Compare commits
38 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 39638e4789 | |||
| 277bb14bab | |||
| 033f7c9ccf | |||
| b3026c9cab | |||
| a33ac85b21 | |||
| ff4010d652 | |||
| 9d46da8d07 | |||
| c581d19990 | |||
| 40c77df0fe | |||
| 789b3f3ffb | |||
| 83be9f4ec5 | |||
| 728db63024 | |||
| 2815bc74ad | |||
| 87d95e3c48 | |||
| 20f9d136b6 | |||
| f0594fb1b2 | |||
| a155bc0308 | |||
| dce7444483 | |||
| 76eed79b0a | |||
| f73ed17c05 | |||
| b049d21aff | |||
| f6cce5ee1f | |||
| 8038c2ebe2 | |||
| 9f51b9af57 | |||
| cbc75bf9d7 | |||
| 0ecfa546cd | |||
| b89fb0803d | |||
| 11005d58a7 | |||
| b0c6239314 | |||
| 67f66155e9 | |||
| 7fbae12e99 | |||
| 65580c0a47 | |||
| 236afe4cc6 | |||
| c23a6af28f | |||
| 2535106d2c | |||
| d8379ae5a9 | |||
| 9f13f5fc5d | |||
| 884cb30ebd |
+9
-17
@@ -9,15 +9,13 @@
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package engine;
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import ch.claude_martin.enumbitset.EnumBitSetHelper;
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import engine.gameManager.BuildingManager;
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import engine.gameManager.ConfigManager;
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import engine.gameManager.PowersManager;
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import engine.gameManager.ZoneManager;
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import engine.math.Vector2f;
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import engine.math.Vector3fImmutable;
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import engine.objects.AbstractCharacter;
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import engine.objects.ItemBase;
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import engine.objects.Shrine;
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import engine.objects.Zone;
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import engine.objects.*;
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import engine.powers.EffectsBase;
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import org.pmw.tinylog.Logger;
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@@ -471,11 +469,14 @@ public class Enum {
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// 14001 does not have a banestone to bind at
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if (ruinZone.getLoadNum() == 14001)
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if (ruinZone.getLoadNum() == 14001) {
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spawnLocation = Vector3fImmutable.getRandomPointOnCircle(ruinZone.getLoc(), 30);
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else
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spawnLocation = Vector3fImmutable.getRandomPointOnCircle(ruinZone.getLoc()
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.add(new Vector3fImmutable(-196.016f, 2.812f, 203.621f)), 30);
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}else {
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//spawnLocation = Vector3fImmutable.getRandomPointOnCircle(ruinZone.getLoc()
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//.add(new Vector3fImmutable(-196.016f, 2.812f, 203.621f)), 30);
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spawnLocation = Vector3fImmutable.getRandomPointOnCircle(BuildingManager.getBuilding(27977).loc,30f);
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}
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}
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@@ -1090,15 +1091,6 @@ public class Enum {
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DamageShield,
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DeathShroud,
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DefenseBuff,
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DefenseBuffAss,
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DefenseBuffChn,
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DefenseBuffDsr,
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DefenseBuffFur,
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DefenseBuffNec,
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DefenseBuffNsr,
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DefenseBuffPrl,
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DefenseBuffRng,
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DefenseBuffWiz,
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DefenseBuffGroup,
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DefenseDebuff,
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DetectInvis,
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@@ -134,9 +134,13 @@ public class dbItemHandler extends dbHandlerBase {
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ResultSet rs = preparedStatement.executeQuery();
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if (rs.next())
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worked = rs.getBoolean("result");
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if (rs.next()) {
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try {
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worked = rs.getBoolean("result");
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}catch(Exception e){
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worked = false;
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}
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}
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} catch (SQLException e) {
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Logger.error(e);
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}
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@@ -18,6 +18,7 @@ import engine.gameManager.BuildingManager;
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import engine.gameManager.SessionManager;
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import engine.math.Vector3fImmutable;
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import engine.objects.*;
