|  |  | @ -6,6 +6,7 @@ | 
			
		
	
		
		
			
				
					
					|  |  |  | //      Magicbane Emulator Project © 2013 - 2022
 |  |  |  | //      Magicbane Emulator Project © 2013 - 2022
 | 
			
		
	
		
		
			
				
					
					|  |  |  | //                www.magicbane.com
 |  |  |  | //                www.magicbane.com
 | 
			
		
	
		
		
			
				
					
					|  |  |  | package engine.ai; |  |  |  | package engine.ai; | 
			
		
	
		
		
			
				
					
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					|  |  |  | import engine.Enum; |  |  |  | import engine.Enum; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.Enum.DispatchChannel; |  |  |  | import engine.Enum.DispatchChannel; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.InterestManagement.WorldGrid; |  |  |  | import engine.InterestManagement.WorldGrid; | 
			
		
	
	
		
		
			
				
					|  |  | @ -22,12 +23,15 @@ import engine.objects.*; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.powers.ActionsBase; |  |  |  | import engine.powers.ActionsBase; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.powers.PowersBase; |  |  |  | import engine.powers.PowersBase; | 
			
		
	
		
		
			
				
					
					|  |  |  | import engine.server.MBServerStatics; |  |  |  | import engine.server.MBServerStatics; | 
			
		
	
		
		
			
				
					
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					|  |  |  | import java.util.ArrayList; |  |  |  | import java.util.ArrayList; | 
			
		
	
		
		
			
				
					
					|  |  |  | import java.util.HashSet; |  |  |  | import java.util.HashSet; | 
			
		
	
		
		
			
				
					
					|  |  |  | import java.util.Map.Entry; |  |  |  | import java.util.Map.Entry; | 
			
		
	
		
		
			
				
					
					|  |  |  | import java.util.concurrent.ConcurrentHashMap; |  |  |  | import java.util.concurrent.ConcurrentHashMap; | 
			
		
	
		
		
			
				
					
					|  |  |  | import java.util.concurrent.ThreadLocalRandom; |  |  |  | import java.util.concurrent.ThreadLocalRandom; | 
			
		
	
		
		
			
				
					
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					|  |  |  | import static engine.math.FastMath.sqr; |  |  |  | import static engine.math.FastMath.sqr; | 
			
		
	
		
		
			
				
					
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					|  |  |  | public class MobileFSM { |  |  |  | public class MobileFSM { | 
			
		
	
		
		
			
				
					
					|  |  |  |     private static void AttackTarget(Mob mob, AbstractWorldObject target) { |  |  |  |     private static void AttackTarget(Mob mob, AbstractWorldObject target) { | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob == null) |  |  |  |         if (mob == null) | 
			
		
	
	
		
		
			
				
					|  |  | @ -42,11 +46,11 @@ public class MobileFSM { | 
			
		
	
		
		
			
				
					
					|  |  |  |             case PlayerCharacter: |  |  |  |             case PlayerCharacter: | 
			
		
	
		
		
			
				
					
					|  |  |  |                 PlayerCharacter targetPlayer = (PlayerCharacter) target; |  |  |  |                 PlayerCharacter targetPlayer = (PlayerCharacter) target; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (canCast(mob)) { |  |  |  |                 if (canCast(mob)) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     if (!MobCast(mob)) |  |  |  |                     if (canCast(mob) && !MobCast(mob)) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                         AttackPlayer(mob, targetPlayer); |  |  |  |                         AttackPlayer(mob, targetPlayer); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } else { |  |  |  |                 } else | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                     AttackPlayer(mob, targetPlayer); |  |  |  |                     AttackPlayer(mob, targetPlayer); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  | 
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					|  |  |  |                 break; |  |  |  |                 break; | 
			
		
	
		
		
			
				
					
					|  |  |  |             case Building: |  |  |  |             case Building: | 
			
		
	
		
		
			
				
					
					|  |  |  |                 Building targetBuilding = (Building) target; |  |  |  |                 Building targetBuilding = (Building) target; | 
			
		
	
	
		
		
			
				
					|  |  | @ -58,79 +62,117 @@ public class MobileFSM { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 break; |  |  |  |                 break; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |     public static void AttackPlayer(Mob mob, PlayerCharacter target) { |  |  |  |     public static void AttackPlayer(Mob mob, PlayerCharacter target) { | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if (mob.getMobBase().getSeeInvis() < target.getHidden() || !target.isAlive()) { |  |  |  |         if (mob.getMobBase().getSeeInvis() < target.getHidden() || !target.isAlive()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             mob.setCombatTarget(null); |  |  |  |             mob.setCombatTarget(null); | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if (mob.BehaviourType.callsForHelp) |  |  |  |         if (mob.BehaviourType.callsForHelp) | 
			
		
	
		
		
			
				
					
					|  |  |  |             MobCallForHelp(mob); |  |  |  |             MobCallForHelp(mob); | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if (!MovementUtilities.inRangeDropAggro(mob, target)) { |  |  |  |         if (!MovementUtilities.inRangeDropAggro(mob, target)) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             mob.setCombatTarget(null); |  |  |  |             mob.setCombatTarget(null); | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (CombatUtilities.inRangeToAttack(mob, mob.getCombatTarget())) { |  |  |  |         if (CombatUtilities.inRangeToAttack(mob, mob.getCombatTarget())) { | 
			
		
	
		
		
			
				
					
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					|  |  |  |             //no weapons, default mob attack speed 3 seconds.
 |  |  |  |             //no weapons, default mob attack speed 3 seconds.
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					|  |  |  |             if (System.currentTimeMillis() < mob.getLastAttackTime()) |  |  |  |             if (System.currentTimeMillis() < mob.getLastAttackTime()) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 return; |  |  |  |                 return; | 
			
		
	
		
		
			
				
					
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					|  |  |  |             // ranged mobs cant attack while running. skip until they finally stop.
 |  |  |  |             // ranged mobs cant attack while running. skip until they finally stop.
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					|  |  |  |             if (mob.isMoving()) |  |  |  |             if (mob.isMoving()) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 return; |  |  |  |                 return; | 
			
		
	
		
		
			
				
					
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					|  |  |  |             // add timer for last attack.
 |  |  |  |             // add timer for last attack.
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					|  |  |  |             ItemBase mainHand = mob.getWeaponItemBase(true); |  |  |  |             ItemBase mainHand = mob.getWeaponItemBase(true); | 
			
		
	
		
		
			
				
					
					|  |  |  |             ItemBase offHand = mob.getWeaponItemBase(false); |  |  |  |             ItemBase offHand = mob.getWeaponItemBase(false); | 
			
		
	
		
		
			
				
					
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					|  |  |  |             if (mainHand == null && offHand == null) { |  |  |  |             if (mainHand == null && offHand == null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 CombatUtilities.combatCycle(mob, target, true, null); |  |  |  |                 CombatUtilities.combatCycle(mob, target, true, null); | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 int delay = 3000; |  |  |  |                 int delay = 3000; | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 if (mob.isSiege()) |  |  |  |                 if (mob.isSiege()) | 
			
		
	
		
		
			
				
					
					|  |  |  |                     delay = 11000; |  |  |  |                     delay = 11000; | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 mob.setLastAttackTime(System.currentTimeMillis() + delay); |  |  |  |                 mob.setLastAttackTime(System.currentTimeMillis() + delay); | 
			
		
	
		
		
			
				
					
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					|  |  |  |             } else if (mob.getWeaponItemBase(true) != null) { |  |  |  |             } else if (mob.getWeaponItemBase(true) != null) { | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 int delay = 3000; |  |  |  |                 int delay = 3000; | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 if (mob.isSiege()) |  |  |  |                 if (mob.isSiege()) | 
			
