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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client;
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import engine.Enum.DispatchChannel;
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import engine.Enum.GameObjectType;
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import engine.InterestManagement.WorldGrid;
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import engine.exception.MsgSendException;
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import engine.gameManager.*;
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import engine.job.JobContainer;
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import engine.job.JobScheduler;
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import engine.jobs.RefreshGroupJob;
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import engine.jobs.StuckJob;
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import engine.math.Vector3fImmutable;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.NetMsgHandler;
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import engine.net.client.handlers.AbstractClientMsgHandler;
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import engine.net.client.msg.*;
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import engine.net.client.msg.chat.AbstractChatMsg;
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import engine.net.client.msg.commands.ClientAdminCommandMsg;
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import engine.objects.*;
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import engine.server.MBServerStatics;
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import engine.server.world.WorldServer;
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import engine.session.Session;
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import engine.util.StringUtils;
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import org.pmw.tinylog.Logger;
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import java.sql.SQLException;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ThreadLocalRandom;
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import static engine.math.FastMath.sqr;
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/**
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* @author:
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* @summary: This class is the mainline router for application protocol
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* messages received by the client.
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*/
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public class ClientMessagePump implements NetMsgHandler {
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// Instance variable declaration
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private final WorldServer server;
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public ClientMessagePump(WorldServer server) {
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super();
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this.server = server;
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}
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/*
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* Incoming client protocol message are processed here
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*/
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private static void WhoRequest(WhoRequestMsg msg, ClientConnection origin) {
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// Handle /who request
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PlayerCharacter pc = origin.getPlayerCharacter();
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if (pc == null)
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return;
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if (pc.getTimeStamp("WHO") > System.currentTimeMillis()) {
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ErrorPopupMsg.sendErrorMsg(pc, "Who too fast! Please wait 3 seconds.");
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return;
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}
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WhoResponseMsg.HandleResponse(msg.getSet(), msg.getFilterType(), msg.getFilter(), origin);
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pc.getTimestamps().put("WHO", System.currentTimeMillis() + 3000);
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}
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// *** Refactor need to figure this out.
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// Commented out for some reson or another.
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private static void runWalkSitStand(UpdateStateMsg msg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
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if (pc == null)
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return;
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pc.update();
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if (msg.getSpeed() == 2)
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pc.setWalkMode(false);
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else
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pc.setWalkMode(true);
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DispatchMessage.dispatchMsgToInterestArea(pc, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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}
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private static void toggleLfgRecruiting(ToggleLfgRecruitingMsg msg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
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if (pc == null)
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return;
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int num = msg.toggleLfgRecruiting();
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if (num == 1)
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pc.toggleLFGroup();
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else if (num == 2)
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pc.toggleLFGuild();
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else if (num == 3)
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pc.toggleRecruiting();
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UpdateStateMsg rwss = new UpdateStateMsg();
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rwss.setPlayer(pc);
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DispatchMessage.dispatchMsgToInterestArea(pc, rwss, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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}
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private static void toggleSitStand(ToggleSitStandMsg msg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
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if (pc == null)
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return;
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pc.update();
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pc.setSit(msg.toggleSitStand());
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// cancel effects that break on sit
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if (pc.isSit()) {
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pc.setCombat(false);
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pc.cancelOnSit();
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}
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UpdateStateMsg rwss = new UpdateStateMsg();
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if (pc.isSit()) {
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pc.setCombat(false);
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rwss.setAware(1);
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}
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rwss.setPlayer(pc);
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DispatchMessage.dispatchMsgToInterestArea(pc, rwss, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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}
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private static void targetObject(TargetObjectMsg msg, ClientConnection origin) {
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PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
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if (pc == null)
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return;
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// TODO improve this later. hacky way to make sure player ingame is
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// active.
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if (!pc.isActive())
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pc.setActive(true);
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pc.setLastTarget(GameObjectType.values()[msg.getTargetType()], msg.getTargetID());
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}
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private static void social(SocialMsg msg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
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if (pc == null)
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return;
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DispatchMessage.dispatchMsgToInterestArea(pc, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, true);
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}
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//call this if the transfer fails server side to kick the item back to inventory from vault
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public static void forceTransferFromInventoryToVault(ItemFromVaultMsg msg, ClientConnection origin, String reason) {
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PlayerCharacter player = origin.getPlayerCharacter();
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Dispatch dispatch;
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if (player == null)
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return;
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ItemToVaultMsg back = new ItemToVaultMsg(msg);
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dispatch = Dispatch.borrow(player, back);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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ChatManager.chatInfoError(player, "Can't transfer to inventory: " + reason);
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}
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//call this if the transfer fails server side to kick the item back to vault from inventory
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public static void forceTransferFromVaultToInventory(ItemToVaultMsg msg, ClientConnection origin, String reason) {
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PlayerCharacter player = origin.getPlayerCharacter();
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Dispatch dispatch;
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if (player == null)
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return;
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ItemFromVaultMsg back = new ItemFromVaultMsg(msg);
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dispatch = Dispatch.borrow(player, back);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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ChatManager.chatInfoError(player, "Can't transfer to vault: " + reason);
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}
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private static void DeleteItem(DeleteItemMsg msg, ClientConnection origin) {
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CharacterItemManager itemManager = origin.getPlayerCharacter().charItemManager;
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int uuid = msg.getUUID();
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PlayerCharacter sourcePlayer = origin.getPlayerCharacter();
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if (sourcePlayer == null)
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return;
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if (!sourcePlayer.isAlive())
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return;
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Item i = Item.getFromCache(msg.getUUID());
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if (i == null)
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return;
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if (!itemManager.doesCharOwnThisItem(i.getObjectUUID()))
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return;
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if (!itemManager.inventoryContains(i))
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return;
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if (i.isCanDestroy())
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if (itemManager.delete(i) == true) {
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Dispatch dispatch = Dispatch.borrow(sourcePlayer, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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}
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}
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private static void ackBankWindowOpened(AckBankWindowOpenedMsg msg, ClientConnection origin) {
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// According to the Wiki, the client should not send this message.
