forked from MagicBane/Server
MagicBot
8 months ago
3 changed files with 261 additions and 235 deletions
@ -0,0 +1,260 @@
@@ -0,0 +1,260 @@
|
||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
||||
// Magicbane Emulator Project © 2013 - 2022
|
||||
// www.magicbane.com
|
||||
|
||||
package engine.net.client.handlers; |
||||
|
||||
import engine.Enum; |
||||
import engine.Enum.DispatchChannel; |
||||
import engine.exception.MsgSendException; |
||||
import engine.gameManager.ChatManager; |
||||
import engine.gameManager.GroupManager; |
||||
import engine.net.Dispatch; |
||||
import engine.net.DispatchMessage; |
||||
import engine.net.client.ClientConnection; |
||||
import engine.net.client.msg.*; |
||||
import engine.objects.*; |
||||
import engine.server.MBServerStatics; |
||||
import org.pmw.tinylog.Logger; |
||||
|
||||
import static engine.math.FastMath.sqr; |
||||
|
||||
public class LootMsgHandler extends AbstractClientMsgHandler { |
||||
|
||||
public LootMsgHandler() { |
||||
super(LootMsg.class); |
||||
} |
||||
|
||||
@Override |
||||
protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException { |
||||
|
||||
PlayerCharacter player = origin.getPlayerCharacter(); |
||||
|
||||
// Member variable declaration
|
||||
|
||||
LootMsg msg; |
||||
|
||||
// Member variable assignment
|
||||
|
||||
msg = (LootMsg) baseMsg; |
||||
|
||||
if (player == null) |
||||
return true; |
||||
|
||||
if (!player.isAlive()) |
||||
return true; |
||||
|
||||
Item item = msg.getItem(); |
||||
|
||||
if (item == null) |
||||
return true; |
||||
|
||||
if (item.lootLock.tryLock()) { |
||||
try { |
||||
Item itemRet = null; |
||||
// get current owner
|
||||
int targetType = msg.getTargetType(); |
||||
int targetID = msg.getTargetID(); |
||||
|
||||
if (targetType == Enum.GameObjectType.PlayerCharacter.ordinal() || targetType == Enum.GameObjectType.Mob.ordinal() || targetType == Enum.GameObjectType.Corpse.ordinal()) { |
||||
} else { //needed for getting contracts for some reason
|
||||
targetType = msg.getSourceID2(); |
||||
targetID = msg.getUnknown01(); |
||||
} |
||||
|
||||
//can't loot while flying
|
||||
if (player.getAltitude() > 0) |
||||
return true; |
||||
|
||||
AbstractCharacter tar = null; |
||||
Corpse corpse = null; |
||||
|
||||
if (targetType == Enum.GameObjectType.PlayerCharacter.ordinal() || targetType == Enum.GameObjectType.Mob.ordinal()) { |
||||
|
||||
if (targetType == Enum.GameObjectType.PlayerCharacter.ordinal()) { |
||||
tar = PlayerCharacter.getFromCache(targetID); |
||||
|
||||
if (tar == null) |
||||
return true; |
||||
|
||||
if (player.getObjectUUID() != tar.getObjectUUID() && ((PlayerCharacter) tar).isInSafeZone()) |
||||
return true; |
||||
|
||||
} else if (targetType == Enum.GameObjectType.NPC.ordinal()) |
||||
tar = NPC.getFromCache(targetID); |
||||
else if (targetType == Enum.GameObjectType.Mob.ordinal()) |
||||
tar = Mob.getFromCache(targetID); |
||||
|
||||
if (tar == null) |
||||
return true; |
||||
|
||||
if (tar.equals(player)) { |
||||
ErrorPopupMsg.sendErrorMsg(player, "Cannot loot this item."); |
||||
return true; |
||||
} |
||||
|
||||
if (player.getLoc().distanceSquared2D(tar.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) { |
||||
ErrorPopupMsg.sendErrorMsg(player, "You are too far away to loot this corpse."); |
||||
Logger.info(player.getFirstName() + " tried looting at " + player.getLoc().distance2D(tar.getLoc()) + " distance."); |
||||
return true; |
||||
} |
||||
|
||||
//can't loot from someone who is alive.
|
||||
if (AbstractWorldObject.IsAbstractCharacter(tar)) { |
||||
if (tar.isAlive()) |
||||
return true; |
||||
// Logger.error("WorldServer.loot", "Looting from live player");
|
||||
} |
||||
|
||||
if (!GroupManager.goldSplit(player, item, origin, tar)) { |
||||
|
||||
if (tar.charItemManager != null) { |
||||
|
||||
itemRet = tar.charItemManager.lootItemFromMe(item, player, origin); |
||||
|
||||
//Take equipment off mob
|
||||
if (tar.getObjectType() == Enum.GameObjectType.Mob && itemRet != null) { |
||||
Mob mobTarget = (Mob) tar; |
||||
|
||||
if (item != null && item.getObjectType() == Enum.GameObjectType.MobLoot) { |
||||
|
||||
for (Item equip : mobTarget.charItemManager.equipped.values()) { |
||||
|
||||
TransferItemFromEquipToInventoryMsg back = new TransferItemFromEquipToInventoryMsg(mobTarget, equip.equipSlot); |
||||
DispatchMessage.dispatchMsgToInterestArea(mobTarget, back, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); |
||||
|
||||
LootMsg lootMsg = new LootMsg(0, 0, tar.getObjectType().ordinal(), tar.getObjectUUID(), equip); |
||||
Dispatch dispatch = Dispatch.borrow(player, lootMsg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
break; |
||||
} |
||||
} |
||||
} |
||||
} |
||||
|
||||
} |
||||
} else if (targetType == Enum.GameObjectType.Corpse.ordinal()) { |
||||
corpse = Corpse.getCorpse(targetID); |
||||
|
||||
if (corpse == null) |
||||
return true; |
||||
|
||||
if (player.getLoc().distanceSquared2D(corpse.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) { |
||||
ErrorPopupMsg.sendErrorMsg(player, "You are too far away to loot this corpse."); |
||||
Logger.info(player.getFirstName() + " tried looting at " + player.getLoc().distance2D(corpse.getLoc()) + " distance."); |
||||
return true; |
||||
} |
||||
|
||||
//can't loot other players in safe zone.