		
	
		
		
			
				
					
					|  |  |  |                     delay = 11000; |  |  |  |                     delay = 11000; | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); |  |  |  |                 CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 mob.setLastAttackTime(System.currentTimeMillis() + delay); |  |  |  |                 mob.setLastAttackTime(System.currentTimeMillis() + delay); | 
			
		
	
		
		
			
				
					
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					|  |  |  |             } else if (mob.getWeaponItemBase(false) != null) { |  |  |  |             } else if (mob.getWeaponItemBase(false) != null) { | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 int attackDelay = 3000; |  |  |  |                 int attackDelay = 3000; | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 if (mob.isSiege()) |  |  |  |                 if (mob.isSiege()) | 
			
		
	
		
		
			
				
					
					|  |  |  |                     attackDelay = 11000; |  |  |  |                     attackDelay = 11000; | 
			
		
	
		
		
			
				
					
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					|  |  |  |                 CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); |  |  |  |                 CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); |  |  |  |                 mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |     public static void AttackBuilding(Mob mob, Building target) { |  |  |  |     public static void AttackBuilding(Mob mob, Building target) { | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) { |  |  |  |         if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             mob.setCombatTarget(null); |  |  |  |             mob.setCombatTarget(null); | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
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					|  |  |  |         City playercity = ZoneManager.getCityAtLocation(mob.getLoc()); |  |  |  |         City playercity = ZoneManager.getCityAtLocation(mob.getLoc()); | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if (playercity != null) |  |  |  |         if (playercity != null) | 
			
		
	
		
		
			
				
					
					|  |  |  |             for (Mob guard : playercity.getParent().zoneMobSet) |  |  |  |             for (Mob guard : playercity.getParent().zoneMobSet) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) |  |  |  |                 if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) | 
			
		
	
		
		
			
				
					
					|  |  |  |                     if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild())) |  |  |  |                     if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild())) | 
			
		
	
		
		
			
				
					
					|  |  |  |                         guard.setCombatTarget(mob); |  |  |  |                         guard.setCombatTarget(mob); | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if (mob.isSiege()) |  |  |  |         if (mob.isSiege()) | 
			
		
	
		
		
			
				
					
					|  |  |  |             MovementManager.sendRWSSMsg(mob); |  |  |  |             MovementManager.sendRWSSMsg(mob); | 
			
		
	
		
		
			
				
					
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					|  |  |  |         ItemBase mainHand = mob.getWeaponItemBase(true); |  |  |  |         ItemBase mainHand = mob.getWeaponItemBase(true); | 
			
		
	
		
		
			
				
					
					|  |  |  |         ItemBase offHand = mob.getWeaponItemBase(false); |  |  |  |         ItemBase offHand = mob.getWeaponItemBase(false); | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if (mainHand == null && offHand == null) { |  |  |  |         if (mainHand == null && offHand == null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             CombatUtilities.combatCycle(mob, target, true, null); |  |  |  |             CombatUtilities.combatCycle(mob, target, true, null); | 
			
		
	
		
		
			
				
					
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					|  |  |  |             int delay = 3000; |  |  |  |             int delay = 3000; | 
			
		
	
		
		
			
				
					
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					|  |  |  |             if (mob.isSiege()) |  |  |  |             if (mob.isSiege()) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 delay = 15000; |  |  |  |                 delay = 15000; | 
			
		
	
		
		
			
				
					
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					|  |  |  |             mob.setLastAttackTime(System.currentTimeMillis() + delay); |  |  |  |             mob.setLastAttackTime(System.currentTimeMillis() + delay); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } else if (mob.getWeaponItemBase(true) != null) { |  |  |  |         } else if (mob.getWeaponItemBase(true) != null) { | 
			
		
	
		
		
			
				
					
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					|  |  |  |             int attackDelay = 3000; |  |  |  |             int attackDelay = 3000; | 
			
		
	
		
		
			
				
					
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					|  |  |  |             if (mob.isSiege()) |  |  |  |             if (mob.isSiege()) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 attackDelay = 15000; |  |  |  |                 attackDelay = 15000; | 
			
		
	
		
		
			
				
					
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					|  |  |  |             CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); |  |  |  |             CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); | 
			
		
	
		
		
			
				
					
					|  |  |  |             mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); |  |  |  |             mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } else if (mob.getWeaponItemBase(false) != null) { |  |  |  |         } else if (mob.getWeaponItemBase(false) != null) { | 
			
		
	
		
		
			
				
					
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					|  |  |  |             int attackDelay = 3000; |  |  |  |             int attackDelay = 3000; | 
			
		
	
		
		
			
				
					
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					|  |  |  |             if (mob.isSiege()) |  |  |  |             if (mob.isSiege()) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 attackDelay = 15000; |  |  |  |                 attackDelay = 15000; | 
			
		
	
		
		
			
				
					
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					|  |  |  |             CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); |  |  |  |             CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); | 
			
		
	
		
		
			
				
					
					|  |  |  |             mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); |  |  |  |             mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
	
		
		
			
				
					|  |  | @ -140,53 +182,74 @@ public class MobileFSM { | 
			
		
	
		
		
			
				
					
					|  |  |  |             DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); |  |  |  |             DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
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					|  |  |  |     public static void AttackMob(Mob mob, Mob target) { |  |  |  |     public static void AttackMob(Mob mob, Mob target) { | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if (mob.getRange() >= 30 && mob.isMoving()) |  |  |  |         if (mob.getRange() >= 30 && mob.isMoving()) | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
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					|  |  |  |         //no weapons, default mob attack speed 3 seconds.
 |  |  |  |         //no weapons, default mob attack speed 3 seconds.
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					|  |  |  |         ItemBase mainHand = mob.getWeaponItemBase(true); |  |  |  |         ItemBase mainHand = mob.getWeaponItemBase(true); | 
			
		
	
		
		
			
				
					
					|  |  |  |         ItemBase offHand = mob.getWeaponItemBase(false); |  |  |  |         ItemBase offHand = mob.getWeaponItemBase(false); | 
			
		
	
		
		
			
				
					
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					|  |  |  |         if (mainHand == null && offHand == null) { |  |  |  |         if (mainHand == null && offHand == null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             CombatUtilities.combatCycle(mob, target, true, null); |  |  |  |             CombatUtilities.combatCycle(mob, target, true, null); | 
			
		
	
		
		
			
				
					
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					|  |  |  |             int delay = 3000; |  |  |  |             int delay = 3000; | 
			
		
	
		
		
			
				
					
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					|  |  |  |             if (mob.isSiege()) |  |  |  |             if (mob.isSiege()) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 delay = 11000; |  |  |  |                 delay = 11000; | 
			
		
	
		
		
			
				
					
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					|  |  |  |             mob.setLastAttackTime(System.currentTimeMillis() + delay); |  |  |  |             mob.setLastAttackTime(System.currentTimeMillis() + delay); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } else if (mob.getWeaponItemBase(true) != null) { |  |  |  |         } else if (mob.getWeaponItemBase(true) != null) { | 
			
		
	
		
		
			
				
					
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					|  |  |  |             int attackDelay = 3000; |  |  |  |             int attackDelay = 3000; | 
			
		
	
		
		
			
				
					
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					|  |  |  |             if (mob.isSiege()) |  |  |  |             if (mob.isSiege()) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 attackDelay = 11000; |  |  |  |                 attackDelay = 11000; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); |  |  |  |             CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); | 
			
		
	
		
		
