Compare commits
49 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 9ad5f239b0 | |||
| 3db8ee7afd | |||
| f07974f673 | |||
| 0d5cef1652 | |||
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| 0fbb43e021 | |||
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| 8943121336 | |||
| 70cb469190 | |||
| a42f307a70 | |||
| 2a3ae6eaec | |||
| 9e4b596aa1 | |||
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| 79919121a8 | |||
| 80ccfff635 | |||
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| 35427cfb4a | |||
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| 9f6710ccb9 | |||
| fff1e80f61 | |||
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| 630748541f | |||
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| d6f94bd0e7 | |||
| db6a4e471d | |||
| a24c611bac | |||
| 3926160ab1 | |||
| 4a7013de61 | |||
| 56564f1c3b | |||
| 8a3e39e97d | |||
| 5224c79441 | |||
| ede016a93d | |||
| cc1825dec9 | |||
| d257ce50cf | |||
| 5b246211e1 | |||
| 33c923b0de | |||
| 02d524663a | |||
| 5bd85addb7 | |||
| 40bae67443 | |||
| 1cf1d731c4 |
@@ -136,6 +136,12 @@ public class dbWarehouseHandler extends dbHandlerBase {
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||||
int cityUID = rs.getInt("cityUUID");
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JSONObject jsonObject = new JSONObject(rs.getString("warehouse"));
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City city = City.getCity(cityUID);
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if (city == null) {
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Logger.error("No city " + cityUID + " for warehouse");
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continue;
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}
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city.warehouse = new Warehouse(jsonObject);
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city.warehouse.city = city;
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@@ -104,67 +104,67 @@ public enum BuildingManager {
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if (building == null)
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return false;
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//cannot access destroyed buildings
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if (building.getRank() == -1)
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return false;
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if (IsOwner(building, player))
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return true;
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//individual friend.
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if (building.getFriends() != null && building.getFriends().get(player.getObjectUUID()) != null)
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return true;
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//Admins can access stuff
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//admin characters can always access buildings
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if (player.isCSR())
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return true;
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//Guild stuff
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if (building.getGuild().isGuildLeader(player.getObjectUUID()))
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return true;
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if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 8)
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return true;
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if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 9 && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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if (Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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return Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isGuildLeader(player.getGuildStatus());
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//TODO test friends list once added
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//does not meet above criteria. Cannot access.
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}
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public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
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//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
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if (player == null)
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return false;
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if (building == null)
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return false;
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if (building.getRank() == -1)
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return false;
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//owner can always access their own building
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if (IsOwner(building, player))
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return true;
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//Somehow guild leader check fails? lets check if Player is true Guild GL.
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if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
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return true;
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//check for default IC access if building belongs to same guild
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if(player.guild.equals(building.getGuild())) {
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if (building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() != null) {
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switch (building.getBlueprint().getBuildingGroup()) {
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case TOL:
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case BARRACK:
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case SPIRE:
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case SHRINE:
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case BANESTONE:
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case MINE:
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case WAREHOUSE:
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case BULWARK:
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case SIEGETENT:
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if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
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if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
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return true;
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break;
|
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}
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}
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}
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if (!GuildStatusController.isGuildLeader(player.getGuildStatus()) && !GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return false;
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//check against friends list entries if any present
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if (building.getFriends() != null) {
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//check individuals
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if (building.getFriends().get(player.getObjectUUID()) != null)
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return true;
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if (building.getFriends().get(player.guild.objectUUID) != null) {
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//check friend type for guild related access
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switch (building.getFriends().get(player.guild.objectUUID).friendType) {
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case 8: //full member
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if (GuildStatusController.isFullMember(player.getGuildStatus()))
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return true;
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break;
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case 9: //Inner Council
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if (GuildStatusController.isInnerCouncil(player.getGuildStatus()))
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return true;
|
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if (GuildStatusController.isGuildLeader(player.getGuildStatus()))
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return true;
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break;
|
||||
|
||||
}
|
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}
|
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}
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||||
//did not meet access grant criteria, deny access
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return false;
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}
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public static synchronized boolean lootBuilding(PlayerCharacter player, Building building) {
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@@ -463,29 +463,19 @@ public enum BuildingManager {
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return GuildStatusController.isGuildLeader(player.getGuildStatus()) || GuildStatusController.isInnerCouncil(player.getGuildStatus());
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}
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public static int GetAvailableGold(Building building) {
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if (building.getStrongboxValue() == 0)
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return 0;
|
||||
|
||||
if (building.getStrongboxValue() < building.reserve)
|
||||
return 0;
|
||||
|
||||
return building.getStrongboxValue() - building.reserve;
|
||||
}
|
||||
|
||||
public static boolean IsPlayerHostile(Building building, PlayerCharacter player) {
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||||
|
||||
//Nation Members and Guild members are not hostile.