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// Log the instance to investigate, and modify Wiki accordingly.
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Logger.error(msg.toString());
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}
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private static void modifyStat(ModifyStatMsg msg, ClientConnection origin) {
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PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
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if (pc == null)
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return;
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int type = msg.getType();
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switch (type) {
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case MBServerStatics.STAT_STR_ID:
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pc.addStr(msg.getAmount());
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break;
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case MBServerStatics.STAT_DEX_ID:
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pc.addDex(msg.getAmount());
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break;
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case MBServerStatics.STAT_CON_ID:
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pc.addCon(msg.getAmount());
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break;
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case MBServerStatics.STAT_INT_ID:
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pc.addInt(msg.getAmount());
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break;
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case MBServerStatics.STAT_SPI_ID:
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pc.addSpi(msg.getAmount());
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break;
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}
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}
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// called when player clicks respawn button
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private static void respawn(RespawnMsg msg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter sourcePlayer = SessionManager.getPlayerCharacter(origin);
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if (sourcePlayer == null)
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return;
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if (msg.getObjectType() != sourcePlayer.getObjectType().ordinal() || msg.getObjectID() != sourcePlayer.getObjectUUID()) {
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Logger.error("Player " + sourcePlayer.getObjectUUID() + " respawning character of id " + msg.getObjectType() + ' '
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+ msg.getObjectID());
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return;
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}
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if (sourcePlayer.isAlive()) {
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Logger.error("Player " + sourcePlayer.getObjectUUID() + " respawning while alive");
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return;
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}
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// ResetAfterDeath player
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sourcePlayer.respawnLock.writeLock().lock();
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try {
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sourcePlayer.respawn(true, false, true);
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} catch (Exception e) {
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Logger.error(e);
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} finally {
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sourcePlayer.respawnLock.writeLock().unlock();
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}
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// Echo ResetAfterDeath message back
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msg.setPlayerHealth(sourcePlayer.getHealth());
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// TODO calculate any experience loss before this point
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msg.setPlayerExp(sourcePlayer.getExp() + sourcePlayer.getOverFlowEXP());
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Dispatch dispatch = Dispatch.borrow(sourcePlayer, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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MoveToPointMsg moveMsg = new MoveToPointMsg();
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moveMsg.setPlayer(sourcePlayer);
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moveMsg.setStartCoord(sourcePlayer.getLoc());
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moveMsg.setEndCoord(sourcePlayer.getLoc());
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moveMsg.setInBuilding(-1);
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moveMsg.setInBuildingFloor(-1);
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dispatch = Dispatch.borrow(sourcePlayer, moveMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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MovementManager.sendRWSSMsg(sourcePlayer);
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// refresh the whole group with what just happened
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JobScheduler.getInstance().scheduleJob(new RefreshGroupJob(sourcePlayer), MBServerStatics.LOAD_OBJECT_DELAY);
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}
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private static void lootWindowRequest(LootWindowRequestMsg msg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
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if (pc == null)
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return;
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if (!pc.isAlive())
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return;
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if (msg.getSourceType() != pc.getObjectType().ordinal() || msg.getSourceID() != pc.getObjectUUID()) {
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Logger.error("Player " + pc.getObjectUUID() + " looting from character of id "
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+ msg.getSourceType() + ' ' + msg.getSourceID());
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return;
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}
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if (pc.getAltitude() > 0)
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return;
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if (!pc.isAlive()) {
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return;
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}
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LootWindowResponseMsg lwrm = null;
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GameObjectType targetType = GameObjectType.values()[msg.getTargetType()];
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AbstractCharacter characterTarget = null;
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Corpse corpseTarget = null;
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switch (targetType) {
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case PlayerCharacter:
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characterTarget = PlayerCharacter.getFromCache(msg.getTargetID());
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if (characterTarget == null)
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return;
