Browse Source

Reformat and bonus code removal.

master
MagicBot 1 year ago
parent
commit
566522befb
  1. 377
      src/engine/ai/MobileFSM.java
  2. 13
      src/engine/ai/MobileFSMManager.java
  3. 320
      src/engine/ai/utilities/CombatUtilities.java
  4. 76
      src/engine/ai/utilities/MovementUtilities.java
  5. 1
      src/engine/ai/utilities/PowerUtilities.java

377
src/engine/ai/MobileFSM.java

@ -6,6 +6,7 @@
// Magicbane Emulator Project © 2013 - 2022 // Magicbane Emulator Project © 2013 - 2022
// www.magicbane.com // www.magicbane.com
package engine.ai; package engine.ai;
import engine.Enum; import engine.Enum;
import engine.Enum.DispatchChannel; import engine.Enum.DispatchChannel;
import engine.InterestManagement.WorldGrid; import engine.InterestManagement.WorldGrid;
@ -22,12 +23,15 @@ import engine.objects.*;
import engine.powers.ActionsBase; import engine.powers.ActionsBase;
import engine.powers.PowersBase; import engine.powers.PowersBase;
import engine.server.MBServerStatics; import engine.server.MBServerStatics;
import java.util.ArrayList; import java.util.ArrayList;
import java.util.HashSet; import java.util.HashSet;
import java.util.Map.Entry; import java.util.Map.Entry;
import java.util.concurrent.ConcurrentHashMap; import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom; import java.util.concurrent.ThreadLocalRandom;
import static engine.math.FastMath.sqr; import static engine.math.FastMath.sqr;
public class MobileFSM { public class MobileFSM {
private static void AttackTarget(Mob mob, AbstractWorldObject target) { private static void AttackTarget(Mob mob, AbstractWorldObject target) {
if (mob == null) if (mob == null)
@ -42,11 +46,11 @@ public class MobileFSM {
case PlayerCharacter: case PlayerCharacter:
PlayerCharacter targetPlayer = (PlayerCharacter) target; PlayerCharacter targetPlayer = (PlayerCharacter) target;
if (canCast(mob)) { if (canCast(mob)) {
if (!MobCast(mob)) if (canCast(mob) && !MobCast(mob))
AttackPlayer(mob, targetPlayer); AttackPlayer(mob, targetPlayer);
} else { } else
AttackPlayer(mob, targetPlayer); AttackPlayer(mob, targetPlayer);
}
break; break;
case Building: case Building:
Building targetBuilding = (Building) target; Building targetBuilding = (Building) target;
@ -58,79 +62,117 @@ public class MobileFSM {
break; break;
} }
} }
public static void AttackPlayer(Mob mob, PlayerCharacter target) { public static void AttackPlayer(Mob mob, PlayerCharacter target) {
if (mob.getMobBase().getSeeInvis() < target.getHidden() || !target.isAlive()) { if (mob.getMobBase().getSeeInvis() < target.getHidden() || !target.isAlive()) {
mob.setCombatTarget(null); mob.setCombatTarget(null);
return; return;
} }
if (mob.BehaviourType.callsForHelp) if (mob.BehaviourType.callsForHelp)
MobCallForHelp(mob); MobCallForHelp(mob);
if (!MovementUtilities.inRangeDropAggro(mob, target)) { if (!MovementUtilities.inRangeDropAggro(mob, target)) {
mob.setCombatTarget(null); mob.setCombatTarget(null);
return; return;
} }
if (CombatUtilities.inRangeToAttack(mob,mob.getCombatTarget())) { if (CombatUtilities.inRangeToAttack(mob, mob.getCombatTarget())) {
//no weapons, default mob attack speed 3 seconds. //no weapons, default mob attack speed 3 seconds.
if (System.currentTimeMillis() < mob.getLastAttackTime()) if (System.currentTimeMillis() < mob.getLastAttackTime())
return; return;
// ranged mobs cant attack while running. skip until they finally stop. // ranged mobs cant attack while running. skip until they finally stop.
if (mob.isMoving()) if (mob.isMoving())
return; return;
// add timer for last attack. // add timer for last attack.
ItemBase mainHand = mob.getWeaponItemBase(true); ItemBase mainHand = mob.getWeaponItemBase(true);
ItemBase offHand = mob.getWeaponItemBase(false); ItemBase offHand = mob.getWeaponItemBase(false);
if (mainHand == null && offHand == null) { if (mainHand == null && offHand == null) {
CombatUtilities.combatCycle(mob, target, true, null); CombatUtilities.combatCycle(mob, target, true, null);
int delay = 3000; int delay = 3000;
if (mob.isSiege()) if (mob.isSiege())
delay = 11000; delay = 11000;
mob.setLastAttackTime(System.currentTimeMillis() + delay); mob.setLastAttackTime(System.currentTimeMillis() + delay);
} else if (mob.getWeaponItemBase(true) != null) { } else if (mob.getWeaponItemBase(true) != null) {
int delay = 3000; int delay = 3000;
if (mob.isSiege()) if (mob.isSiege())
delay = 11000; delay = 11000;
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
mob.setLastAttackTime(System.currentTimeMillis() + delay); mob.setLastAttackTime(System.currentTimeMillis() + delay);
} else if (mob.getWeaponItemBase(false) != null) { } else if (mob.getWeaponItemBase(false) != null) {
int attackDelay = 3000; int attackDelay = 3000;
if (mob.isSiege()) if (mob.isSiege())
attackDelay = 11000; attackDelay = 11000;
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
} }
} }
} }
public static void AttackBuilding(Mob mob, Building target) { public static void AttackBuilding(Mob mob, Building target) {
if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) { if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
mob.setCombatTarget(null); mob.setCombatTarget(null);
return; return;
} }
City playercity = ZoneManager.getCityAtLocation(mob.getLoc()); City playercity = ZoneManager.getCityAtLocation(mob.getLoc());
if (playercity != null) if (playercity != null)
for (Mob guard : playercity.getParent().zoneMobSet) for (Mob guard : playercity.getParent().zoneMobSet)
if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal())
if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild())) if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild()))
guard.setCombatTarget(mob); guard.setCombatTarget(mob);
if (mob.isSiege()) if (mob.isSiege())
MovementManager.sendRWSSMsg(mob); MovementManager.sendRWSSMsg(mob);
ItemBase mainHand = mob.getWeaponItemBase(true); ItemBase mainHand = mob.getWeaponItemBase(true);
ItemBase offHand = mob.getWeaponItemBase(false); ItemBase offHand = mob.getWeaponItemBase(false);
if (mainHand == null && offHand == null) { if (mainHand == null && offHand == null) {
CombatUtilities.combatCycle(mob, target, true, null); CombatUtilities.combatCycle(mob, target, true, null);
int delay = 3000; int delay = 3000;
if (mob.isSiege()) if (mob.isSiege())
delay = 15000; delay = 15000;
mob.setLastAttackTime(System.currentTimeMillis() + delay); mob.setLastAttackTime(System.currentTimeMillis() + delay);
} else if (mob.getWeaponItemBase(true) != null) { } else if (mob.getWeaponItemBase(true) != null) {
int attackDelay = 3000; int attackDelay = 3000;
if (mob.isSiege()) if (mob.isSiege())
attackDelay = 15000; attackDelay = 15000;
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
} else if (mob.getWeaponItemBase(false) != null) { } else if (mob.getWeaponItemBase(false) != null) {
int attackDelay = 3000; int attackDelay = 3000;
if (mob.isSiege()) if (mob.isSiege())
attackDelay = 15000; attackDelay = 15000;
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
} }
@ -140,67 +182,91 @@ public class MobileFSM {
DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
} }
} }
public static void AttackMob(Mob mob, Mob target) { public static void AttackMob(Mob mob, Mob target) {
if (mob.getRange() >= 30 && mob.isMoving()) if (mob.getRange() >= 30 && mob.isMoving())
return; return;
//no weapons, default mob attack speed 3 seconds. //no weapons, default mob attack speed 3 seconds.
ItemBase mainHand = mob.getWeaponItemBase(true); ItemBase mainHand = mob.getWeaponItemBase(true);
ItemBase offHand = mob.getWeaponItemBase(false); ItemBase offHand = mob.getWeaponItemBase(false);
if (mainHand == null && offHand == null) { if (mainHand == null && offHand == null) {
CombatUtilities.combatCycle(mob, target, true, null); CombatUtilities.combatCycle(mob, target, true, null);
int delay = 3000; int delay = 3000;
if (mob.isSiege()) if (mob.isSiege())
delay = 11000; delay = 11000;
mob.setLastAttackTime(System.currentTimeMillis() + delay); mob.setLastAttackTime(System.currentTimeMillis() + delay);
} else if (mob.getWeaponItemBase(true) != null) { } else if (mob.getWeaponItemBase(true) != null) {
int attackDelay = 3000; int attackDelay = 3000;
if (mob.isSiege()) if (mob.isSiege())
attackDelay = 11000; attackDelay = 11000;
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true)); CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
} else if (mob.getWeaponItemBase(false) != null) { } else if (mob.getWeaponItemBase(false) != null) {
int attackDelay = 3000; int attackDelay = 3000;
if (mob.isSiege()) if (mob.isSiege())
attackDelay = 11000; attackDelay = 11000;
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false)); CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay); mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
} }
} }
private static void Patrol(Mob mob) { private static void Patrol(Mob mob) {
//make sure mob is out of combat stance //make sure mob is out of combat stance
if(mob.stopPatrolTime == 0) { if (mob.stopPatrolTime == 0)
mob.stopPatrolTime = System.currentTimeMillis(); mob.stopPatrolTime = System.currentTimeMillis();
}
if(mob.isMoving() == true){ if (mob.isMoving() == true) {
mob.stopPatrolTime = System.currentTimeMillis(); mob.stopPatrolTime = System.currentTimeMillis();
return; return;
} }
if (mob.isCombat() && mob.getCombatTarget() == null) { if (mob.isCombat() && mob.getCombatTarget() == null) {
mob.setCombat(false); mob.setCombat(false);
UpdateStateMsg rwss = new UpdateStateMsg(); UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(mob); rwss.setPlayer(mob);
DispatchMessage.sendToAllInRange(mob, rwss); DispatchMessage.sendToAllInRange(mob, rwss);
} }
if (mob.stopPatrolTime + (MBServerStatics.AI_PATROL_DIVISOR * 1000) > System.currentTimeMillis())
//early exit while waiting to patrol again //early exit while waiting to patrol again
if (mob.stopPatrolTime + (MBServerStatics.AI_PATROL_DIVISOR * 1000) > System.currentTimeMillis())
return; return;
//guard captains inherit barracks patrol points dynamically //guard captains inherit barracks patrol points dynamically
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) { if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
Building barracks = mob.building; Building barracks = mob.building;
if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) { if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) {
mob.patrolPoints = barracks.patrolPoints; mob.patrolPoints = barracks.patrolPoints;
} else{ } else {
randomGuardPatrolPoint(mob); randomGuardPatrolPoint(mob);
return; return;
} }
} }
if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) {
if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1)
mob.lastPatrolPointIndex = 0; mob.lastPatrolPointIndex = 0;
}
mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex); mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
mob.lastPatrolPointIndex += 1; mob.lastPatrolPointIndex += 1;
MovementUtilities.aiMove(mob, mob.destination, true); MovementUtilities.aiMove(mob, mob.destination, true);
if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()){
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
//make sure mob is out of combat stance //make sure mob is out of combat stance
if (minion.getKey().despawned == false) { if (minion.getKey().despawned == false) {
@ -215,64 +281,90 @@ public class MobileFSM {
minion.getKey().updateLocation(); minion.getKey().updateLocation();
Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z); Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z);
MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true); MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true);
MovementUtilities.moveToLocation(minion.getKey(),formationPatrolPoint,0); MovementUtilities.moveToLocation(minion.getKey(), formationPatrolPoint, 0);
} }
} }
} }
} }
} }
public static boolean canCast(Mob mob) { public static boolean canCast(Mob mob) {
// Performs validation to determine if a // Performs validation to determine if a
// mobile in the proper state to cast. // mobile in the proper state to cast.