|
||||
// if (building.getGuild() != null){
|
||||
// if (pc.getGuild() != null)
|
||||
// if (building.getGuild().getObjectUUID() == pc.getGuildUUID()
|
||||
// || pc.getGuild().getNation().getObjectUUID() == building.getGuild().getNation().getObjectUUID())
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||||
// return false;
|
||||
// }
|
||||
if (Guild.sameNationExcludeErrant(building.getGuild(), player.getGuild()))
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return false;
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if(building.enforceKOS) {
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if (building.getCity() != null) {
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Building TOL = building.getCity().getTOL();
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if (TOL != null) {
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building = TOL;
|
||||
}
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||||
}
|
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}
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||||
if (!building.reverseKOS) {
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Condemned condemn = building.getCondemned().get(player.getObjectUUID());
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@@ -19,6 +19,7 @@ import engine.net.client.msg.UpdateStateMsg;
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import engine.objects.*;
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import engine.powers.DamageShield;
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import engine.powers.effectmodifiers.AbstractEffectModifier;
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import engine.powers.effectmodifiers.WeaponProcEffectModifier;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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@@ -168,12 +169,12 @@ public enum CombatManager {
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switch (target.getObjectType()) {
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case PlayerCharacter:
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attackRange += ((PlayerCharacter) target).getCharacterHeight() * 0.5f;
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if (distanceSquared < attackRange * attackRange)
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if (distanceSquared <= attackRange * attackRange)
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inRange = true;
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break;
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case Mob:
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attackRange += ((AbstractCharacter) target).calcHitBox();
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if (distanceSquared < attackRange * attackRange)
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if (distanceSquared <= attackRange * attackRange)
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inRange = true;
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break;
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case Building:
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@@ -201,7 +202,7 @@ public enum CombatManager {
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if (weapon != null) {
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int wepSpeed = (int) (weapon.template.item_weapon_wepspeed);
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float wepSpeed = (int) (weapon.template.item_weapon_wepspeed);
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if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None) != 0f) //add weapon speed bonus
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wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None));
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@@ -212,7 +213,7 @@ public enum CombatManager {
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if (wepSpeed < 10)
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wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
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||||
delay = wepSpeed * 100L;
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delay = (long)wepSpeed * 100L;
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}
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if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob))
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@@ -220,6 +221,16 @@ public enum CombatManager {
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if (inRange) {
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if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)){
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||||
if(!attacker.getTimestamps().contains(slot.name()+"Attack")){
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attacker.getTimestamps().put(slot.name()+"Attack", System.currentTimeMillis() - 1000);
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||||
} else if(System.currentTimeMillis() < attacker.getTimestamps().get(slot.name()+"Attack") + delay){
|
||||
setAutoAttackJob(attacker,slot,delay);
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||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
//handle retaliate
|
||||
if (AbstractCharacter.IsAbstractCharacter(target)) {
|
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if (((AbstractCharacter) target).combatTarget == null || !((AbstractCharacter) target).combatTarget.isAlive()) {
|
||||
@@ -356,6 +367,9 @@ public enum CombatManager {
|
||||
}
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||||
}
|
||||
|
||||
//check for proccing
|
||||
checkForProc(attacker,target,weapon);
|
||||
|
||||
//calculate the base damage
|
||||
int damage = ThreadLocalRandom.current().nextInt(min, max + 1);
|
||||
if (damage == 0) {
|
||||
@@ -651,4 +665,20 @@ public enum CombatManager {
|
||||
int masteryLevel = 0;
|
||||
return max * (pow(0.0124 * primary + 0.118 * (primary - 0.75), 0.5) + pow(0.0022 * secondary + 0.028 * (secondary - 0.75), 0.5) + 0.0075 * (focusLevel + masteryLevel));
|
||||
}
|
||||
|
||||
public static void checkForProc(AbstractCharacter attacker, AbstractWorldObject target, Item weapon){
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||||
|
||||
if(weapon == null) // cant proc without a weapon
|
||||
return;
|
||||
|
||||
for(Effect eff : weapon.effects.values()){
|
||||
for(AbstractEffectModifier mod : eff.getEffectsBase().getModifiers()){
|
||||
if(mod.modType.equals(mbEnums.ModType.WeaponProc))
|
||||
if(ThreadLocalRandom.current().nextInt(0,101) < 6)
|
||||
((WeaponProcEffectModifier)mod).applyProc(attacker,target);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
@@ -265,12 +265,12 @@ public enum ForgeManager implements Runnable {
|
||||
|
||||
// Assign a prefix and suffix to this item if random rolled
|
||||
|
||||
if (workOrder.prefixToken == 0)
|
||||
if (workOrder.prefixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable)))
|
||||
forgedItem.prefixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.PREFIX, template.modTable);
|
||||
else
|
||||
forgedItem.prefixToken = workOrder.prefixToken;
|
||||
|
||||
if (workOrder.suffixToken == 0)
|
||||
if (workOrder.suffixToken == 0 && workOrder.vendor.getItemModTable().contains((template.modTable)))
|
||||
forgedItem.suffixToken = calcRandomMod(workOrder.vendor, mbEnums.ItemModType.SUFFIX, template.modTable);
|
||||
else
|
||||
forgedItem.suffixToken = workOrder.suffixToken;
|
||||
|
||||
@@ -102,7 +102,7 @@ public enum ItemManager {
|
||||
if (characterSkill == null)
|
||||
return false;
|
||||
|
||||
if (characterSkill.getModifiedAmountBeforeMods() > required_value)
|
||||
if (characterSkill.getModifiedAmountBeforeMods() >= required_value)
|
||||
return true;
|
||||
|
||||
}
|
||||
|
||||
@@ -176,12 +176,29 @@ public enum PowersManager {
|
||||
PowersBase pb = PowersManager.powersBaseByToken.get(msg.getPowerUsedID());
|
||||
PlayerCharacter caster = origin.getPlayerCharacter();
|
||||
PlayerCharacter target = PlayerCharacter.getFromCache(msg.getTargetID());
|
||||
if (pb != null && pb.isHarmful == false) {
|
||||
if (pb != null && pb.enforceLore()) {
|
||||
//if (caster.guild.equals(Guild.getErrantGuild()))
|
||||
// return;
|
||||
|
||||
if (target != null && caster.guild.getGuildType().equals(target.guild.getGuildType()) == false && target.getObjectType().equals(GameObjectType.Building) == false)
|
||||
if (target != null && caster.guild.getGuildType().equals(target.guild.getGuildType()) == false && target.getObjectType().equals(GameObjectType.Building) == false) {
|
||||
RecyclePowerMsg recyclePowerMsg = new RecyclePowerMsg(msg.getPowerUsedID());
|
||||
Dispatch dispatch = Dispatch.borrow(origin.getPlayerCharacter(), recyclePowerMsg);
|
||||
DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
|
||||
|
||||
// Send Fail to cast message
|
||||
PlayerCharacter pc = SessionManager
|
||||
.getPlayerCharacter(origin);
|
||||
|
||||
if (pc != null) {
|
||||
sendPowerMsg(pc, 2, msg);
|
||||
if (pc.isCasting()) {
|
||||
pc.update();
|
||||
}
|
||||
|
||||
pc.setIsCasting(false);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -908,10 +925,6 @@ public enum PowersManager {
|
||||
if (pb.isHarmful())
|
||||
mobTarget.handleDirectAggro(playerCharacter);
|
||||
}
|
||||
//Power is aiding a target, handle aggro if combat target is a Mob.