			
				
					
					|  |  |  |             mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); |  |  |  |             mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } else if (mob.getWeaponItemBase(false) != null) { |  |  |  |         } else if (mob.getWeaponItemBase(false) != null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             int attackDelay = 3000; |  |  |  |             int attackDelay = 3000; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (mob.isSiege()) |  |  |  |             if (mob.isSiege()) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 attackDelay = 11000; |  |  |  |                 attackDelay = 11000; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); |  |  |  |             CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); | 
			
		
	
		
		
			
				
					
					|  |  |  |             mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); |  |  |  |             mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     private static void Patrol(Mob mob) { |  |  |  |     private static void Patrol(Mob mob) { | 
			
		
	
		
		
			
				
					
					|  |  |  |         //make sure mob is out of combat stance
 |  |  |  |         //make sure mob is out of combat stance
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(mob.stopPatrolTime == 0) { |  |  |  |         if (mob.stopPatrolTime == 0) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             mob.stopPatrolTime = System.currentTimeMillis(); |  |  |  |             mob.stopPatrolTime = System.currentTimeMillis(); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  | 
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         if (mob.isMoving() == true) { |  |  |  |         if (mob.isMoving() == true) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             mob.stopPatrolTime = System.currentTimeMillis(); |  |  |  |             mob.stopPatrolTime = System.currentTimeMillis(); | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.isCombat() && mob.getCombatTarget() == null) { |  |  |  |         if (mob.isCombat() && mob.getCombatTarget() == null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             mob.setCombat(false); |  |  |  |             mob.setCombat(false); | 
			
		
	
		
		
			
				
					
					|  |  |  |             UpdateStateMsg rwss = new UpdateStateMsg(); |  |  |  |             UpdateStateMsg rwss = new UpdateStateMsg(); | 
			
		
	
		
		
			
				
					
					|  |  |  |             rwss.setPlayer(mob); |  |  |  |             rwss.setPlayer(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |             DispatchMessage.sendToAllInRange(mob, rwss); |  |  |  |             DispatchMessage.sendToAllInRange(mob, rwss); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.stopPatrolTime + (MBServerStatics.AI_PATROL_DIVISOR * 1000) > System.currentTimeMillis()) |  |  |  | 
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         //early exit while waiting to patrol again
 |  |  |  |         //early exit while waiting to patrol again
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if (mob.stopPatrolTime + (MBServerStatics.AI_PATROL_DIVISOR * 1000) > System.currentTimeMillis()) | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         //guard captains inherit barracks patrol points dynamically
 |  |  |  |         //guard captains inherit barracks patrol points dynamically
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { |  |  |  |         if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             Building barracks = mob.building; |  |  |  |             Building barracks = mob.building; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) { |  |  |  |             if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 mob.patrolPoints = barracks.patrolPoints; |  |  |  |                 mob.patrolPoints = barracks.patrolPoints; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } else { |  |  |  |             } else { | 
			
		
	
	
		
		
			
				
					|  |  | @ -194,12 +257,15 @@ public class MobileFSM { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 return; |  |  |  |                 return; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) { |  |  |  | 
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) | 
			
		
	
		
		
			
				
					
					|  |  |  |             mob.lastPatrolPointIndex = 0; |  |  |  |             mob.lastPatrolPointIndex = 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  | 
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex); |  |  |  |         mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex); | 
			
		
	
		
		
			
				
					
					|  |  |  |         mob.lastPatrolPointIndex += 1; |  |  |  |         mob.lastPatrolPointIndex += 1; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         MovementUtilities.aiMove(mob, mob.destination, true); |  |  |  |         MovementUtilities.aiMove(mob, mob.destination, true); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { |  |  |  |         if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { |  |  |  |             for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 //make sure mob is out of combat stance
 |  |  |  |                 //make sure mob is out of combat stance
 | 
			
		
	
	
		
		
			
				
					|  |  | @ -221,58 +287,84 @@ public class MobileFSM { | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static boolean canCast(Mob mob) { |  |  |  |     public static boolean canCast(Mob mob) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         // Performs validation to determine if a
 |  |  |  |         // Performs validation to determine if a
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         // mobile in the proper state to cast.
 |  |  |  |         // mobile in the proper state to cast.
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob == null) |  |  |  |         if (mob == null) | 
			
		
	
		
		
			
				
					
					|  |  |  |             return false; |  |  |  |             return false; | 
			
		
	
		
		
			
				
					
					|  |  |  | 
 |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.mobPowers.isEmpty()) |  |  |  |         if (mob.mobPowers.isEmpty()) | 
			
		
	
		
		
			
				
					
					|  |  |  |             return false; |  |  |  |             return false; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (ThreadLocalRandom.current().nextInt(100) > 50) |  |  |  |         if (ThreadLocalRandom.current().nextInt(100) > 50) | 
			
		
	
		
		
			
				
					
					|  |  |  |             return false; |  |  |  |             return false; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.nextCastTime == 0) |  |  |  |         if (mob.nextCastTime == 0) | 
			
		
	
		
		
			
				
					
					|  |  |  |             mob.nextCastTime = System.currentTimeMillis(); |  |  |  |             mob.nextCastTime = System.currentTimeMillis(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         return mob.nextCastTime <= System.currentTimeMillis(); |  |  |  |         return mob.nextCastTime <= System.currentTimeMillis(); | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static boolean MobCast(Mob mob) { |  |  |  |     public static boolean MobCast(Mob mob) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         // Method picks a random spell from a mobile's list of powers
 |  |  |  |         // Method picks a random spell from a mobile's list of powers
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         // and casts it on the current target (or itself).  Validation
 |  |  |  |         // and casts it on the current target (or itself).  Validation
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         // (including empty lists) is done previously within canCast();
 |  |  |  |         // (including empty lists) is done previously within canCast();
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         ArrayList<Integer> powerTokens; |  |  |  |         ArrayList<Integer> powerTokens; | 
			
		
	
		
		
			
				
					
					|  |  |  |         ArrayList<Integer> purgeTokens; |  |  |  |         ArrayList<Integer> purgeTokens; | 
			
		
	
		
		
			
				
					
					|  |  |  |         PlayerCharacter target = (PlayerCharacter) mob.getCombatTarget(); |  |  |  |         PlayerCharacter target = (PlayerCharacter) mob.getCombatTarget(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.BehaviourType.callsForHelp) |  |  |  |         if (mob.BehaviourType.callsForHelp) | 
			
		
	
		
		
			
				
					
					|  |  |  |             MobCallForHelp(mob); |  |  |  |             MobCallForHelp(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         // Generate a list of tokens from the mob powers for this mobile.
 |  |  |  |         // Generate a list of tokens from the mob powers for this mobile.
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         powerTokens = new ArrayList<>(mob.mobPowers.keySet()); |  |  |  |         powerTokens = new ArrayList<>(mob.mobPowers.keySet()); | 
			
		
	
		
		
			
				
					
					|  |  |  |         purgeTokens = new ArrayList<>(); |  |  |  |         purgeTokens = new ArrayList<>(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         // If player has this effect on them currently then remove
 |  |  |  |         // If player has this effect on them currently then remove
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         // this token from our list.
 |  |  |  |         // this token from our list.
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         for (int powerToken : powerTokens) { |  |  |  |         for (int powerToken : powerTokens) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             PowersBase powerBase = PowersManager.getPowerByToken(powerToken); |  |  |  |             PowersBase powerBase = PowersManager.getPowerByToken(powerToken); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             for (ActionsBase actionBase : powerBase.getActions()) { |  |  |  |             for (ActionsBase actionBase : powerBase.getActions()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 String stackType = actionBase.stackType; |  |  |  |                 String stackType = actionBase.stackType; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (target.getEffects() != null && target.getEffects().containsKey(stackType)) |  |  |  |                 if (target.getEffects() != null && target.getEffects().containsKey(stackType)) | 
			
