forked from MagicBane/Server
Reformat and bonus code removal.
This commit is contained in:
+313
-68
@@ -6,6 +6,7 @@
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// Magicbane Emulator Project © 2013 - 2022
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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// www.magicbane.com
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package engine.ai;
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package engine.ai;
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import engine.Enum;
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import engine.Enum;
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import engine.Enum.DispatchChannel;
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import engine.Enum.DispatchChannel;
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import engine.InterestManagement.WorldGrid;
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import engine.InterestManagement.WorldGrid;
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@@ -22,12 +23,15 @@ import engine.objects.*;
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import engine.powers.ActionsBase;
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import engine.powers.ActionsBase;
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import engine.powers.PowersBase;
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import engine.powers.PowersBase;
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import engine.server.MBServerStatics;
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import engine.server.MBServerStatics;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import java.util.HashSet;
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import java.util.HashSet;
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import java.util.Map.Entry;
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import java.util.Map.Entry;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ThreadLocalRandom;
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import java.util.concurrent.ThreadLocalRandom;
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import static engine.math.FastMath.sqr;
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import static engine.math.FastMath.sqr;
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public class MobileFSM {
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public class MobileFSM {
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private static void AttackTarget(Mob mob, AbstractWorldObject target) {
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private static void AttackTarget(Mob mob, AbstractWorldObject target) {
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if (mob == null)
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if (mob == null)
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@@ -42,11 +46,11 @@ public class MobileFSM {
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case PlayerCharacter:
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case PlayerCharacter:
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PlayerCharacter targetPlayer = (PlayerCharacter) target;
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PlayerCharacter targetPlayer = (PlayerCharacter) target;
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if (canCast(mob)) {
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if (canCast(mob)) {
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if (!MobCast(mob))
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if (canCast(mob) && !MobCast(mob))
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AttackPlayer(mob, targetPlayer);
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AttackPlayer(mob, targetPlayer);
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} else {
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} else
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AttackPlayer(mob, targetPlayer);
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AttackPlayer(mob, targetPlayer);
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}
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break;
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break;
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case Building:
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case Building:
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Building targetBuilding = (Building) target;
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Building targetBuilding = (Building) target;
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@@ -58,79 +62,117 @@ public class MobileFSM {
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break;
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break;
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}
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}
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}
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}
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public static void AttackPlayer(Mob mob, PlayerCharacter target) {
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public static void AttackPlayer(Mob mob, PlayerCharacter target) {
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if (mob.getMobBase().getSeeInvis() < target.getHidden() || !target.isAlive()) {
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if (mob.getMobBase().getSeeInvis() < target.getHidden() || !target.isAlive()) {
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mob.setCombatTarget(null);
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mob.setCombatTarget(null);
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return;
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return;
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}
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}
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if (mob.BehaviourType.callsForHelp)
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if (mob.BehaviourType.callsForHelp)
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MobCallForHelp(mob);
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MobCallForHelp(mob);
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if (!MovementUtilities.inRangeDropAggro(mob, target)) {
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if (!MovementUtilities.inRangeDropAggro(mob, target)) {
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mob.setCombatTarget(null);
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mob.setCombatTarget(null);
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return;
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return;
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}
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}
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if (CombatUtilities.inRangeToAttack(mob,mob.getCombatTarget())) {
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if (CombatUtilities.inRangeToAttack(mob, mob.getCombatTarget())) {
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//no weapons, default mob attack speed 3 seconds.
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//no weapons, default mob attack speed 3 seconds.
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if (System.currentTimeMillis() < mob.getLastAttackTime())
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if (System.currentTimeMillis() < mob.getLastAttackTime())
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return;
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return;
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// ranged mobs cant attack while running. skip until they finally stop.
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// ranged mobs cant attack while running. skip until they finally stop.
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if (mob.isMoving())
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if (mob.isMoving())
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return;
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return;
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// add timer for last attack.
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// add timer for last attack.
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ItemBase mainHand = mob.getWeaponItemBase(true);
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ItemBase mainHand = mob.getWeaponItemBase(true);
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ItemBase offHand = mob.getWeaponItemBase(false);
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ItemBase offHand = mob.getWeaponItemBase(false);
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if (mainHand == null && offHand == null) {
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if (mainHand == null && offHand == null) {
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CombatUtilities.combatCycle(mob, target, true, null);
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CombatUtilities.combatCycle(mob, target, true, null);
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int delay = 3000;
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int delay = 3000;
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if (mob.isSiege())
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if (mob.isSiege())
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delay = 11000;
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delay = 11000;
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mob.setLastAttackTime(System.currentTimeMillis() + delay);
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mob.setLastAttackTime(System.currentTimeMillis() + delay);
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} else if (mob.getWeaponItemBase(true) != null) {
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} else if (mob.getWeaponItemBase(true) != null) {
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int delay = 3000;
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int delay = 3000;
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if (mob.isSiege())
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if (mob.isSiege())
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delay = 11000;
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delay = 11000;
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CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
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CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
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mob.setLastAttackTime(System.currentTimeMillis() + delay);
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mob.setLastAttackTime(System.currentTimeMillis() + delay);
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} else if (mob.getWeaponItemBase(false) != null) {
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} else if (mob.getWeaponItemBase(false) != null) {
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int attackDelay = 3000;
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int attackDelay = 3000;
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if (mob.isSiege())
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if (mob.isSiege())
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attackDelay = 11000;
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attackDelay = 11000;
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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}
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}
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}
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}
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}
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}
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public static void AttackBuilding(Mob mob, Building target) {
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public static void AttackBuilding(Mob mob, Building target) {
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if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
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if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
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mob.setCombatTarget(null);
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mob.setCombatTarget(null);
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return;
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return;
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}
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}
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City playercity = ZoneManager.getCityAtLocation(mob.getLoc());
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City playercity = ZoneManager.getCityAtLocation(mob.getLoc());
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if (playercity != null)
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if (playercity != null)
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for (Mob guard : playercity.getParent().zoneMobSet)
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for (Mob guard : playercity.getParent().zoneMobSet)
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if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal())
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if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal())
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if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild()))
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if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild()))
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guard.setCombatTarget(mob);
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guard.setCombatTarget(mob);
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if (mob.isSiege())
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if (mob.isSiege())
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MovementManager.sendRWSSMsg(mob);
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MovementManager.sendRWSSMsg(mob);
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ItemBase mainHand = mob.getWeaponItemBase(true);
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ItemBase mainHand = mob.getWeaponItemBase(true);
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ItemBase offHand = mob.getWeaponItemBase(false);
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ItemBase offHand = mob.getWeaponItemBase(false);
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if (mainHand == null && offHand == null) {
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if (mainHand == null && offHand == null) {
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CombatUtilities.combatCycle(mob, target, true, null);
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CombatUtilities.combatCycle(mob, target, true, null);
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int delay = 3000;
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int delay = 3000;
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if (mob.isSiege())
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if (mob.isSiege())
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delay = 15000;
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delay = 15000;
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mob.setLastAttackTime(System.currentTimeMillis() + delay);
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mob.setLastAttackTime(System.currentTimeMillis() + delay);
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} else if (mob.getWeaponItemBase(true) != null) {
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} else if (mob.getWeaponItemBase(true) != null) {
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int attackDelay = 3000;
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int attackDelay = 3000;
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if (mob.isSiege())
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if (mob.isSiege())
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attackDelay = 15000;
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attackDelay = 15000;
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CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
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CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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} else if (mob.getWeaponItemBase(false) != null) {
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} else if (mob.getWeaponItemBase(false) != null) {
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int attackDelay = 3000;
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int attackDelay = 3000;
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if (mob.isSiege())
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if (mob.isSiege())
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attackDelay = 15000;
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attackDelay = 15000;
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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}
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}
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@@ -140,67 +182,91 @@ public class MobileFSM {
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DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
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DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
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}
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}
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}
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}
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public static void AttackMob(Mob mob, Mob target) {
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public static void AttackMob(Mob mob, Mob target) {
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if (mob.getRange() >= 30 && mob.isMoving())
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if (mob.getRange() >= 30 && mob.isMoving())
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return;
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return;
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//no weapons, default mob attack speed 3 seconds.
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//no weapons, default mob attack speed 3 seconds.
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ItemBase mainHand = mob.getWeaponItemBase(true);
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ItemBase mainHand = mob.getWeaponItemBase(true);
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ItemBase offHand = mob.getWeaponItemBase(false);
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ItemBase offHand = mob.getWeaponItemBase(false);
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if (mainHand == null && offHand == null) {
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if (mainHand == null && offHand == null) {
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CombatUtilities.combatCycle(mob, target, true, null);
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CombatUtilities.combatCycle(mob, target, true, null);
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int delay = 3000;
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int delay = 3000;
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if (mob.isSiege())
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if (mob.isSiege())
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delay = 11000;
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delay = 11000;
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mob.setLastAttackTime(System.currentTimeMillis() + delay);
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mob.setLastAttackTime(System.currentTimeMillis() + delay);
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} else if (mob.getWeaponItemBase(true) != null) {
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} else if (mob.getWeaponItemBase(true) != null) {
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int attackDelay = 3000;
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int attackDelay = 3000;
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if (mob.isSiege())
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if (mob.isSiege())
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attackDelay = 11000;
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attackDelay = 11000;
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CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
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CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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} else if (mob.getWeaponItemBase(false) != null) {
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} else if (mob.getWeaponItemBase(false) != null) {
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int attackDelay = 3000;
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int attackDelay = 3000;
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if (mob.isSiege())
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if (mob.isSiege())
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attackDelay = 11000;
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attackDelay = 11000;
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
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CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
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}
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}
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}
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}
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private static void Patrol(Mob mob) {
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private static void Patrol(Mob mob) {
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//make sure mob is out of combat stance
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//make sure mob is out of combat stance
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if(mob.stopPatrolTime == 0) {
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if (mob.stopPatrolTime == 0)
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mob.stopPatrolTime = System.currentTimeMillis();
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mob.stopPatrolTime = System.currentTimeMillis();
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}
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if(mob.isMoving() == true){
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if (mob.isMoving() == true) {
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mob.stopPatrolTime = System.currentTimeMillis();
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mob.stopPatrolTime = System.currentTimeMillis();
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return;
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return;
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}
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}
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if (mob.isCombat() && mob.getCombatTarget() == null) {
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if (mob.isCombat() && mob.getCombatTarget() == null) {
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mob.setCombat(false);
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mob.setCombat(false);
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UpdateStateMsg rwss = new UpdateStateMsg();
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UpdateStateMsg rwss = new UpdateStateMsg();
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rwss.setPlayer(mob);
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rwss.setPlayer(mob);
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DispatchMessage.sendToAllInRange(mob, rwss);
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DispatchMessage.sendToAllInRange(mob, rwss);
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}
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}
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if (mob.stopPatrolTime + (MBServerStatics.AI_PATROL_DIVISOR * 1000) > System.currentTimeMillis())
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//early exit while waiting to patrol again
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//early exit while waiting to patrol again
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if (mob.stopPatrolTime + (MBServerStatics.AI_PATROL_DIVISOR * 1000) > System.currentTimeMillis())
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return;
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return;
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//guard captains inherit barracks patrol points dynamically
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//guard captains inherit barracks patrol points dynamically
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
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if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
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Building barracks = mob.building;
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Building barracks = mob.building;
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if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) {
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if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) {
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mob.patrolPoints = barracks.patrolPoints;
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mob.patrolPoints = barracks.patrolPoints;
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} else{
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} else {
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randomGuardPatrolPoint(mob);
|
randomGuardPatrolPoint(mob);
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return;
|
return;
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}
|
}
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}
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}
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if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) {
|
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if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1)
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mob.lastPatrolPointIndex = 0;
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mob.lastPatrolPointIndex = 0;
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}
|
|
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mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
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mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
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mob.lastPatrolPointIndex += 1;
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mob.lastPatrolPointIndex += 1;
|
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|
|
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MovementUtilities.aiMove(mob, mob.destination, true);
|
MovementUtilities.aiMove(mob, mob.destination, true);
|
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if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()){
|
|
||||||
|
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
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for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
|
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
|
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//make sure mob is out of combat stance
|
//make sure mob is out of combat stance
|
||||||
if (minion.getKey().despawned == false) {
|
if (minion.getKey().despawned == false) {
|
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@@ -215,64 +281,90 @@ public class MobileFSM {
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|||||||
minion.getKey().updateLocation();
|
minion.getKey().updateLocation();
|
||||||
Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z);
|
Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z);
|
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MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true);
|
MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true);
|
||||||
MovementUtilities.moveToLocation(minion.getKey(),formationPatrolPoint,0);
|
MovementUtilities.moveToLocation(minion.getKey(), formationPatrolPoint, 0);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static boolean canCast(Mob mob) {
|
public static boolean canCast(Mob mob) {
|
||||||
|
|
||||||
// Performs validation to determine if a
|
// Performs validation to determine if a
|
||||||
// mobile in the proper state to cast.