|
||||
if (!pb.isHarmful() && target.getObjectType() == GameObjectType.PlayerCharacter) {
|
||||
PlayerCharacter pcTarget = (PlayerCharacter) target;
|
||||
}
|
||||
|
||||
// update target of used power timer
|
||||
|
||||
@@ -933,8 +946,7 @@ public enum PowersManager {
|
||||
continue;
|
||||
// If something blocks the action, then stop
|
||||
|
||||
if (ab.blocked(target, pb, trains)) {
|
||||
|
||||
if (ab.blocked(target,pb.vampDrain)) {
|
||||
PowersManager.sendEffectMsg(playerCharacter, 5, ab, pb);
|
||||
continue;
|
||||
}
|
||||
@@ -1109,7 +1121,7 @@ public enum PowersManager {
|
||||
continue;
|
||||
// If something blocks the action, then stop
|
||||
|
||||
if (ab.blocked(target, pb, trains))
|
||||
if (ab.blocked(target,pb.vampDrain))
|
||||
continue;
|
||||
// TODO handle overwrite stack order here
|
||||
String stackType = ab.getStackType();
|
||||
@@ -1423,7 +1435,7 @@ public enum PowersManager {
|
||||
if (trains < ab.getMinTrains() || trains > ab.getMaxTrains())
|
||||
continue;
|
||||
// If something blocks the action, then stop
|
||||
if (ab.blocked(target, pb, trains))
|
||||
if (ab.blocked(target,pb.vampDrain))
|
||||
// sendPowerMsg(pc, 5, msg);
|
||||
continue;
|
||||
// TODO handle overwrite stack order here
|
||||
|
||||
@@ -135,7 +135,8 @@ public class WorkOrder implements Delayed {
|
||||
if (!workOrder.vendor.charItemManager.hasRoomInventory(template.item_wt))
|
||||
return 30; //30: That person cannot carry that item
|
||||
|
||||
if (!workOrder.vendor.getItemModTable().contains((template.modTable)))
|
||||
if ((workOrder.prefixToken != 0 || workOrder.suffixToken != 0) &&
|
||||
!workOrder.vendor.getItemModTable().contains((template.modTable)))
|
||||
return 59; //59: This hireling does not have this formula
|
||||
|
||||
if (!Warehouse.calcCostOverrun(workOrder).isEmpty())
|
||||
|
||||
+11
-3
@@ -831,16 +831,22 @@ public class mbEnums {
|
||||
SPIRES,
|
||||
SNARE,
|
||||
STUN,
|
||||
BLIND,
|
||||
BLINDNESS,
|
||||
ROOT,
|
||||
FEAR,
|
||||
CHARM,
|
||||
POWERBLOCK,
|
||||
POWERINHIBITOR,
|
||||
DEBUFF,
|
||||
STEAL,
|
||||
DRAIN;
|
||||
|
||||
public static DamageType getDamageType(String modName) {
|
||||
if(modName.toLowerCase().equals("blind"))
|
||||
modName = "BLINDNESS";
|
||||
|
||||
if(modName.toLowerCase().equals("powerblock"))
|
||||
modName = "POWERINHIBITOR";
|
||||
|
||||
DamageType damageType;
|
||||
if (modName.isEmpty())
|
||||
return DamageType.NONE;
|
||||
@@ -2721,7 +2727,7 @@ public class mbEnums {
|
||||
ANTIMONY(1580014, 1256147265, 452320058, 1000, 10),
|
||||
AZOTH(1580012, -1205326951, 78329697, 2000, 20),
|
||||
BLOODSTONE(1580020, -1912381716, -1569826353, 500, 5),
|
||||
BRONZEWOOD(1580006, -519681813, 1334770447, 500, 10),
|
||||
BRONZEWOOD(1580006, -519681813, 1334770447, 1000, 30),
|
||||
COAL(1580008, -1672872311, 2559427, 3000, 30),
|
||||
DIAMOND(1580010, 1540225085, -1730704107, 2000, 20),
|
||||
GALVOR(1580017, -1683992404, -1596311545, 2000, 5),
|
||||
@@ -2741,6 +2747,7 @@ public class mbEnums {
|
||||
|
||||
public static HashMap<Integer, ResourceType> templateLookup = new HashMap<>();
|
||||
public static HashMap<Integer, ResourceType> templateHashLookup = new HashMap<>();
|
||||
public static HashMap<Integer, ResourceType> resourceHashLookup = new HashMap<>();
|
||||
public int templateID;
|
||||
public ItemTemplate template;
|
||||
public int resourceHash;
|
||||
@@ -2762,6 +2769,7 @@ public class mbEnums {
|
||||
for (ResourceType resourceType : ResourceType.values()) {
|
||||
templateLookup.put(resourceType.templateID, resourceType);
|
||||
templateHashLookup.put(resourceType.templateHash, resourceType);
|
||||
resourceHashLookup.put(resourceType.resourceHash, resourceType);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -50,7 +50,7 @@ public class ArcMineChangeProductionMsgHandler extends AbstractClientMsgHandler
|
||||
|
||||
//make sure valid resource
|
||||
|
||||
mbEnums.ResourceType resource = mbEnums.ResourceType.templateHashLookup.get(changeProductionMsg.getResourceHash());
|
||||
mbEnums.ResourceType resource = mbEnums.ResourceType.resourceHashLookup.get(changeProductionMsg.getResourceHash());
|
||||
|
||||
if (resource == null)
|
||||
return true;
|
||||
|
||||
@@ -102,7 +102,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
|
||||
if (building.getGuild().isEmptyGuild())
|
||||
return true;
|
||||
|
||||
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building))
|
||||
if (!BuildingManager.playerCanManage(sourcePlayer, building))
|
||||
return true;
|
||||
|
||||
|
||||
@@ -159,7 +159,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
|
||||
(building == null) || playerZone == null || playerCity == null)
|
||||
return true;
|
||||
|
||||
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(sourcePlayer, building))
|
||||
if (!BuildingManager.playerCanManage(sourcePlayer, building))
|
||||
return true;
|
||||
|
||||
boolean open = (msg.getMessageType() == OPEN_CITY);
|
||||
|
||||
@@ -102,6 +102,9 @@ public class InviteToSubHandler extends AbstractClientMsgHandler {
|
||||
//source guild is limited to 7 subs
|
||||
//TODO this should be based on TOL rank
|
||||
|
||||
//cannot be subbed into a nation if you already have your own sub guilds
|
||||
if(targetGuild.getSubGuildList() != null && targetGuild.getSubGuildList().size() > 0)
|
||||
return true;
|
||||
|
||||
if (!sourceGuild.canSubAGuild(targetGuild)) {
|
||||
sendChat(source, "This Guild can't be subbed.");
|
||||
|
||||
@@ -28,30 +28,6 @@ public class ManageCityAssetMsgHandler extends AbstractClientMsgHandler {
|
||||
super();
|
||||
}
|
||||
|
||||
public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) {
|
||||
|
||||
//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
|
||||
|
||||
if (player == null)
|
||||
return false;
|
||||
|
||||
if (building.getRank() == -1)
|
||||
return false;
|
||||
|
||||
if (BuildingManager.IsOwner(building, player))
|
||||
return true;
|
||||
|
||||
if (GuildStatusController.isGuildLeader(player.getGuildStatus()) == false && GuildStatusController.isInnerCouncil(player.getGuildStatus()) == false)
|
||||
return false;
|
||||
|
||||
//Somehow guild leader check fails above? lets check if Player is true Guild GL.