if (mob == null) if (mob == null)
return false; return false;
if (mob.mobPowers.isEmpty()) if (mob.mobPowers.isEmpty())
return false; return false;
if(ThreadLocalRandom.current().nextInt(100) > 50)
if (ThreadLocalRandom.current().nextInt(100) > 50)
return false; return false;
if (mob.nextCastTime == 0) if (mob.nextCastTime == 0)
mob.nextCastTime = System.currentTimeMillis(); mob.nextCastTime = System.currentTimeMillis();
return mob.nextCastTime <= System.currentTimeMillis(); return mob.nextCastTime <= System.currentTimeMillis();
} }
public static boolean MobCast(Mob mob) { public static boolean MobCast(Mob mob) {
// Method picks a random spell from a mobile's list of powers // Method picks a random spell from a mobile's list of powers
// and casts it on the current target (or itself). Validation // and casts it on the current target (or itself). Validation
// (including empty lists) is done previously within canCast(); // (including empty lists) is done previously within canCast();
ArrayList<Integer> powerTokens; ArrayList<Integer> powerTokens;
ArrayList<Integer> purgeTokens; ArrayList<Integer> purgeTokens;
PlayerCharacter target = (PlayerCharacter) mob.getCombatTarget(); PlayerCharacter target = (PlayerCharacter) mob.getCombatTarget();
if (mob.BehaviourType.callsForHelp) if (mob.BehaviourType.callsForHelp)
MobCallForHelp(mob); MobCallForHelp(mob);
// Generate a list of tokens from the mob powers for this mobile. // Generate a list of tokens from the mob powers for this mobile.
powerTokens = new ArrayList<>(mob.mobPowers.keySet()); powerTokens = new ArrayList<>(mob.mobPowers.keySet());
purgeTokens = new ArrayList<>(); purgeTokens = new ArrayList<>();
// If player has this effect on them currently then remove // If player has this effect on them currently then remove
// this token from our list. // this token from our list.
for (int powerToken : powerTokens) { for (int powerToken : powerTokens) {
PowersBase powerBase = PowersManager.getPowerByToken(powerToken); PowersBase powerBase = PowersManager.getPowerByToken(powerToken);
for (ActionsBase actionBase : powerBase.getActions()) { for (ActionsBase actionBase : powerBase.getActions()) {
String stackType = actionBase.stackType; String stackType = actionBase.stackType;
if (target.getEffects() != null && target.getEffects().containsKey(stackType)) if (target.getEffects() != null && target.getEffects().containsKey(stackType))
purgeTokens.add(powerToken); purgeTokens.add(powerToken);
} }
} }
powerTokens.removeAll(purgeTokens); powerTokens.removeAll(purgeTokens);
// Sanity check // Sanity check
if (powerTokens.isEmpty()) if (powerTokens.isEmpty())
return false; return false;
// Pick random spell from our list of powers // Pick random spell from our list of powers
int powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size())); int powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size()));
int powerRank = mob.mobPowers.get(powerToken); int powerRank = mob.mobPowers.get(powerToken);
PowersBase mobPower = PowersManager.getPowerByToken(powerToken); PowersBase mobPower = PowersManager.getPowerByToken(powerToken);
// Cast the spell // Cast the spell
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) { if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) {
PowersManager.useMobPower(mob, (AbstractCharacter) mob.getCombatTarget(), mobPower, powerRank); PowersManager.useMobPower(mob, (AbstractCharacter) mob.getCombatTarget(), mobPower, powerRank);
PerformActionMsg msg; PerformActionMsg msg;
if (!mobPower.isHarmful() || mobPower.targetSelf) if (!mobPower.isHarmful() || mobPower.targetSelf)
msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob); msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob);
else else
msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target); msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target);
msg.setUnknown04(2); msg.setUnknown04(2);
PowersManager.finishUseMobPower(msg, mob, 0, 0); PowersManager.finishUseMobPower(msg, mob, 0, 0);
mob.nextCastTime = System.currentTimeMillis() + (MBServerStatics.AI_POWER_DIVISOR * 1000); mob.nextCastTime = System.currentTimeMillis() + (MBServerStatics.AI_POWER_DIVISOR * 1000);
@ -280,33 +372,47 @@ public class MobileFSM {
} }
return false; return false;
} }
public static void MobCallForHelp(Mob mob) { public static void MobCallForHelp(Mob mob) {
boolean callGotResponse = false; boolean callGotResponse = false;
if (mob.nextCallForHelp == 0) {
if (mob.nextCallForHelp == 0)
mob.nextCallForHelp = System.currentTimeMillis(); mob.nextCallForHelp = System.currentTimeMillis();
}
if (mob.nextCallForHelp < System.currentTimeMillis()) if (mob.nextCallForHelp < System.currentTimeMillis())
return; return;
//mob sends call for help message //mob sends call for help message
ChatManager.chatSayInfo(null, mob.getName() + " calls for help!"); ChatManager.chatSayInfo(null, mob.getName() + " calls for help!");
Zone mobCamp = mob.getParentZone(); Zone mobCamp = mob.getParentZone();
for (Mob helper : mobCamp.zoneMobSet) { for (Mob helper : mobCamp.zoneMobSet) {
if (helper.BehaviourType.respondsToCallForHelp && helper.BehaviourType.BehaviourHelperType.equals(mob.BehaviourType)) { if (helper.BehaviourType.respondsToCallForHelp && helper.BehaviourType.BehaviourHelperType.equals(mob.BehaviourType)) {
helper.setCombatTarget(mob.getCombatTarget()); helper.setCombatTarget(mob.getCombatTarget());
callGotResponse = true; callGotResponse = true;
} }
} }
if (callGotResponse)
//wait 60 seconds to call for help again //wait 60 seconds to call for help again
if (callGotResponse)
mob.nextCallForHelp = System.currentTimeMillis() + 60000; mob.nextCallForHelp = System.currentTimeMillis() + 60000;
} }
public static void DetermineAction(Mob mob) { public static void DetermineAction(Mob mob) {
if (mob == null) if (mob == null)
return; return;
if(mob.despawned == true || mob.isAlive() == false) {
if (mob.despawned == true || mob.isAlive() == false) {
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) { if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) {
if (mob.npcOwner.isAlive() == false || ((Mob) mob.npcOwner).despawned == true) {
//minions don't respawn while guard captain is dead //minions don't respawn while guard captain is dead
if (mob.npcOwner.isAlive() == false || ((Mob) mob.npcOwner).despawned == true) {
mob.deathTime = System.currentTimeMillis(); mob.deathTime = System.currentTimeMillis();
return; return;
} }
@ -315,17 +421,22 @@ public class MobileFSM {
CheckForRespawn(mob); CheckForRespawn(mob);
return; return;
} }
if (mob.playerAgroMap.isEmpty() && mob.isPlayerGuard == false)
//no players loaded, no need to proceed //no players loaded, no need to proceed
if (mob.playerAgroMap.isEmpty() && mob.isPlayerGuard == false)
return; return;
if (mob.isCombat() && mob.getCombatTarget() == null) { if (mob.isCombat() && mob.getCombatTarget() == null) {
mob.setCombat(false); mob.setCombat(false);
UpdateStateMsg rwss = new UpdateStateMsg(); UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(mob); rwss.setPlayer(mob);
DispatchMessage.sendToAllInRange(mob, rwss); DispatchMessage.sendToAllInRange(mob, rwss);
} }
mob.updateLocation(); mob.updateLocation();
CheckToSendMobHome(mob); CheckToSendMobHome(mob);
switch (mob.BehaviourType) { switch (mob.BehaviourType) {
case GuardCaptain: case GuardCaptain:
GuardCaptainLogic(mob); GuardCaptainLogic(mob);
@ -347,81 +458,110 @@ public class MobileFSM {
break; break;
} }
} }
private static void CheckForAggro(Mob aiAgent) { private static void CheckForAggro(Mob aiAgent) {
//looks for and sets mobs combatTarget //looks for and sets mobs combatTarget
if (!aiAgent.isAlive()) if (!aiAgent.isAlive())
return; return;
ConcurrentHashMap<Integer, Boolean> loadedPlayers = aiAgent.playerAgroMap; ConcurrentHashMap<Integer, Boolean> loadedPlayers = aiAgent.playerAgroMap;
for (Entry playerEntry : loadedPlayers.entrySet()) { for (Entry playerEntry : loadedPlayers.entrySet()) {
int playerID = (int) playerEntry.getKey(); int playerID = (int) playerEntry.getKey();
PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID); PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID);
//Player is null, let's remove them from the list. //Player is null, let's remove them from the list.