|
// mobile in the proper state to cast.
|
||||||
|
|
||||||
if (mob == null)
|
if (mob == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (mob.mobPowers.isEmpty())
|
if (mob.mobPowers.isEmpty())
|
||||||
return false;
|
return false;
|
||||||
if(ThreadLocalRandom.current().nextInt(100) > 50)
|
|
||||||
|
if (ThreadLocalRandom.current().nextInt(100) > 50)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (mob.nextCastTime == 0)
|
if (mob.nextCastTime == 0)
|
||||||
mob.nextCastTime = System.currentTimeMillis();
|
mob.nextCastTime = System.currentTimeMillis();
|
||||||
|
|
||||||
return mob.nextCastTime <= System.currentTimeMillis();
|
return mob.nextCastTime <= System.currentTimeMillis();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static boolean MobCast(Mob mob) {
|
public static boolean MobCast(Mob mob) {
|
||||||
|
|
||||||
// Method picks a random spell from a mobile's list of powers
|
// Method picks a random spell from a mobile's list of powers
|
||||||
// and casts it on the current target (or itself). Validation
|
// and casts it on the current target (or itself). Validation
|
||||||
// (including empty lists) is done previously within canCast();
|
// (including empty lists) is done previously within canCast();
|
||||||
|
|
||||||
ArrayList<Integer> powerTokens;
|
ArrayList<Integer> powerTokens;
|
||||||
ArrayList<Integer> purgeTokens;
|
ArrayList<Integer> purgeTokens;
|
||||||
PlayerCharacter target = (PlayerCharacter) mob.getCombatTarget();
|
PlayerCharacter target = (PlayerCharacter) mob.getCombatTarget();
|
||||||
|
|
||||||
if (mob.BehaviourType.callsForHelp)
|
if (mob.BehaviourType.callsForHelp)
|
||||||
MobCallForHelp(mob);
|
MobCallForHelp(mob);
|
||||||
|
|
||||||
// Generate a list of tokens from the mob powers for this mobile.
|
// Generate a list of tokens from the mob powers for this mobile.
|
||||||
|
|
||||||
powerTokens = new ArrayList<>(mob.mobPowers.keySet());
|
powerTokens = new ArrayList<>(mob.mobPowers.keySet());
|
||||||
purgeTokens = new ArrayList<>();
|
purgeTokens = new ArrayList<>();
|
||||||
|
|
||||||
// If player has this effect on them currently then remove
|
// If player has this effect on them currently then remove
|
||||||
// this token from our list.
|
// this token from our list.
|
||||||
|
|
||||||
for (int powerToken : powerTokens) {
|
for (int powerToken : powerTokens) {
|
||||||
|
|
||||||
PowersBase powerBase = PowersManager.getPowerByToken(powerToken);
|
PowersBase powerBase = PowersManager.getPowerByToken(powerToken);
|
||||||
|
|
||||||
for (ActionsBase actionBase : powerBase.getActions()) {
|
for (ActionsBase actionBase : powerBase.getActions()) {
|
||||||
String stackType = actionBase.stackType;
|
String stackType = actionBase.stackType;
|
||||||
|
|
||||||
if (target.getEffects() != null && target.getEffects().containsKey(stackType))
|
if (target.getEffects() != null && target.getEffects().containsKey(stackType))
|
||||||
purgeTokens.add(powerToken);
|
purgeTokens.add(powerToken);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
powerTokens.removeAll(purgeTokens);
|
powerTokens.removeAll(purgeTokens);
|
||||||
|
|
||||||
// Sanity check
|
// Sanity check
|
||||||
|
|
||||||
if (powerTokens.isEmpty())
|
if (powerTokens.isEmpty())
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
// Pick random spell from our list of powers
|
// Pick random spell from our list of powers
|
||||||
int powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size()));
|
int powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size()));
|
||||||
int powerRank = mob.mobPowers.get(powerToken);
|
int powerRank = mob.mobPowers.get(powerToken);
|
||||||
|
|
||||||
PowersBase mobPower = PowersManager.getPowerByToken(powerToken);
|
PowersBase mobPower = PowersManager.getPowerByToken(powerToken);
|
||||||
|
|
||||||
// Cast the spell
|
// Cast the spell
|
||||||
|
|
||||||
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) {
|
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) {
|
||||||
PowersManager.useMobPower(mob, (AbstractCharacter) mob.getCombatTarget(), mobPower, powerRank);
|
PowersManager.useMobPower(mob, (AbstractCharacter) mob.getCombatTarget(), mobPower, powerRank);
|
||||||
PerformActionMsg msg;
|
PerformActionMsg msg;
|
||||||
|
|
||||||
if (!mobPower.isHarmful() || mobPower.targetSelf)
|
if (!mobPower.isHarmful() || mobPower.targetSelf)
|
||||||
msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob);
|
msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob);
|
||||||
else
|
else
|
||||||
msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target);
|
msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target);
|
||||||
|
|
||||||
msg.setUnknown04(2);
|
msg.setUnknown04(2);
|
||||||
PowersManager.finishUseMobPower(msg, mob, 0, 0);
|
PowersManager.finishUseMobPower(msg, mob, 0, 0);
|
||||||
mob.nextCastTime = System.currentTimeMillis() + (MBServerStatics.AI_POWER_DIVISOR * 1000);
|
mob.nextCastTime = System.currentTimeMillis() + (MBServerStatics.AI_POWER_DIVISOR * 1000);
|
||||||
@@ -280,33 +372,47 @@ public class MobileFSM {
|
|||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void MobCallForHelp(Mob mob) {
|
public static void MobCallForHelp(Mob mob) {
|
||||||
|
|
||||||
boolean callGotResponse = false;
|
boolean callGotResponse = false;
|
||||||
if (mob.nextCallForHelp == 0) {
|
|
||||||
|
if (mob.nextCallForHelp == 0)
|
||||||
mob.nextCallForHelp = System.currentTimeMillis();
|
mob.nextCallForHelp = System.currentTimeMillis();
|
||||||
}
|
|
||||||
if (mob.nextCallForHelp < System.currentTimeMillis())
|
if (mob.nextCallForHelp < System.currentTimeMillis())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
//mob sends call for help message
|
//mob sends call for help message
|
||||||
ChatManager.chatSayInfo(null, mob.getName() + " calls for help!");
|
ChatManager.chatSayInfo(null, mob.getName() + " calls for help!");
|
||||||
|
|
||||||
Zone mobCamp = mob.getParentZone();
|
Zone mobCamp = mob.getParentZone();
|
||||||
|
|
||||||
for (Mob helper : mobCamp.zoneMobSet) {
|
for (Mob helper : mobCamp.zoneMobSet) {
|
||||||
if (helper.BehaviourType.respondsToCallForHelp && helper.BehaviourType.BehaviourHelperType.equals(mob.BehaviourType)) {
|
if (helper.BehaviourType.respondsToCallForHelp && helper.BehaviourType.BehaviourHelperType.equals(mob.BehaviourType)) {
|
||||||
helper.setCombatTarget(mob.getCombatTarget());
|
helper.setCombatTarget(mob.getCombatTarget());
|
||||||
callGotResponse = true;
|
callGotResponse = true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if (callGotResponse)
|
|
||||||
//wait 60 seconds to call for help again
|
//wait 60 seconds to call for help again
|
||||||
|
|
||||||
|
if (callGotResponse)
|
||||||
mob.nextCallForHelp = System.currentTimeMillis() + 60000;
|
mob.nextCallForHelp = System.currentTimeMillis() + 60000;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void DetermineAction(Mob mob) {
|
public static void DetermineAction(Mob mob) {
|
||||||
|
|
||||||
if (mob == null)
|
if (mob == null)
|
||||||
return;
|
return;
|
||||||
if(mob.despawned == true || mob.isAlive() == false) {
|
|
||||||
|
if (mob.despawned == true || mob.isAlive() == false) {
|
||||||
|
|
||||||
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) {
|
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) {
|
||||||
if (mob.npcOwner.isAlive() == false || ((Mob) mob.npcOwner).despawned == true) {
|
|
||||||
//minions don't respawn while guard captain is dead
|
//minions don't respawn while guard captain is dead
|
||||||
|
|
||||||
|
if (mob.npcOwner.isAlive() == false || ((Mob) mob.npcOwner).despawned == true) {
|
||||||
mob.deathTime = System.currentTimeMillis();
|
mob.deathTime = System.currentTimeMillis();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -315,17 +421,22 @@ public class MobileFSM {
|
|||||||
CheckForRespawn(mob);
|
CheckForRespawn(mob);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (mob.playerAgroMap.isEmpty() && mob.isPlayerGuard == false)
|
|
||||||
//no players loaded, no need to proceed
|
//no players loaded, no need to proceed
|
||||||
|
|
||||||
|
if (mob.playerAgroMap.isEmpty() && mob.isPlayerGuard == false)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (mob.isCombat() && mob.getCombatTarget() == null) {
|
if (mob.isCombat() && mob.getCombatTarget() == null) {
|
||||||
mob.setCombat(false);
|
mob.setCombat(false);
|
||||||
UpdateStateMsg rwss = new UpdateStateMsg();
|
UpdateStateMsg rwss = new UpdateStateMsg();
|
||||||
rwss.setPlayer(mob);
|
rwss.setPlayer(mob);
|
||||||
DispatchMessage.sendToAllInRange(mob, rwss);
|
DispatchMessage.sendToAllInRange(mob, rwss);
|
||||||
}
|
}
|
||||||
|
|
||||||
mob.updateLocation();
|
mob.updateLocation();
|
||||||
CheckToSendMobHome(mob);
|
CheckToSendMobHome(mob);
|
||||||
|
|
||||||
switch (mob.BehaviourType) {
|
switch (mob.BehaviourType) {
|
||||||
case GuardCaptain:
|
case GuardCaptain:
|
||||||
GuardCaptainLogic(mob);
|
GuardCaptainLogic(mob);
|
||||||
@@ -347,81 +458,110 @@ public class MobileFSM {
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void CheckForAggro(Mob aiAgent) {
|
private static void CheckForAggro(Mob aiAgent) {
|
||||||
|
|
||||||
//looks for and sets mobs combatTarget
|
//looks for and sets mobs combatTarget
|
||||||
|
|
||||||
if (!aiAgent.isAlive())
|
if (!aiAgent.isAlive())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
ConcurrentHashMap<Integer, Boolean> loadedPlayers = aiAgent.playerAgroMap;
|
ConcurrentHashMap<Integer, Boolean> loadedPlayers = aiAgent.playerAgroMap;
|
||||||
|
|
||||||
for (Entry playerEntry : loadedPlayers.entrySet()) {
|
for (Entry playerEntry : loadedPlayers.entrySet()) {
|
||||||
|
|
||||||
int playerID = (int) playerEntry.getKey();
|
int playerID = (int) playerEntry.getKey();
|
||||||
PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID);
|
PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID);
|
||||||
|
|
||||||
//Player is null, let's remove them from the list.