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import engine.server.MBServerStatics;
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import engine.util.StringUtils;
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import java.text.DecimalFormat;
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@@ -530,6 +531,13 @@ public class InfoCmd extends AbstractDevCmd {
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}
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break;
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case Corpse:
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Corpse corpse = (Corpse)target;
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Long timeLeft = MBServerStatics.CORPSE_CLEANUP_TIMER_MS - (System.currentTimeMillis() - corpse.spawnedTime);
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output += "Despawn in: " + timeLeft;
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output += newline;
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break;
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}
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throwbackInfo(pc, output);
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@@ -49,10 +49,20 @@ public class ArenaManager {
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if (!playerQueue.contains(player)) {
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playerQueue.add(player);
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}
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for(PlayerCharacter pc : playerQueue){
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if(pc.equals(player))
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continue;
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ChatManager.chatSystemInfo(pc, player.getName() + " has joined the arena que. There are now " + playerQueue.size() + " players queued.");
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}
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}
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public static void leaveQueue(PlayerCharacter player) {
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playerQueue.remove(player);
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for(PlayerCharacter pc : playerQueue){
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if(pc.equals(player))
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continue;
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ChatManager.chatSystemInfo(pc, player.getName() + " has left the arena que. There are now " + playerQueue.size() + " players queued.");
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}
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}
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private static void createArena() {
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@@ -1453,19 +1453,17 @@ public enum CombatManager {
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((AbstractCharacter) awo).getCharItemManager().damageRandomArmor(1);
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}
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public static boolean LandHit(int atr, int defense){
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public static boolean LandHit(int C5, int D5){
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float chance = (C5-((C5+D5)*.315f)) / ((D5-((C5+D5)*.315f)) + (C5-((C5+D5)*.315f)));
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int convertedChance = Math.round(chance * 100);
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//convertedChance = Math.max(5, Math.min(95, convertedChance));
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int roll = ThreadLocalRandom.current().nextInt(101);
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float chance = (float)((atr-((atr+defense)*0.315))/((defense-((atr+defense)*0.315))+(atr-((atr+defense)*0.315))));
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int connvertedChance = (int)(chance * 100);
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if(roll < 5)//always 5% chance ot miss
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return false;
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if(connvertedChance < 5)
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connvertedChance = 5;
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if(connvertedChance > 95)
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connvertedChance = 95;
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return connvertedChance > roll;
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return roll <= convertedChance;
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}
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}
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@@ -165,7 +165,7 @@ public enum PowersManager {
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PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
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if(!pc.isFlying()) //cant be sitting if flying
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if(!pc.isFlying() && powersBaseByToken.get(msg.getPowerUsedID()) != null && powersBaseByToken.get(msg.getPowerUsedID()).isSpell) //cant be sitting if flying
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CombatManager.toggleSit(false,origin);
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if(pc.isMoving())
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@@ -787,10 +787,13 @@ public enum PowersManager {
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if (playerCharacter == null || msg == null)
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return;
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if((msg.getPowerUsedID() == 429495514 || msg.getPowerUsedID() == 429407306) && playerCharacter.getRace().getName().toLowerCase().contains("shade")){
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//msg.setPowerUsedID(407015607);