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if (characterTarget.isAlive())
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return;
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if (pc.getLoc().distanceSquared2D(characterTarget.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) {
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ErrorPopupMsg.sendErrorMsg(pc, "You are too far away to loot this corpse.");
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Logger.info(pc.getFirstName() + " tried looting at " + pc.getLoc().distance2D(characterTarget.getLoc()) + " distance.");
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return;
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}
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lwrm = new LootWindowResponseMsg(characterTarget.getObjectType().ordinal(), characterTarget.getObjectUUID(), characterTarget.getInventory(true));
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break;
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case NPC:
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characterTarget = NPC.getFromCache(msg.getTargetID());
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if (characterTarget == null)
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return;
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break;
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case Mob:
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characterTarget = Mob.getFromCache(msg.getTargetID());
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if ((characterTarget == null) || characterTarget.isAlive()) {
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return;
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}
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if (pc.getLoc().distanceSquared2D(characterTarget.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) {
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ErrorPopupMsg.sendErrorMsg(pc, "You are too far away to loot this corpse.");
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Logger.info(pc.getFirstName() + " tried looting at " + pc.getLoc().distance2D(characterTarget.getLoc()) + " distance.");
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if (!((Mob) characterTarget).isLootSync()) {
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|
|
|
|
|
|
((Mob) characterTarget).setLootSync(true);
|
|
|
|
WorldGrid.updateObject(characterTarget, pc);
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
lwrm = new LootWindowResponseMsg(characterTarget.getObjectType().ordinal(), characterTarget.getObjectUUID(), characterTarget.getInventory());
|
|
|
|
break;
|
|
|
|
case Corpse:
|
|
|
|
corpseTarget = Corpse.getCorpse(msg.getTargetID());
|
|
|
|
|
|
|
|
if ((corpseTarget == null)) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pc.getLoc().distanceSquared(corpseTarget.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(pc, "You are too far away to loot this corpse.");
|
|
|
|
|
|
|
|
Logger.info(pc.getFirstName() + " tried looting at " + pc.getLoc().distance2D(characterTarget.getLoc()) + " distance.");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
lwrm = new LootWindowResponseMsg(corpseTarget.getObjectType().ordinal(), msg.getTargetID(), corpseTarget.getInventory());
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (lwrm == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
DispatchMessage.dispatchMsgToInterestArea(pc, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
|
|
|
|
Dispatch dispatch = Dispatch.borrow(pc, lwrm);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void loot(LootMsg msg, ClientConnection origin) throws MsgSendException {
|
|
|
|
|
|
|
|
PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
|
|
|
|
if (player == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (!player.isAlive())
|
|
|
|
return;
|
|
|
|
|
|
|
|
Item item = msg.getItem();
|
|
|
|
|
|
|
|
if (item == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (item.lootLock.tryLock()) {
|
|
|
|
try {
|
|
|
|
Item itemRet = null;
|
|
|
|
// get current owner
|
|
|
|
int targetType = msg.getTargetType();
|
|
|
|
int targetID = msg.getTargetID();
|
|
|
|
|
|
|
|
if (targetType == GameObjectType.PlayerCharacter.ordinal() || targetType == GameObjectType.Mob.ordinal() || targetType == GameObjectType.Corpse.ordinal()) {
|
|
|
|
} else { //needed for getting contracts for some reason
|
|
|
|
targetType = msg.getSourceID2();
|
|
|
|
targetID = msg.getUnknown01();
|
|
|
|
}
|
|
|
|
|
|
|
|
//can't loot while flying
|
|
|
|
if (player.getAltitude() > 0)
|
|
|
|
return;
|
|
|
|
|
|
|
|
AbstractCharacter tar = null;
|
|
|
|
Corpse corpse = null;
|
|
|
|
|
|
|
|
if (targetType == GameObjectType.PlayerCharacter.ordinal() || targetType == GameObjectType.Mob.ordinal()) {
|
|
|
|
|
|
|
|
if (targetType == GameObjectType.PlayerCharacter.ordinal()) {
|
|
|
|
tar = PlayerCharacter.getFromCache(targetID);
|
|
|
|
|
|
|
|
if (tar == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (player.getObjectUUID() != tar.getObjectUUID() && ((PlayerCharacter) tar).isInSafeZone())
|
|
|
|
return;
|
|
|
|
|
|
|
|
} else if (targetType == GameObjectType.NPC.ordinal())
|
|
|
|
tar = NPC.getFromCache(targetID);
|
|
|
|
else if (targetType == GameObjectType.Mob.ordinal())
|
|
|
|
tar = Mob.getFromCache(targetID);
|
|
|
|
if (tar == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (tar.equals(player)) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(player, "Cannot loot this item.");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
if (player.getLoc().distanceSquared2D(tar.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(player, "You are too far away to loot this corpse.");
|
|
|
|
|
|
|
|
Logger.info(player.getFirstName() + " tried looting at " + player.getLoc().distance2D(tar.getLoc()) + " distance.");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
//can't loot from someone who is alive.
|
|
|
|
if (AbstractWorldObject.IsAbstractCharacter(tar)) {
|
|
|
|
if (tar.isAlive())
|
|
|
|
return;
|
|
|
|
// Logger.error("WorldServer.loot", "Looting from live player");
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!GroupManager.goldSplit(player, item, origin, tar)) {
|
|
|
|
|
|
|
|
if (tar.charItemManager != null) {
|
|
|
|
|
|
|
|
itemRet = tar.charItemManager.lootItemFromMe(item, player, origin);
|
|
|
|
|
|
|
|
//Take equipment off mob
|
|
|
|
if (tar.getObjectType() == GameObjectType.Mob && itemRet != null) {
|
|
|
|
Mob mobTarget = (Mob) tar;
|
|
|
|
|
|
|
|
if (item != null && item.getObjectType() == GameObjectType.MobLoot) {
|
|
|
|
|
|
|
|
for (Item equip : mobTarget.charItemManager.equipped.values()) {
|
|
|
|
|
|
|
|
TransferItemFromEquipToInventoryMsg back = new TransferItemFromEquipToInventoryMsg(mobTarget, equip.equipSlot);
|
|
|
|
DispatchMessage.dispatchMsgToInterestArea(mobTarget, back, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
|
|
|
|
|
|
|
|
LootMsg lootMsg = new LootMsg(0, 0, tar.getObjectType().ordinal(), tar.getObjectUUID(), equip);
|
|
|
|
Dispatch dispatch = Dispatch.borrow(player, lootMsg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
} else if (targetType == GameObjectType.Corpse.ordinal()) {
|
|
|
|
corpse = Corpse.getCorpse(targetID);
|
|
|
|
if (corpse == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (player.getLoc().distanceSquared2D(corpse.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) {
|
|
|
|
ErrorPopupMsg.sendErrorMsg(player, "You are too far away to loot this corpse.");
|
|
|
|
|
|
|
|
Logger.info(player.getFirstName() + " tried looting at " + player.getLoc().distance2D(corpse.getLoc()) + " distance.");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
//can't loot other players in safe zone.