|
//Player is null, let's remove them from the list.
|
||||||
|
|
||||||
if (loadedPlayer == null) {
|
if (loadedPlayer == null) {
|
||||||
loadedPlayers.remove(playerID);
|
loadedPlayers.remove(playerID);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
|
//Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
|
||||||
|
|
||||||
if (!loadedPlayer.isAlive()) {
|
if (!loadedPlayer.isAlive()) {
|
||||||
loadedPlayers.remove(playerID);
|
loadedPlayers.remove(playerID);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Can't see target, skip aggro.
|
//Can't see target, skip aggro.
|
||||||
|
|
||||||
if (!aiAgent.canSee(loadedPlayer))
|
if (!aiAgent.canSee(loadedPlayer))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// No aggro for this race type
|
// No aggro for this race type
|
||||||
|
|
||||||
if (aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()))
|
if (aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType().getMonsterType()))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) {
|
if (MovementUtilities.inRangeToAggro(aiAgent, loadedPlayer)) {
|
||||||
aiAgent.setCombatTarget(loadedPlayer);
|
aiAgent.setCombatTarget(loadedPlayer);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void CheckMobMovement(Mob mob) {
|
private static void CheckMobMovement(Mob mob) {
|
||||||
|
|
||||||
if (!MovementUtilities.canMove(mob))
|
if (!MovementUtilities.canMove(mob))
|
||||||
return;
|
return;
|
||||||
switch(mob.BehaviourType){
|
|
||||||
|
switch (mob.BehaviourType) {
|
||||||
case Pet1:
|
case Pet1:
|
||||||
if (!mob.playerAgroMap.containsKey(mob.getOwner().getObjectUUID())) {
|
|
||||||
//mob no longer has its owner loaded, translocate pet to owner
|
//mob no longer has its owner loaded, translocate pet to owner
|
||||||
|
|
||||||
|
if (!mob.playerAgroMap.containsKey(mob.getOwner().getObjectUUID())) {
|
||||||
MovementManager.translocate(mob, mob.getOwner().getLoc(), null);
|
MovementManager.translocate(mob, mob.getOwner().getLoc(), null);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if (mob.getCombatTarget() == null) {
|
|
||||||
//move back to owner
|
//move back to owner
|
||||||
|
|
||||||
|
if (mob.getCombatTarget() == null) {
|
||||||
|
|
||||||
|
//move back to owner
|
||||||
|
|
||||||
if (CombatUtilities.inRange2D(mob, mob.getOwner(), 6))
|
if (CombatUtilities.inRange2D(mob, mob.getOwner(), 6))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
mob.destination = mob.getOwner().getLoc();
|
mob.destination = mob.getOwner().getLoc();
|
||||||
MovementUtilities.moveToLocation(mob, mob.destination, 5);
|
MovementUtilities.moveToLocation(mob, mob.destination, 5);
|
||||||
} else
|
} else
|
||||||
chaseTarget(mob);
|
chaseTarget(mob);
|
||||||
break;
|
break;
|
||||||
case GuardMinion:
|
case GuardMinion:
|
||||||
if (!mob.npcOwner.isAlive() || ((Mob)mob.npcOwner).despawned)
|
if (!mob.npcOwner.isAlive() || ((Mob) mob.npcOwner).despawned)
|
||||||
randomGuardPatrolPoint(mob);
|
randomGuardPatrolPoint(mob);
|
||||||
else{
|
else {
|
||||||
if(mob.getCombatTarget() != null){
|
if (mob.getCombatTarget() != null)
|
||||||
chaseTarget(mob);
|
chaseTarget(mob);
|
||||||
}
|
}
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
default:
|
default:
|
||||||
if (mob.getCombatTarget() == null) {
|
if (mob.getCombatTarget() == null)
|
||||||
Patrol(mob);
|
Patrol(mob);
|
||||||
}else {
|
else
|
||||||
chaseTarget(mob);
|
chaseTarget(mob);
|
||||||
}
|
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void CheckForRespawn(Mob aiAgent) {
|
private static void CheckForRespawn(Mob aiAgent) {
|
||||||
|
|
||||||
if (aiAgent.deathTime == 0) {
|
if (aiAgent.deathTime == 0) {
|
||||||
aiAgent.setDeathTime(System.currentTimeMillis());
|
aiAgent.setDeathTime(System.currentTimeMillis());
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
//handles checking for respawn of dead mobs even when no players have mob loaded
|
//handles checking for respawn of dead mobs even when no players have mob loaded
|
||||||
//Despawn Timer with Loot currently in inventory.
|
//Despawn Timer with Loot currently in inventory.
|
||||||
|
|
||||||
if (!aiAgent.despawned) {
|
if (!aiAgent.despawned) {
|
||||||
|
|
||||||
if (aiAgent.getCharItemManager().getInventoryCount() > 0) {
|
if (aiAgent.getCharItemManager().getInventoryCount() > 0) {
|
||||||
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) {
|
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) {
|
||||||
aiAgent.despawn();
|
aiAgent.despawn();
|
||||||
@@ -429,12 +569,15 @@ public class MobileFSM {
|
|||||||
}
|
}
|
||||||
//No items in inventory.
|
//No items in inventory.
|
||||||
} else {
|
} else {
|
||||||
|
|
||||||
//Mob's Loot has been looted.
|
//Mob's Loot has been looted.
|
||||||
|
|
||||||
if (aiAgent.isHasLoot()) {
|
if (aiAgent.isHasLoot()) {
|
||||||
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) {
|
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_ONCE_LOOTED) {
|
||||||
aiAgent.despawn();
|
aiAgent.despawn();
|
||||||
aiAgent.deathTime = System.currentTimeMillis();
|
aiAgent.deathTime = System.currentTimeMillis();
|
||||||
}
|
}
|
||||||
|
|
||||||
//Mob never had Loot.
|
//Mob never had Loot.
|
||||||
} else {
|
} else {
|
||||||
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) {
|
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER) {
|
||||||
@@ -447,10 +590,14 @@ public class MobileFSM {
|
|||||||
aiAgent.respawn();
|
aiAgent.respawn();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void CheckForAttack(Mob mob) {
|
public static void CheckForAttack(Mob mob) {
|
||||||
|
|
||||||
//checks if mob can attack based on attack timer and range
|
//checks if mob can attack based on attack timer and range
|
||||||
|
|
||||||
if (mob.isAlive() == false)
|
if (mob.isAlive() == false)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false) {
|
if (MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false) {
|
||||||
mob.setCombatTarget(null);
|
mob.setCombatTarget(null);
|
||||||
if (mob.isCombat()) {
|
if (mob.isCombat()) {
|
||||||
@@ -470,34 +617,42 @@ public class MobileFSM {
|
|||||||
if (System.currentTimeMillis() > mob.getLastAttackTime())
|
if (System.currentTimeMillis() > mob.getLastAttackTime())
|
||||||
AttackTarget(mob, mob.getCombatTarget());
|
AttackTarget(mob, mob.getCombatTarget());
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void CheckToSendMobHome(Mob mob) {
|
private static void CheckToSendMobHome(Mob mob) {
|
||||||
|
|
||||||
if (mob.isPlayerGuard() && !mob.despawned) {
|
if (mob.isPlayerGuard() && !mob.despawned) {
|
||||||
City current = ZoneManager.getCityAtLocation(mob.getLoc());
|
City current = ZoneManager.getCityAtLocation(mob.getLoc());
|
||||||
|
|
||||||
if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false || mob.playerAgroMap.isEmpty()) {
|
if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false || mob.playerAgroMap.isEmpty()) {
|
||||||
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
|
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
|
||||||
PowersManager.useMobPower(mob, mob, recall, 40);
|
PowersManager.useMobPower(mob, mob, recall, 40);
|
||||||
mob.setCombatTarget(null);
|
mob.setCombatTarget(null);
|
||||||
if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()){
|
|
||||||
//guard captain pulls his minions home with him
|
//guard captain pulls his minions home with him
|
||||||
|
|
||||||
|
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal() && mob.isAlive()) {
|
||||||
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
|
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
|
||||||
PowersManager.useMobPower(minion.getKey(), minion.getKey(), recall, 40);
|
PowersManager.useMobPower(minion.getKey(), minion.getKey(), recall, 40);
|
||||||
minion.getKey().setCombatTarget(null);
|
minion.getKey().setCombatTarget(null);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
} else if (MovementUtilities.inRangeOfBindLocation(mob) == false) {
|
||||||
else if(MovementUtilities.inRangeOfBindLocation(mob) == false) {
|
|
||||||
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
|
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
|
||||||
PowersManager.useMobPower(mob, mob, recall, 40);
|
PowersManager.useMobPower(mob, mob, recall, 40);
|
||||||
mob.setCombatTarget(null);
|
mob.setCombatTarget(null);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void chaseTarget(Mob mob) {
|
private static void chaseTarget(Mob mob) {
|
||||||
|
|
||||||
mob.updateMovementState();
|
mob.updateMovementState();
|
||||||
if(mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false){
|
|
||||||
|
if (mob.playerAgroMap.containsKey(mob.getCombatTarget().getObjectUUID()) == false) {
|
||||||
mob.setCombatTarget(null);
|
mob.setCombatTarget(null);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
|
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
|
||||||
if (mob.getRange() > 15) {
|
if (mob.getRange() > 15) {
|
||||||
mob.destination = mob.getCombatTarget().getLoc();
|
mob.destination = mob.getCombatTarget().getLoc();
|
||||||
@@ -508,179 +663,263 @@ public class MobileFSM {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void SafeGuardAggro(Mob mob) {
|
private static void SafeGuardAggro(Mob mob) {
|
||||||
|
|
||||||
HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(mob, 100, MBServerStatics.MASK_MOB);
|
HashSet<AbstractWorldObject> awoList = WorldGrid.getObjectsInRangePartial(mob, 100, MBServerStatics.MASK_MOB);
|
||||||
|
|
||||||
for (AbstractWorldObject awoMob : awoList) {
|
for (AbstractWorldObject awoMob : awoList) {
|
||||||
|
|
||||||
//dont scan self.
|
//dont scan self.