|
||||
if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID()))
|
||||
return true;
|
||||
|
||||
return Guild.sameGuild(building.getGuild(), player.getGuild());
|
||||
|
||||
}
|
||||
|
||||
@Override
|
||||
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) {
|
||||
|
||||
|
||||
@@ -248,7 +248,7 @@ public class MerchantMsgHandler extends AbstractClientMsgHandler {
|
||||
City targetCity = null;
|
||||
|
||||
if (isTeleport)
|
||||
cities = City.getCitiesToTeleportTo(player);
|
||||
cities = City.getCitiesToTeleportTo(player, false);
|
||||
else
|
||||
cities = City.getCitiesToRepledgeTo(player);
|
||||
for (City city : cities) {
|
||||
|
||||
@@ -264,8 +264,9 @@ public class ObjectActionMsgHandler extends AbstractClientMsgHandler {
|
||||
player.cancelOnSpell();
|
||||
break;
|
||||
case RUNE:
|
||||
ApplyRuneMsg.applyRune(uuid, origin, player);
|
||||
itemMan.consume(item);
|
||||
if(ApplyRuneMsg.applyRune(uuid, origin, player)) {
|
||||
itemMan.consume(item);
|
||||
}
|
||||
break;
|
||||
default: //shouldn't be here, consume item
|
||||
dispatch = Dispatch.borrow(player, msg);
|
||||
|
||||
@@ -183,7 +183,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
if (building == null)
|
||||
return;
|
||||
|
||||
if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false)
|
||||
if (BuildingManager.playerCanManage(player, building) == false)
|
||||
return;
|
||||
|
||||
if (orderNpcMsg.getPatrolSize() >= 20)
|
||||
@@ -411,7 +411,7 @@ public class OrderNPCMsgHandler extends AbstractClientMsgHandler {
|
||||
case 2:
|
||||
player = SessionManager.getPlayerCharacter(origin);
|
||||
|
||||
if (ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building) == false)
|
||||
if (BuildingManager.playerCanManage(player, building) == false)
|
||||
return true;
|
||||
|
||||
if (building.getHirelings().containsKey(npc) == false)
|
||||
|
||||
@@ -54,7 +54,7 @@ public class PetAttackMsgHandler extends AbstractClientMsgHandler {
|
||||
pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
|
||||
|
||||
switch (msg.getTargetType()) {
|
||||
case 53: //player character
|
||||
case 52: //player character
|
||||
pet.setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
|
||||
break;
|
||||
case 37://mob
|
||||
|
||||
@@ -53,7 +53,7 @@ public class TransferGoldToFromBuildingMsgHandler extends AbstractClientMsgHandl
|
||||
|
||||
if (msg.getDirection() == 2) {
|
||||
|
||||
if (!ManageCityAssetMsgHandler.playerCanManageNotFriends(player, building))
|
||||
if (!BuildingManager.playerCanManage(player, building))
|
||||
return true;
|
||||
if (building.setReserve(msg.getUnknown01(), player)) {
|
||||
dispatch = Dispatch.borrow(player, msg);
|
||||
|
||||
@@ -59,7 +59,7 @@ public class SendOwnPlayerMsg extends ClientNetMsg {
|
||||
@Override
|
||||
protected int getPowerOfTwoBufferSize() {
|
||||
//Larger size for historically larger opcodes
|
||||
return (17); // 2^17 == 131,072
|
||||
return (18); // 2^17 == 131,072
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -73,10 +73,8 @@ public class TeleportRepledgeListMsg extends ClientNetMsg {
|
||||
|
||||
public void configure() {
|
||||
|
||||
if (isTeleport)
|
||||
cities = City.getCitiesToTeleportTo(player);
|
||||
else
|
||||
cities = City.getCitiesToRepledgeTo(player);
|
||||
cities = City.getCitiesToTeleportTo(player, !isTeleport);
|
||||
|
||||
}
|
||||
|
||||
/**
|
||||
|
||||
@@ -656,13 +656,13 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
||||
AssignDamageAtrForPlayers(abstractCharacter, equipped.get(EquipSlotType.LHELD), false, equipped.get(EquipSlotType.LHELD));
|
||||
if (abstractCharacter.getObjectType().equals(GameObjectType.Mob)) {
|
||||
Mob mob = (Mob) abstractCharacter;
|
||||
abstractCharacter.minDamageHandOne += (int) mob.mobBase.getDamageMin();
|
||||
abstractCharacter.minDamageHandTwo += (int) mob.mobBase.getDamageMin();
|
||||
abstractCharacter.maxDamageHandOne += (int) mob.mobBase.getDamageMax();
|
||||
abstractCharacter.maxDamageHandTwo += (int) mob.mobBase.getDamageMax();
|
||||
abstractCharacter.atrHandOne += mob.mobBase.getAttackRating();
|
||||
abstractCharacter.atrHandTwo += mob.mobBase.getAttackRating();
|
||||
abstractCharacter.defenseRating += mob.mobBase.getDefenseRating();
|
||||
abstractCharacter.minDamageHandOne = (int) mob.mobBase.getDamageMin();
|
||||
abstractCharacter.minDamageHandTwo = (int) mob.mobBase.getDamageMin();
|
||||
abstractCharacter.maxDamageHandOne = (int) mob.mobBase.getDamageMax();
|
||||
abstractCharacter.maxDamageHandTwo = (int) mob.mobBase.getDamageMax();
|
||||
abstractCharacter.atrHandOne = mob.mobBase.getAttackRating();
|
||||
abstractCharacter.atrHandTwo = mob.mobBase.getAttackRating();
|
||||
abstractCharacter.defenseRating = mob.mobBase.getDefenseRating();
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -163,6 +163,11 @@ public class Building extends AbstractWorldObject {
|
||||
if (upgradeTimeStamp != null)
|
||||
this.upgradeDateTime = LocalDateTime.ofInstant(upgradeTimeStamp.toInstant(), ZoneId.systemDefault());
|
||||
|
||||
if(rs.getInt("enforceKOS") == 0)
|
||||
this.enforceKOS = false;
|
||||
else
|
||||
this.enforceKOS = true;
|
||||
|
||||
} catch (Exception e) {
|
||||
Logger.error("Failed for object " + this.blueprintUUID + ' ' + this.getObjectUUID() + e);
|
||||
}
|
||||
@@ -1447,7 +1452,7 @@ public class Building extends AbstractWorldObject {
|
||||
|
||||
public synchronized boolean setReserve(int amount, PlayerCharacter player) {
|
||||
|
||||