if (loadedPlayer == null) { if (loadedPlayer == null) {
loadedPlayers.remove(playerID); loadedPlayers.remove(playerID);
continue; continue;
} }
//Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map. //Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
if (!loadedPlayer.isAlive()) { if (!loadedPlayer.isAlive()) {
loadedPlayers.remove(playerID); loadedPlayers.remove(playerID);
continue; continue;
} }
//Can't see target, skip aggro. //Can't see target, skip aggro.
if (!aiAgent.canSee(loadedPlayer)) if (!aiAgent.canSee(loadedPlayer))
continue; continue;
// No aggro for this race type // No aggro for this race type
if (aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType())) if (aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()))
continue; continue;
if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) { if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) {
aiAgent.setCombatTarget(loadedPlayer); aiAgent.setCombatTarget(loadedPlayer);
return; return;
} }
} }
} }
private static void CheckMobMovement(Mob mob) { private static void CheckMobMovement(Mob mob) {
if (!MovementUtilities.canMove(mob)) if (!MovementUtilities.canMove(mob))
return; return;
switch(mob.BehaviourType){
switch (mob.BehaviourType) {
case Pet1: case Pet1:
if (!mob.playerAgroMap.containsKey(mob.getOwner().getObjectUUID())) {
//mob no longer has its owner loaded, translocate pet to owner //mob no longer has its owner loaded, translocate pet to owner
if (!mob.playerAgroMap.containsKey(mob.getOwner().getObjectUUID())) {
MovementManager.translocate(mob, mob.getOwner().getLoc(), null); MovementManager.translocate(mob, mob.getOwner().getLoc(), null);
return; return;
} }
//move back to owner
if (mob.getCombatTarget() == null) { if (mob.getCombatTarget() == null) {
//move back to owner //move back to owner
if (CombatUtilities.inRange2D(mob, mob.getOwner(), 6)) if (CombatUtilities.inRange2D(mob, mob.getOwner(), 6))
return; return;
mob.destination = mob.getOwner().getLoc(); mob.destination = mob.getOwner().getLoc();
MovementUtilities.moveToLocation(mob, mob.destination, 5); MovementUtilities.moveToLocation(mob, mob.destination, 5);
} else } else
chaseTarget(mob); chaseTarget(mob);
break; break;
case GuardMinion: case GuardMinion:
if (!mob.npcOwner.isAlive() || ((Mob)mob.npcOwner).despawned) if (!mob.npcOwner.isAlive() || ((Mob) mob.npcOwner).despawned)
randomGuardPatrolPoint(mob); randomGuardPatrolPoint(mob);
else{ else {
if(mob.getCombatTarget() != null){ if (mob.getCombatTarget() != null)
chaseTarget(mob); chaseTarget(mob);
} }
}
break; break;
default: default:
if (mob.getCombatTarget() == null) { if (mob.getCombatTarget() == null)
Patrol(mob); Patrol(mob);
}else { else
chaseTarget(mob); chaseTarget(mob);
}
break; break;
} }
} }
private static void CheckForRespawn(Mob aiAgent) { private static void CheckForRespawn(Mob aiAgent) {
if (aiAgent.deathTime == 0) { if (aiAgent.deathTime == 0) {
aiAgent.setDeathTime(System.currentTimeMillis()); aiAgent.setDeathTime(System.currentTimeMillis());
return; return;
} }
//handles checking for respawn of dead mobs even when no players have mob loaded //handles checking for respawn of dead mobs even when no players have mob loaded
//Despawn Timer with Loot currently in inventory. //Despawn Timer with Loot currently in inventory.
if (!aiAgent.despawned) { if (!aiAgent.despawned) {
if (aiAgent.getCharItemManager().getInventoryCount() > 0) { if (aiAgent.getCharItemManager().getInventoryCount() > 0) {
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) { if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) {
aiAgent.despawn(); aiAgent.despawn();
@ -429,12 +569,15 @@ public class MobileFSM {
} }
//No items in inventory. //No items in inventory.
} else { } else {
//Mob's Loot has been looted. //Mob's Loot has been looted.
if (aiAgent.isHasLoot()) { if (aiAgent.isHasLoot()) {
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) { if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) {
aiAgent.despawn(); aiAgent.despawn();
aiAgent.deathTime = System.currentTimeMillis(); aiAgent.deathTime = System.currentTimeMillis();
} }
//Mob never had Loot. //Mob never had Loot.
} else { } else {
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) { if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) {
@ -447,10 +590,14 @@ public class MobileFSM {
aiAgent.respawn(); aiAgent.respawn();
} }
} }
public static void CheckForAttack(Mob mob) { public static void CheckForAttack(Mob mob) {
//checks if mob can attack based on attack timer and range //checks if mob can attack based on attack timer and range
if (mob.isAlive() == false) if (mob.isAlive() == false)
return; return;
if (MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false) { if (MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false) {
mob.setCombatTarget(null); mob.setCombatTarget(null);
if (mob.isCombat()) { if (mob.isCombat()) {
@ -470,34 +617,42 @@ public class MobileFSM {
if (System.currentTimeMillis() > mob.getLastAttackTime()) if (System.currentTimeMillis() > mob.getLastAttackTime())
AttackTarget(mob, mob.getCombatTarget()); AttackTarget(mob, mob.getCombatTarget());
} }
private static void CheckToSendMobHome(Mob mob) { private static void CheckToSendMobHome(Mob mob) {
if (mob.isPlayerGuard() && !mob.despawned) { if (mob.isPlayerGuard() && !mob.despawned) {
City current = ZoneManager.getCityAtLocation(mob.getLoc()); City current = ZoneManager.getCityAtLocation(mob.getLoc());
if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false || mob.playerAgroMap.isEmpty()) { if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false || mob.playerAgroMap.isEmpty()) {
PowersBase recall = PowersManager.getPowerByToken(-1994153779); PowersBase recall = PowersManager.getPowerByToken(-1994153779);
PowersManager.useMobPower(mob, mob, recall, 40); PowersManager.useMobPower(mob, mob, recall, 40);
mob.setCombatTarget(null); mob.setCombatTarget(null);
if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()){
//guard captain pulls his minions home with him //guard captain pulls his minions home with him
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()) {
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
PowersManager.useMobPower(minion.getKey(), minion.getKey(), recall, 40); PowersManager.useMobPower(minion.getKey(), minion.getKey(), recall, 40);
minion.getKey().setCombatTarget(null); minion.getKey().setCombatTarget(null);
} }
} }
} }
} } else if (MovementUtilities.inRangeOfBindLocation(mob) == false) {
else if(MovementUtilities.inRangeOfBindLocation(mob) == false) {
PowersBase recall = PowersManager.getPowerByToken(-1994153779); PowersBase recall = PowersManager.getPowerByToken(-1994153779);
PowersManager.useMobPower(mob, mob, recall, 40); PowersManager.useMobPower(mob, mob, recall, 40);
mob.setCombatTarget(null); mob.setCombatTarget(null);
} }
} }
private static void chaseTarget(Mob mob) { private static void chaseTarget(Mob mob) {
mob.updateMovementState(); mob.updateMovementState();
if(mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false){
if (mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false) {
mob.setCombatTarget(null); mob.setCombatTarget(null);
return; return;
} }
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) { if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
if (mob.getRange() > 15) { if (mob.getRange() > 15) {
mob.destination = mob.getCombatTarget().getLoc(); mob.destination = mob.getCombatTarget().getLoc();
@ -508,179 +663,263 @@ public class MobileFSM {
} }
} }
} }
private static void SafeGuardAggro(Mob mob) { private static void SafeGuardAggro(Mob mob) {
HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(mob, 100, MBServerStatics.MASK_MOB); HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(mob, 100, MBServerStatics.MASK_MOB);
for (AbstractWorldObject awoMob : awoList) { for (AbstractWorldObject awoMob : awoList) {
//dont scan self. //dont scan self.