|
||||||
|
|
||||||
if (mob.equals(awoMob))
|
if (mob.equals(awoMob))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
Mob aggroMob = (Mob) awoMob;
|
Mob aggroMob = (Mob) awoMob;
|
||||||
|
|
||||||
//dont attack other guards
|
//dont attack other guards
|
||||||
|
|
||||||
if (aggroMob.isGuard())
|
if (aggroMob.isGuard())
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (mob.getLoc().distanceSquared2D(aggroMob.getLoc()) > sqr(50))
|
if (mob.getLoc().distanceSquared2D(aggroMob.getLoc()) > sqr(50))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
mob.setCombatTarget(aggroMob);
|
mob.setCombatTarget(aggroMob);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void GuardCaptainLogic(Mob mob) {
|
public static void GuardCaptainLogic(Mob mob) {
|
||||||
|
|
||||||
if (mob.getCombatTarget() == null)
|
if (mob.getCombatTarget() == null)
|
||||||
CheckForPlayerGuardAggro(mob);
|
CheckForPlayerGuardAggro(mob);
|
||||||
|
|
||||||
CheckMobMovement(mob);
|
CheckMobMovement(mob);
|
||||||
|
|
||||||
if (mob.getCombatTarget() != null)
|
if (mob.getCombatTarget() != null)
|
||||||
CheckForAttack(mob);
|
CheckForAttack(mob);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void GuardMinionLogic(Mob mob) {
|
public static void GuardMinionLogic(Mob mob) {
|
||||||
if (!mob.npcOwner.isAlive() && mob.getCombatTarget() == null) {
|
|
||||||
|
if (!mob.npcOwner.isAlive() && mob.getCombatTarget() == null)
|
||||||
CheckForPlayerGuardAggro(mob);
|
CheckForPlayerGuardAggro(mob);
|
||||||
}
|
|
||||||
if(mob.npcOwner.getCombatTarget() != null)
|
if (mob.npcOwner.getCombatTarget() != null)
|
||||||
mob.setCombatTarget(mob.npcOwner.getCombatTarget());
|
mob.setCombatTarget(mob.npcOwner.getCombatTarget());
|
||||||
else
|
else
|
||||||
mob.setCombatTarget(null);
|
mob.setCombatTarget(null);
|
||||||
|
|
||||||
CheckMobMovement(mob);
|
CheckMobMovement(mob);
|
||||||
|
|
||||||
if (mob.getCombatTarget() != null)
|
if (mob.getCombatTarget() != null)
|
||||||
CheckForAttack(mob);
|
CheckForAttack(mob);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void GuardWallArcherLogic(Mob mob) {
|
public static void GuardWallArcherLogic(Mob mob) {
|
||||||
|
|
||||||
if (mob.getCombatTarget() == null)
|
if (mob.getCombatTarget() == null)
|
||||||
CheckForPlayerGuardAggro(mob);
|
CheckForPlayerGuardAggro(mob);
|
||||||
else
|
else
|
||||||
CheckForAttack(mob);
|
CheckForAttack(mob);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void PetLogic(Mob mob) {
|
private static void PetLogic(Mob mob) {
|
||||||
|
|
||||||
if (mob.getCombatTarget() != null && !mob.getCombatTarget().isAlive())
|
if (mob.getCombatTarget() != null && !mob.getCombatTarget().isAlive())
|
||||||
mob.setCombatTarget(null);
|
mob.setCombatTarget(null);
|
||||||
|
|
||||||
if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam)
|
if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam)
|
||||||
CheckMobMovement(mob);
|
CheckMobMovement(mob);
|
||||||
|
|
||||||
if (mob.getCombatTarget() != null)
|
if (mob.getCombatTarget() != null)
|
||||||
CheckForAttack(mob);
|
CheckForAttack(mob);
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void HamletGuardLogic(Mob mob) {
|
private static void HamletGuardLogic(Mob mob) {
|
||||||
if (mob.getCombatTarget() == null) {
|
|
||||||
//safehold guard
|
//safehold guard
|
||||||
|
|
||||||
|
if (mob.getCombatTarget() == null) {
|
||||||
|
|
||||||
SafeGuardAggro(mob);
|
SafeGuardAggro(mob);
|
||||||
|
|
||||||
if (mob.getCombatTarget() != null)
|
if (mob.getCombatTarget() != null)
|
||||||
CheckForAttack(mob);
|
CheckForAttack(mob);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private static void DefaultLogic(Mob mob) {
|
private static void DefaultLogic(Mob mob) {
|
||||||
//check for players that can be aggroed if mob is agressive and has no target
|
|
||||||
|
// check for players that can be aggroed if mob is agressive and has no target
|
||||||
|
|
||||||
if (mob.BehaviourType.isAgressive) {
|
if (mob.BehaviourType.isAgressive) {
|
||||||
AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
|
AbstractWorldObject newTarget = ChangeTargetFromHateValue(mob);
|
||||||
if (newTarget != null) {
|
if (newTarget != null) {
|
||||||
mob.setCombatTarget(newTarget);
|
mob.setCombatTarget(newTarget);
|
||||||
} else {
|
} else {
|
||||||
if (mob.getCombatTarget() == null) {
|
if (mob.getCombatTarget() == null) {
|
||||||
|
|
||||||
if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard)
|
if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard)
|
||||||
//safehold guard
|
SafeGuardAggro(mob); // safehold guard
|
||||||
SafeGuardAggro(mob);
|
|
||||||
else
|
else
|
||||||
//normal aggro
|
CheckForAggro(mob); // normal aggro
|
||||||
CheckForAggro(mob);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//check if mob can move for patrol or moving to target
|
//check if mob can move for patrol or moving to target
|
||||||
|
|
||||||
if (mob.BehaviourType.canRoam)
|
if (mob.BehaviourType.canRoam)
|
||||||
CheckMobMovement(mob);
|
CheckMobMovement(mob);
|
||||||
|
|
||||||
//check if mob can attack if it isn't wimpy
|
//check if mob can attack if it isn't wimpy
|
||||||
|
|
||||||
if (!mob.BehaviourType.isWimpy && !mob.isMoving() && mob.combatTarget != null)
|
if (!mob.BehaviourType.isWimpy && !mob.isMoving() && mob.combatTarget != null)
|
||||||
CheckForAttack(mob);
|
CheckForAttack(mob);
|
||||||
if(mob.combatTarget != null){
|
|
||||||
|
if (mob.combatTarget != null) {
|
||||||
CheckForAttack(mob);
|
CheckForAttack(mob);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void CheckForPlayerGuardAggro(Mob mob) {
|
public static void CheckForPlayerGuardAggro(Mob mob) {
|
||||||
|
|
||||||
//looks for and sets mobs combatTarget
|
//looks for and sets mobs combatTarget
|
||||||
|
|
||||||
if (!mob.isAlive())
|
if (!mob.isAlive())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
ConcurrentHashMap<Integer, Boolean> loadedPlayers = mob.playerAgroMap;
|
ConcurrentHashMap<Integer, Boolean> loadedPlayers = mob.playerAgroMap;
|
||||||
|
|
||||||
for (Entry playerEntry : loadedPlayers.entrySet()) {
|
for (Entry playerEntry : loadedPlayers.entrySet()) {
|
||||||
|
|
||||||
int playerID = (int) playerEntry.getKey();
|
int playerID = (int) playerEntry.getKey();
|
||||||
PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID);
|
PlayerCharacter loadedPlayer = PlayerCharacter.getFromCache(playerID);
|
||||||
|
|
||||||
//Player is null, let's remove them from the list.
|
//Player is null, let's remove them from the list.
|
||||||
|
|
||||||
if (loadedPlayer == null) {
|
if (loadedPlayer == null) {
|
||||||
loadedPlayers.remove(playerID);
|
loadedPlayers.remove(playerID);
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
}
|
}
|
||||||
//Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
|
//Player is Dead, Mob no longer needs to attempt to aggro. Remove them from aggro map.
|
||||||
|
|
||||||
if (!loadedPlayer.isAlive()) {
|
if (!loadedPlayer.isAlive()) {
|
||||||
loadedPlayers.remove(playerID);
|
loadedPlayers.remove(playerID);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
//Can't see target, skip aggro.
|
//Can't see target, skip aggro.
|
||||||
|
|
||||||
if (!mob.canSee(loadedPlayer))
|
if (!mob.canSee(loadedPlayer))
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
// No aggro for this player
|
// No aggro for this player
|
||||||
|
|
||||||
if (GuardCanAggro(mob, loadedPlayer) == false)
|
if (GuardCanAggro(mob, loadedPlayer) == false)
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
if (MovementUtilities.inRangeToAggro(mob, loadedPlayer)) {
|
if (MovementUtilities.inRangeToAggro(mob, loadedPlayer)) {
|
||||||
mob.setCombatTarget(loadedPlayer);
|
mob.setCombatTarget(loadedPlayer);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Boolean GuardCanAggro(Mob mob, PlayerCharacter target) {
|
public static Boolean GuardCanAggro(Mob mob, PlayerCharacter target) {
|
||||||
|
|
||||||
if (mob.getGuild().getNation().equals(target.getGuild().getNation()))
|
if (mob.getGuild().getNation().equals(target.getGuild().getNation()))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) {
|
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardMinion.ordinal()) {
|
||||||
if(((Mob)mob.npcOwner).building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true){
|
|
||||||
return true;
|
if (((Mob) mob.npcOwner).building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true)
|
||||||
}
|
return true;
|
||||||
} else if(mob.building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true){
|
|
||||||
|
} else if (mob.building.getCity().cityOutlaws.contains(target.getObjectUUID()) == true) {
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
//first check condemn list for aggro allowed (allies button is checked)
|
//first check condemn list for aggro allowed (allies button is checked)
|
||||||
|
|
||||||
if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().reverseKOS) {
|
if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().reverseKOS) {
|
||||||
|
|
||||||
for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) {
|
for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) {
|
||||||
if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive())
|
|
||||||
//target is listed individually
|
//target is listed individually
|
||||||
|
if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive())
|
||||||
return false;
|
return false;
|
||||||
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild())
|
|
||||||
//target's guild is listed
|
//target's guild is listed
|
||||||
|
|
||||||
|
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild())
|
||||||
return false;
|
return false;
|
||||||
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation())
|
|
||||||
//target's nation is listed
|
//target's nation is listed
|
||||||
|
|
||||||
|
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation())
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
} else{
|
} else {
|
||||||
//allies button is not checked
|
//allies button is not checked
|
||||||
|
|
||||||
for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) {
|
for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) {
|
||||||
if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive())
|
|
||||||
//target is listed individually
|
//target is listed individually
|
||||||
|
|
||||||
|
if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive())
|
||||||
return true;
|
return true;
|
||||||
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild())
|
|
||||||
//target's guild is listed
|
//target's guild is listed
|
||||||
|
|
||||||
|
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild())
|
||||||
return true;
|
return true;
|
||||||
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation())
|
|
||||||
//target's nation is listed
|
//target's nation is listed
|
||||||
|
|
||||||
|
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation())
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
public static void randomGuardPatrolPoint(Mob mob){
|
|
||||||
if (mob.isMoving() == true) {