if (!BuildingManager.playerCanManageNotFriends(player, this))
|
||||
if (!BuildingManager.playerCanManage(player, this))
|
||||
return false;
|
||||
|
||||
if (amount < 0)
|
||||
|
||||
@@ -1400,6 +1400,7 @@ public class CharacterItemManager {
|
||||
|
||||
if (!ItemManager.validForSkills(item, pc.getSkills())) {
|
||||
this.forceToInventory(slot, item, pc, initialized);
|
||||
this.equipped.remove(slot);
|
||||
pc.applyBonuses();
|
||||
}
|
||||
}
|
||||
|
||||
+118
-127
@@ -120,9 +120,7 @@ public class City extends AbstractWorldObject {
|
||||
this.treeOfLifeID = rs.getInt("treeOfLifeUUID");
|
||||
this.bindX = rs.getFloat("bindX");
|
||||
this.bindZ = rs.getFloat("bindZ");
|
||||
this.bindLoc = new Vector3fImmutable(this.location.getX() + this.bindX,
|
||||
this.location.getY(),
|
||||
this.location.getZ() + this.bindZ);
|
||||
this.bindLoc = new Vector3fImmutable(this.location.getX() + this.bindX, this.location.getY(), this.location.getZ() + this.bindZ);
|
||||
this.radiusType = rs.getInt("radiusType");
|
||||
|
||||
float bindradiustemp = rs.getFloat("bindRadius");
|
||||
@@ -288,106 +286,119 @@ public class City extends AbstractWorldObject {
|
||||
return city.getBindLoc();
|
||||
}
|
||||
|
||||
public static ArrayList<City> getCitiesToTeleportTo(PlayerCharacter pc) {
|
||||
public static ArrayList<City> getCitiesToTeleportTo(PlayerCharacter playerCharacter, boolean repledge) {
|
||||
|
||||
ArrayList<City> cities = new ArrayList<>();
|
||||
|
||||
if (pc == null)
|
||||
if (playerCharacter == null)
|
||||
return cities;
|
||||
|
||||
ConcurrentHashMap<Integer, AbstractGameObject> worldCities = DbManager.getMap(mbEnums.GameObjectType.City);
|
||||
|
||||
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
|
||||
//handle compiling of cities able to be teleported to for lore rule-set
|
||||
for (AbstractGameObject ago : worldCities.values()) {
|
||||
City city = (City) ago;
|
||||
if (city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
|
||||
continue; // cannot teleport to perdition or bastion
|
||||
if (city.isNpc == 1 && city.getGuild().charter.equals(pc.guild.charter)) {
|
||||
cities.add(city); // anyone of the same charter can teleport to a safehold of that charter
|
||||
//handle compiling of cities able to be teleported to for lore rule-set
|
||||
|
||||
for (AbstractGameObject ago : worldCities.values()) {
|
||||
|
||||
City city = (City) ago;
|
||||
|
||||
// Filter Player cities
|
||||
|
||||
if (city.parentZone == null)
|
||||
continue;
|
||||
|
||||
//can't repledge to a guild you're already part of
|
||||
|
||||
if (repledge && city.getGuild().equals(playerCharacter.guild))
|
||||
continue;
|
||||
|
||||
if (city.parentZone.guild_zone) {
|
||||
|
||||
//players can all port and repledge inside their own nation
|
||||
|
||||
if(city.getGuild().getNation().equals(playerCharacter.guild.getNation())){
|
||||
cities.add(city);
|
||||
continue;
|
||||
} else if (city.isNoobIsle == 1 && pc.level <= 20) {
|
||||
cities.add(city); // everyone can go to noob island if they are under level 20
|
||||
continue;
|
||||
} else if (city.cityName.equals("Khan'Ov Srekel")) {
|
||||
cities.add(city); //everyone anytime can teleport to khan
|
||||
continue;
|
||||
} else if (city.isOpen() && city.getTOL().rank > 4 && city.getGuild().charter.equals(pc.guild.charter))
|
||||
if (!city.getTOL().reverseKOS) {
|
||||
cities.add(city);//can teleport to any open ToL that shares charter
|
||||
continue;
|
||||
}
|
||||
|
||||
if (city.isOpen() && city.getTOL().rank > 4) {
|
||||
|
||||
// Filter Lore cities
|
||||
|
||||
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
|
||||
|
||||
if (repledge) {
|
||||
if (!city.getGuild().charter.canJoin(playerCharacter))
|
||||
continue;
|
||||
} else if (!city.getGuild().charter.equals(playerCharacter.guild.charter))
|
||||
continue;
|
||||
}
|
||||
|
||||
Integer playerUUID = playerCharacter.objectUUID;
|
||||
Integer guildUUID = playerCharacter.guildUUID;
|
||||
Integer nationUUID = playerCharacter.guild.getNation().getObjectUUID();
|
||||
boolean allowed = false;
|
||||
|
||||
if (city.getTOL().reverseKOS) {
|
||||
|
||||
//reverse KOS, specific values are allowed
|
||||
|
||||
if ((city.getTOL().getCondemned().containsKey(playerUUID) && city.getTOL().getCondemned().get(playerUUID).active) ||
|
||||
(city.getTOL().getCondemned().containsKey(guildUUID) && city.getTOL().getCondemned().get(guildUUID).active) ||
|
||||
(city.getTOL().getCondemned().containsKey(nationUUID) && city.getTOL().getCondemned().get(nationUUID).active))
|
||||
allowed = true;
|
||||
|
||||
} else {
|
||||
if (city.getTOL().getCondemned().contains(pc.objectUUID) && city.getTOL().getCondemned().get(pc.objectUUID).active) {
|
||||
cities.add(city);//this player is allowed for the reverse KOS
|
||||
continue;
|
||||
}
|
||||
if (city.getTOL().getCondemned().contains(pc.guildUUID) && city.getTOL().getCondemned().get(pc.guildUUID).active) {
|
||||
cities.add(city);//this guild is allowed for the reverse KOS
|
||||
continue;
|
||||
}
|
||||
if (city.getTOL().getCondemned().contains(pc.guild.getNation().getObjectUUID()) && city.getTOL().getCondemned().get(pc.guild.getNation().getObjectUUID()).active) {
|
||||
cities.add(city);//this nation is allowed for the reverse KOS
|
||||
continue;
|
||||
}
|
||||
//not reverse KOS, everyone is allowed by default
|
||||
|
||||
allowed = true;
|
||||
|
||||
//specific values are not allowed
|
||||
|
||||
if ((city.getTOL().getCondemned().containsKey(playerUUID) && city.getTOL().getCondemned().get(playerUUID).active) ||