if (mob.equals(awoMob)) if (mob.equals(awoMob))
continue; continue;
Mob aggroMob = (Mob) awoMob; Mob aggroMob = (Mob) awoMob;
//dont attack other guards //dont attack other guards
if (aggroMob.isGuard()) if (aggroMob.isGuard())
continue; continue;
if (mob.getLoc().distanceSquared2D(aggroMob.getLoc()) > sqr(50)) if (mob.getLoc().distanceSquared2D(aggroMob.getLoc()) > sqr(50))
continue; continue;
mob.setCombatTarget(aggroMob); mob.setCombatTarget(aggroMob);
} }
} }
public static void GuardCaptainLogic(Mob mob) { public static void GuardCaptainLogic(Mob mob) {
if (mob.getCombatTarget() == null) if (mob.getCombatTarget() == null)
CheckForPlayerGuardAggro(mob); CheckForPlayerGuardAggro(mob);
CheckMobMovement(mob); CheckMobMovement(mob);
if (mob.getCombatTarget() != null) if (mob.getCombatTarget() != null)
CheckForAttack(mob); CheckForAttack(mob);
} }
public static void GuardMinionLogic(Mob mob) { public static void GuardMinionLogic(Mob mob) {
if (!mob.npcOwner.isAlive() && mob.getCombatTarget() == null) {
if (!mob.npcOwner.isAlive() && mob.getCombatTarget() == null)
CheckForPlayerGuardAggro(mob); CheckForPlayerGuardAggro(mob);
}
if(mob.npcOwner.getCombatTarget() != null) if (mob.npcOwner.getCombatTarget() != null)
mob.setCombatTarget(mob.npcOwner.getCombatTarget()); mob.setCombatTarget(mob.npcOwner.getCombatTarget());
else else
mob.setCombatTarget(null); mob.setCombatTarget(null);
CheckMobMovement(mob); CheckMobMovement(mob);
if (mob.getCombatTarget() != null) if (mob.getCombatTarget() != null)
CheckForAttack(mob); CheckForAttack(mob);
} }
public static void GuardWallArcherLogic(Mob mob) { public static void GuardWallArcherLogic(Mob mob) {
if (mob.getCombatTarget() == null) if (mob.getCombatTarget() == null)
CheckForPlayerGuardAggro(mob); CheckForPlayerGuardAggro(mob);
else else
CheckForAttack(mob); CheckForAttack(mob);
} }
private static void PetLogic(Mob mob) { private static void PetLogic(Mob mob) {
if (mob.getCombatTarget() != null && !mob.getCombatTarget().isAlive()) if (mob.getCombatTarget() != null && !mob.getCombatTarget().isAlive())
mob.setCombatTarget(null); mob.setCombatTarget(null);
if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam) if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam)
CheckMobMovement(mob); CheckMobMovement(mob);
if (mob.getCombatTarget() != null) if (mob.getCombatTarget() != null)
CheckForAttack(mob); CheckForAttack(mob);
} }
private static void HamletGuardLogic(Mob mob) { private static void HamletGuardLogic(Mob mob) {
if (mob.getCombatTarget() == null) {
//safehold guard //safehold guard
if (mob.getCombatTarget() == null) {
SafeGuardAggro(mob); SafeGuardAggro(mob);
if (mob.getCombatTarget() != null) if (mob.getCombatTarget() != null)
CheckForAttack(mob); CheckForAttack(mob);
} }
} }
private static void DefaultLogic(Mob mob) { private static void DefaultLogic(Mob mob) {
//check for players that can be aggroed if mob is agressive and has no target
// check for players that can be aggroed if mob is agressive and has no target
if (mob.BehaviourType.isAgressive) { if (mob.BehaviourType.isAgressive) {
AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob); AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
if (newTarget != null) { if (newTarget != null) {
mob.setCombatTarget(newTarget); mob.setCombatTarget(newTarget);
} else { } else {
if (mob.getCombatTarget() == null) { if (mob.getCombatTarget() == null) {
if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard) if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard)
//safehold guard SafeGuardAggro(mob); // safehold guard
SafeGuardAggro(mob);
else else
//normal aggro CheckForAggro(mob); // normal aggro
CheckForAggro(mob);
} }
} }
} }
//check if mob can move for patrol or moving to target //check if mob can move for patrol or moving to target
if (mob.BehaviourType.canRoam) if (mob.BehaviourType.canRoam)
CheckMobMovement(mob); CheckMobMovement(mob);
//check if mob can attack if it isn't wimpy //check if mob can attack if it isn't wimpy
if (!mob.BehaviourType.isWimpy && !mob.isMoving() && mob.combatTarget != null) if (!mob.BehaviourType.isWimpy && !mob.isMoving() && mob.combatTarget != null)
CheckForAttack(mob); CheckForAttack(mob);
if(mob.combatTarget != null){
if (mob.combatTarget != null) {
CheckForAttack(mob); CheckForAttack(mob);
} }
} }
public static void CheckForPlayerGuardAggro(Mob mob) { public static void CheckForPlayerGuardAggro(Mob mob) {
//looks for and sets mobs combatTarget //looks for and sets mobs combatTarget
if (!mob.isAlive()) if (!mob.isAlive())
return; return;
ConcurrentHashMap<Integer, Boolean> loadedPlayers = mob.playerAgroMap; ConcurrentHashMap<Integer, Boolean> loadedPlayers = mob.playerAgroMap;
for (Entry playerEntry : loadedPlayers.entrySet()) { for (Entry playerEntry : loadedPlayers.entrySet()) {
int playerID = (int) playerEntry.getKey(); int playerID = (int) playerEntry.getKey();
PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID); PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID);
//Player is null, let's remove them from the list. //Player is null, let's remove them from the list.
if (loadedPlayer == null) { if (loadedPlayer == null) {
loadedPlayers.remove(playerID); loadedPlayers.remove(playerID);
continue; continue;
} }
//Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map. //Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
if (!loadedPlayer.isAlive()) { if (!loadedPlayer.isAlive()) {
loadedPlayers.remove(playerID); loadedPlayers.remove(playerID);
continue; continue;
} }
//Can't see target, skip aggro. //Can't see target, skip aggro.
if (!mob.canSee(loadedPlayer)) if (!mob.canSee(loadedPlayer))
continue; continue;
// No aggro for this player // No aggro for this player
if (GuardCanAggro(mob, loadedPlayer) == false) if (GuardCanAggro(mob, loadedPlayer) == false)
continue; continue;
if (MovementUtilities.inRangeToAggro(mob, loadedPlayer)) { if (MovementUtilities.inRangeToAggro(mob, loadedPlayer)) {
mob.setCombatTarget(loadedPlayer); mob.setCombatTarget(loadedPlayer);
return; return;
} }
} }
} }
public static Boolean GuardCanAggro(Mob mob, PlayerCharacter target) { public static Boolean GuardCanAggro(Mob mob, PlayerCharacter target) {
if (mob.getGuild().getNation().equals(target.getGuild().getNation())) if (mob.getGuild().getNation().equals(target.getGuild().getNation()))
return false; return false;
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) { if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) {
if(((Mob)mob.npcOwner).building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true){
if (((Mob) mob.npcOwner).building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true)
return true; return true;
}
} else if(mob.building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true){ } else if (mob.building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) {
return true; return true;
} }
//first check condemn list for aggro allowed (allies button is checked) //first check condemn list for aggro allowed (allies button is checked)
if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().reverseKOS) { if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().reverseKOS) {
for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) {
if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive())
//target is listed individually //target is listed individually
if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive())
return false; return false;
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild())
//target's guild is listed //target's guild is listed
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild())
return false; return false;
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation())
//target's nation is listed //target's nation is listed
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation())
return false; return false;
} }
return true; return true;
} else{ } else {
//allies button is not checked //allies button is not checked
for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) { for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) {
if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive())
//target is listed individually //target is listed individually
if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive())
return true; return true;
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild())
//target's guild is listed //target's guild is listed
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild())
return true; return true;
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation())
//target's nation is listed //target's nation is listed
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation())
return true; return true;
} }
} }
return false; return false;
} }
public static void randomGuardPatrolPoint(Mob mob){
if (mob.isMoving() == true) { public static void randomGuardPatrolPoint(Mob mob) {
//early exit for a mob who is already moving to a patrol point //early exit for a mob who is already moving to a patrol point
//while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin //while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin
if (mob.isMoving() == true) {
mob.stopPatrolTime = System.currentTimeMillis(); mob.stopPatrolTime = System.currentTimeMillis();
return; return;
} }
//wait between 10 and 15 seconds after reaching patrol point before moving //wait between 10 and 15 seconds after reaching patrol point before moving
int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000; int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000;
if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis())
//early exit while waiting to patrol again //early exit while waiting to patrol again
if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis())
return; return;
float xPoint = ThreadLocalRandom.current().nextInt(400) - 200; float xPoint = ThreadLocalRandom.current().nextInt(400) - 200;
float zPoint = ThreadLocalRandom.current().nextInt(400) - 200; float zPoint = ThreadLocalRandom.current().nextInt(400) - 200;
Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc(); Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc();
mob.destination = new Vector3fImmutable(TreePos.x + xPoint,TreePos.y,TreePos.z + zPoint);
mob.destination = new Vector3fImmutable(TreePos.x + xPoint, TreePos.y, TreePos.z + zPoint);
MovementUtilities.aiMove(mob, mob.destination, true); MovementUtilities.aiMove(mob, mob.destination, true);
if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()){
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) { for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
//make sure mob is out of combat stance //make sure mob is out of combat stance
if (minion.getKey().despawned == false) { if (minion.getKey().despawned == false) {
if (minion.getKey().isCombat() && minion.getKey().getCombatTarget() == null) { if (minion.getKey().isCombat() && minion.getKey().getCombatTarget() == null) {
minion.getKey().setCombat(false); minion.getKey().setCombat(false);
@ -698,18 +937,24 @@ public class MobileFSM {
} }
} }
} }
public static AbstractWorldObject ChangeTargetFromHateValue(Mob mob){
public static AbstractWorldObject ChangeTargetFromHateValue(Mob mob) {
float CurrentHateValue = 0; float CurrentHateValue = 0;
if(mob.getCombatTarget() != null && mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
CurrentHateValue = ((PlayerCharacter)mob.getCombatTarget()).getHateValue(); if (mob.getCombatTarget() != null && mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
} CurrentHateValue = ((PlayerCharacter) mob.getCombatTarget()).getHateValue();
AbstractWorldObject mostHatedTarget = null; AbstractWorldObject mostHatedTarget = null;
for (Entry playerEntry : mob.playerAgroMap.entrySet()) { for (Entry playerEntry : mob.playerAgroMap.entrySet()) {
PlayerCharacter potentialTarget = PlayerCharacter.getFromCache((int)playerEntry.getKey());
if(potentialTarget.equals(mob.getCombatTarget())){ PlayerCharacter potentialTarget = PlayerCharacter.getFromCache((int) playerEntry.getKey());
if (potentialTarget.equals(mob.getCombatTarget()))
continue; continue;
}
if(potentialTarget != null && potentialTarget.getHateValue() > CurrentHateValue){ if (potentialTarget != null && potentialTarget.getHateValue() > CurrentHateValue) {
CurrentHateValue = potentialTarget.getHateValue(); CurrentHateValue = potentialTarget.getHateValue();
mostHatedTarget = potentialTarget; mostHatedTarget = potentialTarget;
} }

13
src/engine/ai/MobileFSMManager.java

@ -8,6 +8,7 @@
package engine.ai; package engine.ai;
import engine.gameManager.SessionManager; import engine.gameManager.SessionManager;
import engine.gameManager.ZoneManager; import engine.gameManager.ZoneManager;
import engine.objects.Mob; import engine.objects.Mob;
@ -23,12 +24,10 @@ import java.time.Instant;
public class MobileFSMManager { public class MobileFSMManager {
private static final MobileFSMManager INSTANCE = new MobileFSMManager(); private static final MobileFSMManager INSTANCE = new MobileFSMManager();
private volatile boolean alive;
private long timeOfKill = -1;
public static Duration executionTime = Duration.ofNanos(1); public static Duration executionTime = Duration.ofNanos(1);
public static Duration executionMax = Duration.ofNanos(1); public static Duration executionMax = Duration.ofNanos(1);
private volatile boolean alive;
private long timeOfKill = -1;
private MobileFSMManager() { private MobileFSMManager() {
@ -60,10 +59,6 @@ public class MobileFSMManager {
} }
public long getTimeOfKill() {
return this.timeOfKill;
}
public boolean isAlive() { public boolean isAlive() {
return this.alive; return this.alive;
} }
@ -98,7 +93,7 @@ public class MobileFSMManager {
} }
} }
this.executionTime = Duration.between(startTime, Instant.now()); executionTime = Duration.between(startTime, Instant.now());
if (executionTime.compareTo(executionMax) > 0) if (executionTime.compareTo(executionMax) > 0)
executionMax = executionTime; executionMax = executionTime;

320
src/engine/ai/utilities/CombatUtilities.java

@ -7,7 +7,6 @@
// www.magicbane.com // www.magicbane.com
package engine.ai.utilities; package engine.ai.utilities;
import engine.Enum.*; import engine.Enum.*;
@ -27,99 +26,78 @@ import static java.lang.Math.pow;
public class CombatUtilities { public class CombatUtilities {
public static boolean inRangeToAttack(Mob agent,AbstractWorldObject target){ public static boolean inRangeToAttack(Mob agent, AbstractWorldObject target) {
if (Float.isNaN(agent.getLoc().x)) if (Float.isNaN(agent.getLoc().x))
return false; return false;
try{ try {
Vector3fImmutable sl = agent.getLoc(); Vector3fImmutable sl = agent.getLoc();
Vector3fImmutable tl = target.getLoc(); Vector3fImmutable tl = target.getLoc();
//add Hitbox's to range. //add Hitbox's to range.