|
public static void randomGuardPatrolPoint(Mob mob) {
|
||||||
|
|
||||||
//early exit for a mob who is already moving to a patrol point
|
//early exit for a mob who is already moving to a patrol point
|
||||||
//while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin
|
//while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin
|
||||||
|
|
||||||
|
if (mob.isMoving() == true) {
|
||||||
mob.stopPatrolTime = System.currentTimeMillis();
|
mob.stopPatrolTime = System.currentTimeMillis();
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
//wait between 10 and 15 seconds after reaching patrol point before moving
|
//wait between 10 and 15 seconds after reaching patrol point before moving
|
||||||
|
|
||||||
int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000;
|
int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000;
|
||||||
if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis())
|
|
||||||
//early exit while waiting to patrol again
|
//early exit while waiting to patrol again
|
||||||
|
|
||||||
|
if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
float xPoint = ThreadLocalRandom.current().nextInt(400) - 200;
|
float xPoint = ThreadLocalRandom.current().nextInt(400) - 200;
|
||||||
float zPoint = ThreadLocalRandom.current().nextInt(400) - 200;
|
float zPoint = ThreadLocalRandom.current().nextInt(400) - 200;
|
||||||
|
|
||||||
Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc();
|
Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc();
|
||||||
mob.destination = new Vector3fImmutable(TreePos.x + xPoint,TreePos.y,TreePos.z + zPoint);
|
|
||||||
|
mob.destination = new Vector3fImmutable(TreePos.x + xPoint, TreePos.y, TreePos.z + zPoint);
|
||||||
MovementUtilities.aiMove(mob, mob.destination, true);
|
MovementUtilities.aiMove(mob, mob.destination, true);
|
||||||
if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()){
|
|
||||||
|
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
|
||||||
|
|
||||||
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
|
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
|
||||||
|
|
||||||
//make sure mob is out of combat stance
|
//make sure mob is out of combat stance
|
||||||
|
|
||||||
if (minion.getKey().despawned == false) {
|
if (minion.getKey().despawned == false) {
|
||||||
if (minion.getKey().isCombat() && minion.getKey().getCombatTarget() == null) {
|
if (minion.getKey().isCombat() && minion.getKey().getCombatTarget() == null) {
|
||||||
minion.getKey().setCombat(false);
|
minion.getKey().setCombat(false);
|
||||||
@@ -698,18 +937,24 @@ public class MobileFSM {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
public static AbstractWorldObject ChangeTargetFromHateValue(Mob mob){
|
|
||||||
|
public static AbstractWorldObject ChangeTargetFromHateValue(Mob mob) {
|
||||||
|
|
||||||
float CurrentHateValue = 0;
|
float CurrentHateValue = 0;
|
||||||
if(mob.getCombatTarget() != null && mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter)){
|
|
||||||
CurrentHateValue = ((PlayerCharacter)mob.getCombatTarget()).getHateValue();
|
if (mob.getCombatTarget() != null && mob.getCombatTarget().getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
|
||||||
}
|
CurrentHateValue = ((PlayerCharacter) mob.getCombatTarget()).getHateValue();
|
||||||
|
|
||||||
AbstractWorldObject mostHatedTarget = null;
|
AbstractWorldObject mostHatedTarget = null;
|
||||||
|
|
||||||
for (Entry playerEntry : mob.playerAgroMap.entrySet()) {
|
for (Entry playerEntry : mob.playerAgroMap.entrySet()) {
|
||||||
PlayerCharacter potentialTarget = PlayerCharacter.getFromCache((int)playerEntry.getKey());
|
|
||||||
if(potentialTarget.equals(mob.getCombatTarget())){
|
PlayerCharacter potentialTarget = PlayerCharacter.getFromCache((int) playerEntry.getKey());
|
||||||
|
|
||||||
|
if (potentialTarget.equals(mob.getCombatTarget()))
|
||||||
continue;
|
continue;
|
||||||
}
|
|
||||||
if(potentialTarget != null && potentialTarget.getHateValue() > CurrentHateValue){
|
if (potentialTarget != null && potentialTarget.getHateValue() > CurrentHateValue) {
|
||||||
CurrentHateValue = potentialTarget.getHateValue();
|
CurrentHateValue = potentialTarget.getHateValue();
|
||||||
mostHatedTarget = potentialTarget;
|
mostHatedTarget = potentialTarget;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -8,6 +8,7 @@
|
|||||||
|
|
||||||
|
|
||||||
package engine.ai;
|
package engine.ai;
|
||||||
|
|
||||||
import engine.gameManager.SessionManager;
|
import engine.gameManager.SessionManager;
|
||||||
import engine.gameManager.ZoneManager;
|
import engine.gameManager.ZoneManager;
|
||||||
import engine.objects.Mob;
|
import engine.objects.Mob;
|
||||||
@@ -23,12 +24,10 @@ import java.time.Instant;
|
|||||||
public class MobileFSMManager {
|
public class MobileFSMManager {
|
||||||
|
|
||||||
private static final MobileFSMManager INSTANCE = new MobileFSMManager();
|
private static final MobileFSMManager INSTANCE = new MobileFSMManager();
|
||||||
|
|
||||||
private volatile boolean alive;
|
|
||||||
private long timeOfKill = -1;
|
|
||||||
|
|
||||||
public static Duration executionTime = Duration.ofNanos(1);
|
public static Duration executionTime = Duration.ofNanos(1);
|
||||||
public static Duration executionMax = Duration.ofNanos(1);
|
public static Duration executionMax = Duration.ofNanos(1);
|
||||||
|
private volatile boolean alive;
|
||||||
|
private long timeOfKill = -1;
|
||||||
|
|
||||||
private MobileFSMManager() {
|
private MobileFSMManager() {
|
||||||
|
|
||||||
@@ -60,10 +59,6 @@ public class MobileFSMManager {
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public long getTimeOfKill() {
|
|
||||||
return this.timeOfKill;
|
|
||||||
}
|
|
||||||
|
|
||||||
public boolean isAlive() {
|
public boolean isAlive() {
|
||||||
return this.alive;
|
return this.alive;
|
||||||
}
|
}
|
||||||
@@ -98,7 +93,7 @@ public class MobileFSMManager {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
this.executionTime = Duration.between(startTime, Instant.now());
|
executionTime = Duration.between(startTime, Instant.now());
|
||||||
|
|
||||||
if (executionTime.compareTo(executionMax) > 0)
|
if (executionTime.compareTo(executionMax) > 0)
|
||||||
executionMax = executionTime;
|
executionMax = executionTime;
|
||||||
|
|||||||
@@ -7,7 +7,6 @@
|
|||||||
// www.magicbane.com
|
// www.magicbane.com
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
package engine.ai.utilities;
|
package engine.ai.utilities;
|
||||||
|
|
||||||
import engine.Enum.*;
|
import engine.Enum.*;
|
||||||
@@ -27,99 +26,78 @@ import static java.lang.Math.pow;
|
|||||||
|
|
||||||
public class CombatUtilities {
|
public class CombatUtilities {
|
||||||
|
|
||||||
public static boolean inRangeToAttack(Mob agent,AbstractWorldObject target){
|
public static boolean inRangeToAttack(Mob agent, AbstractWorldObject target) {
|
||||||
|
|
||||||
if (Float.isNaN(agent.getLoc().x))
|
if (Float.isNaN(agent.getLoc().x))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
try{
|
try {
|
||||||
Vector3fImmutable sl = agent.getLoc();
|
Vector3fImmutable sl = agent.getLoc();
|
||||||
Vector3fImmutable tl = target.getLoc();
|
Vector3fImmutable tl = target.getLoc();
|
||||||
|
|
||||||
//add Hitbox's to range.
|
//add Hitbox's to range.
|
||||||
float range = agent.getRange();
|
float range = agent.getRange();
|
||||||
range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent);
|
range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent);
|
||||||
//if (target instanceof AbstractCharacter)
|
|
||||||
// if (((AbstractCharacter)target).isMoving())
|
|
||||||
// range+= 5;
|
|
||||||
|
|
||||||
return !(sl.distanceSquared(tl) > sqr(range));
|
return !(sl.distanceSquared(tl) > sqr(range));
|
||||||
}catch(Exception e){
|
} catch (Exception e) {
|
||||||
Logger.error( e.toString());
|
Logger.error(e.toString());
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
public static boolean inRangeToAttack2D(Mob agent,AbstractWorldObject target){
|
|
||||||
|
|
||||||
if (Float.isNaN(agent.getLoc().x))
|
public static boolean inRange2D(AbstractWorldObject entity1, AbstractWorldObject entity2, double range) {
|
||||||
return false;
|
|
||||||
|
|
||||||
try{
|
|
||||||
Vector3fImmutable sl = agent.getLoc();
|
|
||||||
Vector3fImmutable tl = target.getLoc();
|
|
||||||
|
|
||||||
//add Hitbox's to range.
|
|
||||||
float range = agent.getRange();
|
|
||||||
range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent);
|
|
||||||
//if (target instanceof AbstractCharacter)
|
|
||||||
// if (((AbstractCharacter)target).isMoving())
|
|
||||||
// range+= 5;
|
|
||||||
|
|
||||||
return !(sl.distanceSquared2D(tl) > sqr(range));
|
|
||||||
}catch(Exception e){
|
|
||||||
Logger.error( e.toString());
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
public static boolean inRange2D(AbstractWorldObject entity1, AbstractWorldObject entity2, double range){
|
|
||||||
return entity1.getLoc().distance2D(entity2.getLoc()) < range;
|
return entity1.getLoc().distance2D(entity2.getLoc()) < range;
|
||||||
}
|
}
|
||||||
public static void swingIsBlock(Mob agent,AbstractWorldObject target, int animation) {
|
|
||||||
|
public static void swingIsBlock(Mob agent, AbstractWorldObject target, int animation) {
|
||||||
|
|
||||||
if (!target.isAlive())
|
if (!target.isAlive())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
TargetedActionMsg msg = new TargetedActionMsg(agent,animation, target, MBServerStatics.COMBAT_SEND_BLOCK);
|
TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_BLOCK);
|
||||||
|
|
||||||
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
||||||
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false);
|
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
||||||
else
|
else
|
||||||
DispatchMessage.sendToAllInRange(agent,msg);
|
DispatchMessage.sendToAllInRange(agent, msg);
|
||||||
|
|
||||||
}
|
}
|
||||||
public static void swingIsParry(Mob agent,AbstractWorldObject target, int animation) {
|
|
||||||
|
public static void swingIsParry(Mob agent, AbstractWorldObject target, int animation) {
|
||||||
|
|
||||||
if (!target.isAlive())
|
if (!target.isAlive())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
TargetedActionMsg msg = new TargetedActionMsg(agent,animation, target, MBServerStatics.COMBAT_SEND_PARRY);
|
TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_PARRY);
|
||||||
|
|
||||||
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
||||||
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false);
|
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
||||||
else
|
else
|
||||||
DispatchMessage.sendToAllInRange(agent,msg);
|
DispatchMessage.sendToAllInRange(agent, msg);
|
||||||
|
|
||||||
}
|
}
|
||||||
public static void swingIsDodge(Mob agent,AbstractWorldObject target, int animation) {
|
|
||||||
|
public static void swingIsDodge(Mob agent, AbstractWorldObject target, int animation) {
|
||||||
|
|
||||||
if (!target.isAlive())
|
if (!target.isAlive())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