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applyPower(playerCharacter,playerCharacter,playerCharacter.loc,429397210,msg.getNumTrains(),false);
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}
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//if((msg.getPowerUsedID() == 429495514 || msg.getPowerUsedID() == 429407306) && playerCharacter.getRace().getName().toLowerCase().contains("shade")){
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// //use sneak instead of hide
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// PowersBase pb = PowersManager.getPowerByToken(429397210);
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// int offsetTrains = (40 - msg.getNumTrains()) ;
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// applyPower(playerCharacter,playerCharacter,playerCharacter.loc,429397210,msg.getNumTrains(),false);
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// applyPower(playerCharacter,playerCharacter,playerCharacter.loc,427857146,offsetTrains,false);
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//}
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if(msg.getPowerUsedID() == 429494441) {//wildkins chase
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playerCharacter.removeEffectBySource(EffectSourceType.Root,40,true);
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playerCharacter.removeEffectBySource(EffectSourceType.Snare,40,true);
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@@ -601,6 +601,23 @@ public class MobAI {
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if (mob == null)
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return;
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boolean continueExecution = false;
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switch(mob.BehaviourType){
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case GuardCaptain:
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case GuardMinion:
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case Pet1:
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case GuardWallArcher:
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case HamletGuard:
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case SimpleStandingGuard:
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continueExecution = true;
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break;
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}
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if(!continueExecution) {
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MobAi2.runAI(mob);
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return;
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}
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if(mob.isAlive())
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if(!mob.getMovementLoc().equals(Vector3fImmutable.ZERO))
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mob.setLoc(mob.getMovementLoc());
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@@ -0,0 +1,360 @@
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package engine.mobileAI;
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import engine.Enum;
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import engine.InterestManagement.WorldGrid;
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import engine.gameManager.*;
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import engine.mobileAI.Threads.MobAIThread;
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import engine.mobileAI.utilities.CombatUtilities;
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import engine.mobileAI.utilities.MovementUtilities;
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import engine.objects.*;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.util.HashSet;
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import java.util.concurrent.ThreadLocalRandom;
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public class MobAi2 {
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public enum State
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{
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Idle,
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Patrolling,
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Attacking,
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Dead
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}
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public static boolean Agressive(Mob mob){
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return mob.BehaviourType.name().contains("Aggro");
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}
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public static boolean Caster(Mob mob){
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return mob.BehaviourType.name().contains("Power");
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}
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public static boolean HelpResponder(Mob mob){
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return mob.BehaviourType.name().contains("Helpee");
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}
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public static State getState(Mob mob){
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if(!mob.isAlive())
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return State.Dead;
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if(mob.playerAgroMap.isEmpty())
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return State.Idle;
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if(mob.combatTarget != null)
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return State.Attacking;
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return State.Patrolling;
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}
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public static void runAI(Mob mob){
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//these will be handled in special conditions later
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switch(mob.BehaviourType){