|
||||
(city.getTOL().getCondemned().containsKey(guildUUID) && city.getTOL().getCondemned().get(guildUUID).active) ||
|
||||
(city.getTOL().getCondemned().containsKey(nationUUID) && city.getTOL().getCondemned().get(nationUUID).active))
|
||||
allowed = false;
|
||||
|
||||
}
|
||||
if (city.getGuild().getNation().equals(pc.guild.getNation())) {
|
||||
cities.add(city);//can always teleport inside your own nation
|
||||
|
||||
if (allowed)
|
||||
cities.add(city);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
} else {
|
||||
|
||||
Guild pcG = pc.getGuild();
|
||||
//add npc cities
|
||||
// Filter NPC cities
|
||||
|
||||
for (AbstractGameObject ago : worldCities.values()) {
|
||||
if (city.isNoobIsle == 1) {
|
||||
|
||||
if (ago.getObjectType().equals(GameObjectType.City)) {
|
||||
City city = (City) ago;
|
||||
if (playerCharacter.level < 20)
|
||||
cities.add(city); // everyone can go to noob island if they are under level 20
|
||||
|
||||
if (city.noTeleport)
|
||||
continue;
|
||||
continue;
|
||||
}
|
||||
|
||||
if (city.parentZone != null && city.parentZone.guild_zone) {
|
||||
// Players cannot teleport to perdition or bastion
|
||||
|
||||
if (pc.getAccount().status.equals(AccountStatus.ADMIN)) {
|
||||
if (city.cityName.equals("Perdition") || city.cityName.equals("Bastion"))
|
||||
continue;
|
||||
|
||||
// These cities are available for anyone off noob island
|
||||
|
||||
if (playerCharacter.level >= 20 && (city.cityName.equals("Sea Dog's Rest") || city.cityName.equals("Khan'Ov Srekel") || city.cityName.equals("City of Khar Th'Sekt"))) {
|
||||
cities.add(city);
|
||||
continue;
|
||||
}
|
||||
|
||||
// Add Lore cities
|
||||
|
||||
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
|
||||
|
||||
if (repledge) {
|
||||
if (city.getGuild().charter.canJoin(playerCharacter))
|
||||
cities.add(city);
|
||||
} else
|
||||
//list Player cities
|
||||
|
||||
//open city, just list
|
||||
|
||||
if (city.open && city.getTOL() != null && city.getTOL().getRank() > 4) {
|
||||
|
||||
if (!BuildingManager.IsPlayerHostile(city.getTOL(), pc)) {
|
||||
if (ConfigManager.MB_RULESET.getValue().equals("LORE")) {
|
||||
if (city.getGuild().getGuildType().equals(pc.guild.getGuildType())) {
|
||||
cities.add(city);
|
||||
}
|
||||
} else {
|
||||
cities.add(city); //verify nation or guild is same
|
||||
}
|
||||
}
|
||||
} else if (Guild.sameNationExcludeErrant(city.getGuild(), pcG))
|
||||
cities.add(city);
|
||||
|
||||
|
||||
} else if (city.isNpc == 1) {
|
||||
|
||||
//list NPC cities
|
||||
|
||||
Guild g = city.getGuild();
|
||||
if (g == null) {
|
||||
if (city.isNpc == 1)
|
||||
if (city.isNoobIsle == 1) {
|
||||
if (pc.getLevel() < 21)
|
||||
cities.add(city); //verify nation or guild is same
|
||||
} else if (pc.getLevel() > 9)
|
||||
cities.add(city); //verify nation or guild is same
|
||||
|
||||
} else if (pc.getLevel() >= g.getTeleportMin() && pc.getLevel() <= g.getTeleportMax())
|
||||
cities.add(city); //verify nation or guild is same
|
||||
}
|
||||
|
||||
} else if (city.getGuild().charter.equals(playerCharacter.guild.charter))
|
||||
cities.add(city);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
return cities;
|
||||
@@ -586,7 +597,7 @@ public class City extends AbstractWorldObject {
|
||||
if (this.siegesWithstood == siegesWithstood)
|
||||
return;
|
||||
|
||||
if (DbManager.CityQueries.updateSiegesWithstood(this, siegesWithstood) == true)
|
||||
if (DbManager.CityQueries.updateSiegesWithstood(this, siegesWithstood))
|
||||
this.siegesWithstood = siegesWithstood;
|
||||
else
|
||||
Logger.error("Error when writing to database for cityUUID: " + this.getObjectUUID());
|
||||
@@ -640,19 +651,12 @@ public class City extends AbstractWorldObject {
|
||||
public Guild getGuild() {
|
||||
|
||||
if (this.getTOL() == null)
|
||||
return null;
|
||||
return Guild.getErrantGuild();
|
||||
|
||||
if (this.isNpc == 1) {
|
||||
if (this.getTOL().getOwner() == null)
|
||||
return Guild.getErrantGuild();
|
||||
|
||||
if (this.getTOL().getOwner() == null)
|
||||
return null;
|
||||
return this.getTOL().getOwner().getGuild();
|
||||
} else {
|
||||
|
||||
if (this.getTOL().getOwner() == null)
|
||||
return null;
|
||||
return this.getTOL().getOwner().getGuild();
|
||||
}
|
||||
return this.getTOL().getOwner().getGuild();
|
||||
}
|
||||
|
||||
public boolean openCity(boolean open) {
|
||||
@@ -731,7 +735,7 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
for (AbstractCharacter npc : getTOL().getHirelings().keySet()) {
|
||||
if (npc.getObjectType() == GameObjectType.NPC)
|
||||
if (((NPC) npc).getContract().isRuneMaster() == true)
|
||||
if (((NPC) npc).getContract().isRuneMaster())
|
||||
outNPC = (NPC) npc;
|
||||
}
|
||||
|
||||
@@ -764,16 +768,13 @@ public class City extends AbstractWorldObject {
|
||||
// Set location for this city
|
||||
|
||||
this.location = new Vector3fImmutable(this.parentZone.absX, this.parentZone.absY, this.parentZone.absZ);
|
||||
this.bindLoc = new Vector3fImmutable(this.location.x + this.bindX,
|
||||
this.location.y,
|
||||
this.location.z + this.bindZ);
|
||||
this.bindLoc = new Vector3fImmutable(this.location.x + this.bindX, this.location.y, this.location.z + this.bindZ);
|
||||
|
||||
// set city bounds
|
||||
|
||||
Bounds cityBounds = Bounds.borrow();
|
||||
cityBounds.setBounds(new Vector2f(this.location.x + 64, this.location.z + 64), // location x and z are offset by 64 from the center of the city.