float range = agent.getRange(); float range = agent.getRange();
range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent); range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent);
//if (target instanceof AbstractCharacter)
// if (((AbstractCharacter)target).isMoving())
// range+= 5;
return !(sl.distanceSquared(tl) > sqr(range)); return !(sl.distanceSquared(tl) > sqr(range));
}catch(Exception e){ } catch (Exception e) {
Logger.error( e.toString()); Logger.error(e.toString());
return false; return false;
} }
} }
public static boolean inRangeToAttack2D(Mob agent,AbstractWorldObject target){
if (Float.isNaN(agent.getLoc().x))
return false;
try{
Vector3fImmutable sl = agent.getLoc();
Vector3fImmutable tl = target.getLoc();
//add Hitbox's to range.
float range = agent.getRange();
range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent);
//if (target instanceof AbstractCharacter)
// if (((AbstractCharacter)target).isMoving())
// range+= 5;
return !(sl.distanceSquared2D(tl) > sqr(range)); public static boolean inRange2D(AbstractWorldObject entity1, AbstractWorldObject entity2, double range) {
}catch(Exception e){
Logger.error( e.toString());
return false;
}
}
public static boolean inRange2D(AbstractWorldObject entity1, AbstractWorldObject entity2, double range){
return entity1.getLoc().distance2D(entity2.getLoc()) < range; return entity1.getLoc().distance2D(entity2.getLoc()) < range;
} }
public static void swingIsBlock(Mob agent,AbstractWorldObject target, int animation) {
public static void swingIsBlock(Mob agent, AbstractWorldObject target, int animation) {
if (!target.isAlive()) if (!target.isAlive())
return; return;
TargetedActionMsg msg = new TargetedActionMsg(agent,animation, target, MBServerStatics.COMBAT_SEND_BLOCK); TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_BLOCK);
if (target.getObjectType() == GameObjectType.PlayerCharacter) if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false); DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
else else
DispatchMessage.sendToAllInRange(agent,msg); DispatchMessage.sendToAllInRange(agent, msg);
} }
public static void swingIsParry(Mob agent,AbstractWorldObject target, int animation) {
public static void swingIsParry(Mob agent, AbstractWorldObject target, int animation) {
if (!target.isAlive()) if (!target.isAlive())
return; return;
TargetedActionMsg msg = new TargetedActionMsg(agent,animation, target, MBServerStatics.COMBAT_SEND_PARRY); TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_PARRY);
if (target.getObjectType() == GameObjectType.PlayerCharacter) if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false); DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
else else
DispatchMessage.sendToAllInRange(agent,msg); DispatchMessage.sendToAllInRange(agent, msg);
} }
public static void swingIsDodge(Mob agent,AbstractWorldObject target, int animation) {
public static void swingIsDodge(Mob agent, AbstractWorldObject target, int animation) {
if (!target.isAlive()) if (!target.isAlive())
return; return;
TargetedActionMsg msg = new TargetedActionMsg(agent,animation, target, MBServerStatics.COMBAT_SEND_DODGE); TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_DODGE);
if (target.getObjectType() == GameObjectType.PlayerCharacter) if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false); DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
else else
DispatchMessage.sendToAllInRange(agent,msg); DispatchMessage.sendToAllInRange(agent, msg);
} }
public static void swingIsDamage(Mob agent, AbstractWorldObject target, float damage, int animation){
if(agent.isSiege() == true){ public static void swingIsDamage(Mob agent, AbstractWorldObject target, float damage, int animation) {
if (agent.isSiege() == true) {
damage = ThreadLocalRandom.current().nextInt(1000) + 1500; damage = ThreadLocalRandom.current().nextInt(1000) + 1500;
} }
float trueDamage = damage; float trueDamage = damage;
//target = agent.getCombatTarget();
if (!target.isAlive()) if (!target.isAlive())
return; return;
@ -133,30 +111,33 @@ public class CombatUtilities {
if (trueDamage == 0) if (trueDamage == 0)
return; return;
TargetedActionMsg msg = new TargetedActionMsg(agent,target, damage, animation); TargetedActionMsg msg = new TargetedActionMsg(agent, target, damage, animation);
if (target.getObjectType() == GameObjectType.PlayerCharacter) if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false); DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
else else
DispatchMessage.sendToAllInRange(agent,msg); DispatchMessage.sendToAllInRange(agent, msg);
//check damage shields //check damage shields
if(AbstractWorldObject.IsAbstractCharacter(target) && target.isAlive() && target.getObjectType() != GameObjectType.Mob) if (AbstractWorldObject.IsAbstractCharacter(target) && target.isAlive() && target.getObjectType() != GameObjectType.Mob)
CombatManager.handleDamageShields(agent,(AbstractCharacter)target, damage); CombatManager.handleDamageShields(agent, (AbstractCharacter) target, damage);
} }
public static boolean canSwing(Mob agent) { public static boolean canSwing(Mob agent) {
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None)); return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None));
} }
public static void swingIsMiss(Mob agent,AbstractWorldObject target, int animation) {
TargetedActionMsg msg = new TargetedActionMsg(agent,target, 0f, animation); public static void swingIsMiss(Mob agent, AbstractWorldObject target, int animation) {
TargetedActionMsg msg = new TargetedActionMsg(agent, target, 0f, animation);
if (target.getObjectType() == GameObjectType.PlayerCharacter) if (target.getObjectType() == GameObjectType.PlayerCharacter)
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false); DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
else else
DispatchMessage.sendToAllInRange(agent,msg); DispatchMessage.sendToAllInRange(agent, msg);
} }
public static boolean triggerDefense(Mob agent, AbstractWorldObject target) { public static boolean triggerDefense(Mob agent, AbstractWorldObject target) {
int defenseScore = 0; int defenseScore = 0;
int attackScore = agent.getAtrHandOne(); int attackScore = agent.getAtrHandOne();
@ -166,7 +147,7 @@ public class CombatUtilities {
break; break;
case Mob: case Mob:
Mob mob = (Mob)target; Mob mob = (Mob) target;
if (mob.isSiege()) if (mob.isSiege())
defenseScore = attackScore; defenseScore = attackScore;
break; break;
@ -174,8 +155,6 @@ public class CombatUtilities {
return false; return false;
} }
int hitChance; int hitChance;
if (attackScore > defenseScore || defenseScore == 0) if (attackScore > defenseScore || defenseScore == 0)
hitChance = 94; hitChance = 94;
@ -186,25 +165,29 @@ public class CombatUtilities {
if (dif <= 0.8f) if (dif <= 0.8f)
hitChance = 4; hitChance = 4;
else else
hitChance = ((int)(450 * (dif - 0.8f)) + 4); hitChance = ((int) (450 * (dif - 0.8f)) + 4);
if (target.getObjectType() == GameObjectType.Building) if (target.getObjectType() == GameObjectType.Building)
hitChance = 100; hitChance = 100;
} }
return ThreadLocalRandom.current().nextInt(100) > hitChance; return ThreadLocalRandom.current().nextInt(100) > hitChance;
} }
public static boolean triggerBlock(Mob agent,AbstractWorldObject ac) {
return triggerPassive(agent,ac, "Block"); public static boolean triggerBlock(Mob agent, AbstractWorldObject ac) {
return triggerPassive(agent, ac, "Block");
} }
public static boolean triggerParry(Mob agent,AbstractWorldObject ac) {
return triggerPassive(agent,ac, "Parry"); public static boolean triggerParry(Mob agent, AbstractWorldObject ac) {
return triggerPassive(agent, ac, "Parry");
} }
public static boolean triggerDodge(Mob agent,AbstractWorldObject ac) {
return triggerPassive(agent,ac, "Dodge"); public static boolean triggerDodge(Mob agent, AbstractWorldObject ac) {
return triggerPassive(agent, ac, "Dodge");
} }
public static boolean triggerPassive(Mob agent,AbstractWorldObject ac, String type) {
public static boolean triggerPassive(Mob agent, AbstractWorldObject ac, String type) {
float chance = 0; float chance = 0;
if (AbstractWorldObject.IsAbstractCharacter(ac)) if (AbstractWorldObject.IsAbstractCharacter(ac))
chance = ((AbstractCharacter)ac).getPassiveChance(type, agent.getLevel(), true); chance = ((AbstractCharacter) ac).getPassiveChance(type, agent.getLevel(), true);
if (chance > 75f) if (chance > 75f)
chance = 75f; chance = 75f;
@ -213,133 +196,140 @@ public class CombatUtilities {
return ThreadLocalRandom.current().nextInt(100) < chance; return ThreadLocalRandom.current().nextInt(100) < chance;
} }
public static void combatCycle(Mob agent,AbstractWorldObject target, boolean mainHand, ItemBase wb) {
if (!agent.isAlive() || !target.isAlive()) return; public static void combatCycle(Mob agent, AbstractWorldObject target, boolean mainHand, ItemBase wb) {
if (!agent.isAlive() || !target.isAlive())
return;
if (target.getObjectType() == GameObjectType.PlayerCharacter) if (target.getObjectType() == GameObjectType.PlayerCharacter)
if (!((PlayerCharacter)target).isActive()) if (!((PlayerCharacter) target).isActive())
return; return;
int anim = 75; int anim = 75;
float speed = 30f; float speed;
if (mainHand) if (mainHand)
speed = agent.getSpeedHandOne(); speed = agent.getSpeedHandOne();
else else
speed = agent.getSpeedHandTwo(); speed = agent.getSpeedHandTwo();