		
	
		
		
			
				
					
					|  |  |  |                     purgeTokens.add(powerToken); |  |  |  |                     purgeTokens.add(powerToken); | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         powerTokens.removeAll(purgeTokens); |  |  |  |         powerTokens.removeAll(purgeTokens); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         // Sanity check
 |  |  |  |         // Sanity check
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (powerTokens.isEmpty()) |  |  |  |         if (powerTokens.isEmpty()) | 
			
		
	
		
		
			
				
					
					|  |  |  |             return false; |  |  |  |             return false; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         // Pick random spell from our list of powers
 |  |  |  |         // Pick random spell from our list of powers
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         int powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size())); |  |  |  |         int powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size())); | 
			
		
	
		
		
			
				
					
					|  |  |  |         int powerRank = mob.mobPowers.get(powerToken); |  |  |  |         int powerRank = mob.mobPowers.get(powerToken); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         PowersBase mobPower = PowersManager.getPowerByToken(powerToken); |  |  |  |         PowersBase mobPower = PowersManager.getPowerByToken(powerToken); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         // Cast the spell
 |  |  |  |         // Cast the spell
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) { |  |  |  |         if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             PowersManager.useMobPower(mob, (AbstractCharacter) mob.getCombatTarget(), mobPower, powerRank); |  |  |  |             PowersManager.useMobPower(mob, (AbstractCharacter) mob.getCombatTarget(), mobPower, powerRank); | 
			
		
	
		
		
			
				
					
					|  |  |  |             PerformActionMsg msg; |  |  |  |             PerformActionMsg msg; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (!mobPower.isHarmful() || mobPower.targetSelf) |  |  |  |             if (!mobPower.isHarmful() || mobPower.targetSelf) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob); |  |  |  |                 msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |             else |  |  |  |             else | 
			
		
	
		
		
			
				
					
					|  |  |  |                 msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target); |  |  |  |                 msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             msg.setUnknown04(2); |  |  |  |             msg.setUnknown04(2); | 
			
		
	
		
		
			
				
					
					|  |  |  |             PowersManager.finishUseMobPower(msg, mob, 0, 0); |  |  |  |             PowersManager.finishUseMobPower(msg, mob, 0, 0); | 
			
		
	
		
		
			
				
					
					|  |  |  |             mob.nextCastTime = System.currentTimeMillis() + (MBServerStatics.AI_POWER_DIVISOR * 1000); |  |  |  |             mob.nextCastTime = System.currentTimeMillis() + (MBServerStatics.AI_POWER_DIVISOR * 1000); | 
			
		
	
	
		
		
			
				
					|  |  | @ -280,33 +372,47 @@ public class MobileFSM { | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         return false; |  |  |  |         return false; | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static void MobCallForHelp(Mob mob) { |  |  |  |     public static void MobCallForHelp(Mob mob) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         boolean callGotResponse = false; |  |  |  |         boolean callGotResponse = false; | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.nextCallForHelp == 0) { |  |  |  | 
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if (mob.nextCallForHelp == 0) | 
			
		
	
		
		
			
				
					
					|  |  |  |             mob.nextCallForHelp = System.currentTimeMillis(); |  |  |  |             mob.nextCallForHelp = System.currentTimeMillis(); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  | 
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         if (mob.nextCallForHelp < System.currentTimeMillis()) |  |  |  |         if (mob.nextCallForHelp < System.currentTimeMillis()) | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         //mob sends call for help message
 |  |  |  |         //mob sends call for help message
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         ChatManager.chatSayInfo(null, mob.getName() + " calls for help!"); |  |  |  |         ChatManager.chatSayInfo(null, mob.getName() + " calls for help!"); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         Zone mobCamp = mob.getParentZone(); |  |  |  |         Zone mobCamp = mob.getParentZone(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         for (Mob helper : mobCamp.zoneMobSet) { |  |  |  |         for (Mob helper : mobCamp.zoneMobSet) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (helper.BehaviourType.respondsToCallForHelp && helper.BehaviourType.BehaviourHelperType.equals(mob.BehaviourType)) { |  |  |  |             if (helper.BehaviourType.respondsToCallForHelp && helper.BehaviourType.BehaviourHelperType.equals(mob.BehaviourType)) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 helper.setCombatTarget(mob.getCombatTarget()); |  |  |  |                 helper.setCombatTarget(mob.getCombatTarget()); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 callGotResponse = true; |  |  |  |                 callGotResponse = true; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (callGotResponse) |  |  |  | 
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         //wait 60 seconds to call for help again
 |  |  |  |         //wait 60 seconds to call for help again
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if (callGotResponse) | 
			
		
	
		
		
			
				
					
					|  |  |  |             mob.nextCallForHelp = System.currentTimeMillis() + 60000; |  |  |  |             mob.nextCallForHelp = System.currentTimeMillis() + 60000; | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static void DetermineAction(Mob mob) { |  |  |  |     public static void DetermineAction(Mob mob) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob == null) |  |  |  |         if (mob == null) | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.despawned == true || mob.isAlive() == false) { |  |  |  |         if (mob.despawned == true || mob.isAlive() == false) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) { |  |  |  |             if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (mob.npcOwner.isAlive() == false || ((Mob) mob.npcOwner).despawned == true) { |  |  |  | 
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 //minions don't respawn while guard captain is dead
 |  |  |  |                 //minions don't respawn while guard captain is dead
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 if (mob.npcOwner.isAlive() == false || ((Mob) mob.npcOwner).despawned == true) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     mob.deathTime = System.currentTimeMillis(); |  |  |  |                     mob.deathTime = System.currentTimeMillis(); | 
			
		
	
		
		
			
				
					
					|  |  |  |                     return; |  |  |  |                     return; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
	
		
		
			
				
					|  |  | @ -315,17 +421,22 @@ public class MobileFSM { | 
			
		
	
		
		
			
				
					
					|  |  |  |             CheckForRespawn(mob); |  |  |  |             CheckForRespawn(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.playerAgroMap.isEmpty() && mob.isPlayerGuard == false) |  |  |  | 
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         //no players loaded, no need to proceed
 |  |  |  |         //no players loaded, no need to proceed
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if (mob.playerAgroMap.isEmpty() && mob.isPlayerGuard == false) | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.isCombat() && mob.getCombatTarget() == null) { |  |  |  |         if (mob.isCombat() && mob.getCombatTarget() == null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             mob.setCombat(false); |  |  |  |             mob.setCombat(false); | 
			
		
	
		
		
			
				
					
					|  |  |  |             UpdateStateMsg rwss = new UpdateStateMsg(); |  |  |  |             UpdateStateMsg rwss = new UpdateStateMsg(); | 
			
		
	
		
		
			
				
					
					|  |  |  |             rwss.setPlayer(mob); |  |  |  |             rwss.setPlayer(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |             DispatchMessage.sendToAllInRange(mob, rwss); |  |  |  |             DispatchMessage.sendToAllInRange(mob, rwss); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         mob.updateLocation(); |  |  |  |         mob.updateLocation(); | 
			
		
	
		
		
			
				
					
					|  |  |  |         CheckToSendMobHome(mob); |  |  |  |         CheckToSendMobHome(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         switch (mob.BehaviourType) { |  |  |  |         switch (mob.BehaviourType) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             case GuardCaptain: |  |  |  |             case GuardCaptain: | 
			