|
|
|
|
if (corpse.getBelongsToType() == GameObjectType.PlayerCharacter.ordinal()) {
|
|
|
|
|
|
|
|
if (player.getObjectUUID() == corpse.getBelongsToID())
|
|
|
|
itemRet = corpse.lootItem(item, player);
|
|
|
|
else if (!GroupManager.goldSplit(player, item, origin, corpse)) {
|
|
|
|
itemRet = corpse.lootItem(item, player);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
if (itemRet == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
|
|
if (item.template.item_type.equals(engine.Enum.ItemType.GOLD)) {
|
|
|
|
// this is done to prevent the temporary goldItem item
|
|
|
|
// (from the mob) from appearing in player's inventory.
|
|
|
|
// It also updates the goldItem quantity display
|
|
|
|
UpdateGoldMsg updateTargetGold = null;
|
|
|
|
|
|
|
|
|
|
|
|
if (corpse != null)
|
|
|
|
updateTargetGold = new UpdateGoldMsg(corpse);
|
|
|
|
|
|
|
|
updateTargetGold.configure();
|
|
|
|
DispatchMessage.dispatchMsgToInterestArea(corpse, updateTargetGold, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
|
|
|
|
|
|
|
|
UpdateGoldMsg ugm = new UpdateGoldMsg(player);
|
|
|
|
ugm.configure();
|
|
|
|
Dispatch dispatch = Dispatch.borrow(player, ugm);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
|
|
|
|
|
|
|
// respond back loot message. Try sending to everyone.
|
|
|
|
|
|
|
|
} else {
|
|
|
|
|
|
|
|
DispatchMessage.dispatchMsgToInterestArea(corpse, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, true);
|
|
|
|
|
|
|
|
|
|
|
|
//player.getCharItemManager().updateInventory();
|
|
|
|
}
|
|
|
|
|
|
|
|
//TODO send group loot message if player is grouped and visible
|
|
|
|
Group group = GroupManager.getGroup(player);
|
|
|
|
|
|
|
|
if (group != null && group.getSplitGold() && (item.template.item_type.equals(engine.Enum.ItemType.GOLD) == false)) {
|
|
|
|
String name = item.getName();
|
|
|
|
String text = player.getFirstName() + " has looted " + name + '.';
|
|
|
|
ChatManager.chatGroupInfoCanSee(player, text);
|
|
|
|
}
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
} else
|
|
|
|
return;
|
|
|
|
|
|
|
|
|
|
|
|
if (itemRet == null) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (item.template.item_type.equals(engine.Enum.ItemType.GOLD)) {
|
|
|
|
// this is done to prevent the temporary goldItem item
|
|
|
|
// (from the mob) from appearing in player's inventory.
|
|
|
|
// It also updates the goldItem quantity display
|
|
|
|
UpdateGoldMsg updateTargetGold = null;
|
|
|
|
|
|
|
|
if (tar != null)
|
|
|
|
updateTargetGold = new UpdateGoldMsg(tar);
|
|
|
|
else if (corpse != null)
|
|
|
|
updateTargetGold = new UpdateGoldMsg(corpse);
|
|
|
|
|
|
|
|
updateTargetGold.configure();
|
|
|
|
DispatchMessage.dispatchMsgToInterestArea(tar, updateTargetGold, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
|
|
|
|
|
|
|
UpdateGoldMsg ugm = new UpdateGoldMsg(player);
|
|
|
|
ugm.configure();
|
|
|
|
Dispatch dispatch = Dispatch.borrow(player, ugm);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
|
|
|
|
|
|
|
// respond back loot message. Try sending to everyone.
|
|
|
|
|
|
|
|
} else {
|
|
|
|
msg.setSourceType1(0);
|
|
|
|
msg.setSourceType2(0);
|
|
|
|
msg.setSourceID1(0);
|
|
|
|
msg.setSourceID2(0);
|
|
|
|
Dispatch dispatch = Dispatch.borrow(player, msg);
|
|
|
|
//DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
|
|
|
|
DispatchMessage.dispatchMsgToInterestArea(tar, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, true);
|
|
|
|
LootMsg newItemMsg = new LootMsg(GameObjectType.PlayerCharacter.ordinal(), player.getObjectUUID(), 0, 0, itemRet);
|
|
|
|
dispatch = Dispatch.borrow(player, newItemMsg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
|
|
|
|
|
|
|
|
//player.getCharItemManager().updateInventory();
|
|
|
|
}
|
|
|
|
|
|
|
|
//TODO send group loot message if player is grouped and visible
|
|
|
|
Group group = GroupManager.getGroup(player);
|
|
|
|
|
|
|
|
if (group != null && group.getSplitGold() && (item.template.item_type.equals(engine.Enum.ItemType.GOLD) == false)) {
|
|
|
|
String name = item.getName();
|
|
|
|
String text = player.getFirstName() + " has looted " + name + '.';
|
|
|
|
ChatManager.chatGroupInfoCanSee(player, text);
|
|
|
|
}
|
|
|
|
} catch (Exception e) {
|
|
|
|
Logger.info(e.getMessage());
|
|
|
|
} finally {
|
|
|
|
item.lootLock.unlock();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
// called when player types /show
|
|
|
|
private static void show(ShowMsg msg, ClientConnection origin) throws MsgSendException {
|
|
|
|
|
|
|
|
PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
|
|
|
|
|
|
|
|
if (pc == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
int targetType = msg.getTargetType();
|
|
|
|
AbstractCharacter tar = null;
|
|
|
|
|
|
|
|
if (targetType == GameObjectType.PlayerCharacter.ordinal())