DamageType dt = DamageType.Crush; DamageType dt = DamageType.Crush;
if (agent.isSiege()) if (agent.isSiege())
dt = DamageType.Siege; dt = DamageType.Siege;
if (wb != null) { if (wb != null) {
anim = CombatManager.getSwingAnimation(wb, null,mainHand); anim = CombatManager.getSwingAnimation(wb, null, mainHand);
dt = wb.getDamageType(); dt = wb.getDamageType();
} else if (!mainHand) } else if (!mainHand)
return; return;
Resists res = null; Resists res = null;
PlayerBonuses bonus = null; PlayerBonuses bonus = null;
switch(target.getObjectType()){
switch (target.getObjectType()) {
case Building: case Building:
res = ((Building)target).getResists(); res = ((Building) target).getResists();
break; break;
case PlayerCharacter: case PlayerCharacter:
res = ((PlayerCharacter)target).getResists(); res = ((PlayerCharacter) target).getResists();
bonus = ((PlayerCharacter)target).getBonuses(); bonus = ((PlayerCharacter) target).getBonuses();
break; break;
case Mob: case Mob:
Mob mob = (Mob)target; Mob mob = (Mob) target;
res = mob.getResists(); res = mob.getResists();
bonus = ((Mob)target).getBonuses(); bonus = ((Mob) target).getBonuses();
break; break;
} }
//must not be immune to all or immune to attack //must not be immune to all or immune to attack
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.ImmuneToAttack)) if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.ImmuneToAttack))
if (res != null &&(res.immuneToAll() || res.immuneToAttacks() || res.immuneTo(dt))) if (res != null && (res.immuneToAll() || res.immuneToAttacks() || res.immuneTo(dt)))
return; return;
int passiveAnim = CombatManager.getSwingAnimation(wb, null,mainHand); int passiveAnim = CombatManager.getSwingAnimation(wb, null, mainHand);
if(canSwing(agent)) { if (canSwing(agent)) {
if(triggerDefense(agent,target)) { if (triggerDefense(agent, target)) {
swingIsMiss(agent, target, passiveAnim); swingIsMiss(agent, target, passiveAnim);
return; return;
} } else if (triggerDodge(agent, target)) {
else if(triggerDodge(agent,target)) {
swingIsDodge(agent, target, passiveAnim); swingIsDodge(agent, target, passiveAnim);
return; return;
} } else if (triggerParry(agent, target)) {
else if (triggerParry(agent, target)){
swingIsParry(agent, target, passiveAnim); swingIsParry(agent, target, passiveAnim);
return; return;
} } else if (triggerBlock(agent, target)) {
else if(triggerBlock(agent,target)) {
swingIsBlock(agent, target, passiveAnim); swingIsBlock(agent, target, passiveAnim);
return; return;
} }
if(agent.getEquip().get(1) != null && agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false){ if (agent.getEquip().get(1) != null && agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
//mob is duel wielding and should conduct an attack for each hand //mob is duel wielding and should conduct an attack for each hand
ItemBase weapon1 = agent.getEquip().get(1).getItemBase(); ItemBase weapon1 = agent.getEquip().get(1).getItemBase();
double range1 = getMaxDmg(weapon1.getMinDamage(),agent,weapon1) - getMinDmg(weapon1.getMinDamage(),agent,weapon1); double range1 = getMaxDmg(weapon1.getMinDamage(), agent, weapon1) - getMinDmg(weapon1.getMinDamage(), agent, weapon1);
double damage1 = getMinDmg(weapon1.getMinDamage(),agent,weapon1) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2; double damage1 = getMinDmg(weapon1.getMinDamage(), agent, weapon1) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2;
swingIsDamage(agent,target, (float) damage1, CombatManager.getSwingAnimation(weapon1, null,true)); swingIsDamage(agent, target, (float) damage1, CombatManager.getSwingAnimation(weapon1, null, true));
ItemBase weapon2 = agent.getEquip().get(2).getItemBase(); ItemBase weapon2 = agent.getEquip().get(2).getItemBase();
double range2 = getMaxDmg(weapon2.getMinDamage(),agent,weapon2) - getMinDmg(weapon2.getMinDamage(),agent,weapon2); double range2 = getMaxDmg(weapon2.getMinDamage(), agent, weapon2) - getMinDmg(weapon2.getMinDamage(), agent, weapon2);
double damage2 = getMinDmg(weapon2.getMinDamage(),agent,weapon2) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2; double damage2 = getMinDmg(weapon2.getMinDamage(), agent, weapon2) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2;
swingIsDamage(agent,target, (float) damage2, CombatManager.getSwingAnimation(weapon1, null,false)); swingIsDamage(agent, target, (float) damage2, CombatManager.getSwingAnimation(weapon1, null, false));
} else{ } else {
swingIsDamage(agent,target, determineDamage(agent), anim); swingIsDamage(agent, target, determineDamage(agent), anim);
} }
if (agent.getWeaponPower() != null) if (agent.getWeaponPower() != null)
agent.getWeaponPower().attack(target, MBServerStatics.ONE_MINUTE); agent.getWeaponPower().attack(target, MBServerStatics.ONE_MINUTE);
} }
if (target.getObjectType().equals(GameObjectType.PlayerCharacter)){ if (target.getObjectType().equals(GameObjectType.PlayerCharacter)) {
PlayerCharacter player = (PlayerCharacter)target; PlayerCharacter player = (PlayerCharacter) target;
if (player.getDebug(64)){
ChatManager.chatSayInfo(player, "Debug Combat: Mob UUID " + agent.getObjectUUID() + " || Building ID = " + agent.getBuildingID() + " || Floor = " + agent.getInFloorID() + " || Level = " + agent.getInBuilding() );//combat debug if (player.getDebug(64))
} ChatManager.chatSayInfo(player, "Debug Combat: Mob UUID " + agent.getObjectUUID() + " || Building ID = " + agent.getBuildingID() + " || Floor = " + agent.getInFloorID() + " || Level = " + agent.getInBuilding());//combat debug
} }
//SIEGE MONSTERS DO NOT ATTACK GUARDSs //SIEGE MONSTERS DO NOT ATTACK GUARDSs
if (target.getObjectType() == GameObjectType.Mob) if (target.getObjectType() == GameObjectType.Mob)
if (((Mob)target).isSiege()) if (((Mob) target).isSiege())
return; return;
//handle the retaliate //handle the retaliate
if (AbstractWorldObject.IsAbstractCharacter(target)) if (AbstractWorldObject.IsAbstractCharacter(target))
CombatManager.handleRetaliate((AbstractCharacter)target, agent); CombatManager.handleRetaliate((AbstractCharacter) target, agent);
if (target.getObjectType() == GameObjectType.Mob){ if (target.getObjectType() == GameObjectType.Mob) {
Mob targetMob = (Mob)target; Mob targetMob = (Mob) target;
if (targetMob.isSiege()) if (targetMob.isSiege())
return; return;
} }
} }
public static float determineDamage(Mob agent) { public static float determineDamage(Mob agent) {
if(agent == null){
//early exit for null //early exit for null
if (agent == null)
return 0; return 0;
}
AbstractWorldObject target = agent.getCombatTarget(); AbstractWorldObject target = agent.getCombatTarget();
if(target == null){
//early exit for null target if (target == null)
return 0; return 0;
}
float damage = 0; float damage = 0;
DamageType dt = getDamageType(agent); DamageType dt = getDamageType(agent);
if(agent.isSummonedPet() == true || agent.isPet() == true || agent.isNecroPet() == true) { if (agent.isSummonedPet() == true || agent.isPet() == true || agent.isNecroPet() == true) {
damage = calculatePetDamage(agent); damage = calculatePetDamage(agent);
}else if(agent.isPlayerGuard() == true){ } else if (agent.isPlayerGuard() == true) {
//damage = calculateGuardDamage(agent); //damage = calculateGuardDamage(agent);
damage = calculateMobDamage(agent); damage = calculateMobDamage(agent);
}else if (agent.getLevel() > 80) { } else if (agent.getLevel() > 80) {
damage = calculateEpicDamage(agent); damage = calculateEpicDamage(agent);
} else{ } else {
damage = calculateMobDamage(agent); damage = calculateMobDamage(agent);
} }
if (AbstractWorldObject.IsAbstractCharacter(target)) { if (AbstractWorldObject.IsAbstractCharacter(target)) {
@ -355,16 +345,18 @@ public class CombatUtilities {
} }
return damage; return damage;
} }
public static DamageType getDamageType(Mob agent){
public static DamageType getDamageType(Mob agent) {
DamageType dt = DamageType.Crush; DamageType dt = DamageType.Crush;
if(agent.getEquip().get(1) != null ){ if (agent.getEquip().get(1) != null) {
return agent.getEquip().get(1).getItemBase().getDamageType(); return agent.getEquip().get(1).getItemBase().getDamageType();
} }
if(agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false){ if (agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
return agent.getEquip().get(2).getItemBase().getDamageType(); return agent.getEquip().get(2).getItemBase().getDamageType();
} }
return dt; return dt;
} }
public static int calculatePetDamage(Mob agent) { public static int calculatePetDamage(Mob agent) {
//damage calc for pet //damage calc for pet
float range; float range;
@ -373,90 +365,101 @@ public class CombatUtilities {
float max = 60; float max = 60;
AbstractWorldObject target = agent.getCombatTarget(); AbstractWorldObject target = agent.getCombatTarget();
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
float str = agent.getStatStrCurrent(); double minDmg = getMinDmg(min, agent, null);
float dex = agent.getStatDexCurrent(); double maxDmg = getMaxDmg(max, agent, null);
double minDmg = getMinDmg(min,agent, null);
double maxDmg = getMaxDmg(max,agent, null);
dmgMultiplier += agent.getLevel() / 10; dmgMultiplier += agent.getLevel() / 10;
range = (float) (maxDmg - minDmg); range = (float) (maxDmg - minDmg);
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
return (int) (damage * dmgMultiplier); return (int) (damage * dmgMultiplier);
} }
public static int calculateGuardDamage(Mob agent){