|
||||
if (corpse.getBelongsToType() == Enum.GameObjectType.PlayerCharacter.ordinal()) { |
||||
|
||||
if (player.getObjectUUID() == corpse.getBelongsToID()) |
||||
itemRet = corpse.lootItem(item, player); |
||||
else if (!GroupManager.goldSplit(player, item, origin, corpse)) { |
||||
itemRet = corpse.lootItem(item, player); |
||||
|
||||
} |
||||
|
||||
if (itemRet == null) |
||||
return true; |
||||
|
||||
if (item.template.item_type.equals(engine.Enum.ItemType.GOLD)) { |
||||
// this is done to prevent the temporary goldItem item
|
||||
// (from the mob) from appearing in player's inventory.
|
||||
// It also updates the goldItem quantity display
|
||||
UpdateGoldMsg updateTargetGold = null; |
||||
|
||||
if (corpse != null) |
||||
updateTargetGold = new UpdateGoldMsg(corpse); |
||||
|
||||
updateTargetGold.configure(); |
||||
DispatchMessage.dispatchMsgToInterestArea(corpse, updateTargetGold, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); |
||||
|
||||
UpdateGoldMsg ugm = new UpdateGoldMsg(player); |
||||
ugm.configure(); |
||||
Dispatch dispatch = Dispatch.borrow(player, ugm); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
|
||||
// respond back loot message. Try sending to everyone.
|
||||
|
||||
} else |
||||
DispatchMessage.dispatchMsgToInterestArea(corpse, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, true); |
||||
|
||||
|
||||
//TODO send group loot message if player is grouped and visible
|
||||
Group group = GroupManager.getGroup(player); |
||||
|
||||
if (group != null && group.getSplitGold() && (item.template.item_type.equals(engine.Enum.ItemType.GOLD) == false)) { |
||||
String name = item.getName(); |
||||
String text = player.getFirstName() + " has looted " + name + '.'; |
||||
ChatManager.chatGroupInfoCanSee(player, text); |
||||
} |
||||
|
||||
return true; |
||||
} |
||||
|
||||
} else |
||||
return true; |
||||
|
||||
if (itemRet == null) |
||||
return true; |
||||
|
||||
if (item.template.item_type.equals(engine.Enum.ItemType.GOLD)) { |
||||
// this is done to prevent the temporary goldItem item
|
||||
// (from the mob) from appearing in player's inventory.
|
||||
// It also updates the goldItem quantity display
|
||||
UpdateGoldMsg updateTargetGold = null; |
||||
|
||||
if (tar != null) |
||||
updateTargetGold = new UpdateGoldMsg(tar); |
||||
else if (corpse != null) |
||||
updateTargetGold = new UpdateGoldMsg(corpse); |
||||
|
||||
updateTargetGold.configure(); |
||||
DispatchMessage.dispatchMsgToInterestArea(tar, updateTargetGold, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); |
||||
|
||||
UpdateGoldMsg ugm = new UpdateGoldMsg(player); |
||||
ugm.configure(); |
||||
Dispatch dispatch = Dispatch.borrow(player, ugm); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); |
||||
|
||||
// respond back loot message. Try sending to everyone.
|
||||
|
||||
} else { |
||||
msg.setSourceType1(0); |
||||
msg.setSourceType2(0); |
||||
msg.setSourceID1(0); |
||||
msg.setSourceID2(0); |
||||
Dispatch dispatch = Dispatch.borrow(player, msg); |
||||
//DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
|
||||
DispatchMessage.dispatchMsgToInterestArea(tar, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, true); |
||||
LootMsg newItemMsg = new LootMsg(Enum.GameObjectType.PlayerCharacter.ordinal(), player.getObjectUUID(), 0, 0, itemRet); |
||||
dispatch = Dispatch.borrow(player, newItemMsg); |
||||
DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY); |
||||
|
||||
//player.getCharItemManager().updateInventory();
|
||||
} |
||||
|
||||
//TODO send group loot message if player is grouped and visible
|
||||
Group group = GroupManager.getGroup(player); |
||||
|
||||
if (group != null && group.getSplitGold() && (item.template.item_type.equals(engine.Enum.ItemType.GOLD) == false)) { |
||||
String name = item.getName(); |
||||
String text = player.getFirstName() + " has looted " + name + '.'; |
||||
ChatManager.chatGroupInfoCanSee(player, text); |
||||
} |
||||
} catch (Exception e) { |
||||
Logger.info(e.getMessage()); |
||||
} finally { |
||||
item.lootLock.unlock(); |
||||
} |
||||
} |
||||
|
||||
return true; |
||||
} |
||||
|
||||
} |
Loading…
Reference in new issue