		
	
		
		
			
				
					
					|  |  |  |                 GuardCaptainLogic(mob); |  |  |  |                 GuardCaptainLogic(mob); | 
			
		
	
	
		
		
			
				
					|  |  | @ -347,50 +458,75 @@ public class MobileFSM { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 break; |  |  |  |                 break; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     private static void CheckForAggro(Mob aiAgent) { |  |  |  |     private static void CheckForAggro(Mob aiAgent) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         //looks for and sets mobs combatTarget
 |  |  |  |         //looks for and sets mobs combatTarget
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (!aiAgent.isAlive()) |  |  |  |         if (!aiAgent.isAlive()) | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         ConcurrentHashMap<Integer, Boolean> loadedPlayers = aiAgent.playerAgroMap; |  |  |  |         ConcurrentHashMap<Integer, Boolean> loadedPlayers = aiAgent.playerAgroMap; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         for (Entry playerEntry : loadedPlayers.entrySet()) { |  |  |  |         for (Entry playerEntry : loadedPlayers.entrySet()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             int playerID = (int) playerEntry.getKey(); |  |  |  |             int playerID = (int) playerEntry.getKey(); | 
			
		
	
		
		
			
				
					
					|  |  |  |             PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID); |  |  |  |             PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             //Player is null, let's remove them from the list.
 |  |  |  |             //Player is null, let's remove them from the list.
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (loadedPlayer == null) { |  |  |  |             if (loadedPlayer == null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 loadedPlayers.remove(playerID); |  |  |  |                 loadedPlayers.remove(playerID); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 continue; |  |  |  |                 continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             //Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
 |  |  |  |             //Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (!loadedPlayer.isAlive()) { |  |  |  |             if (!loadedPlayer.isAlive()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 loadedPlayers.remove(playerID); |  |  |  |                 loadedPlayers.remove(playerID); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 continue; |  |  |  |                 continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             //Can't see target, skip aggro.
 |  |  |  |             //Can't see target, skip aggro.
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (!aiAgent.canSee(loadedPlayer)) |  |  |  |             if (!aiAgent.canSee(loadedPlayer)) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 continue; |  |  |  |                 continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             // No aggro for this race type
 |  |  |  |             // No aggro for this race type
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType())) |  |  |  |             if (aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType())) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 continue; |  |  |  |                 continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) { |  |  |  |             if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 aiAgent.setCombatTarget(loadedPlayer); |  |  |  |                 aiAgent.setCombatTarget(loadedPlayer); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 return; |  |  |  |                 return; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     private static void CheckMobMovement(Mob mob) { |  |  |  |     private static void CheckMobMovement(Mob mob) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (!MovementUtilities.canMove(mob)) |  |  |  |         if (!MovementUtilities.canMove(mob)) | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         switch (mob.BehaviourType) { |  |  |  |         switch (mob.BehaviourType) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             case Pet1: |  |  |  |             case Pet1: | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (!mob.playerAgroMap.containsKey(mob.getOwner().getObjectUUID())) { |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 //mob no longer has its owner loaded, translocate pet to owner
 |  |  |  |                 //mob no longer has its owner loaded, translocate pet to owner
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 if (!mob.playerAgroMap.containsKey(mob.getOwner().getObjectUUID())) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     MovementManager.translocate(mob, mob.getOwner().getLoc(), null); |  |  |  |                     MovementManager.translocate(mob, mob.getOwner().getLoc(), null); | 
			
		
	
		
		
			
				
					
					|  |  |  |                     return; |  |  |  |                     return; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 //move back to owner
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (mob.getCombatTarget() == null) { |  |  |  |                 if (mob.getCombatTarget() == null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |                     //move back to owner
 |  |  |  |                     //move back to owner
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |                     if (CombatUtilities.inRange2D(mob, mob.getOwner(), 6)) |  |  |  |                     if (CombatUtilities.inRange2D(mob, mob.getOwner(), 6)) | 
			
		
	
		
		
			
				
					
					|  |  |  |                         return; |  |  |  |                         return; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |                     mob.destination = mob.getOwner().getLoc(); |  |  |  |                     mob.destination = mob.getOwner().getLoc(); | 
			
		
	
		
		
			
				
					
					|  |  |  |                     MovementUtilities.moveToLocation(mob, mob.destination, 5); |  |  |  |                     MovementUtilities.moveToLocation(mob, mob.destination, 5); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } else |  |  |  |                 } else | 
			
		
	
	
		
		
			
				
					|  |  | @ -400,28 +536,32 @@ public class MobileFSM { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (!mob.npcOwner.isAlive() || ((Mob) mob.npcOwner).despawned) |  |  |  |                 if (!mob.npcOwner.isAlive() || ((Mob) mob.npcOwner).despawned) | 
			
		
	
		
		
			
				
					
					|  |  |  |                     randomGuardPatrolPoint(mob); |  |  |  |                     randomGuardPatrolPoint(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 else { |  |  |  |                 else { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     if(mob.getCombatTarget() != null){ |  |  |  |                     if (mob.getCombatTarget() != null) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                         chaseTarget(mob); |  |  |  |                         chaseTarget(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |  | 
			
		
	
		
		
			
				
					
					|  |  |  |                 break; |  |  |  |                 break; | 
			
		
	
		
		
			
				
					
					|  |  |  |             default: |  |  |  |             default: | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (mob.getCombatTarget() == null) { |  |  |  |                 if (mob.getCombatTarget() == null) | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                     Patrol(mob); |  |  |  |                     Patrol(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 }else { |  |  |  |                 else | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                     chaseTarget(mob); |  |  |  |                     chaseTarget(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  | 
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 break; |  |  |  |                 break; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     private static void CheckForRespawn(Mob aiAgent) { |  |  |  |     private static void CheckForRespawn(Mob aiAgent) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (aiAgent.deathTime == 0) { |  |  |  |         if (aiAgent.deathTime == 0) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             aiAgent.setDeathTime(System.currentTimeMillis()); |  |  |  |             aiAgent.setDeathTime(System.currentTimeMillis()); | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         //handles checking for respawn of dead mobs even when no players have mob loaded
 |  |  |  |         //handles checking for respawn of dead mobs even when no players have mob loaded
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         //Despawn Timer with Loot currently in inventory.
 |  |  |  |         //Despawn Timer with Loot currently in inventory.
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (!aiAgent.despawned) { |  |  |  |         if (!aiAgent.despawned) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (aiAgent.getCharItemManager().getInventoryCount() > 0) { |  |  |  |             if (aiAgent.getCharItemManager().getInventoryCount() > 0) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) { |  |  |  |                 if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     aiAgent.despawn(); |  |  |  |                     aiAgent.despawn(); | 
			
		
	
	
		
		
			
				
					|  |  | @ -429,12 +569,15 @@ public class MobileFSM { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |                 //No items in inventory.
 |  |  |  |                 //No items in inventory.
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             } else { |  |  |  |             } else { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |                 //Mob's Loot has been looted.
 |  |  |  |                 //Mob's Loot has been looted.
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (aiAgent.isHasLoot()) { |  |  |  |                 if (aiAgent.isHasLoot()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) { |  |  |  |                     if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                         aiAgent.despawn(); |  |  |  |                         aiAgent.despawn(); | 
			
		
	
		
		
			
				
					
					|  |  |  |                         aiAgent.deathTime = System.currentTimeMillis(); |  |  |  |                         aiAgent.deathTime = System.currentTimeMillis(); | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |                     //Mob never had Loot.
 |  |  |  |                     //Mob never had Loot.
 | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } else { |  |  |  |                 } else { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) { |  |  |  |                     if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) { | 
			