public static int calculateGuardDamage(Mob agent) {
//damage calc for guard //damage calc for guard
ItemBase weapon = agent.getEquip().get(1).getItemBase(); ItemBase weapon = agent.getEquip().get(1).getItemBase();
AbstractWorldObject target = agent.getCombatTarget(); AbstractWorldObject target = agent.getCombatTarget();
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
double minDmg = weapon.getMinDamage(); double minDmg = weapon.getMinDamage();
double maxDmg = weapon.getMaxDamage(); double maxDmg = weapon.getMaxDamage();
float str = agent.getStatStrCurrent(); double min = getMinDmg(minDmg, agent, weapon);
float dex = agent.getStatDexCurrent(); double max = getMaxDmg(maxDmg, agent, weapon);
double min = getMinDmg(minDmg,agent, weapon);
double max = getMaxDmg(maxDmg,agent, weapon);
DamageType dt = weapon.getDamageType(); DamageType dt = weapon.getDamageType();
double range = max - min; double range = max - min;
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
if (AbstractWorldObject.IsAbstractCharacter(target)) if (AbstractWorldObject.IsAbstractCharacter(target))
if (((AbstractCharacter) target).isSit()) if (((AbstractCharacter) target).isSit())
damage *= 2.5f; //increase damage if sitting damage *= 2.5f; //increase damage if sitting
if (AbstractWorldObject.IsAbstractCharacter(target)) if (AbstractWorldObject.IsAbstractCharacter(target))
return (int) (((AbstractCharacter) target).getResists().getResistedDamage((AbstractCharacter) agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier); return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
return 0; return 0;
} }
public static int calculateEpicDamage(Mob agent){
public static int calculateEpicDamage(Mob agent) {
//handle r8 mob damage //handle r8 mob damage
DamageType dt = DamageType.Crush; DamageType dt = DamageType.Crush;
AbstractWorldObject target = agent.getCombatTarget(); AbstractWorldObject target = agent.getCombatTarget();
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
if (agent.getEquip().get(1).getItemBase() != null) { if (agent.getEquip().get(1).getItemBase() != null) {
dt = agent.getEquip().get(1).getItemBase().getDamageType(); dt = agent.getEquip().get(1).getItemBase().getDamageType();
} else if(agent.getEquip().get(2).getItemBase() != null && agent.getEquip().get(2).getItemBase().isShield() == false){ } else if (agent.getEquip().get(2).getItemBase() != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
dt = agent.getEquip().get(2).getItemBase().getDamageType(); dt = agent.getEquip().get(2).getItemBase().getDamageType();
} }
double min = agent.getMobBase().getMinDmg(); double min = agent.getMobBase().getMinDmg();
double max = agent.getMobBase().getMaxDmg(); double max = agent.getMobBase().getMaxDmg();
double range = max - min; double range = max - min;
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
return (int) (((AbstractCharacter) target).getResists().getResistedDamage((AbstractCharacter) agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier); return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
} }
public static int calculateMobDamage(Mob agent){
public static int calculateMobDamage(Mob agent) {
ItemBase weapon = null; ItemBase weapon = null;
double minDmg; double minDmg;
double maxDmg; double maxDmg;
DamageType dt; DamageType dt;
if(agent.getEquip().get(1) != null){
//mainhand damage //main hand or offhand damage
if (agent.getEquip().get(1) != null)
weapon = agent.getEquip().get(1).getItemBase(); weapon = agent.getEquip().get(1).getItemBase();
} else if(agent.getEquip().get(2) != null){ else if (agent.getEquip().get(2) != null)
//offhand damage
weapon = agent.getEquip().get(2).getItemBase(); weapon = agent.getEquip().get(2).getItemBase();
}
if(weapon != null){ if (weapon != null) {
minDmg = getMinDmg(weapon.getMinDamage(),agent,weapon); minDmg = getMinDmg(weapon.getMinDamage(), agent, weapon);
maxDmg = getMaxDmg(weapon.getMaxDamage(),agent, weapon); maxDmg = getMaxDmg(weapon.getMaxDamage(), agent, weapon);
dt = weapon.getDamageType(); dt = weapon.getDamageType();
}else{ } else {
minDmg = agent.getMobBase().getDamageMin(); minDmg = agent.getMobBase().getDamageMin();
maxDmg = agent.getMobBase().getDamageMax(); maxDmg = agent.getMobBase().getDamageMax();
dt = DamageType.Crush; dt = DamageType.Crush;
} }
AbstractWorldObject target = agent.getCombatTarget(); AbstractWorldObject target = agent.getCombatTarget();
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None); float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
double range = maxDmg - minDmg; double range = maxDmg - minDmg;
double damage = minDmg + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2; double damage = minDmg + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
if (AbstractWorldObject.IsAbstractCharacter(target)) if (AbstractWorldObject.IsAbstractCharacter(target))
if (((AbstractCharacter) target).isSit()) if (((AbstractCharacter) target).isSit())
damage *= 2.5f; //increase damage if sitting damage *= 2.5f; //increase damage if sitting
if (AbstractWorldObject.IsAbstractCharacter(target)) if (AbstractWorldObject.IsAbstractCharacter(target))
return (int) (((AbstractCharacter) target).getResists().getResistedDamage((AbstractCharacter) agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier); return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
return 0; return 0;
} }
public static double getMinDmg(double min, Mob agent, ItemBase weapon){
public static double getMinDmg(double min, Mob agent, ItemBase weapon) {
int primary = agent.getStatStrCurrent(); int primary = agent.getStatStrCurrent();
int secondary = agent.getStatDexCurrent(); int secondary = agent.getStatDexCurrent();
int focusLevel = 0; int focusLevel = 0;
int masteryLevel = 0; int masteryLevel = 0;
if(weapon != null) {
if (weapon != null) {
if (weapon.isStrBased() == true) { if (weapon.isStrBased() == true) {
primary = agent.getStatStrCurrent(); primary = agent.getStatStrCurrent();
secondary = agent.getStatDexCurrent(); secondary = agent.getStatDexCurrent();
@ -471,35 +474,34 @@ public class CombatUtilities {
} }
} }
} }
return min * (pow(0.0048*primary +.049*(primary-0.75),0.5) + pow(0.0066*secondary + 0.064*(secondary-0.75),0.5) + + 0.01*(focusLevel + masteryLevel)); return min * (pow(0.0048 * primary + .049 * (primary - 0.75), 0.5) + pow(0.0066 * secondary + 0.064 * (secondary - 0.75), 0.5) + +0.01 * (focusLevel + masteryLevel));
} }
public static double getMaxDmg(double max, Mob agent, ItemBase weapon){
public static double getMaxDmg(double max, Mob agent, ItemBase weapon) {
int primary = agent.getStatStrCurrent(); int primary = agent.getStatStrCurrent();
int secondary = agent.getStatDexCurrent(); int secondary = agent.getStatDexCurrent();
int focusLevel = 0; int focusLevel = 0;
int masteryLevel = 0; int masteryLevel = 0;
if (weapon != null) { if (weapon != null) {
if(weapon.isStrBased() == true){
if (weapon.isStrBased() == true) {
primary = agent.getStatStrCurrent(); primary = agent.getStatStrCurrent();
secondary = agent.getStatDexCurrent(); secondary = agent.getStatDexCurrent();
} } else {
else{
primary = agent.getStatDexCurrent(); primary = agent.getStatDexCurrent();
secondary = agent.getStatStrCurrent(); secondary = agent.getStatStrCurrent();
} }
if(agent.getSkills().containsKey(weapon.getSkillRequired())) { if (agent.getSkills().containsKey(weapon.getSkillRequired()))
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount(); focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
}
if(agent.getSkills().containsKey(weapon.getSkillRequired())) { if (agent.getSkills().containsKey(weapon.getSkillRequired()))
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount(); masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
} }
return max * (pow(0.0124 * primary + 0.118 * (primary - 0.75), 0.5) + pow(0.0022 * secondary + 0.028 * (secondary - 0.75), 0.5) + 0.0075 * (focusLevel + masteryLevel));
} }
return max * (pow(0.0124*primary + 0.118*(primary -0.75),0.5) + pow(0.0022*secondary + 0.028*(secondary-0.75),0.5) + 0.0075*(focusLevel + masteryLevel));
}
public static boolean RunAIRandom(){
int random = ThreadLocalRandom.current().nextInt(4);
return random == 0;
}
} }

76
src/engine/ai/utilities/MovementUtilities.java

@ -7,7 +7,6 @@
// www.magicbane.com // www.magicbane.com
package engine.ai.utilities; package engine.ai.utilities;
import engine.Enum; import engine.Enum;
@ -30,11 +29,10 @@ import static engine.math.FastMath.sqrt;
public class MovementUtilities { public class MovementUtilities {
public static boolean inRangeOfBindLocation(Mob agent){ public static boolean inRangeOfBindLocation(Mob agent) {
if (agent.isPlayerGuard()){ if (agent.isPlayerGuard()) {
Mob guardCaptain = null; Mob guardCaptain = null;
if (agent.getContract() != null) if (agent.getContract() != null)
@ -42,20 +40,18 @@ public class MovementUtilities {
else else
guardCaptain = (Mob) agent.npcOwner; guardCaptain = (Mob) agent.npcOwner;
if (guardCaptain != null){ if (guardCaptain != null) {
Building barracks = guardCaptain.building; Building barracks = guardCaptain.building;
if (barracks != null){ if (barracks != null) {
City city = barracks.getCity(); City city = barracks.getCity();
if (city != null){ if (city != null) {
Building tol = city.getTOL(); Building tol = city.getTOL();
//Guards recall distance = 814. //Guards recall distance = 814.