TargetedActionMsg msg = new TargetedActionMsg(agent,animation, target, MBServerStatics.COMBAT_SEND_DODGE);
|
TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_DODGE);
|
||||||
|
|
||||||
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
||||||
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false);
|
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
||||||
else
|
else
|
||||||
DispatchMessage.sendToAllInRange(agent,msg);
|
DispatchMessage.sendToAllInRange(agent, msg);
|
||||||
}
|
}
|
||||||
public static void swingIsDamage(Mob agent, AbstractWorldObject target, float damage, int animation){
|
|
||||||
if(agent.isSiege() == true){
|
public static void swingIsDamage(Mob agent, AbstractWorldObject target, float damage, int animation) {
|
||||||
|
if (agent.isSiege() == true) {
|
||||||
damage = ThreadLocalRandom.current().nextInt(1000) + 1500;
|
damage = ThreadLocalRandom.current().nextInt(1000) + 1500;
|
||||||
}
|
}
|
||||||
float trueDamage = damage;
|
float trueDamage = damage;
|
||||||
//target = agent.getCombatTarget();
|
|
||||||
if (!target.isAlive())
|
if (!target.isAlive())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
@@ -133,30 +111,33 @@ public class CombatUtilities {
|
|||||||
if (trueDamage == 0)
|
if (trueDamage == 0)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
TargetedActionMsg msg = new TargetedActionMsg(agent,target, damage, animation);
|
TargetedActionMsg msg = new TargetedActionMsg(agent, target, damage, animation);
|
||||||
|
|
||||||
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
||||||
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false);
|
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
||||||
else
|
else
|
||||||
DispatchMessage.sendToAllInRange(agent,msg);
|
DispatchMessage.sendToAllInRange(agent, msg);
|
||||||
|
|
||||||
//check damage shields
|
//check damage shields
|
||||||
if(AbstractWorldObject.IsAbstractCharacter(target) && target.isAlive() && target.getObjectType() != GameObjectType.Mob)
|
if (AbstractWorldObject.IsAbstractCharacter(target) && target.isAlive() && target.getObjectType() != GameObjectType.Mob)
|
||||||
CombatManager.handleDamageShields(agent,(AbstractCharacter)target, damage);
|
CombatManager.handleDamageShields(agent, (AbstractCharacter) target, damage);
|
||||||
}
|
}
|
||||||
|
|
||||||
public static boolean canSwing(Mob agent) {
|
public static boolean canSwing(Mob agent) {
|
||||||
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None));
|
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None));
|
||||||
}
|
}
|
||||||
public static void swingIsMiss(Mob agent,AbstractWorldObject target, int animation) {
|
|
||||||
|
|
||||||
TargetedActionMsg msg = new TargetedActionMsg(agent,target, 0f, animation);
|
public static void swingIsMiss(Mob agent, AbstractWorldObject target, int animation) {
|
||||||
|
|
||||||
|
TargetedActionMsg msg = new TargetedActionMsg(agent, target, 0f, animation);
|
||||||
|
|
||||||
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
||||||
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true,false);
|
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
||||||
else
|
else
|
||||||
DispatchMessage.sendToAllInRange(agent,msg);
|
DispatchMessage.sendToAllInRange(agent, msg);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static boolean triggerDefense(Mob agent, AbstractWorldObject target) {
|
public static boolean triggerDefense(Mob agent, AbstractWorldObject target) {
|
||||||
int defenseScore = 0;
|
int defenseScore = 0;
|
||||||
int attackScore = agent.getAtrHandOne();
|
int attackScore = agent.getAtrHandOne();
|
||||||
@@ -166,7 +147,7 @@ public class CombatUtilities {
|
|||||||
break;
|
break;
|
||||||
case Mob:
|
case Mob:
|
||||||
|
|
||||||
Mob mob = (Mob)target;
|
Mob mob = (Mob) target;
|
||||||
if (mob.isSiege())
|
if (mob.isSiege())
|
||||||
defenseScore = attackScore;
|
defenseScore = attackScore;
|
||||||
break;
|
break;
|
||||||
@@ -174,8 +155,6 @@ public class CombatUtilities {
|
|||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
int hitChance;
|
int hitChance;
|
||||||
if (attackScore > defenseScore || defenseScore == 0)
|
if (attackScore > defenseScore || defenseScore == 0)
|
||||||
hitChance = 94;
|
hitChance = 94;
|
||||||
@@ -186,25 +165,29 @@ public class CombatUtilities {
|
|||||||
if (dif <= 0.8f)
|
if (dif <= 0.8f)
|
||||||
hitChance = 4;
|
hitChance = 4;
|
||||||
else
|
else
|
||||||
hitChance = ((int)(450 * (dif - 0.8f)) + 4);
|
hitChance = ((int) (450 * (dif - 0.8f)) + 4);
|
||||||
if (target.getObjectType() == GameObjectType.Building)
|
if (target.getObjectType() == GameObjectType.Building)
|
||||||
hitChance = 100;
|
hitChance = 100;
|
||||||
}
|
}
|
||||||
return ThreadLocalRandom.current().nextInt(100) > hitChance;
|
return ThreadLocalRandom.current().nextInt(100) > hitChance;
|
||||||
}
|
}
|
||||||
public static boolean triggerBlock(Mob agent,AbstractWorldObject ac) {
|
|
||||||
return triggerPassive(agent,ac, "Block");
|
public static boolean triggerBlock(Mob agent, AbstractWorldObject ac) {
|
||||||
|
return triggerPassive(agent, ac, "Block");
|
||||||
}
|
}
|
||||||
public static boolean triggerParry(Mob agent,AbstractWorldObject ac) {
|
|
||||||
return triggerPassive(agent,ac, "Parry");
|
public static boolean triggerParry(Mob agent, AbstractWorldObject ac) {
|
||||||
|
return triggerPassive(agent, ac, "Parry");
|
||||||
}
|
}
|
||||||
public static boolean triggerDodge(Mob agent,AbstractWorldObject ac) {
|
|
||||||
return triggerPassive(agent,ac, "Dodge");
|
public static boolean triggerDodge(Mob agent, AbstractWorldObject ac) {
|
||||||
|
return triggerPassive(agent, ac, "Dodge");
|
||||||
}
|
}
|
||||||
public static boolean triggerPassive(Mob agent,AbstractWorldObject ac, String type) {
|
|
||||||
|
public static boolean triggerPassive(Mob agent, AbstractWorldObject ac, String type) {
|
||||||
float chance = 0;
|
float chance = 0;
|
||||||
if (AbstractWorldObject.IsAbstractCharacter(ac))
|
if (AbstractWorldObject.IsAbstractCharacter(ac))
|
||||||
chance = ((AbstractCharacter)ac).getPassiveChance(type, agent.getLevel(), true);
|
chance = ((AbstractCharacter) ac).getPassiveChance(type, agent.getLevel(), true);
|
||||||
|
|
||||||
if (chance > 75f)
|
if (chance > 75f)
|
||||||
chance = 75f;
|
chance = 75f;
|
||||||
@@ -213,133 +196,140 @@ public class CombatUtilities {
|
|||||||
|
|
||||||
return ThreadLocalRandom.current().nextInt(100) < chance;
|
return ThreadLocalRandom.current().nextInt(100) < chance;
|
||||||
}
|
}
|
||||||
public static void combatCycle(Mob agent,AbstractWorldObject target, boolean mainHand, ItemBase wb) {
|
|
||||||
|
|
||||||
if (!agent.isAlive() || !target.isAlive()) return;
|
public static void combatCycle(Mob agent, AbstractWorldObject target, boolean mainHand, ItemBase wb) {
|
||||||
|
|
||||||
|
if (!agent.isAlive() || !target.isAlive())
|
||||||
|
return;
|
||||||
|
|
||||||
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
||||||
if (!((PlayerCharacter)target).isActive())
|
if (!((PlayerCharacter) target).isActive())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
int anim = 75;
|
int anim = 75;
|
||||||
float speed = 30f;
|
float speed;
|
||||||
|
|
||||||
if (mainHand)
|
if (mainHand)
|
||||||
speed = agent.getSpeedHandOne();
|
speed = agent.getSpeedHandOne();
|
||||||
else
|
else
|
||||||
speed = agent.getSpeedHandTwo();
|
speed = agent.getSpeedHandTwo();
|
||||||
|
|
||||||
DamageType dt = DamageType.Crush;
|
DamageType dt = DamageType.Crush;
|
||||||
|
|
||||||
if (agent.isSiege())
|
if (agent.isSiege())
|
||||||
dt = DamageType.Siege;
|
dt = DamageType.Siege;
|
||||||
if (wb != null) {
|
if (wb != null) {
|
||||||
anim = CombatManager.getSwingAnimation(wb, null,mainHand);
|
anim = CombatManager.getSwingAnimation(wb, null, mainHand);
|
||||||
dt = wb.getDamageType();
|
dt = wb.getDamageType();
|
||||||
} else if (!mainHand)
|
} else if (!mainHand)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
Resists res = null;
|
Resists res = null;
|
||||||
PlayerBonuses bonus = null;
|
PlayerBonuses bonus = null;
|
||||||
switch(target.getObjectType()){
|
|
||||||
|
switch (target.getObjectType()) {
|
||||||
case Building:
|
case Building:
|
||||||
res = ((Building)target).getResists();
|
res = ((Building) target).getResists();
|
||||||
break;
|
break;
|
||||||
case PlayerCharacter:
|
case PlayerCharacter:
|
||||||
res = ((PlayerCharacter)target).getResists();
|
res = ((PlayerCharacter) target).getResists();
|
||||||
bonus = ((PlayerCharacter)target).getBonuses();
|
bonus = ((PlayerCharacter) target).getBonuses();
|
||||||
break;
|
break;
|
||||||
case Mob:
|
case Mob:
|
||||||
Mob mob = (Mob)target;
|
Mob mob = (Mob) target;
|
||||||
res = mob.getResists();
|
res = mob.getResists();
|
||||||
bonus = ((Mob)target).getBonuses();
|
bonus = ((Mob) target).getBonuses();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
//must not be immune to all or immune to attack
|
//must not be immune to all or immune to attack
|
||||||
|
|
||||||
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.ImmuneToAttack))
|
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.ImmuneToAttack))
|
||||||
if (res != null &&(res.immuneToAll() || res.immuneToAttacks() || res.immuneTo(dt)))
|
if (res != null && (res.immuneToAll() || res.immuneToAttacks() || res.immuneTo(dt)))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
int passiveAnim = CombatManager.getSwingAnimation(wb, null,mainHand);
|
int passiveAnim = CombatManager.getSwingAnimation(wb, null, mainHand);
|
||||||
if(canSwing(agent)) {
|
if (canSwing(agent)) {
|
||||||
if(triggerDefense(agent,target)) {
|
if (triggerDefense(agent, target)) {
|
||||||
swingIsMiss(agent, target, passiveAnim);
|
swingIsMiss(agent, target, passiveAnim);
|
||||||
return;
|
return;
|
||||||
}
|
} else if (triggerDodge(agent, target)) {
|
||||||
else if(triggerDodge(agent,target)) {
|
|
||||||
swingIsDodge(agent, target, passiveAnim);
|
swingIsDodge(agent, target, passiveAnim);
|
||||||
return;
|
return;
|
||||||
}
|
} else if (triggerParry(agent, target)) {
|
||||||
else if (triggerParry(agent, target)){
|
|
||||||
swingIsParry(agent, target, passiveAnim);
|
swingIsParry(agent, target, passiveAnim);
|
||||||
|
|
||||||
return;
|
return;
|
||||||
}
|
} else if (triggerBlock(agent, target)) {
|
||||||
else if(triggerBlock(agent,target)) {
|
|
||||||
swingIsBlock(agent, target, passiveAnim);
|
swingIsBlock(agent, target, passiveAnim);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
if(agent.getEquip().get(1) != null && agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false){
|
if (agent.getEquip().get(1) != null && agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
|
||||||
//mob is duel wielding and should conduct an attack for each hand
|
//mob is duel wielding and should conduct an attack for each hand
|
||||||
ItemBase weapon1 = agent.getEquip().get(1).getItemBase();
|
ItemBase weapon1 = agent.getEquip().get(1).getItemBase();
|
||||||
double range1 = getMaxDmg(weapon1.getMinDamage(),agent,weapon1) - getMinDmg(weapon1.getMinDamage(),agent,weapon1);