|
||||
new Vector2f(mbEnums.CityBoundsType.GRID.halfExtents, mbEnums.CityBoundsType.GRID.halfExtents),
|
||||
0.0f);
|
||||
new Vector2f(mbEnums.CityBoundsType.GRID.halfExtents, mbEnums.CityBoundsType.GRID.halfExtents), 0.0f);
|
||||
this.setBounds(cityBounds);
|
||||
|
||||
// Sanity check; no tol
|
||||
@@ -781,8 +782,7 @@ public class City extends AbstractWorldObject {
|
||||
if (BuildingManager.getBuilding(this.treeOfLifeID) == null)
|
||||
Logger.info("City UID " + this.getObjectUUID() + " Failed to Load Tree of Life with ID " + this.treeOfLifeID);
|
||||
|
||||
if ((ConfigManager.serverType.equals(ServerType.WORLDSERVER))
|
||||
&& (this.isNpc == (byte) 0)) {
|
||||
if ((ConfigManager.serverType.equals(ServerType.WORLDSERVER)) && (this.isNpc == (byte) 0)) {
|
||||
|
||||
this.realm = RealmMap.getRealmAtLocation(this.getLoc());
|
||||
|
||||
@@ -802,8 +802,7 @@ public class City extends AbstractWorldObject {
|
||||
if (this.getGuild().getGuildState() == GuildState.Nation)
|
||||
for (Guild sub : this.getGuild().getSubGuildList()) {
|
||||
|
||||
if ((sub.getGuildState() == GuildState.Protectorate) ||
|
||||
(sub.getGuildState() == GuildState.Province)) {
|
||||
if ((sub.getGuildState() == GuildState.Protectorate) || (sub.getGuildState() == GuildState.Province)) {
|
||||
this.isCapital = 1;
|
||||
break;
|
||||
}
|
||||
@@ -828,7 +827,7 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
this.setHash();
|
||||
|
||||
if (DataWarehouse.recordExists(mbEnums.DataRecordType.CITY, this.getObjectUUID()) == false) {
|
||||
if (!DataWarehouse.recordExists(DataRecordType.CITY, this.getObjectUUID())) {
|
||||
CityRecord cityRecord = CityRecord.borrow(this, mbEnums.RecordEventType.CREATE);
|
||||
DataWarehouse.pushToWarehouse(cityRecord);
|
||||
}
|
||||
@@ -853,9 +852,7 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
for (Building building : this.parentZone.zoneBuildingSet) {
|
||||
|
||||
if (building.getBlueprint() != null &&
|
||||
building.getBlueprint().getBuildingGroup() != BuildingGroup.BANESTONE &&
|
||||
building.getBlueprint().getBuildingGroup() != BuildingGroup.TOL) {
|
||||
if (building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() != BuildingGroup.BANESTONE && building.getBlueprint().getBuildingGroup() != BuildingGroup.TOL) {
|
||||
|
||||
building.healthMax += (building.healthMax * Realm.getRealmHealthMod(this));
|
||||
|
||||
@@ -937,7 +934,7 @@ public class City extends AbstractWorldObject {
|
||||
|
||||
// Reapply effect with timeout?
|
||||
|
||||
if (refreshEffect == true)
|
||||
if (refreshEffect)
|
||||
player.addCityEffect(Integer.toString(effectBase.getUUID()), effectBase, rank, MBServerStatics.FOURTYFIVE_SECONDS, false, this);
|
||||
|
||||
}
|
||||
@@ -1193,26 +1190,25 @@ public class City extends AbstractWorldObject {
|
||||
// All protection contracts are void upon transfer of a city
|
||||
//Dont forget to not Flip protection on Banestones and siege Equipment... Noob.
|
||||
|
||||
if (cityBuilding.getBlueprint() != null && !cityBuilding.getBlueprint().isSiegeEquip()
|
||||
&& cityBuilding.getBlueprint().getBuildingGroup() != BuildingGroup.BANESTONE)
|
||||
if (cityBuilding.getBlueprint() != null && !cityBuilding.getBlueprint().isSiegeEquip() && cityBuilding.getBlueprint().getBuildingGroup() != BuildingGroup.BANESTONE)
|
||||
cityBuilding.setProtectionState(ProtectionState.NONE);
|
||||
|
||||
// Transfer ownership of valid city assets
|
||||
// these assets are autoprotected.
|
||||
|
||||
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL)
|
||||
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE)
|
||||
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK)
|
||||
|| (cityBuilding.getBlueprint().isWallPiece())
|
||||
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) {
|
||||
|
||||
cityBuilding.claim(sourcePlayer);
|
||||
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) {
|
||||
PlayerCharacter guildLeader = PlayerCharacter.getPlayerCharacter(sourcePlayer.guild.getGuildLeaderUUID());
|
||||
if(guildLeader != null)
|
||||
cityBuilding.claim(guildLeader);
|
||||
else
|
||||
cityBuilding.claim(sourcePlayer);
|
||||
cityBuilding.setProtectionState(ProtectionState.PROTECTED);
|
||||
}
|
||||
}
|
||||
|
||||
this.setForceRename(true);
|
||||
|
||||
|
||||
// Reset city timer for map update
|
||||
|
||||
City.lastCityUpdate = System.currentTimeMillis();
|
||||
@@ -1245,12 +1241,7 @@ public class City extends AbstractWorldObject {
|
||||
// Transfer ownership of valid city assets
|
||||
// these assets are autoprotected.