		
	
	
		
		
			
				
					|  |  | @ -447,10 +590,14 @@ public class MobileFSM { | 
			
		
	
		
		
			
				
					
					|  |  |  |             aiAgent.respawn(); |  |  |  |             aiAgent.respawn(); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static void CheckForAttack(Mob mob) { |  |  |  |     public static void CheckForAttack(Mob mob) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         //checks if mob can attack based on attack timer and range
 |  |  |  |         //checks if mob can attack based on attack timer and range
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.isAlive() == false) |  |  |  |         if (mob.isAlive() == false) | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false) { |  |  |  |         if (MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             mob.setCombatTarget(null); |  |  |  |             mob.setCombatTarget(null); | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (mob.isCombat()) { |  |  |  |             if (mob.isCombat()) { | 
			
		
	
	
		
		
			
				
					|  |  | @ -470,34 +617,42 @@ public class MobileFSM { | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (System.currentTimeMillis() > mob.getLastAttackTime()) |  |  |  |         if (System.currentTimeMillis() > mob.getLastAttackTime()) | 
			
		
	
		
		
			
				
					
					|  |  |  |             AttackTarget(mob, mob.getCombatTarget()); |  |  |  |             AttackTarget(mob, mob.getCombatTarget()); | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     private static void CheckToSendMobHome(Mob mob) { |  |  |  |     private static void CheckToSendMobHome(Mob mob) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.isPlayerGuard() && !mob.despawned) { |  |  |  |         if (mob.isPlayerGuard() && !mob.despawned) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             City current = ZoneManager.getCityAtLocation(mob.getLoc()); |  |  |  |             City current = ZoneManager.getCityAtLocation(mob.getLoc()); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false || mob.playerAgroMap.isEmpty()) { |  |  |  |             if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false || mob.playerAgroMap.isEmpty()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 PowersBase recall = PowersManager.getPowerByToken(-1994153779); |  |  |  |                 PowersBase recall = PowersManager.getPowerByToken(-1994153779); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 PowersManager.useMobPower(mob, mob, recall, 40); |  |  |  |                 PowersManager.useMobPower(mob, mob, recall, 40); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 mob.setCombatTarget(null); |  |  |  |                 mob.setCombatTarget(null); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()){ |  |  |  | 
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 //guard captain pulls his minions home with him
 |  |  |  |                 //guard captain pulls his minions home with him
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { |  |  |  |                     for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                         PowersManager.useMobPower(minion.getKey(), minion.getKey(), recall, 40); |  |  |  |                         PowersManager.useMobPower(minion.getKey(), minion.getKey(), recall, 40); | 
			
		
	
		
		
			
				
					
					|  |  |  |                         minion.getKey().setCombatTarget(null); |  |  |  |                         minion.getKey().setCombatTarget(null); | 
			
		
	
		
		
			
				
					
					|  |  |  |                     } |  |  |  |                     } | 
			
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } else if (MovementUtilities.inRangeOfBindLocation(mob) == false) { | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |          else if(MovementUtilities.inRangeOfBindLocation(mob) == false) { |  |  |  |  | 
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             PowersBase recall = PowersManager.getPowerByToken(-1994153779); |  |  |  |             PowersBase recall = PowersManager.getPowerByToken(-1994153779); | 
			
		
	
		
		
			
				
					
					|  |  |  |             PowersManager.useMobPower(mob, mob, recall, 40); |  |  |  |             PowersManager.useMobPower(mob, mob, recall, 40); | 
			
		
	
		
		
			
				
					
					|  |  |  |             mob.setCombatTarget(null); |  |  |  |             mob.setCombatTarget(null); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     private static void chaseTarget(Mob mob) { |  |  |  |     private static void chaseTarget(Mob mob) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         mob.updateMovementState(); |  |  |  |         mob.updateMovementState(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false) { |  |  |  |         if (mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             mob.setCombatTarget(null); |  |  |  |             mob.setCombatTarget(null); | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) { |  |  |  |         if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (mob.getRange() > 15) { |  |  |  |             if (mob.getRange() > 15) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 mob.destination = mob.getCombatTarget().getLoc(); |  |  |  |                 mob.destination = mob.getCombatTarget().getLoc(); | 
			
		
	
	
		
		
			
				
					|  |  | @ -508,179 +663,263 @@ public class MobileFSM { | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     private static void SafeGuardAggro(Mob mob) { |  |  |  |     private static void SafeGuardAggro(Mob mob) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(mob, 100, MBServerStatics.MASK_MOB); |  |  |  |         HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(mob, 100, MBServerStatics.MASK_MOB); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         for (AbstractWorldObject awoMob : awoList) { |  |  |  |         for (AbstractWorldObject awoMob : awoList) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             //dont scan self.
 |  |  |  |             //dont scan self.
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (mob.equals(awoMob)) |  |  |  |             if (mob.equals(awoMob)) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 continue; |  |  |  |                 continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             Mob aggroMob = (Mob) awoMob; |  |  |  |             Mob aggroMob = (Mob) awoMob; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             //dont attack other guards
 |  |  |  |             //dont attack other guards
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (aggroMob.isGuard()) |  |  |  |             if (aggroMob.isGuard()) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 continue; |  |  |  |                 continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (mob.getLoc().distanceSquared2D(aggroMob.getLoc()) > sqr(50)) |  |  |  |             if (mob.getLoc().distanceSquared2D(aggroMob.getLoc()) > sqr(50)) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 continue; |  |  |  |                 continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             mob.setCombatTarget(aggroMob); |  |  |  |             mob.setCombatTarget(aggroMob); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static void GuardCaptainLogic(Mob mob) { |  |  |  |     public static void GuardCaptainLogic(Mob mob) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.getCombatTarget() == null) |  |  |  |         if (mob.getCombatTarget() == null) | 
			
		
	
		
		
			
				
					
					|  |  |  |             CheckForPlayerGuardAggro(mob); |  |  |  |             CheckForPlayerGuardAggro(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         CheckMobMovement(mob); |  |  |  |         CheckMobMovement(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.getCombatTarget() != null) |  |  |  |         if (mob.getCombatTarget() != null) | 
			
		
	
		
		
			
				
					
					|  |  |  |             CheckForAttack(mob); |  |  |  |             CheckForAttack(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static void GuardMinionLogic(Mob mob) { |  |  |  |     public static void GuardMinionLogic(Mob mob) { | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (!mob.npcOwner.isAlive() && mob.getCombatTarget() == null) { |  |  |  | 
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if (!mob.npcOwner.isAlive() && mob.getCombatTarget() == null) | 
			
		
	
		
		
			
				
					
					|  |  |  |             CheckForPlayerGuardAggro(mob); |  |  |  |             CheckForPlayerGuardAggro(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  | 
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         if (mob.npcOwner.getCombatTarget() != null) |  |  |  |         if (mob.npcOwner.getCombatTarget() != null) | 
			
		
	
		
		
			
				
					
					|  |  |  |             mob.setCombatTarget(mob.npcOwner.getCombatTarget()); |  |  |  |             mob.setCombatTarget(mob.npcOwner.getCombatTarget()); | 
			
		
	
		
		
			
				
					
					|  |  |  |         else |  |  |  |         else | 
			
		
	
		
		
			
				
					
					|  |  |  |             mob.setCombatTarget(null); |  |  |  |             mob.setCombatTarget(null); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         CheckMobMovement(mob); |  |  |  |         CheckMobMovement(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.getCombatTarget() != null) |  |  |  |         if (mob.getCombatTarget() != null) | 
			