|
double range1 = getMaxDmg(weapon1.getMinDamage(), agent, weapon1) - getMinDmg(weapon1.getMinDamage(), agent, weapon1);
|
||||||
double damage1 = getMinDmg(weapon1.getMinDamage(),agent,weapon1) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2;
|
double damage1 = getMinDmg(weapon1.getMinDamage(), agent, weapon1) + ((ThreadLocalRandom.current().nextFloat() * range1) + (ThreadLocalRandom.current().nextFloat() * range1)) / 2;
|
||||||
swingIsDamage(agent,target, (float) damage1, CombatManager.getSwingAnimation(weapon1, null,true));
|
swingIsDamage(agent, target, (float) damage1, CombatManager.getSwingAnimation(weapon1, null, true));
|
||||||
ItemBase weapon2 = agent.getEquip().get(2).getItemBase();
|
ItemBase weapon2 = agent.getEquip().get(2).getItemBase();
|
||||||
double range2 = getMaxDmg(weapon2.getMinDamage(),agent,weapon2) - getMinDmg(weapon2.getMinDamage(),agent,weapon2);
|
double range2 = getMaxDmg(weapon2.getMinDamage(), agent, weapon2) - getMinDmg(weapon2.getMinDamage(), agent, weapon2);
|
||||||
double damage2 = getMinDmg(weapon2.getMinDamage(),agent,weapon2) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2;
|
double damage2 = getMinDmg(weapon2.getMinDamage(), agent, weapon2) + ((ThreadLocalRandom.current().nextFloat() * range2) + (ThreadLocalRandom.current().nextFloat() * range2)) / 2;
|
||||||
swingIsDamage(agent,target, (float) damage2, CombatManager.getSwingAnimation(weapon1, null,false));
|
swingIsDamage(agent, target, (float) damage2, CombatManager.getSwingAnimation(weapon1, null, false));
|
||||||
} else{
|
} else {
|
||||||
swingIsDamage(agent,target, determineDamage(agent), anim);
|
swingIsDamage(agent, target, determineDamage(agent), anim);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (agent.getWeaponPower() != null)
|
if (agent.getWeaponPower() != null)
|
||||||
agent.getWeaponPower().attack(target, MBServerStatics.ONE_MINUTE);
|
agent.getWeaponPower().attack(target, MBServerStatics.ONE_MINUTE);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (target.getObjectType().equals(GameObjectType.PlayerCharacter)){
|
if (target.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
||||||
PlayerCharacter player = (PlayerCharacter)target;
|
PlayerCharacter player = (PlayerCharacter) target;
|
||||||
if (player.getDebug(64)){
|
|
||||||
ChatManager.chatSayInfo(player, "Debug Combat: Mob UUID " + agent.getObjectUUID() + " || Building ID = " + agent.getBuildingID() + " || Floor = " + agent.getInFloorID() + " || Level = " + agent.getInBuilding() );//combat debug
|
if (player.getDebug(64))
|
||||||
}
|
ChatManager.chatSayInfo(player, "Debug Combat: Mob UUID " + agent.getObjectUUID() + " || Building ID = " + agent.getBuildingID() + " || Floor = " + agent.getInFloorID() + " || Level = " + agent.getInBuilding());//combat debug
|
||||||
}
|
}
|
||||||
|
|
||||||
//SIEGE MONSTERS DO NOT ATTACK GUARDSs
|
//SIEGE MONSTERS DO NOT ATTACK GUARDSs
|
||||||
if (target.getObjectType() == GameObjectType.Mob)
|
if (target.getObjectType() == GameObjectType.Mob)
|
||||||
if (((Mob)target).isSiege())
|
if (((Mob) target).isSiege())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
//handle the retaliate
|
//handle the retaliate
|
||||||
|
|
||||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||||
CombatManager.handleRetaliate((AbstractCharacter)target, agent);
|
CombatManager.handleRetaliate((AbstractCharacter) target, agent);
|
||||||
|
|
||||||
if (target.getObjectType() == GameObjectType.Mob){
|
if (target.getObjectType() == GameObjectType.Mob) {
|
||||||
Mob targetMob = (Mob)target;
|
Mob targetMob = (Mob) target;
|
||||||
if (targetMob.isSiege())
|
if (targetMob.isSiege())
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
}
|
|
||||||
public static float determineDamage(Mob agent) {
|
public static float determineDamage(Mob agent) {
|
||||||
if(agent == null){
|
|
||||||
//early exit for null
|
//early exit for null
|
||||||
|
|
||||||
|
if (agent == null)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
|
||||||
AbstractWorldObject target = agent.getCombatTarget();
|
AbstractWorldObject target = agent.getCombatTarget();
|
||||||
if(target == null){
|
|
||||||
//early exit for null target
|
if (target == null)
|
||||||
return 0;
|
return 0;
|
||||||
}
|
|
||||||
float damage = 0;
|
float damage = 0;
|
||||||
|
|
||||||
DamageType dt = getDamageType(agent);
|
DamageType dt = getDamageType(agent);
|
||||||
if(agent.isSummonedPet() == true || agent.isPet() == true || agent.isNecroPet() == true) {
|
if (agent.isSummonedPet() == true || agent.isPet() == true || agent.isNecroPet() == true) {
|
||||||
damage = calculatePetDamage(agent);
|
damage = calculatePetDamage(agent);
|
||||||
}else if(agent.isPlayerGuard() == true){
|
} else if (agent.isPlayerGuard() == true) {
|
||||||
//damage = calculateGuardDamage(agent);
|
//damage = calculateGuardDamage(agent);
|
||||||
damage = calculateMobDamage(agent);
|
damage = calculateMobDamage(agent);
|
||||||
}else if (agent.getLevel() > 80) {
|
} else if (agent.getLevel() > 80) {
|
||||||
damage = calculateEpicDamage(agent);
|
damage = calculateEpicDamage(agent);
|
||||||
} else{
|
} else {
|
||||||
damage = calculateMobDamage(agent);
|
damage = calculateMobDamage(agent);
|
||||||
}
|
}
|
||||||
if (AbstractWorldObject.IsAbstractCharacter(target)) {
|
if (AbstractWorldObject.IsAbstractCharacter(target)) {
|
||||||
@@ -355,16 +345,18 @@ public class CombatUtilities {
|
|||||||
}
|
}
|
||||||
return damage;
|
return damage;
|
||||||
}
|
}
|
||||||
public static DamageType getDamageType(Mob agent){
|
|
||||||
|
public static DamageType getDamageType(Mob agent) {
|
||||||
DamageType dt = DamageType.Crush;
|
DamageType dt = DamageType.Crush;
|
||||||
if(agent.getEquip().get(1) != null ){
|
if (agent.getEquip().get(1) != null) {
|
||||||
return agent.getEquip().get(1).getItemBase().getDamageType();
|
return agent.getEquip().get(1).getItemBase().getDamageType();
|
||||||
}
|
}
|
||||||
if(agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false){
|
if (agent.getEquip().get(2) != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
|
||||||
return agent.getEquip().get(2).getItemBase().getDamageType();
|
return agent.getEquip().get(2).getItemBase().getDamageType();
|
||||||
}
|
}
|
||||||
return dt;
|
return dt;
|
||||||
}
|
}
|
||||||
|
|
||||||
public static int calculatePetDamage(Mob agent) {
|
public static int calculatePetDamage(Mob agent) {
|
||||||
//damage calc for pet
|
//damage calc for pet
|
||||||
float range;
|
float range;
|
||||||
@@ -373,90 +365,101 @@ public class CombatUtilities {
|
|||||||
float max = 60;
|
float max = 60;
|
||||||
AbstractWorldObject target = agent.getCombatTarget();
|
AbstractWorldObject target = agent.getCombatTarget();
|
||||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||||
float str = agent.getStatStrCurrent();
|
double minDmg = getMinDmg(min, agent, null);
|
||||||
float dex = agent.getStatDexCurrent();
|
double maxDmg = getMaxDmg(max, agent, null);
|
||||||
double minDmg = getMinDmg(min,agent, null);
|
|
||||||
double maxDmg = getMaxDmg(max,agent, null);
|
|
||||||
dmgMultiplier += agent.getLevel() / 10;
|
dmgMultiplier += agent.getLevel() / 10;
|
||||||
range = (float) (maxDmg - minDmg);
|
range = (float) (maxDmg - minDmg);
|
||||||
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||||
return (int) (damage * dmgMultiplier);
|
return (int) (damage * dmgMultiplier);
|
||||||
}
|
}
|
||||||
public static int calculateGuardDamage(Mob agent){
|
|
||||||
|
public static int calculateGuardDamage(Mob agent) {
|
||||||
//damage calc for guard
|
//damage calc for guard
|
||||||
ItemBase weapon = agent.getEquip().get(1).getItemBase();
|
ItemBase weapon = agent.getEquip().get(1).getItemBase();
|
||||||
AbstractWorldObject target = agent.getCombatTarget();
|
AbstractWorldObject target = agent.getCombatTarget();
|
||||||
|
|
||||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||||
|
|
||||||
double minDmg = weapon.getMinDamage();
|
double minDmg = weapon.getMinDamage();
|
||||||
double maxDmg = weapon.getMaxDamage();
|
double maxDmg = weapon.getMaxDamage();
|
||||||
float str = agent.getStatStrCurrent();
|
double min = getMinDmg(minDmg, agent, weapon);
|
||||||
float dex = agent.getStatDexCurrent();
|
double max = getMaxDmg(maxDmg, agent, weapon);
|
||||||
double min = getMinDmg(minDmg,agent, weapon);
|
|
||||||
double max = getMaxDmg(maxDmg,agent, weapon);
|
|
||||||
DamageType dt = weapon.getDamageType();
|
DamageType dt = weapon.getDamageType();
|
||||||
|
|
||||||
double range = max - min;
|
double range = max - min;
|
||||||
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||||
|
|
||||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||||
if (((AbstractCharacter) target).isSit())
|
if (((AbstractCharacter) target).isSit())
|
||||||
damage *= 2.5f; //increase damage if sitting
|
damage *= 2.5f; //increase damage if sitting
|
||||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage((AbstractCharacter) agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
|
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
public static int calculateEpicDamage(Mob agent){
|
|
||||||
|
public static int calculateEpicDamage(Mob agent) {
|
||||||
//handle r8 mob damage
|
//handle r8 mob damage
|
||||||
DamageType dt = DamageType.Crush;
|
DamageType dt = DamageType.Crush;
|
||||||
AbstractWorldObject target = agent.getCombatTarget();
|
AbstractWorldObject target = agent.getCombatTarget();
|
||||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||||
if (agent.getEquip().get(1).getItemBase() != null) {
|
if (agent.getEquip().get(1).getItemBase() != null) {
|
||||||
dt = agent.getEquip().get(1).getItemBase().getDamageType();
|
dt = agent.getEquip().get(1).getItemBase().getDamageType();
|
||||||
} else if(agent.getEquip().get(2).getItemBase() != null && agent.getEquip().get(2).getItemBase().isShield() == false){
|
} else if (agent.getEquip().get(2).getItemBase() != null && agent.getEquip().get(2).getItemBase().isShield() == false) {
|
||||||
dt = agent.getEquip().get(2).getItemBase().getDamageType();
|
dt = agent.getEquip().get(2).getItemBase().getDamageType();
|
||||||
}
|
}
|
||||||
double min = agent.getMobBase().getMinDmg();
|
double min = agent.getMobBase().getMinDmg();
|
||||||
double max = agent.getMobBase().getMaxDmg();
|
double max = agent.getMobBase().getMaxDmg();
|
||||||
double range = max - min;
|
double range = max - min;
|
||||||
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
double damage = min + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage((AbstractCharacter) agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
|
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
|
||||||
}
|
}
|
||||||
public static int calculateMobDamage(Mob agent){
|
|
||||||
|
public static int calculateMobDamage(Mob agent) {
|
||||||
ItemBase weapon = null;
|
ItemBase weapon = null;
|
||||||
double minDmg;
|
double minDmg;
|
||||||
double maxDmg;
|
double maxDmg;
|
||||||
DamageType dt;
|
DamageType dt;
|
||||||
if(agent.getEquip().get(1) != null){
|
|
||||||
//mainhand damage
