forked from MagicBane/Server
Handler created for UpdateStateMsg
This commit is contained in:
@@ -73,22 +73,6 @@ public class ClientMessagePump implements NetMsgHandler {
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pc.getTimestamps().put("WHO", System.currentTimeMillis() + 3000);
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}
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// *** Refactor need to figure this out.
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// Commented out for some reson or another.
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private static void runWalkSitStand(UpdateStateMsg msg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
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if (pc == null)
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return;
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pc.update();
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if (msg.getSpeed() == 2)
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pc.setWalkMode(false);
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else
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pc.setWalkMode(true);
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DispatchMessage.dispatchMsgToInterestArea(pc, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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}
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private static void toggleLfgRecruiting(ToggleLfgRecruitingMsg msg, ClientConnection origin) throws MsgSendException {
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PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
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if (pc == null)
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@@ -839,10 +823,6 @@ public class ClientMessagePump implements NetMsgHandler {
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case LEADERCHANNELMESSAGE:
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ChatManager.handleChatMsg(s, (AbstractChatMsg) msg);
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break;
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case UPDATESTATE:
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UpdateStateMsg rwss = (UpdateStateMsg) msg;
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runWalkSitStand(rwss, origin);
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break;
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case ACTIVATECHARTER:
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UseCharterMsg ucm = (UseCharterMsg) msg;
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ucm.setUnknown02(1);
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@@ -234,7 +234,7 @@ public enum Protocol {
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UPDATEGROUP(0x004E6BCE, GroupUpdateMsg.class, GroupUpdateHandler.class), // Update Group Info
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UPDATEGUILD(0x001D4DF6, GuildInfoMsg.class, GuildInfoHandler.class), // REQ / CMD Promote/Demote Screen
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UPDATEOBJECT(0x1A724739, null, null),
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UPDATESTATE(0x001A45FB, UpdateStateMsg.class, null), // REQ / CMD Toggle Run/Walk Sit/Stand :: UpdateStateMessage
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UPDATESTATE(0x001A45FB, UpdateStateMsg.class, UpdateStateMsgHandler.class), // REQ / CMD Toggle Run/Walk Sit/Stand :: UpdateStateMessage
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UPDATETRADEWINDOW(0x406EBDE6, UpdateTradeWindowMsg.class, null), // Trade Complete
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UPGRADEASSET(0x2B85A865, UpgradeAssetMessage.class, UpgradeAssetMsgHandler.class),
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VENDORDIALOG(0x98ACD594, VendorDialogMsg.class, VendorDialogMsgHandler.class), // Send/Recv Vendor Dialog
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@@ -0,0 +1,48 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers;
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import engine.Enum.DispatchChannel;
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import engine.exception.MsgSendException;
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import engine.gameManager.SessionManager;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.UpdateStateMsg;
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import engine.objects.PlayerCharacter;
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import engine.server.MBServerStatics;
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public class UpdateStateMsgHandler extends AbstractClientMsgHandler {
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public UpdateStateMsgHandler() {
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super(UpdateStateMsg.class);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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UpdateStateMsg msg = (UpdateStateMsg) baseMsg;
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PlayerCharacter player = SessionManager.getPlayerCharacter(origin);
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if (player == null)
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return true;
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player.update();
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if (msg.getSpeed() == 2)
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player.setWalkMode(false);
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else
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player.setWalkMode(true);
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DispatchMessage.dispatchMsgToInterestArea(player, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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return true;
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}
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}
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