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case GuardCaptain:
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case GuardMinion:
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case Pet1:
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case GuardWallArcher:
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case HamletGuard:
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||||
case SimpleStandingGuard:
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return;
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}
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switch(getState(mob)){
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case Idle:
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if(mob.isMoving())
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mob.stopMovement(mob.loc);
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if(mob.combatTarget != null) {
|
||||
mob.setCombatTarget(null);
|
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mob.setCombat(false);
|
||||
}
|
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return;
|
||||
case Dead:
|
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respawn(mob);
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||||
break;
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||||
case Patrolling:
|
||||
patrol(mob);
|
||||
break;
|
||||
case Attacking:
|
||||
attack(mob);
|
||||
break;
|
||||
}
|
||||
}
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||||
|
||||
//handles respawning and de-spawning for mobs and their corpses
|
||||
public static void respawn(Mob mob){
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||||
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||||
//if mob doesn't have a death time somehow, set it to now
|
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if (mob.deathTime == 0)
|
||||
mob.setDeathTime(System.currentTimeMillis());
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||||
|
||||
//only execute this logic is the mob hasn't de-spawned yet
|
||||
if (!mob.despawned) {
|
||||
|
||||
//if the inventory is empty, the mob can disappear
|
||||
if(mob.getInventory(true).isEmpty() && System.currentTimeMillis() > mob.deathTime + 10000L) {
|
||||
mob.despawn();
|
||||
mob.deathTime = System.currentTimeMillis();
|
||||
return;
|
||||
}
|
||||
|
||||
//if the mob has been dead for 10 seconds it can disappear
|
||||
if (System.currentTimeMillis() > mob.deathTime + 10000L) {
|
||||
mob.despawn();
|
||||
mob.deathTime = System.currentTimeMillis();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//disc dropper respawns are handled elsewhere
|
||||
if(Mob.discDroppers.contains(mob))
|
||||
return;
|
||||
|
||||
//if mob isn't queued for respawn, do so now
|
||||
if (!Zone.respawnQue.contains(mob)) {
|
||||
if (System.currentTimeMillis() > (mob.deathTime + (mob.spawnTime * 1000L))) {
|
||||
Zone.respawnQue.add(mob);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
//handles patrolling and looking for potential combat targets
|
||||
public static void patrol(Mob mob){
|
||||
if(Agressive(mob) && mob.combatTarget == null) {
|
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HashSet<AbstractWorldObject> potentialTargets = WorldGrid.getObjectsInRangePartial(mob.loc, 50, MBServerStatics.MASK_PLAYER);
|
||||
for (AbstractWorldObject awo : potentialTargets) {
|
||||
PlayerCharacter target = (PlayerCharacter) awo;
|
||||
if (mob.canSee(target))
|
||||
mob.setCombatTarget(target);
|
||||
if (mob.combatTarget != null) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
if(mob.isMoving() || !mob.BehaviourType.canRoam)
|
||||
return;
|
||||
|
||||
int patrolDelay = ThreadLocalRandom.current().nextInt((int) (MobAIThread.AI_PATROL_DIVISOR * 0.5f), MobAIThread.AI_PATROL_DIVISOR) + MobAIThread.AI_PATROL_DIVISOR;
|
||||
|
||||
if (mob.stopPatrolTime + (patrolDelay * 1000L) > System.currentTimeMillis())
|
||||
return;
|
||||
|
||||
if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1)
|
||||
mob.lastPatrolPointIndex = 0;
|
||||
|
||||
mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
|
||||
mob.lastPatrolPointIndex += 1;
|
||||
MovementUtilities.aiMove(mob, mob.destination, true);
|
||||
}
|
||||
|
||||
public static void attack(Mob mob){
|
||||
AbstractWorldObject target = mob.combatTarget;
|
||||
|
||||
if (target == null || !target.isAlive()) {
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
if(!mob.isCombat())
|
||||
mob.setCombat(true);
|
||||
|
||||
if (!CombatUtilities.inRangeToAttack(mob, target) && mob.BehaviourType.canRoam) {
|
||||
if(mob.nextChaseUpdate < System.currentTimeMillis()) {
|
||||
mob.nextChaseUpdate = System.currentTimeMillis() + 2500L;
|
||||
MovementUtilities.aiMove(mob, target.loc, false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
||||
switch (target.getObjectType()) {
|
||||
case PlayerCharacter:
|
||||
PlayerCharacter targetPlayer = (PlayerCharacter) target;
|
||||
AttackPlayer(mob, targetPlayer);
|
||||
break;
|
||||
case Building:
|
||||
Building targetBuilding = (Building) target;
|
||||
AttackBuilding(mob, targetBuilding);
|
||||
break;
|
||||
case Mob:
|
||||
Mob targetMob = (Mob) target;
|
||||
AttackMob(mob, targetMob);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static void AttackPlayer(Mob mob, PlayerCharacter target) {
|
||||
|
||||
try {
|
||||
|
||||
if (!mob.canSee(target)) {
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
if (mob.BehaviourType.callsForHelp)
|
||||
MobCallForHelp(mob);
|
||||
|
||||
if (!MovementUtilities.inRangeDropAggro(mob, target)) {
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
if (CombatUtilities.inRange2D(mob, target, mob.getRange())) {
|
||||
|
||||
//no weapons, default mob attack speed 3 seconds.
|
||||
|
||||
if (System.currentTimeMillis() < mob.getLastAttackTime())
|
||||
return;
|
||||
|
||||
// ranged mobs can't attack while running. skip until they finally stop.
|
||||
|
||||
if (mob.isMoving() && mob.getRange() > 20)
|
||||
return;
|
||||
|
||||
// add timer for last attack.