|
|
|
|
tar = PlayerCharacter.getFromCache(msg.getTargetID());
|
|
|
|
else if (targetType == GameObjectType.NPC.ordinal())
|
|
|
|
tar = NPC.getFromCache(msg.getTargetID());
|
|
|
|
else if (targetType == GameObjectType.Mob.ordinal())
|
|
|
|
tar = Mob.getFromCache(msg.getTargetID());
|
|
|
|
|
|
|
|
if (tar == null || !tar.isAlive() || !tar.isActive())
|
|
|
|
return;
|
|
|
|
|
|
|
|
msg.setUnknown01(pc.getLoc());
|
|
|
|
msg.setUnknown02(pc.getLoc());
|
|
|
|
msg.setRange01(pc.getRange());
|
|
|
|
msg.setUnknown03(tar.getLoc());
|
|
|
|
msg.setUnknown04(tar.getLoc());
|
|
|
|
msg.setRange01(tar.getRange());
|
|
|
|
|
|
|
|
Dispatch dispatch = Dispatch.borrow(pc, msg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void ViewResourcesMessage(ViewResourcesMessage msg, ClientConnection origin) throws SQLException {
|
|
|
|
|
|
|
|
PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
|
|
|
|
|
|
|
|
if (player == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
Guild guild = player.getGuild();
|
|
|
|
City city = guild.getOwnedCity();
|
|
|
|
|
|
|
|
if (city == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
Building warehouse = BuildingManager.getBuilding(city.getWarehouseBuildingID());
|
|
|
|
|
|
|
|
if (warehouse == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
ViewResourcesMessage vrm = new ViewResourcesMessage(player);
|
|
|
|
vrm.setWarehouseBuilding(warehouse);
|
|
|
|
vrm.setGuild(player.getGuild());
|
|
|
|
vrm.configure();
|
|
|
|
|
|
|
|
Dispatch dispatch = Dispatch.borrow(player, vrm);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void randomRoll(RandomMsg msg, ClientConnection origin) throws MsgSendException {
|
|
|
|
|
|
|
|
PlayerCharacter source = origin.getPlayerCharacter();
|
|
|
|
|
|
|
|
if (source == null || !source.isAlive())
|
|
|
|
return;
|
|
|
|
|
|
|
|
//2 second cooldown on random rolls
|
|
|
|
long lastRandom = source.getTimeStamp("RandomRoll");
|
|
|
|
|
|
|
|
if (System.currentTimeMillis() - lastRandom < 2000)
|
|
|
|
return;
|
|
|
|
source.setTimeStamp("RandomRoll", System.currentTimeMillis());
|
|
|
|
|
|
|
|
//handle random roll
|
|
|
|
int max = msg.getMax();
|
|
|
|
|
|
|
|
if (max > 0)
|
|
|
|
msg.setRoll(ThreadLocalRandom.current().nextInt(max) + 1);
|
|
|
|
else if (max < 0) {
|
|
|
|
max = 1 - max;
|
|
|
|
msg.setRoll((ThreadLocalRandom.current().nextInt(max) - max) + 1);
|
|
|
|
}
|
|
|
|
|
|
|
|
msg.setSourceType(source.getObjectType().ordinal());
|
|
|
|
msg.setSourceID(source.getObjectUUID());
|
|
|
|
|
|
|
|
//send to all in range
|
|
|
|
DispatchMessage.dispatchMsgToInterestArea(source, msg, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, true);
|
|
|
|
}
|
|
|
|
|
|
|
|
//returns true if looted item is goldItem and is split. Otherwise returns false
|
|
|
|
|
|
|
|
private static void stuck(ClientConnection origin) {
|
|
|
|
|
|
|
|
PlayerCharacter sourcePlayer = origin.getPlayerCharacter();
|
|
|
|
|
|
|
|
if (sourcePlayer == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (sourcePlayer.getTimers().containsKey("Stuck"))
|
|
|
|
return;
|
|
|
|
|
|
|
|
StuckJob sj = new StuckJob(sourcePlayer);
|
|
|
|
JobContainer jc = JobScheduler.getInstance().scheduleJob(sj, 10000); // Convert
|
|
|
|
ConcurrentHashMap<String, JobContainer> timers = sourcePlayer.getTimers();
|
|
|
|
|
|
|
|
if (timers != null) {
|
|
|
|
if (timers.containsKey("Stuck")) {
|
|
|
|
timers.get("Stuck").cancelJob();
|
|
|
|
timers.remove("Stuck");
|
|
|
|
}
|
|
|
|
timers.put("Stuck", jc);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void GuildTreeStatusMsg(GuildTreeStatusMsg msg, ClientConnection origin) throws SQLException {
|
|
|
|
|
|
|
|
PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
|
|
|
|
Dispatch dispatch;
|
|
|
|
|
|
|
|
if (player == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (origin.guildtreespam > System.currentTimeMillis()) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
origin.guildtreespam = System.currentTimeMillis() + 5000;
|
|
|
|
|
|
|
|
Building b = BuildingManager.getBuildingFromCache(msg.getTargetID());
|
|
|
|
if (b == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
GuildTreeStatusMsg gtsm = new GuildTreeStatusMsg(b, player);
|
|
|
|
gtsm.configure();
|
|
|
|
|
|
|
|
dispatch = Dispatch.borrow(player, gtsm);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void openSellToNPCWindow(SellToNPCWindowMsg msg, ClientConnection origin) {
|
|
|
|
|
|
|
|
PlayerCharacter sourcePlayer = SessionManager.getPlayerCharacter(origin);
|
|
|
|
Dispatch dispatch;
|
|
|
|
|
|
|
|
if (sourcePlayer == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
NPC npc = NPC.getFromCache(msg.getNPCID());
|
|
|
|
|
|
|
|
if (npc == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// test within talking range