if (tol != null){ if (tol != null) {
if (agent.getLoc().distanceSquared2D(tol.getLoc()) > sqr(Enum.CityBoundsType.ZONE.extents)) { return !(agent.getLoc().distanceSquared2D(tol.getLoc()) > sqr(Enum.CityBoundsType.ZONE.extents));
return false;
}
} }
} }
@ -66,12 +62,12 @@ public class MovementUtilities {
} }
Vector3fImmutable sl = new Vector3fImmutable(agent.getLoc().getX(), 0, agent.getLoc().getZ()); Vector3fImmutable sl = new Vector3fImmutable(agent.getLoc().getX(), 0, agent.getLoc().getZ());
Vector3fImmutable tl = new Vector3fImmutable(agent.getTrueBindLoc().x,0,agent.getTrueBindLoc().z); Vector3fImmutable tl = new Vector3fImmutable(agent.getTrueBindLoc().x, 0, agent.getTrueBindLoc().z);
float distanceSquaredToTarget = sl.distanceSquared2D(tl); //distance to center of target float distanceSquaredToTarget = sl.distanceSquared2D(tl); //distance to center of target
float zoneRange = 250; float zoneRange = 250;
if (agent.getParentZone() != null){ if (agent.getParentZone() != null) {
if (agent.getParentZone().getBounds() != null) if (agent.getParentZone().getBounds() != null)
zoneRange = agent.getParentZone().getBounds().getHalfExtents().x * 2; zoneRange = agent.getParentZone().getBounds().getHalfExtents().x * 2;
} }
@ -87,10 +83,10 @@ public class MovementUtilities {
} }
public static boolean inRangeToAggro(Mob agent,PlayerCharacter target){ public static boolean inRangeToAggro(Mob agent, PlayerCharacter target) {
Vector3fImmutable sl = agent.getLoc(); Vector3fImmutable sl = agent.getLoc();
Vector3fImmutable tl =target.getLoc(); Vector3fImmutable tl = target.getLoc();
float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
float range = MBServerStatics.AI_BASE_AGGRO_RANGE; float range = MBServerStatics.AI_BASE_AGGRO_RANGE;
@ -102,7 +98,7 @@ public class MovementUtilities {
} }
public static boolean inRangeDropAggro(Mob agent,PlayerCharacter target){ public static boolean inRangeDropAggro(Mob agent, PlayerCharacter target) {
Vector3fImmutable sl = agent.getLoc(); Vector3fImmutable sl = agent.getLoc();
Vector3fImmutable tl = target.getLoc(); Vector3fImmutable tl = target.getLoc();
@ -119,7 +115,7 @@ public class MovementUtilities {
} }
public static Vector3fImmutable GetMoveLocation(Mob aiAgent, AbstractCharacter aggroTarget){ public static Vector3fImmutable GetMoveLocation(Mob aiAgent, AbstractCharacter aggroTarget) {
// Player isnt moving and neither is mob. Just return // Player isnt moving and neither is mob. Just return
// the mobile's current location. Ain't goin nowhere! // the mobile's current location. Ain't goin nowhere!
@ -129,15 +125,15 @@ public class MovementUtilities {
if ((aggroTarget.isMoving() == false)) if ((aggroTarget.isMoving() == false))
return aggroTarget.getLoc(); return aggroTarget.getLoc();
if (aggroTarget.getEndLoc().x != 0){ if (aggroTarget.getEndLoc().x != 0) {
float aggroTargetDistanceSquared = aggroTarget.getLoc().distanceSquared2D(aggroTarget.getEndLoc()); float aggroTargetDistanceSquared = aggroTarget.getLoc().distanceSquared2D(aggroTarget.getEndLoc());
float aiAgentDistanceSquared = aiAgent.getLoc().distanceSquared2D(aggroTarget.getEndLoc()); float aiAgentDistanceSquared = aiAgent.getLoc().distanceSquared2D(aggroTarget.getEndLoc());
if (aiAgentDistanceSquared >= aggroTargetDistanceSquared) if (aiAgentDistanceSquared >= aggroTargetDistanceSquared)
return aggroTarget.getEndLoc(); return aggroTarget.getEndLoc();
else{ else {
float distanceToMove = sqrt(aggroTargetDistanceSquared + aiAgentDistanceSquared) *.5f; float distanceToMove = sqrt(aggroTargetDistanceSquared + aiAgentDistanceSquared) * .5f;
return aggroTarget.getFaceDir().scaleAdd(distanceToMove, aggroTarget.getLoc()); return aggroTarget.getFaceDir().scaleAdd(distanceToMove, aggroTarget.getLoc());
@ -151,7 +147,7 @@ public class MovementUtilities {
return aiAgent.getLoc().ClosestPointOnLine(aggroTarget.getLoc(), aggroTarget.getEndLoc()); return aiAgent.getLoc().ClosestPointOnLine(aggroTarget.getLoc(), aggroTarget.getEndLoc());
} }
public static void moveToLocation(Mob agent,Vector3fImmutable newLocation, float offset){ public static void moveToLocation(Mob agent, Vector3fImmutable newLocation, float offset) {
try { try {
//don't move farther than 30 units from player. //don't move farther than 30 units from player.
@ -162,42 +158,42 @@ public class MovementUtilities {
agent.setFaceDir(newLoc.subtract2D(agent.getLoc()).normalize()); agent.setFaceDir(newLoc.subtract2D(agent.getLoc()).normalize());
aiMove(agent,newLoc,false); aiMove(agent, newLoc, false);
} catch (Exception e) { } catch (Exception e) {
Logger.error( e.toString()); Logger.error(e.toString());
} }
} }
public static boolean canMove(Mob agent) { public static boolean canMove(Mob agent) {
if (agent.getMobBase() != null && Enum.MobFlagType.SENTINEL.elementOf(agent.getMobBase().getFlags())) if (agent.getMobBase() != null && Enum.MobFlagType.SENTINEL.elementOf(agent.getMobBase().getFlags()))
return false; return false;
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned,SourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.None)); return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.None));
} }
public static Vector3fImmutable randomPatrolLocation(Mob agent,Vector3fImmutable center, float radius){ public static Vector3fImmutable randomPatrolLocation(Mob agent, Vector3fImmutable center, float radius) {
//Determing where I want to move. //Determing where I want to move.
return new Vector3fImmutable((center.x - radius) + ((ThreadLocalRandom.current().nextFloat()+.1f*2)*radius), return new Vector3fImmutable((center.x - radius) + ((ThreadLocalRandom.current().nextFloat() + .1f * 2) * radius),
center.y, center.y,
(center.z - radius) + ((ThreadLocalRandom.current().nextFloat()+.1f *2)*radius)); (center.z - radius) + ((ThreadLocalRandom.current().nextFloat() + .1f * 2) * radius));
} }
public static Long estimateMovementTime(Mob agent) { public static Long estimateMovementTime(Mob agent) {
if(agent.getEndLoc().x == 0 && agent.getEndLoc().y == 0) if (agent.getEndLoc().x == 0 && agent.getEndLoc().y == 0)
return 0L; return 0L;
return (long) ((agent.getLoc().distance2D(agent.getEndLoc())*1000)/agent.getSpeed()); return (long) ((agent.getLoc().distance2D(agent.getEndLoc()) * 1000) / agent.getSpeed());
} }
public static void aiMove(Mob agent,Vector3fImmutable vect, boolean isWalking) { public static void aiMove(Mob agent, Vector3fImmutable vect, boolean isWalking) {
//update our walk/run state. //update our walk/run state.
if (isWalking && !agent.isWalk()){ if (isWalking && !agent.isWalk()) {
agent.setWalkMode(true); agent.setWalkMode(true);
MovementManager.sendRWSSMsg(agent); MovementManager.sendRWSSMsg(agent);
}else if(!isWalking && agent.isWalk()){ } else if (!isWalking && agent.isWalk()) {
agent.setWalkMode(false); agent.setWalkMode(false);
MovementManager.sendRWSSMsg(agent); MovementManager.sendRWSSMsg(agent);
} }
@ -225,7 +221,6 @@ public class MovementUtilities {
// agent.setLastRegion(currentRegion); // agent.setLastRegion(currentRegion);
Vector3fImmutable startLoc = null; Vector3fImmutable startLoc = null;
Vector3fImmutable endLoc = null; Vector3fImmutable endLoc = null;
@ -263,7 +258,7 @@ public class MovementUtilities {
} }
} }
public static Vector3fImmutable GetDestinationToCharacter(Mob aiAgent, AbstractCharacter character){ public static Vector3fImmutable GetDestinationToCharacter(Mob aiAgent, AbstractCharacter character) {
if (!character.isMoving()) if (!character.isMoving())
return character.getLoc(); return character.getLoc();
@ -278,7 +273,7 @@ public class MovementUtilities {
return character.getLoc(); return character.getLoc();
} }
public static boolean updateMovementToCharacter(Mob aiAgent, AbstractCharacter aggroTarget){ public static boolean updateMovementToCharacter(Mob aiAgent, AbstractCharacter aggroTarget) {
if (aiAgent.destination.equals(Vector3fImmutable.ZERO)) if (aiAgent.destination.equals(Vector3fImmutable.ZERO))
return true; return true;
@ -287,12 +282,9 @@ public class MovementUtilities {
return true; return true;
if (aggroTarget.isMoving()) {
return !aiAgent.destination.equals(aggroTarget.getEndLoc()) && !aiAgent.destination.equals(aggroTarget.getLoc());
if (aggroTarget.isMoving()){ } else {
if (!aiAgent.destination.equals(aggroTarget.getEndLoc()) && !aiAgent.destination.equals(aggroTarget.getLoc()))
return true;
}else{
if (aiAgent.destination.equals(aggroTarget.getLoc())) if (aiAgent.destination.equals(aggroTarget.getLoc()))
return false; return false;
} }

1
src/engine/ai/utilities/PowerUtilities.java

@ -7,7 +7,6 @@
// www.magicbane.com // www.magicbane.com
package engine.ai.utilities; package engine.ai.utilities;
public class PowerUtilities { public class PowerUtilities {

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