|
||||
|
||||
ItemBase mainHand = mob.getWeaponItemBase(true);
|
||||
ItemBase offHand = mob.getWeaponItemBase(false);
|
||||
|
||||
if (mainHand == null && offHand == null) {
|
||||
CombatUtilities.combatCycle(mob, target, true, null);
|
||||
int delay = 3000;
|
||||
if (mob.isSiege())
|
||||
delay = 11000;
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + delay);
|
||||
} else if (mob.getWeaponItemBase(true) != null) {
|
||||
int delay = 3000;
|
||||
if (mob.isSiege())
|
||||
delay = 11000;
|
||||
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + delay);
|
||||
} else if (mob.getWeaponItemBase(false) != null) {
|
||||
int attackDelay = 3000;
|
||||
if (mob.isSiege())
|
||||
attackDelay = 11000;
|
||||
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
||||
}
|
||||
}
|
||||
|
||||
if (target.getPet() != null)
|
||||
if (target.getPet().getCombatTarget() == null && target.getPet().assist)
|
||||
target.getPet().setCombatTarget(mob);
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackPlayer" + " " + e.getMessage());
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public static void AttackBuilding(Mob mob, Building target) {
|
||||
|
||||
try {
|
||||
|
||||
if(mob == null || target == null)
|
||||
return;
|
||||
|
||||
if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
|
||||
mob.setCombatTarget(null);
|
||||
return;
|
||||
}
|
||||
|
||||
City playerCity = ZoneManager.getCityAtLocation(mob.getLoc());
|
||||
|
||||
if (playerCity != null)
|
||||
for (Mob guard : playerCity.getParent().zoneMobSet)
|
||||
if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal())
|
||||
if (guard.getCombatTarget() == null && guard.getGuild() != null && mob.getGuild() != null && !guard.getGuild().equals(mob.getGuild()))
|
||||
guard.setCombatTarget(mob);
|
||||
|
||||
if (mob.isSiege())
|
||||
MovementManager.sendRWSSMsg(mob);
|
||||
|
||||
ItemBase mainHand = mob.getWeaponItemBase(true);
|
||||
ItemBase offHand = mob.getWeaponItemBase(false);
|
||||
|
||||
if (mainHand == null && offHand == null) {
|
||||
CombatUtilities.combatCycle(mob, target, true, null);
|
||||
int delay = 3000;
|
||||
if (mob.isSiege())
|
||||
delay = 15000;
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + delay);
|
||||
} else if (mob.getWeaponItemBase(true) != null) {
|
||||
int attackDelay = 3000;
|
||||
if (mob.isSiege())
|
||||
attackDelay = 15000;
|
||||
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
||||
} else if (mob.getWeaponItemBase(false) != null) {
|
||||
int attackDelay = 3000;
|
||||
if (mob.isSiege())
|
||||
attackDelay = 15000;
|
||||
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
||||
}
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackBuilding" + " " + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
public static void AttackMob(Mob mob, Mob target) {
|
||||
|
||||
try {
|
||||
|
||||
if (mob.getRange() >= 30 && mob.isMoving())
|
||||
return;
|
||||
|
||||
//no weapons, default mob attack speed 3 seconds.
|
||||
|
||||
ItemBase mainHand = mob.getWeaponItemBase(true);
|
||||
ItemBase offHand = mob.getWeaponItemBase(false);
|
||||
|
||||
if (mainHand == null && offHand == null) {
|
||||
CombatUtilities.combatCycle(mob, target, true, null);
|
||||
int delay = 3000;
|
||||
if (mob.isSiege())
|
||||
delay = 11000;
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + delay);
|
||||
} else if (mob.getWeaponItemBase(true) != null) {
|
||||
int attackDelay = 3000;
|
||||
if (mob.isSiege())
|
||||
attackDelay = 11000;
|
||||
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
||||
} else if (mob.getWeaponItemBase(false) != null) {
|
||||
int attackDelay = 3000;
|
||||
if (mob.isSiege())
|
||||
attackDelay = 11000;
|
||||