		
	
		
		
			
				
					
					|  |  |  |             CheckForAttack(mob); |  |  |  |             CheckForAttack(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static void GuardWallArcherLogic(Mob mob) { |  |  |  |     public static void GuardWallArcherLogic(Mob mob) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.getCombatTarget() == null) |  |  |  |         if (mob.getCombatTarget() == null) | 
			
		
	
		
		
			
				
					
					|  |  |  |             CheckForPlayerGuardAggro(mob); |  |  |  |             CheckForPlayerGuardAggro(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |         else |  |  |  |         else | 
			
		
	
		
		
			
				
					
					|  |  |  |             CheckForAttack(mob); |  |  |  |             CheckForAttack(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     private static void PetLogic(Mob mob) { |  |  |  |     private static void PetLogic(Mob mob) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.getCombatTarget() != null && !mob.getCombatTarget().isAlive()) |  |  |  |         if (mob.getCombatTarget() != null && !mob.getCombatTarget().isAlive()) | 
			
		
	
		
		
			
				
					
					|  |  |  |             mob.setCombatTarget(null); |  |  |  |             mob.setCombatTarget(null); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam) |  |  |  |         if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam) | 
			
		
	
		
		
			
				
					
					|  |  |  |             CheckMobMovement(mob); |  |  |  |             CheckMobMovement(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.getCombatTarget() != null) |  |  |  |         if (mob.getCombatTarget() != null) | 
			
		
	
		
		
			
				
					
					|  |  |  |             CheckForAttack(mob); |  |  |  |             CheckForAttack(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     private static void HamletGuardLogic(Mob mob) { |  |  |  |     private static void HamletGuardLogic(Mob mob) { | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.getCombatTarget() == null) { |  |  |  | 
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         //safehold guard
 |  |  |  |         //safehold guard
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if (mob.getCombatTarget() == null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             SafeGuardAggro(mob); |  |  |  |             SafeGuardAggro(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (mob.getCombatTarget() != null) |  |  |  |             if (mob.getCombatTarget() != null) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 CheckForAttack(mob); |  |  |  |                 CheckForAttack(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     private static void DefaultLogic(Mob mob) { |  |  |  |     private static void DefaultLogic(Mob mob) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         // check for players that can be aggroed if mob is agressive and has no target
 |  |  |  |         // check for players that can be aggroed if mob is agressive and has no target
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.BehaviourType.isAgressive) { |  |  |  |         if (mob.BehaviourType.isAgressive) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob); |  |  |  |             AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (newTarget != null) { |  |  |  |             if (newTarget != null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 mob.setCombatTarget(newTarget); |  |  |  |                 mob.setCombatTarget(newTarget); | 
			
		
	
		
		
			
				
					
					|  |  |  |             } else { |  |  |  |             } else { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (mob.getCombatTarget() == null) { |  |  |  |                 if (mob.getCombatTarget() == null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |                     if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard) |  |  |  |                     if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard) | 
			
		
	
		
		
			
				
					
					|  |  |  |                         //safehold guard
 |  |  |  |                         SafeGuardAggro(mob);    // safehold guard
 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                         SafeGuardAggro(mob); |  |  |  |  | 
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                     else |  |  |  |                     else | 
			
		
	
		
		
			
				
					
					|  |  |  |                         //normal aggro
 |  |  |  |                         CheckForAggro(mob);    // normal aggro
 | 
			
				
				
			
		
	
		
		
			
				
					
					|  |  |  |                         CheckForAggro(mob); |  |  |  |  | 
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 } |  |  |  |                 } | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         //check if mob can move for patrol or moving to target
 |  |  |  |         //check if mob can move for patrol or moving to target
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.BehaviourType.canRoam) |  |  |  |         if (mob.BehaviourType.canRoam) | 
			
		
	
		
		
			
				
					
					|  |  |  |             CheckMobMovement(mob); |  |  |  |             CheckMobMovement(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         //check if mob can attack if it isn't wimpy
 |  |  |  |         //check if mob can attack if it isn't wimpy
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (!mob.BehaviourType.isWimpy && !mob.isMoving() && mob.combatTarget != null) |  |  |  |         if (!mob.BehaviourType.isWimpy && !mob.isMoving() && mob.combatTarget != null) | 
			
		
	
		
		
			
				
					
					|  |  |  |             CheckForAttack(mob); |  |  |  |             CheckForAttack(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.combatTarget != null) { |  |  |  |         if (mob.combatTarget != null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             CheckForAttack(mob); |  |  |  |             CheckForAttack(mob); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static void CheckForPlayerGuardAggro(Mob mob) { |  |  |  |     public static void CheckForPlayerGuardAggro(Mob mob) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         //looks for and sets mobs combatTarget
 |  |  |  |         //looks for and sets mobs combatTarget
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (!mob.isAlive()) |  |  |  |         if (!mob.isAlive()) | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         ConcurrentHashMap<Integer, Boolean> loadedPlayers = mob.playerAgroMap; |  |  |  |         ConcurrentHashMap<Integer, Boolean> loadedPlayers = mob.playerAgroMap; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         for (Entry playerEntry : loadedPlayers.entrySet()) { |  |  |  |         for (Entry playerEntry : loadedPlayers.entrySet()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             int playerID = (int) playerEntry.getKey(); |  |  |  |             int playerID = (int) playerEntry.getKey(); | 
			
		
	
		
		
			
				
					
					|  |  |  |             PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID); |  |  |  |             PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             //Player is null, let's remove them from the list.
 |  |  |  |             //Player is null, let's remove them from the list.
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (loadedPlayer == null) { |  |  |  |             if (loadedPlayer == null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 loadedPlayers.remove(playerID); |  |  |  |                 loadedPlayers.remove(playerID); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 continue; |  |  |  |                 continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |             //Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
 |  |  |  |             //Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (!loadedPlayer.isAlive()) { |  |  |  |             if (!loadedPlayer.isAlive()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 loadedPlayers.remove(playerID); |  |  |  |                 loadedPlayers.remove(playerID); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 continue; |  |  |  |                 continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             //Can't see target, skip aggro.
 |  |  |  |             //Can't see target, skip aggro.
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (!mob.canSee(loadedPlayer)) |  |  |  |             if (!mob.canSee(loadedPlayer)) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 continue; |  |  |  |                 continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             // No aggro for this player
 |  |  |  |             // No aggro for this player
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (GuardCanAggro(mob, loadedPlayer) == false) |  |  |  |             if (GuardCanAggro(mob, loadedPlayer) == false) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 continue; |  |  |  |                 continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             if (MovementUtilities.inRangeToAggro(mob, loadedPlayer)) { |  |  |  |             if (MovementUtilities.inRangeToAggro(mob, loadedPlayer)) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 mob.setCombatTarget(loadedPlayer); |  |  |  |                 mob.setCombatTarget(loadedPlayer); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 return; |  |  |  |                 return; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static Boolean GuardCanAggro(Mob mob, PlayerCharacter target) { |  |  |  |     public static Boolean GuardCanAggro(Mob mob, PlayerCharacter target) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.getGuild().getNation().equals(target.getGuild().getNation())) |  |  |  |         if (mob.getGuild().getNation().equals(target.getGuild().getNation())) | 
			
		
	
		
		
