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package engine.gameManager;
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import engine.Enum;
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import engine.InterestManagement.WorldGrid;
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import engine.math.Quaternion;
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import engine.math.Vector3f;
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import engine.math.Vector3fImmutable;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.PetMsg;
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import engine.objects.*;
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import engine.powers.EffectsBase;
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import org.pmw.tinylog.Logger;
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import java.util.ArrayList;
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import java.util.HashMap;
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import java.util.concurrent.ThreadLocalRandom;
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import static engine.math.FastMath.acos;
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public enum NPCManager {
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NPC_MANAGER;
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public static HashMap<Integer, ArrayList<Integer>> _runeSetMap = new HashMap<>();
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public static void LoadAllRuneSets() {
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_runeSetMap = DbManager.ItemBaseQueries.LOAD_RUNES_FOR_NPC_AND_MOBS();
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}
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public static void LoadAllBootySets() {
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LootManager._bootySetMap = DbManager.LootQueries.LOAD_BOOTY_TABLES();
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}
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public static void applyRuneSetEffects(Mob mob) {
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// Early exit
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if (mob.runeSet == 0)
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return;
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//Apply all rune effects.
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if (NPCManager._runeSetMap.get(mob.runeSet).contains(252623)) {
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mob.isPlayerGuard = true;
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}
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// Only captains have contracts
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if (mob.contract != null || mob.isPlayerGuard)
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applyEffectsForRune(mob, 252621);
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// Apply effects from RuneSet
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if (mob.runeSet != 0)
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for (int runeID : _runeSetMap.get(mob.runeSet))
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applyEffectsForRune(mob, runeID);
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// Not sure why but apply Warrior effects for some reason?
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applyEffectsForRune(mob, 2518);
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}
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public static void applyEffectsForRune(AbstractCharacter character, int runeID) {
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EffectsBase effectsBase;
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RuneBase sourceRune = RuneBase.getRuneBase(runeID);
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// Race runes are in the runeset but not in runebase for some reason
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if (sourceRune == null)
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return;
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for (MobBaseEffects mbe : sourceRune.getEffectsList()) {
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effectsBase = PowersManager.getEffectByToken(mbe.getToken());
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if (effectsBase == null) {
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Logger.info("Mob: " + character.getObjectUUID() + " EffectsBase Null for Token " + mbe.getToken());
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continue;
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}
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//check to upgrade effects if needed.
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if (character.effects.containsKey(Integer.toString(effectsBase.getUUID()))) {
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if (mbe.getReqLvl() > (int) character.level)
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continue;
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Effect eff = character.effects.get(Integer.toString(effectsBase.getUUID()));
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if (eff == null)
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continue;
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//Current effect is a higher rank, dont apply.
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if (eff.getTrains() > mbe.getRank())
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continue;
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//new effect is of a higher rank. remove old effect and apply new one.
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eff.cancelJob();
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character.addEffectNoTimer(Integer.toString(effectsBase.getUUID()), effectsBase, mbe.getRank(), true);
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} else {
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if (mbe.getReqLvl() > (int) character.level)
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continue;
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character.addEffectNoTimer(Integer.toString(effectsBase.getUUID()), effectsBase, mbe.getRank(), true);
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}
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}
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}
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public static void dismissNecroPet(Mob necroPet, boolean updateOwner) {
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necroPet.setCombatTarget(null);
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necroPet.hasLoot = false;
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if (necroPet.parentZone != null)
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necroPet.parentZone.zoneMobSet.remove(necroPet);
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try {
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necroPet.clearEffects();
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} catch (Exception e) {
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Logger.error(e.getMessage());
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}
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necroPet.playerAgroMap.clear();
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WorldGrid.RemoveWorldObject(necroPet);
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DbManager.removeFromCache(necroPet);
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PlayerCharacter petOwner = necroPet.getOwner();
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if (petOwner != null) {
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necroPet.setOwner(null);
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petOwner.setPet(null);
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if (updateOwner == false)
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return;
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PetMsg petMsg = new PetMsg(5, null);
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Dispatch dispatch = Dispatch.borrow(petOwner, petMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY);
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}
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}
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public static void auditNecroPets(PlayerCharacter player) {
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int removeIndex = 0;
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while (player.necroPets.size() >= 10) {
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if (removeIndex == player.necroPets.size())
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break;
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Mob necroPet = player.necroPets.get(removeIndex);
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if (necroPet == null) {
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removeIndex++;
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continue;
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}
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dismissNecroPet(necroPet, true);
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player.necroPets.remove(necroPet);
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removeIndex++;
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}
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}
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public static void resetNecroPets(PlayerCharacter player) {
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for (Mob necroPet : player.necroPets)
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if (necroPet.isPet())
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necroPet.agentType = Enum.AIAgentType.MOBILE;
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}
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public static void spawnNecroPet(PlayerCharacter playerCharacter, Mob mob) {
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if (mob == null)
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return;
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if (mob.getMobBaseID() != 12021 && mob.getMobBaseID() != 12022)
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return;
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auditNecroPets(playerCharacter);
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resetNecroPets(playerCharacter);
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playerCharacter.necroPets.add(mob);
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}
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public static void dismissNecroPets(PlayerCharacter playerCharacter) {
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if (playerCharacter.necroPets.isEmpty())
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return;
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for (Mob necroPet : playerCharacter.necroPets) {
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try {
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dismissNecroPet(necroPet, true);
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} catch (Exception e) {
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Logger.error(e);
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}
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}
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playerCharacter.necroPets.clear();
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}
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public static void removeSiegeMinions(Mob mobile) {
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for (Mob toRemove : mobile.siegeMinionMap.keySet()) {