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
|
||||
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
||||
if (target.getCombatTarget() == null) {
|
||||
target.setCombatTarget(mob);
|
||||
}
|
||||
}
|
||||
} catch (Exception e) {
|
||||
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackMob" + " " + e.getMessage());
|
||||
}
|
||||
}
|
||||
|
||||
public static void MobCallForHelp(Mob mob) {
|
||||
|
||||
if (mob.nextCallForHelp == 0)
|
||||
mob.nextCallForHelp = System.currentTimeMillis();
|
||||
|
||||
if (mob.nextCallForHelp > System.currentTimeMillis())
|
||||
return;
|
||||
|
||||
Zone mobCamp = mob.getParentZone();
|
||||
|
||||
for (Mob helper : mobCamp.zoneMobSet) {
|
||||
if (HelpResponder(helper)) {
|
||||
helper.setCombatTarget(mob.getCombatTarget());
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
mob.nextCallForHelp = System.currentTimeMillis() + 30000L;
|
||||
}
|
||||
}
|
||||
@@ -8,6 +8,8 @@
|
||||
|
||||
|
||||
package engine.mobileAI.Threads;
|
||||
import engine.InterestManagement.InterestManager;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.gameManager.ZoneManager;
|
||||
import engine.objects.Mob;
|
||||
import engine.objects.Zone;
|
||||
@@ -49,6 +51,8 @@ public class MobRespawnThread implements Runnable {
|
||||
respawner.respawn();
|
||||
zone.respawnQue.remove(respawner);
|
||||
zone.lastRespawn = System.currentTimeMillis();
|
||||
WorldGrid.updateObject(respawner);
|
||||
InterestManager.setObjectDirty(respawner);
|
||||
}
|
||||
}
|
||||
} catch (Exception e) {
|
||||
|
||||
@@ -154,7 +154,7 @@ public class CombatUtilities {
|
||||
case Building:
|
||||
return false;
|
||||
}
|
||||
return CombatManager.LandHit(atr,defense);
|
||||
return !CombatManager.LandHit(atr,defense);
|
||||
}
|
||||
|
||||
public static boolean triggerBlock(Mob agent, AbstractWorldObject ac) {
|
||||
|
||||
@@ -1681,15 +1681,12 @@ public class ClientMessagePump implements NetMsgHandler {
|
||||
return;
|
||||
}
|
||||
|
||||
int cost = ((int)((toRepair.getMagicValue()/max*(max - dur)) + (npc.getSpecialPrice() * npc.buyPercent))) + (int)(npc.getSpecialPrice() * (max - dur));
|
||||
|
||||
//int pointsToRepair = max - dur;
|
||||
//int magicValue = toRepair.getMagicValue();
|
||||
//if(magicValue == 0)
|
||||
// magicValue = 1;
|
||||
//int calculatedValue = toRepair.getDurabilityMax() * magicValue;
|
||||
//float costPerPoint = (magicValue / max) * ( 1 + npc.buyPercent);
|
||||
//cost = (int)(pointsToRepair * costPerPoint) + npc.getSpecialPrice();
|
||||
int pointsToRepair = max - dur;
|
||||
double damageRatio = (double)1.0d - (toRepair.getDurabilityMax() - toRepair.getDurabilityCurrent()) / toRepair.getDurabilityMax();
|
||||
int modifiedValue = (int)(damageRatio * toRepair.getMagicValue());
|
||||
int costPerPoint = modifiedValue / toRepair.getDurabilityMax();
|
||||
int modifiedRepairCost = (int)(pointsToRepair * costPerPoint)+ npc.getSpecialPrice();
|
||||
int cost = (int)(modifiedRepairCost * 1 + npc.buyPercent) + npc.getSpecialPrice();
|
||||
Building b = (!npc.isStatic()) ? npc.getBuilding() : null;
|
||||
|
||||
if (b != null)
|
||||
|
||||
@@ -146,6 +146,8 @@ public class ApplyRuneMsg extends ClientNetMsg {
|
||||
valid = true;
|
||||
if(runeID == 3035 && baseClassID == 2501)
|
||||
valid = true;
|
||||
if(runeID == 3028 && baseClassID == 2501 && playerCharacter.getRace().getName().contains("Irekei"))
|
||||
valid = true;
|
||||
if (!valid) {
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -14,10 +14,7 @@ import engine.Enum.*;
|
||||
import engine.InterestManagement.InterestManager;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.exception.SerializationException;
|
||||