|
||||
|
||||
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL)
|
||||
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE)
|
||||
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK)
|
||||
|| (cityBuilding.getBlueprint().isWallPiece())
|
||||
|| (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)
|
||||
) {
|
||||
if ((cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.TOL) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SPIRE) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.BARRACK) || (cityBuilding.getBlueprint().isWallPiece()) || (cityBuilding.getBlueprint().getBuildingGroup() == BuildingGroup.SHRINE)) {
|
||||
|
||||
cityBuilding.claim(sourcePlayer);
|
||||
cityBuilding.setProtectionState(ProtectionState.PROTECTED);
|
||||
|
||||
@@ -193,12 +193,16 @@ public class Guild extends AbstractWorldObject {
|
||||
}
|
||||
|
||||
public static boolean sameNationExcludeErrant(Guild a, Guild b) {
|
||||
|
||||
if (a == null || b == null)
|
||||
return false;
|
||||
|
||||
if (a.getObjectUUID() == b.getObjectUUID())
|
||||
return true;
|
||||
|
||||
if (a.nation == null || b.nation == null)
|
||||
return false;
|
||||
|
||||
return a.nation.getObjectUUID() == b.nation.getObjectUUID() && !a.nation.isEmptyGuild();
|
||||
}
|
||||
|
||||
|
||||
@@ -349,13 +349,13 @@ public class Resists {
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Stun))
|
||||
this.immuneTo.put(mbEnums.DamageType.STUN, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Blind))
|
||||
this.immuneTo.put(mbEnums.DamageType.BLIND, true);
|
||||
this.immuneTo.put(mbEnums.DamageType.BLINDNESS, true);
|
||||
if (rb.getBool(ModType.ImmuneToAttack, SourceType.None))
|
||||
this.immuneTo.put(mbEnums.DamageType.ATTACK, true);
|
||||
if (rb.getBool(ModType.ImmuneToPowers, SourceType.None))
|
||||
this.immuneTo.put(mbEnums.DamageType.POWERS, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Powerblock))
|
||||
this.immuneTo.put(mbEnums.DamageType.POWERBLOCK, true);
|
||||
this.immuneTo.put(mbEnums.DamageType.POWERINHIBITOR, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.DeBuff))
|
||||
this.immuneTo.put(mbEnums.DamageType.DEBUFF, true);
|
||||
if (rb.getBool(ModType.ImmuneTo, SourceType.Fear))
|
||||
|
||||
@@ -429,7 +429,7 @@ public class Warehouse {
|
||||
return false;
|
||||
|
||||
if (addToInventory)
|
||||
if (!itemMan.hasRoomInventory(template.item_wt * amount)) {
|
||||
if (!itemMan.hasRoomInventory(template.item_wt)) {
|
||||
ChatManager.chatSystemInfo(playerCharacter, "You can not carry any more of that item.");
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -11,13 +11,11 @@ package engine.powers;
|
||||
|
||||
import engine.gameManager.DbManager;
|
||||
import engine.gameManager.PowersManager;
|
||||
import engine.mbEnums;
|
||||
import engine.mbEnums.ModType;
|
||||
import engine.mbEnums.SourceType;
|
||||
import engine.mbEnums.StackType;
|
||||
import engine.objects.AbstractCharacter;
|
||||
import engine.objects.AbstractWorldObject;
|
||||
import engine.objects.PlayerBonuses;
|
||||
import engine.objects.Runegate;
|
||||
import engine.objects.*;
|
||||
import engine.powers.poweractions.AbstractPowerAction;
|
||||
import org.pmw.tinylog.Logger;
|
||||
|
||||
@@ -244,32 +242,23 @@ public class ActionsBase {
|
||||
}
|
||||
|
||||
//Add blocked types here
|
||||
public boolean blocked(AbstractWorldObject awo, PowersBase pb, int trains) {
|
||||
if (AbstractWorldObject.IsAbstractCharacter(awo)) {
|
||||
AbstractCharacter ac = (AbstractCharacter) awo;
|
||||
PlayerBonuses bonus = ac.getBonuses();
|
||||
if (bonus == null)
|
||||
return false;
|
||||
public boolean blocked(AbstractWorldObject awo, boolean vampDrain) {
|
||||
//Check for immunities
|
||||
if (AbstractCharacter.IsAbstractCharacter(awo)){
|
||||
AbstractCharacter pcTarget = (AbstractCharacter) awo;
|
||||
PlayerBonuses bonus = pcTarget.getBonuses();
|
||||
|
||||
//TODO make this more efficient then testing strings
|
||||
if (this.stackType.equals("Stun") && bonus.getBool(ModType.ImmuneTo, SourceType.STUN))
|
||||
return true; //Currently stun immune. Skip stun
|
||||
else if (this.stackType.equals("Snare") && bonus.getBool(ModType.ImmuneTo, SourceType.Snare))
|
||||
return true; //Currently snare immune. Skip snare
|
||||
else if (this.stackType.equals("Blindness") && bonus.getBool(ModType.ImmuneTo, SourceType.Blind))
|
||||
return true; //Currently blind immune. Skip blind
|
||||
else if (this.stackType.equals("PowerInhibitor") && bonus.getBool(ModType.ImmuneTo, SourceType.Powerblock))
|
||||
return true; //Currently power block immune. Skip power block
|
||||
else if (this.stackType.equals("Root") && bonus.getBool(ModType.ImmuneTo, SourceType.Root))
|
||||
if(vampDrain)
|
||||
return bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
|
||||
|
||||
if ((this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly)) ||
|
||||
(this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))) {
|
||||
return true;
|
||||
// else if (pb.isHeal() && (bonus.getByte("immuneTo.Heal")) >= trains)
|
||||
// return true; //Currently shadowmantled. Skip heals
|
||||
else if (this.stackType.equals("Flight") && bonus.getBool(ModType.NoMod, SourceType.Fly))
|
||||
return true;
|
||||
else if (this.stackType.equals("Track") && bonus.getBool(ModType.CannotTrack, SourceType.None))
|
||||
return true;
|
||||
else
|
||||
return pb.vampDrain() && bonus.getBool(ModType.BlockedPowerType, SourceType.VAMPDRAIN);
|
||||
}
|
||||
|
||||
mbEnums.DamageType damageType = mbEnums.DamageType.getDamageType(this.stackType.toUpperCase());
|
||||
return pcTarget.getResists().immuneTo(damageType);
|
||||
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -633,4 +633,8 @@ public class PowersBase {
|
||||
return description;
|
||||
}
|
||||
|
||||
public boolean enforceLore(){
|
||||
return this.powerCategory.equals(PowerCategoryType.SUMMON) || this.powerCategory.equals(PowerCategoryType.HEAL)|| this.powerCategory.equals(PowerCategoryType.BUFF);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -125,6 +125,13 @@ public class DestroyCityThread implements Runnable {
|
||||
|
||||
cityBuilding.setProtectionState(mbEnums.ProtectionState.NONE);
|
||||
|
||||
// Remove warehouse entry if one exists.
|
||||
|
||||
if (cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.WAREHOUSE) {
|
||||
DbManager.WarehouseQueries.DELETE_WAREHOUSE(city.warehouse);
|
||||
city.warehouse = null;
|
||||
}
|
||||
|
||||
// Destroy all remaining city assets
|
||||
|
||||
if ((cityBuilding.getBlueprint().getBuildingGroup() == mbEnums.BuildingGroup.BARRACK)
|
||||
|
||||
Reference in New Issue
Block a user