|
|
|
|
|
|
|
|
if (sourcePlayer.getLoc().distanceSquared2D(npc.getLoc()) > MBServerStatics.NPC_TALK_RANGE * MBServerStatics.NPC_TALK_RANGE) {
|
|
|
|
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 14);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Contract con = npc.getContract();
|
|
|
|
|
|
|
|
if (con == null)
|
|
|
|
return;
|
|
|
|
float bargain = sourcePlayer.getBargain();
|
|
|
|
|
|
|
|
float profit = npc.getBuyPercent(sourcePlayer) + bargain;
|
|
|
|
|
|
|
|
if (profit > 1)
|
|
|
|
profit = 1;
|
|
|
|
|
|
|
|
msg.setupOutput();
|
|
|
|
|
|
|
|
msg.setUnknown05(profit);
|
|
|
|
msg.setUnknown06(500000); //TODO set goldItem on npc later
|
|
|
|
msg.setItemType(con.getBuyItemType());
|
|
|
|
msg.setSkillTokens(con.getBuySkillToken());
|
|
|
|
msg.setUnknownArray(con.getBuyUnknownToken());
|
|
|
|
|
|
|
|
dispatch = Dispatch.borrow(sourcePlayer, msg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
|
|
|
}
|
|
|
|
|
|
|
|
private static void openBuyFromNPCWindow(BuyFromNPCWindowMsg msg, ClientConnection origin) {
|
|
|
|
|
|
|
|
PlayerCharacter sourcePlayer = SessionManager.getPlayerCharacter(origin);
|
|
|
|
Dispatch dispatch;
|
|
|
|
|
|
|
|
if (sourcePlayer == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
NPC npc = NPC.getFromCache(msg.getNpcID());
|
|
|
|
|
|
|
|
if (npc == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
// test within talking range
|
|
|
|
|
|
|
|
if (sourcePlayer.getLoc().distanceSquared2D(npc.getLoc()) > MBServerStatics.NPC_TALK_RANGE * MBServerStatics.NPC_TALK_RANGE) {
|
|
|
|
ErrorPopupMsg.sendErrorPopup(sourcePlayer, 14);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
dispatch = Dispatch.borrow(sourcePlayer, msg);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
|
|
|
}
|
|
|
|
|
|
|
|
protected static void petAttack(PetAttackMsg msg, ClientConnection conn) throws MsgSendException {
|
|
|
|
|
|
|
|
PlayerCharacter pc = SessionManager.getPlayerCharacter(conn);
|
|
|
|
|
|
|
|
if (pc == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
Mob pet = pc.getPet();
|
|
|
|
|
|
|
|
if (pet == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (!pet.isAlive())
|
|
|
|
return;
|
|
|
|
|
|
|
|
if ((pc.inSafeZone())
|
|
|
|
&& (msg.getTargetType() == GameObjectType.PlayerCharacter.ordinal()))
|
|
|
|
return;
|
|
|
|
|
|
|
|
//CombatManager.setAttackTarget(msg, conn);
|
|
|
|
if (msg.getTargetType() == GameObjectType.Building.ordinal()) {
|
|
|
|
conn.getPlayerCharacter().getPet().setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
|
|
|
|
}
|
|
|
|
switch (msg.getTargetType()) {
|
|
|
|
case 53: //player character
|
|
|
|
conn.getPlayerCharacter().getPet().setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
|
|
|
|
break;
|
|
|
|
case 37://mob
|
|
|
|
conn.getPlayerCharacter().getPet().setCombatTarget(Mob.getMob(msg.getTargetID()));
|
|
|
|
break;
|
|
|
|
case 8://mob
|
|
|
|
conn.getPlayerCharacter().getPet().setCombatTarget(BuildingManager.getBuilding(msg.getTargetID()));
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (pet.getCombatTarget() == null)
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
protected static void petCmd(PetCmdMsg msg, ClientConnection conn) throws MsgSendException {
|
|
|
|
|
|
|
|
PlayerCharacter pc = SessionManager.getPlayerCharacter(conn);
|
|
|
|
|
|
|
|
if (pc == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
Mob pet = pc.getPet();
|
|
|
|
|
|
|
|
if (pet == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
if (!pet.isAlive())
|
|
|
|
return;
|
|
|
|
|
|
|
|
//if (pet.state == STATE.Disabled)
|
|
|
|
// return;
|
|
|
|
|
|
|
|
int type = msg.getType();
|
|
|
|
|
|
|
|
if (type == 1) { //stop attack
|
|
|
|
pet.setCombatTarget(null);
|
|
|
|
pc.setCombat(false);
|
|
|
|
|
|
|
|
} else if (type == 2) { //dismiss
|
|
|
|
pet.dismiss();
|
|
|
|
pc.dismissPet();
|
|
|
|
|
|
|
|
if (pet.isAlive())
|
|
|
|
WorldGrid.updateObject(pet);
|
|
|
|
} else if (type == 3) //toggle assist
|
|
|
|
pet.toggleAssist();
|
|
|
|
else if (type == 5) { //rest
|
|
|
|
boolean sit = (!(pet.isSit()));
|
|
|
|
pet.setSit(sit);
|
|
|
|
|
|
|
|
// cancel effects that break on sit
|
|
|
|
if (pet.isSit())
|
|
|
|
pet.cancelOnSit();
|
|
|
|
|
|
|
|
UpdateStateMsg rwss = new UpdateStateMsg();
|
|
|
|
rwss.setPlayer(pet);
|
|
|
|
DispatchMessage.sendToAllInRange(pet, rwss);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
//Handle RepairObject Window and RepairObject Requests
|
|
|
|
|
|
|
|
protected static void HandlePromptRecall(PromptRecallMsg msg, ClientConnection origin) throws MsgSendException {
|
|
|
|
|
|
|
|
PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
|
|
|
|
boolean recallAccepted;
|
|
|
|
|
|
|
|
if (player == null)
|
|
|
|
return;
|
|
|
|
|
|
|
|