import engine.gameManager.CombatManager;
|
||||
import engine.gameManager.ConfigManager;
|
||||
import engine.gameManager.MovementManager;
|
||||
import engine.gameManager.PowersManager;
|
||||
import engine.gameManager.*;
|
||||
import engine.job.AbstractJob;
|
||||
import engine.job.JobContainer;
|
||||
import engine.job.JobScheduler;
|
||||
@@ -764,7 +761,11 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
public abstract Vector3fImmutable getBindLoc();
|
||||
|
||||
public final void setBindLoc(final Vector3fImmutable value) {
|
||||
this.bindLoc = value;
|
||||
if(this.getObjectType().equals(GameObjectType.PlayerCharacter) && this.guild.getNation().equals(Guild.getErrantGuild())){
|
||||
this.bindLoc = Vector3fImmutable.getRandomPointOnCircle(BuildingManager.getBuilding(27977).loc,20f);
|
||||
}else {
|
||||
this.bindLoc = value;
|
||||
}
|
||||
}
|
||||
|
||||
public final Vector3fImmutable getFaceDir() {
|
||||
@@ -1558,7 +1559,15 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
Effect eff = this.effects.get(s);
|
||||
if (eff == null)
|
||||
continue;
|
||||
if (eff.cancelOnMove() && eff.cancel()) {
|
||||
|
||||
Boolean override = false;
|
||||
if(this.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
||||
PlayerCharacter pc = (PlayerCharacter) this;
|
||||
if (eff.getEffectsBase().getIDString().equals("INVIS-B") && s.equals("Invisible") && pc.getRace().getName().contains("Shade"))
|
||||
override = true;
|
||||
}
|
||||
|
||||
if (!override && eff.cancelOnMove() && eff.cancel()) {
|
||||
//System.out.println("canceling on Move");
|
||||
eff.cancelJob();
|
||||
this.effects.remove(s);
|
||||
|
||||
@@ -43,6 +43,7 @@ public class Corpse extends AbstractWorldObject {
|
||||
private int inBuildingID = 0;
|
||||
private int inFloorID = -1;
|
||||
private int inBuilding = -1;
|
||||
public Long spawnedTime = 0L;
|
||||
|
||||
/**
|
||||
* No Id Constructor
|
||||
@@ -74,6 +75,7 @@ public class Corpse extends AbstractWorldObject {
|
||||
}
|
||||
this.setObjectTypeMask(MBServerStatics.MASK_CORPSE);
|
||||
|
||||
this.spawnedTime = System.currentTimeMillis();
|
||||
if (!safeZone)
|
||||
transferInventory(belongsTo, enterWorld);
|
||||
|
||||
|
||||
@@ -1227,7 +1227,10 @@ public class Item extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
public final int getMagicValue() {
|
||||
return this.magicValue;
|
||||
int val = this.calcMagicValue();
|
||||
if(val == 0)
|
||||
val = 1;
|
||||
return val + this.getItemBase().getMagicValue();
|
||||
}
|
||||
|
||||
public int getBaseValue() {
|
||||
|
||||
@@ -12,6 +12,7 @@ package engine.objects;
|
||||
import ch.claude_martin.enumbitset.EnumBitSet;
|
||||
import engine.Enum;
|
||||
import engine.Enum.*;
|
||||
import engine.InterestManagement.InterestManager;
|
||||
import engine.InterestManagement.WorldGrid;
|
||||
import engine.exception.SerializationException;
|
||||
import engine.gameManager.*;
|
||||
@@ -23,6 +24,7 @@ import engine.math.Quaternion;
|
||||
import engine.math.Vector3f;
|
||||
import engine.math.Vector3fImmutable;
|
||||
import engine.mobileAI.Threads.MobAIThread;
|
||||
import engine.mobileAI.utilities.MovementUtilities;
|
||||
import engine.net.ByteBufferWriter;
|
||||
import engine.net.Dispatch;
|
||||
import engine.net.DispatchMessage;
|
||||
@@ -82,6 +84,7 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
public int lastPatrolPointIndex = 0;
|
||||
public long stopPatrolTime = 0;
|
||||
public City guardedCity;
|
||||
public long nextChaseUpdate = 0;
|
||||
protected int dbID; //the database ID
|
||||
protected int loadID;
|
||||
protected float spawnRadius;
|
||||
@@ -1326,8 +1329,6 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
Dispatch dispatch;
|
||||
|
||||