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if (mobile.isMoving()) {
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mobile.stopMovement(mobile.getLoc());
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if (toRemove.parentZone != null)
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toRemove.parentZone.zoneMobSet.remove(toRemove);
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}
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try {
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toRemove.clearEffects();
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} catch (Exception e) {
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Logger.error(e.getMessage());
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}
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if (toRemove.parentZone != null)
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toRemove.parentZone.zoneMobSet.remove(toRemove);
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WorldGrid.RemoveWorldObject(toRemove);
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WorldGrid.removeObject(toRemove);
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DbManager.removeFromCache(toRemove);
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PlayerCharacter petOwner = toRemove.getOwner();
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if (petOwner != null) {
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petOwner.setPet(null);
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toRemove.setOwner(null);
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PetMsg petMsg = new PetMsg(5, null);
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Dispatch dispatch = Dispatch.borrow(petOwner, petMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY);
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}
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}
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}
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public static boolean removeMobileFromBuilding(Mob mobile, Building building) {
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// Remove npc from it's building
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try {
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mobile.clearEffects();
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} catch (Exception e) {
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Logger.error(e.getMessage());
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}
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if (mobile.parentZone != null)
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mobile.parentZone.zoneMobSet.remove(mobile);
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if (building != null) {
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building.getHirelings().remove(mobile);
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removeSiegeMinions(mobile);
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}
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// Delete npc from database
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if (DbManager.MobQueries.DELETE_MOB(mobile) == 0)
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return false;
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// Remove npc from the simulation
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mobile.removeFromCache();
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DbManager.removeFromCache(mobile);
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WorldGrid.RemoveWorldObject(mobile);
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WorldGrid.removeObject(mobile);
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return true;
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}
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public static void loadAllPirateNames() {
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DbManager.NPCQueries.LOAD_PIRATE_NAMES();
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}
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public static String getPirateName(int mobBaseID) {
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ArrayList<String> nameList = null;
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// If we cannot find name for this mobbase then
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// fallback to human male
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if (NPC._pirateNames.containsKey(mobBaseID))
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nameList = NPC._pirateNames.get(mobBaseID);
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else
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nameList = NPC._pirateNames.get(2111);
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if (nameList == null) {
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Logger.error("Null name list for 2111!");
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}
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return nameList.get(ThreadLocalRandom.current().nextInt(nameList.size()));
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}
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public static ArrayList<Building> getProtectedBuildings(NPC npc) {
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ArrayList<Building> protectedBuildings = new ArrayList<>();
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if (npc.building == null)
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return protectedBuildings;
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if (npc.building.getCity() == null)
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return protectedBuildings;
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for (Building b : npc.building.getCity().getParent().zoneBuildingSet) {
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if (b.getBlueprint() == null)
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continue;
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if (b.getProtectionState().equals(Enum.ProtectionState.CONTRACT))
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protectedBuildings.add(b);
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if (b.getProtectionState().equals(Enum.ProtectionState.PENDING))
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protectedBuildings.add(b);
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}
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return protectedBuildings;
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}
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public static int slotCharacterInBuilding(AbstractCharacter abstractCharacter) {
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int buildingSlot;
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if (abstractCharacter.building == null)
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return -1;
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// Get next available slot for this NPC and use it
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// to add the NPC to the building's hireling list
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// Account for R8's having slots reversed.
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if (abstractCharacter.building.getBlueprint() != null && abstractCharacter.building.getBlueprint().getBuildingGroup().equals(Enum.BuildingGroup.TOL) && abstractCharacter.building.getRank() == 8)
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buildingSlot = BuildingManager.getLastAvailableSlot(abstractCharacter.building);
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else
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buildingSlot = BuildingManager.getAvailableSlot(abstractCharacter.building);
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if (buildingSlot == -1)
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Logger.error("No available slot for NPC: " + abstractCharacter.getObjectUUID());
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// Pets are regular mobiles not hirelings (Siege engines)
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abstractCharacter.building.getHirelings().put(abstractCharacter, buildingSlot);
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// Override bind and location for this npc derived
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// from BuildingManager slot location data.
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Vector3fImmutable slotLocation = BuildingManager.getSlotLocation(abstractCharacter.building, buildingSlot).getLocation();
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abstractCharacter.bindLoc = abstractCharacter.building.getLoc().add(slotLocation);
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// Rotate slot position by the building rotation
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abstractCharacter.bindLoc = Vector3fImmutable.rotateAroundPoint(abstractCharacter.building.getLoc(), abstractCharacter.bindLoc, abstractCharacter.building.getBounds().getQuaternion().angleY);
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abstractCharacter.loc = new Vector3fImmutable(abstractCharacter.bindLoc);
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// Rotate NPC rotation by the building's rotation
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Quaternion slotRotation = new Quaternion().fromAngles(0, acos(abstractCharacter.getRot().y) * 2, 0);
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slotRotation = slotRotation.mult(abstractCharacter.building.getBounds().getQuaternion());
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abstractCharacter.setRot(new Vector3f(0, slotRotation.y, 0));
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// Configure region and floor/level for this NPC
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abstractCharacter.region = BuildingManager.GetRegion(abstractCharacter.building, abstractCharacter.bindLoc.x, abstractCharacter.bindLoc.y, abstractCharacter.bindLoc.z);
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return buildingSlot;
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}
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public static int getMaxMinions(Mob guardCaptain) {
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int maxSlots;
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switch (guardCaptain.getRank()) {
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case 3:
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maxSlots = 2;
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break;
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case 4:
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case 5:
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maxSlots = 3;
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break;
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case 6:
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maxSlots = 4;
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break;
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case 7:
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maxSlots = 5;
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break;
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case 1:
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case 2:
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default:
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maxSlots = 1;
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}
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return maxSlots;
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}
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}
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