boolean confirmed = msg.getConfirmed();
|
|
|
|
|
|
|
|
if (confirmed == true) {
|
|
|
|
long timeElapsed = System.currentTimeMillis() - player.getTimeStamp("PromptRecall");
|
|
|
|
//send fail message
|
|
|
|
recallAccepted = timeElapsed < 15000;
|
|
|
|
} else
|
|
|
|
recallAccepted = false;
|
|
|
|
|
|
|
|
if (recallAccepted == true) {
|
|
|
|
//handle recall
|
|
|
|
long type = player.getTimeStamp("LastRecallType");
|
|
|
|
|
|
|
|
if (type == 1) { //recall to bind
|
|
|
|
player.teleport(player.getBindLoc());
|
|
|
|
player.setSafeMode();
|
|
|
|
} else { //recall to rg
|
|
|
|
float dist = 9999999999f;
|
|
|
|
Building rg = null;
|
|
|
|
Vector3fImmutable rgLoc;
|
|
|
|
|
|
|
|
for (Runegate runegate : Runegate._runegates.values()) {
|
|
|
|
|
|
|
|
rgLoc = runegate.gateBuilding.getLoc();
|
|
|
|
|
|
|
|
float distanceSquaredToRunegate = player.getLoc().distanceSquared2D(rgLoc);
|
|
|
|
|
|
|
|
if (distanceSquaredToRunegate < sqr(dist))
|
|
|
|
rg = runegate.gateBuilding;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//nearest runegate found. teleport characterTarget
|
|
|
|
|
|
|
|
if (rg != null) {
|
|
|
|
player.teleport(rg.getLoc());
|
|
|
|
player.setSafeMode();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
@Override
|
|
|
|
public boolean handleClientMsg(ClientNetMsg msg) {
|
|
|
|
|
|
|
|
if (msg == null) {
|
|
|
|
Logger.error("handleClientMsg", "Recieved null msg. Returning.");
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
ClientConnection origin;
|
|
|
|
Protocol protocolMsg = Protocol.NONE;
|
|
|
|
Session s;
|
|
|
|
|
|
|
|
try {
|
|
|
|
|
|
|
|
// Try registered opcodes first as we take a hatchet to this GodObject
|
|
|
|
|
|
|
|
AbstractClientMsgHandler msgHandler = msg.getProtocolMsg().handler;
|
|
|
|
|
|
|
|
if (msgHandler != null)
|
|
|
|
return msgHandler.handleNetMsg(msg);
|
|
|
|
|
|
|
|
// Any remaining opcodes fall through and are routed
|
|
|
|
// through this ungodly switch of doom.
|
|
|
|
|
|
|
|
origin = (ClientConnection) msg.getOrigin();
|
|
|
|
s = SessionManager.getSession(origin);
|
|
|
|
|
|
|
|
protocolMsg = msg.getProtocolMsg();
|
|
|
|
|
|
|
|
switch (protocolMsg) {
|
|
|
|
case SETSELECTEDOBECT:
|
|
|
|
ClientMessagePump.targetObject((TargetObjectMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
|
|
|
|
/*
|
|
|
|
* Chat
|
|
|
|
*/
|
|
|
|
|
|
|
|
// Simplify by fall through. Route in ChatManager
|
|
|
|
case CHATSAY:
|
|
|
|
case CHATSHOUT:
|
|
|
|
case CHATTELL:
|
|
|
|
case CHATGUILD:
|
|
|
|
case CHATGROUP:
|
|
|
|
case CHATPVP:
|
|
|
|
case CHATIC:
|
|
|
|
case CHATCITY:
|
|
|
|
case CHATINFO:
|
|
|
|
case SYSTEMBROADCASTCHANNEL:
|
|
|
|
case CHATCSR:
|
|
|
|
case SYSTEMCHANNEL:
|
|
|
|
case GLOBALCHANNELMESSAGE:
|
|
|
|
case LEADERCHANNELMESSAGE:
|
|
|
|
ChatManager.handleChatMsg(s, (AbstractChatMsg) msg);
|
|
|
|
break;
|
|
|
|
case UPDATESTATE:
|
|
|
|
UpdateStateMsg rwss = (UpdateStateMsg) msg;
|
|
|
|
runWalkSitStand(rwss, origin);
|
|
|
|
break;
|
|
|
|
case ACTIVATECHARTER:
|
|
|
|
UseCharterMsg ucm = (UseCharterMsg) msg;
|
|
|
|
ucm.setUnknown02(1);
|
|
|
|
ucm.configure();
|
|
|
|
Dispatch dispatch = Dispatch.borrow(origin.getPlayerCharacter(), ucm);
|
|
|
|
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
|
|
|
|
break;
|
|
|
|
case CHECKUNIQUEGUILD:
|
|
|
|
break;
|
|
|
|
case CANCELGUILDCREATION:
|
|
|
|
break;
|
|
|
|
case LEAVEREQUEST:
|
|
|
|
origin.disconnect();
|
|
|
|
break;
|
|
|
|
case POWER:
|
|
|
|
PowersManager.usePower((PerformActionMsg) msg, origin, false);
|
|
|
|
break;
|
|
|
|
case READYTOENTER:
|
|
|
|
break;
|
|
|
|
case OPENVAULT:
|
|
|
|
break;
|
|
|
|
case WHOREQUEST:
|
|
|
|
WhoRequest((WhoRequestMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case CLIENTADMINCOMMAND:
|
|
|
|
ChatManager.HandleClientAdminCmd((ClientAdminCommandMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case SOCIALCHANNEL:
|
|
|
|
social((SocialMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case COMBATMODE:
|
|
|
|
CombatManager.toggleCombat(((ToggleCombatMsg) msg).toggleCombat(), origin);
|
|
|
|
break;
|
|
|
|
case ARCCOMBATMODEATTACKING:
|
|
|
|
CombatManager.toggleCombat(((SetCombatModeMsg) msg).getToggle(), origin);
|
|
|
|
break;
|
|
|
|
case MODIFYGUILDSTATE:
|
|
|
|
ToggleLfgRecruitingMsg tlrm = (ToggleLfgRecruitingMsg) msg;
|
|
|
|
toggleLfgRecruiting(tlrm, origin);
|
|
|
|
break;
|
|
|
|
case TOGGLESITSTAND:
|
|
|
|
ToggleSitStandMsg tssm = (ToggleSitStandMsg) msg;
|
|
|
|
toggleSitStand(tssm, origin);
|
|
|
|
break;
|
|
|
|
case GUILDTREESTATUS:
|
|
|
|
GuildTreeStatusMsg((GuildTreeStatusMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case IGNORE:
|
|
|
|
((IgnoreMsg) msg).handleRequest(origin);
|
|
|
|
break;
|
|
|
|
case DELETEOBJECT:
|
|
|
|