			
				
					
					|  |  |  |             return false; |  |  |  |             return false; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) { |  |  |  |         if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             if(((Mob)mob.npcOwner).building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true){ |  |  |  | 
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             if (((Mob) mob.npcOwner).building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 return true; |  |  |  |                 return true; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  | 
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         } else if (mob.building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) { |  |  |  |         } else if (mob.building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             return true; |  |  |  |             return true; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         //first check condemn list for aggro allowed (allies button is checked)
 |  |  |  |         //first check condemn list for aggro allowed (allies button is checked)
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().reverseKOS) { |  |  |  |         if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().reverseKOS) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { |  |  |  |             for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive()) |  |  |  | 
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 //target is listed individually
 |  |  |  |                 //target is listed individually
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive()) | 
			
		
	
		
		
			
				
					
					|  |  |  |                     return false; |  |  |  |                     return false; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild()) |  |  |  | 
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 //target's guild is listed
 |  |  |  |                 //target's guild is listed
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild()) | 
			
		
	
		
		
			
				
					
					|  |  |  |                     return false; |  |  |  |                     return false; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation()) |  |  |  | 
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 //target's nation is listed
 |  |  |  |                 //target's nation is listed
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation()) | 
			
		
	
		
		
			
				
					
					|  |  |  |                     return false; |  |  |  |                     return false; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |             return true; |  |  |  |             return true; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } else { |  |  |  |         } else { | 
			
		
	
		
		
			
				
					
					|  |  |  |             //allies button is not checked
 |  |  |  |             //allies button is not checked
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { |  |  |  |             for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive()) |  |  |  | 
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 //target is listed individually
 |  |  |  |                 //target is listed individually
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive()) | 
			
		
	
		
		
			
				
					
					|  |  |  |                     return true; |  |  |  |                     return true; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild()) |  |  |  | 
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 //target's guild is listed
 |  |  |  |                 //target's guild is listed
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild()) | 
			
		
	
		
		
			
				
					
					|  |  |  |                     return true; |  |  |  |                     return true; | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation()) |  |  |  | 
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |                 //target's nation is listed
 |  |  |  |                 //target's nation is listed
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |                 if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation()) | 
			
		
	
		
		
			
				
					
					|  |  |  |                     return true; |  |  |  |                     return true; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |         return false; |  |  |  |         return false; | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static void randomGuardPatrolPoint(Mob mob) { |  |  |  |     public static void randomGuardPatrolPoint(Mob mob) { | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.isMoving() == true) { |  |  |  | 
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         //early exit for a mob who is already moving to a patrol point
 |  |  |  |         //early exit for a mob who is already moving to a patrol point
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         //while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin
 |  |  |  |         //while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if (mob.isMoving() == true) { | 
			
		
	
		
		
			
				
					
					|  |  |  |             mob.stopPatrolTime = System.currentTimeMillis(); |  |  |  |             mob.stopPatrolTime = System.currentTimeMillis(); | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         //wait between 10 and 15 seconds after reaching patrol point before moving
 |  |  |  |         //wait between 10 and 15 seconds after reaching patrol point before moving
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000; |  |  |  |         int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000; | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis()) |  |  |  | 
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         //early exit while waiting to patrol again
 |  |  |  |         //early exit while waiting to patrol again
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis()) | 
			
		
	
		
		
			
				
					
					|  |  |  |             return; |  |  |  |             return; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         float xPoint = ThreadLocalRandom.current().nextInt(400) - 200; |  |  |  |         float xPoint = ThreadLocalRandom.current().nextInt(400) - 200; | 
			
		
	
		
		
			
				
					
					|  |  |  |         float zPoint = ThreadLocalRandom.current().nextInt(400) - 200; |  |  |  |         float zPoint = ThreadLocalRandom.current().nextInt(400) - 200; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc(); |  |  |  |         Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc(); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         mob.destination = new Vector3fImmutable(TreePos.x + xPoint, TreePos.y, TreePos.z + zPoint); |  |  |  |         mob.destination = new Vector3fImmutable(TreePos.x + xPoint, TreePos.y, TreePos.z + zPoint); | 
			
		
	
		
		
			
				
					
					|  |  |  |         MovementUtilities.aiMove(mob, mob.destination, true); |  |  |  |         MovementUtilities.aiMove(mob, mob.destination, true); | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { |  |  |  |         if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { |  |  |  |             for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |                 //make sure mob is out of combat stance
 |  |  |  |                 //make sure mob is out of combat stance
 | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |                 if (minion.getKey().despawned == false) { |  |  |  |                 if (minion.getKey().despawned == false) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                     if (minion.getKey().isCombat() && minion.getKey().getCombatTarget() == null) { |  |  |  |                     if (minion.getKey().isCombat() && minion.getKey().getCombatTarget() == null) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                         minion.getKey().setCombat(false); |  |  |  |                         minion.getKey().setCombat(false); | 
			
		
	
	
		
		
			
				
					|  |  | @ -698,17 +937,23 @@ public class MobileFSM { | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  |             } | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  |         } | 
			
		
	
		
		
			
				
					
					|  |  |  |     } |  |  |  |     } | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |     public static AbstractWorldObject ChangeTargetFromHateValue(Mob mob) { |  |  |  |     public static AbstractWorldObject ChangeTargetFromHateValue(Mob mob) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         float CurrentHateValue = 0; |  |  |  |         float CurrentHateValue = 0; | 
			
		
	
		
		
			
				
					
					|  |  |  |         if(mob.getCombatTarget() != null && mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){ |  |  |  | 
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |         if (mob.getCombatTarget() != null && mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter)) | 
			
		
	
		
		
			
				
					
					|  |  |  |             CurrentHateValue = ((PlayerCharacter) mob.getCombatTarget()).getHateValue(); |  |  |  |             CurrentHateValue = ((PlayerCharacter) mob.getCombatTarget()).getHateValue(); | 
			
		
	
		
		
			
				
					
					|  |  |  |         } |  |  |  | 
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |         AbstractWorldObject mostHatedTarget = null; |  |  |  |         AbstractWorldObject mostHatedTarget = null; | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |         for (Entry playerEntry : mob.playerAgroMap.entrySet()) { |  |  |  |         for (Entry playerEntry : mob.playerAgroMap.entrySet()) { | 
			
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  | 
 | 
			
		
	
		
		
			
				
					
					|  |  |  |             PlayerCharacter potentialTarget = PlayerCharacter.getFromCache((int) playerEntry.getKey()); |  |  |  |             PlayerCharacter potentialTarget = PlayerCharacter.getFromCache((int) playerEntry.getKey()); | 
			
		
	
		
		
			
				
					
					|  |  |  |             if(potentialTarget.equals(mob.getCombatTarget())){ |  |  |  | 
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |  |  |  |  |             if (potentialTarget.equals(mob.getCombatTarget())) | 
			
		
	
		
		
			
				
					
					|  |  |  |                 continue; |  |  |  |                 continue; | 
			
		
	
		
		
			
				
					
					|  |  |  |             } |  |  |  | 
 | 
			
				
				
			
		
	
		
		
	
		
		
			
				
					
					|  |  |  |             if (potentialTarget != null && potentialTarget.getHateValue() > CurrentHateValue) { |  |  |  |             if (potentialTarget != null && potentialTarget.getHateValue() > CurrentHateValue) { | 
			
		
	
		
		
			
				
					
					|  |  |  |                 CurrentHateValue = potentialTarget.getHateValue(); |  |  |  |                 CurrentHateValue = potentialTarget.getHateValue(); | 
			
		
	
		
		
			
				
					
					|  |  |  |                 mostHatedTarget = potentialTarget; |  |  |  |                 mostHatedTarget = potentialTarget; | 
			
		
	
	
		
		
			
				
					|  |  | 
 |