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package engine.net.client.handlers;
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import engine.exception.MsgSendException;
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import engine.gameManager.DispatchManager;
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import engine.mbEnums.DispatchChannel;
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import engine.net.Dispatch;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ArcOwnedMinesListMsg;
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import engine.net.client.msg.ClientNetMsg;
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import engine.objects.GuildStatusController;
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import engine.objects.Mine;
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import engine.objects.PlayerCharacter;
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/*
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* @Author:
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* @Summary: Processes application protocol message which keeps
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* client's tcp connection open.
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*/
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public class ArcOwnedMinesListHandler extends AbstractClientMsgHandler {
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public ArcOwnedMinesListHandler() {
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super();
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter playerCharacter = origin.getPlayerCharacter();
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ArcOwnedMinesListMsg msg = (ArcOwnedMinesListMsg) baseMsg;
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if (playerCharacter == null)
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return true;
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if (GuildStatusController.isInnerCouncil(playerCharacter.getGuildStatus()) == false)// is this only GL?
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return true;
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msg.setMineList(Mine.getMinesForGuild(playerCharacter.getGuild().getObjectUUID()));
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Dispatch dispatch = Dispatch.borrow(playerCharacter, msg);
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DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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return true;
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}
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}
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