DeleteItem((DeleteItemMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case VIEWRESOURCES:
|
|
|
|
ViewResourcesMessage((ViewResourcesMessage) msg, origin);
|
|
|
|
break;
|
|
|
|
case RAISEATTR:
|
|
|
|
modifyStat((ModifyStatMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case COSTTOOPENBANK:
|
|
|
|
ackBankWindowOpened((AckBankWindowOpenedMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case RESETAFTERDEATH:
|
|
|
|
respawn((RespawnMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case REQUESTCONTENTS:
|
|
|
|
lootWindowRequest((LootWindowRequestMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case MOVEOBJECTTOCONTAINER:
|
|
|
|
loot((LootMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case SHOWCOMBATINFO:
|
|
|
|
show((ShowMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case REQUESTTOTRADE:
|
|
|
|
TradeManager.tradeRequest((TradeRequestMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case REQUESTTRADEOK:
|
|
|
|
TradeManager.acceptTradeRequest((AcceptTradeRequestMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case REQUESTTRADECANCEL:
|
|
|
|
TradeManager.rejectTradeRequest((RejectTradeRequestMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case TRADEADDOBJECT:
|
|
|
|
TradeManager.addItemToTradeWindow((AddItemToTradeWindowMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case TRADEADDGOLD:
|
|
|
|
TradeManager.addGoldToTradeWindow((AddGoldToTradeWindowMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case TRADECONFIRM:
|
|
|
|
TradeManager.commitToTrade((CommitToTradeMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case TRADEUNCONFIRM:
|
|
|
|
TradeManager.uncommitToTrade((UncommitToTradeMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case TRADECLOSE:
|
|
|
|
TradeManager.closeTradeWindow((CloseTradeWindowMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case ARCREQUESTTRADEBUSY:
|
|
|
|
TradeManager.invalidTradeRequest((InvalidTradeRequestMsg) msg);
|
|
|
|
break;
|
|
|
|
case VENDORDIALOG:
|
|
|
|
VendorDialogMsg.replyDialog((VendorDialogMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case SHOPLIST:
|
|
|
|
openBuyFromNPCWindow((BuyFromNPCWindowMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case SHOPINFO:
|
|
|
|
openSellToNPCWindow((SellToNPCWindowMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case TRAINERLIST:
|
|
|
|
WorldServer.trainerInfo((TrainerInfoMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case ARCUNTRAINLIST:
|
|
|
|
WorldServer.refinerScreen((RefinerScreenMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case TRAINSKILL:
|
|
|
|
TrainMsg.train((TrainMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case ARCUNTRAINABILITY:
|
|
|
|
RefineMsg.refine((RefineMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case POWERTARGNAME:
|
|
|
|
PowersManager.summon((SendSummonsRequestMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case ARCSUMMON:
|
|
|
|
PowersManager.recvSummon((RecvSummonsRequestMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case ARCTRACKINGLIST:
|
|
|
|
PowersManager.trackWindow((TrackWindowMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case STUCK:
|
|
|
|
stuck(origin);
|
|
|
|
break;
|
|
|
|
case RANDOM:
|
|
|
|
ClientMessagePump.randomRoll((RandomMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case ARCPETATTACK:
|
|
|
|
petAttack((PetAttackMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case ARCPETCMD:
|
|
|
|
petCmd((PetCmdMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case MANAGENPC:
|
|
|
|
ManageNPCCmd((ManageNPCMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case ARCPROMPTRECALL:
|
|
|
|
HandlePromptRecall((PromptRecallMsg) msg, origin);
|
|
|
|
break;
|
|
|
|
case CHANNELMUTE:
|
|
|
|
break;
|
|
|
|
case KEEPALIVESERVERCLIENT:
|
|
|
|
break;
|
|
|
|
case UNKNOWN:
|
|
|
|
break;
|
|
|
|
|
|
|
|
case CONFIRMPROMOTE:
|
|
|
|
break;
|
|
|
|
|
|
|
|
default:
|
|
|
|
String ocHex = StringUtils.toHexString(protocolMsg.opcode);
|
|
|
|
Logger.error("Cannot handle Opcode: " + ocHex + " " + protocolMsg.name());
|
|
|
|
return false;
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
} catch (MsgSendException | SQLException e) {
|
|
|
|
Logger.error("handler for " + protocolMsg + " failed: " + e);
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
//TODO what is this used for?
|
|
|
|
private void ManageNPCCmd(ManageNPCMsg msg, ClientConnection origin) {
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
//call this if the transfer fails server side to kick the item back to inventory from equip
|
|
|
|
private void forceTransferFromInventoryToEquip(TransferItemFromEquipToInventoryMsg msg, ClientConnection origin, String reason) {
|
|
|
|
//TODO add this later
|
|
|
|
//PATCHED CODEZZ
|
|
|
|
}
|
|
|
|
|
|
|
|
}
|