
|
||||
lastRun = System.currentTimeMillis();
|
||||
while (true) {
|
||||
try {
|
||||
if (System.currentTimeMillis() >= lastRun + instancedelay) { // Correct condition
|
||||
this.processPlayerUpdate();
|
||||
Thread.sleep(100); // Pause for 100ms to reduce CPU usage
|
||||
} catch (InterruptedException e) {
|
||||
Logger.error("Thread interrupted", e);
|
||||
lastRun = System.currentTimeMillis(); // Update lastRun after processing
|
||||
}else {
|
||||
try {
|
||||
Thread.sleep(100); // Pause for 10ms to reduce CPU usage
|
||||
} catch (InterruptedException e) {
|
||||
Logger.error("Thread interrupted", e);
|
||||
Thread.currentThread().interrupt();
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user