try {
|
||||
//resync corpses
|
||||
//this.setLoc(this.getMovementLoc());
|
||||
if (this.isSiege) {
|
||||
this.deathTime = System.currentTimeMillis();
|
||||
//this.state = STATE.Dead;
|
||||
@@ -1407,6 +1408,8 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
Logger.error(e);
|
||||
}
|
||||
this.updateLocation();
|
||||
//resync corpses
|
||||
InterestManager.setObjectDirty(this);
|
||||
}
|
||||
|
||||
public void respawn() {
|
||||
@@ -1441,12 +1444,23 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
loadInventory();
|
||||
|
||||
this.updateLocation();
|
||||
reloadAgroMap(this);
|
||||
}
|
||||
|
||||
private static void reloadAgroMap(Mob mob){
|
||||
mob.playerAgroMap.clear();
|
||||
for(AbstractWorldObject obj : WorldGrid.getObjectsInRangePartial(mob.loc,MBServerStatics.CHARACTER_LOAD_RANGE,1)){
|
||||
if(!mob.playerAgroMap.containsKey(obj.getObjectUUID())){
|
||||
mob.playerAgroMap.put(obj.getObjectUUID(),false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void despawn() {
|
||||
|
||||
this.despawned = true;
|
||||
|
||||
this.stopPatrolTime = System.currentTimeMillis();
|
||||
WorldGrid.RemoveWorldObject(this);
|
||||
this.charItemManager.clearInventory();
|
||||
|
||||
@@ -2146,8 +2160,9 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
Vector3fImmutable newPatrolPoint = Vector3fImmutable.getRandomPointInCircle(this.getBindLoc(), patrolRadius);
|
||||
this.patrolPoints.add(newPatrolPoint);
|
||||
|
||||
if (i == 1)
|
||||
MovementManager.translocate(this, newPatrolPoint, null);
|
||||
if (i == 1) {
|
||||
MovementUtilities.aiMove(this,newPatrolPoint,true);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2165,6 +2180,7 @@ public class Mob extends AbstractIntelligenceAgent {
|
||||
}
|
||||
|
||||
this.deathTime = 0;
|
||||
InterestManager.setObjectDirty(this);
|
||||
} catch (Exception e) {
|
||||
Logger.error(e.getMessage());
|
||||
}
|
||||
|
||||
@@ -1300,7 +1300,7 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
|
||||
|
||||
if (ConfigManager.serverType.equals(ServerType.WORLDSERVER))
|
||||
player.setLoc(player.bindLoc);
|
||||
player.setLoc(player.getBindLoc());
|
||||
player.endLoc = Vector3fImmutable.ZERO;
|
||||
|
||||
//get level based on experience
|
||||
@@ -4845,8 +4845,8 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
@Override
|
||||
public void update(Boolean newSystem) {
|
||||
|
||||
if(!newSystem)
|
||||
return;
|
||||
//if(!newSystem)
|
||||
// return;
|
||||
|
||||
if (this.updateLock.writeLock().tryLock()) {
|
||||
try {
|
||||
@@ -4858,19 +4858,19 @@ public class PlayerCharacter extends AbstractCharacter {
|
||||
forceRespawn(this);
|
||||
return;
|
||||
}
|
||||
updateLocation();
|
||||
updateMovementState();
|
||||
updateRegen();
|
||||
this.updateLocation();
|
||||
this.updateMovementState();
|
||||
this.updateRegen();
|
||||
|
||||
if (this.getStamina() < 10) {
|
||||
if (this.getAltitude() > 0 || this.getDesiredAltitude() > 0) {
|
||||
PlayerCharacter.GroundPlayer(this);
|
||||
updateRegen();
|
||||
this.updateRegen();
|
||||
}
|
||||
}
|
||||
|
||||
RealmMap.updateRealm(this);
|
||||
updateBlessingMessage();
|
||||
this.updateBlessingMessage();
|
||||
|
||||
this.safeZone = this.isInSafeZone();
|
||||
if(!this.timestamps.containsKey("nextBoxCheck"))
|
||||
|
||||
@@ -517,8 +517,8 @@ public class WorldServer {
|
||||
Logger.info("Starting Bane Thread");
|
||||
BaneThread.startBaneThread();
|
||||
|
||||
Logger.info("Starting Player Update Thread");
|
||||
UpdateThread.startUpdateThread();
|
||||
//Logger.info("Starting Player Update Thread");
|
||||
//UpdateThread.startUpdateThread();
|
||||
|
||||
|
||||
printThreads();
|
||||
|
||||
Reference in New Issue
Block a user