|
//main hand or offhand damage
|
||||||
|
|
||||||
|
if (agent.getEquip().get(1) != null)
|
||||||
weapon = agent.getEquip().get(1).getItemBase();
|
weapon = agent.getEquip().get(1).getItemBase();
|
||||||
} else if(agent.getEquip().get(2) != null){
|
else if (agent.getEquip().get(2) != null)
|
||||||
//offhand damage
|
|
||||||
weapon = agent.getEquip().get(2).getItemBase();
|
weapon = agent.getEquip().get(2).getItemBase();
|
||||||
}
|
|
||||||
if(weapon != null){
|
if (weapon != null) {
|
||||||
minDmg = getMinDmg(weapon.getMinDamage(),agent,weapon);
|
minDmg = getMinDmg(weapon.getMinDamage(), agent, weapon);
|
||||||
maxDmg = getMaxDmg(weapon.getMaxDamage(),agent, weapon);
|
maxDmg = getMaxDmg(weapon.getMaxDamage(), agent, weapon);
|
||||||
dt = weapon.getDamageType();
|
dt = weapon.getDamageType();
|
||||||
}else{
|
} else {
|
||||||
minDmg = agent.getMobBase().getDamageMin();
|
minDmg = agent.getMobBase().getDamageMin();
|
||||||
maxDmg = agent.getMobBase().getDamageMax();
|
maxDmg = agent.getMobBase().getDamageMax();
|
||||||
dt = DamageType.Crush;
|
dt = DamageType.Crush;
|
||||||
}
|
}
|
||||||
|
|
||||||
AbstractWorldObject target = agent.getCombatTarget();
|
AbstractWorldObject target = agent.getCombatTarget();
|
||||||
|
|
||||||
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
float dmgMultiplier = 1 + agent.getBonuses().getFloatPercentAll(ModType.MeleeDamageModifier, SourceType.None);
|
||||||
double range = maxDmg - minDmg;
|
double range = maxDmg - minDmg;
|
||||||
double damage = minDmg + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
double damage = minDmg + ((ThreadLocalRandom.current().nextFloat() * range) + (ThreadLocalRandom.current().nextFloat() * range)) / 2;
|
||||||
|
|
||||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||||
if (((AbstractCharacter) target).isSit())
|
if (((AbstractCharacter) target).isSit())
|
||||||
damage *= 2.5f; //increase damage if sitting
|
damage *= 2.5f; //increase damage if sitting
|
||||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
if (AbstractWorldObject.IsAbstractCharacter(target))
|
||||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage((AbstractCharacter) agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
|
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, (float) damage, 0) * dmgMultiplier);
|
||||||
return 0;
|
return 0;
|
||||||
}
|
}
|
||||||
public static double getMinDmg(double min, Mob agent, ItemBase weapon){
|
|
||||||
|
public static double getMinDmg(double min, Mob agent, ItemBase weapon) {
|
||||||
|
|
||||||
int primary = agent.getStatStrCurrent();
|
int primary = agent.getStatStrCurrent();
|
||||||
int secondary = agent.getStatDexCurrent();
|
int secondary = agent.getStatDexCurrent();
|
||||||
int focusLevel = 0;
|
int focusLevel = 0;
|
||||||
int masteryLevel = 0;
|
int masteryLevel = 0;
|
||||||
if(weapon != null) {
|
|
||||||
|
if (weapon != null) {
|
||||||
if (weapon.isStrBased() == true) {
|
if (weapon.isStrBased() == true) {
|
||||||
primary = agent.getStatStrCurrent();
|
primary = agent.getStatStrCurrent();
|
||||||
secondary = agent.getStatDexCurrent();
|
secondary = agent.getStatDexCurrent();
|
||||||
@@ -471,35 +474,34 @@ public class CombatUtilities {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
return min * (pow(0.0048*primary +.049*(primary-0.75),0.5) + pow(0.0066*secondary + 0.064*(secondary-0.75),0.5) + + 0.01*(focusLevel + masteryLevel));
|
return min * (pow(0.0048 * primary + .049 * (primary - 0.75), 0.5) + pow(0.0066 * secondary + 0.064 * (secondary - 0.75), 0.5) + +0.01 * (focusLevel + masteryLevel));
|
||||||
}
|
}
|
||||||
public static double getMaxDmg(double max, Mob agent, ItemBase weapon){
|
|
||||||
|
public static double getMaxDmg(double max, Mob agent, ItemBase weapon) {
|
||||||
|
|
||||||
int primary = agent.getStatStrCurrent();
|
int primary = agent.getStatStrCurrent();
|
||||||
int secondary = agent.getStatDexCurrent();
|
int secondary = agent.getStatDexCurrent();
|
||||||
int focusLevel = 0;
|
int focusLevel = 0;
|
||||||
int masteryLevel = 0;
|
int masteryLevel = 0;
|
||||||
|
|
||||||
if (weapon != null) {
|
if (weapon != null) {
|
||||||
if(weapon.isStrBased() == true){
|
|
||||||
|
if (weapon.isStrBased() == true) {
|
||||||
primary = agent.getStatStrCurrent();
|
primary = agent.getStatStrCurrent();
|
||||||
secondary = agent.getStatDexCurrent();
|
secondary = agent.getStatDexCurrent();
|
||||||
}
|
} else {
|
||||||
else{
|
|
||||||
primary = agent.getStatDexCurrent();
|
primary = agent.getStatDexCurrent();
|
||||||
secondary = agent.getStatStrCurrent();
|
secondary = agent.getStatStrCurrent();
|
||||||
}
|
}
|
||||||
|
|
||||||
if(agent.getSkills().containsKey(weapon.getSkillRequired())) {
|
if (agent.getSkills().containsKey(weapon.getSkillRequired()))
|
||||||
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
|
focusLevel = (int) agent.getSkills().get(weapon.getSkillRequired()).getModifiedAmount();
|
||||||
}
|
|
||||||
if(agent.getSkills().containsKey(weapon.getSkillRequired())) {
|
|
||||||
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return max * (pow(0.0124*primary + 0.118*(primary -0.75),0.5) + pow(0.0022*secondary + 0.028*(secondary-0.75),0.5) + 0.0075*(focusLevel + masteryLevel));
|
|
||||||
}
|
|
||||||
public static boolean RunAIRandom(){
|
|
||||||
int random = ThreadLocalRandom.current().nextInt(4);
|
|
||||||
|
|
||||||
return random == 0;
|
if (agent.getSkills().containsKey(weapon.getSkillRequired()))
|
||||||
|
masteryLevel = (int) agent.getSkills().get(weapon.getMastery()).getModifiedAmount();
|
||||||
|
|
||||||
}
|
}
|
||||||
|
return max * (pow(0.0124 * primary + 0.118 * (primary - 0.75), 0.5) + pow(0.0022 * secondary + 0.028 * (secondary - 0.75), 0.5) + 0.0075 * (focusLevel + masteryLevel));
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,7 +7,6 @@
|
|||||||
// www.magicbane.com
|
// www.magicbane.com
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
package engine.ai.utilities;
|
package engine.ai.utilities;
|
||||||
|
|
||||||
import engine.Enum;
|
import engine.Enum;
|
||||||
@@ -30,11 +29,10 @@ import static engine.math.FastMath.sqrt;
|
|||||||
public class MovementUtilities {
|
public class MovementUtilities {
|
||||||
|
|
||||||
|
|
||||||
public static boolean inRangeOfBindLocation(Mob agent){
|
public static boolean inRangeOfBindLocation(Mob agent) {
|
||||||
|
|
||||||
|
|
||||||
|
if (agent.isPlayerGuard()) {
|
||||||
if (agent.isPlayerGuard()){
|
|
||||||
|
|
||||||
Mob guardCaptain = null;
|
Mob guardCaptain = null;
|
||||||
if (agent.getContract() != null)
|
if (agent.getContract() != null)
|
||||||
@@ -42,20 +40,18 @@ public class MovementUtilities {
|
|||||||
else
|
else
|
||||||
guardCaptain = (Mob) agent.npcOwner;
|
guardCaptain = (Mob) agent.npcOwner;
|
||||||
|
|
||||||
if (guardCaptain != null){
|
if (guardCaptain != null) {
|
||||||
Building barracks = guardCaptain.building;
|
Building barracks = guardCaptain.building;
|
||||||
|
|
||||||
if (barracks != null){
|
if (barracks != null) {
|
||||||
City city = barracks.getCity();
|
City city = barracks.getCity();
|
||||||
|
|
||||||
if (city != null){
|
if (city != null) {
|
||||||
Building tol = city.getTOL();
|
Building tol = city.getTOL();
|
||||||
|
|
||||||
//Guards recall distance = 814.
|
//Guards recall distance = 814.
|
||||||
if (tol != null){
|
if (tol != null) {
|
||||||
if (agent.getLoc().distanceSquared2D(tol.getLoc()) > sqr(Enum.CityBoundsType.ZONE.extents)) {
|
return !(agent.getLoc().distanceSquared2D(tol.getLoc()) > sqr(Enum.CityBoundsType.ZONE.extents));
|
||||||
return false;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
@@ -66,12 +62,12 @@ public class MovementUtilities {
|
|||||||
}
|
}
|
||||||
|
|
||||||
Vector3fImmutable sl = new Vector3fImmutable(agent.getLoc().getX(), 0, agent.getLoc().getZ());
|
Vector3fImmutable sl = new Vector3fImmutable(agent.getLoc().getX(), 0, agent.getLoc().getZ());
|
||||||
Vector3fImmutable tl = new Vector3fImmutable(agent.getTrueBindLoc().x,0,agent.getTrueBindLoc().z);
|
Vector3fImmutable tl = new Vector3fImmutable(agent.getTrueBindLoc().x, 0, agent.getTrueBindLoc().z);
|
||||||
|
|
||||||
float distanceSquaredToTarget = sl.distanceSquared2D(tl); //distance to center of target
|
float distanceSquaredToTarget = sl.distanceSquared2D(tl); //distance to center of target
|
||||||
float zoneRange = 250;
|
float zoneRange = 250;
|
||||||
|
|
||||||
if (agent.getParentZone() != null){
|
if (agent.getParentZone() != null) {
|
||||||
if (agent.getParentZone().getBounds() != null)
|
if (agent.getParentZone().getBounds() != null)
|
||||||
zoneRange = agent.getParentZone().getBounds().getHalfExtents().x * 2;
|
zoneRange = agent.getParentZone().getBounds().getHalfExtents().x * 2;
|
||||||
}
|
}
|
||||||
@@ -87,10 +83,10 @@ public class MovementUtilities {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static boolean inRangeToAggro(Mob agent,PlayerCharacter target){
|
public static boolean inRangeToAggro(Mob agent, PlayerCharacter target) {
|
||||||
|
|
||||||
Vector3fImmutable sl = agent.getLoc();
|
Vector3fImmutable sl = agent.getLoc();
|
||||||
Vector3fImmutable tl =target.getLoc();
|
Vector3fImmutable tl = target.getLoc();
|
||||||
|
|
||||||
float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
|
float distanceSquaredToTarget = sl.distanceSquared2D(tl) - sqr(agent.calcHitBox() + target.calcHitBox()); //distance to center of target
|
||||||
float range = MBServerStatics.AI_BASE_AGGRO_RANGE;
|
float range = MBServerStatics.AI_BASE_AGGRO_RANGE;
|
||||||
@@ -102,7 +98,7 @@ public class MovementUtilities {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static boolean inRangeDropAggro(Mob agent,PlayerCharacter target){
|
public static boolean inRangeDropAggro(Mob agent, PlayerCharacter target) {
|
||||||
|
|
||||||
Vector3fImmutable sl = agent.getLoc();
|
Vector3fImmutable sl = agent.getLoc();
|
||||||
Vector3fImmutable tl = target.getLoc();
|
Vector3fImmutable tl = target.getLoc();
|
||||||
@@ -119,7 +115,7 @@ public class MovementUtilities {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Vector3fImmutable GetMoveLocation(Mob aiAgent, AbstractCharacter aggroTarget){
|
public static Vector3fImmutable GetMoveLocation(Mob aiAgent, AbstractCharacter aggroTarget) {
|
||||||
|
|
||||||
// Player isnt moving and neither is mob. Just return
|
// Player isnt moving and neither is mob. Just return
|
||||||
// the mobile's current location. Ain't goin nowhere!
|
// the mobile's current location. Ain't goin nowhere!
|
||||||
@@ -129,15 +125,15 @@ public class MovementUtilities {
|
|||||||
if ((aggroTarget.isMoving() == false))
|
if ((aggroTarget.isMoving() == false))
|
||||||
return aggroTarget.getLoc();
|
return aggroTarget.getLoc();
|
||||||
|
|
||||||
if (aggroTarget.getEndLoc().x != 0){
|
if (aggroTarget.getEndLoc().x != 0) {
|
||||||
|
|
||||||
float aggroTargetDistanceSquared = aggroTarget.getLoc().distanceSquared2D(aggroTarget.getEndLoc());
|
float aggroTargetDistanceSquared = aggroTarget.getLoc().distanceSquared2D(aggroTarget.getEndLoc());
|
||||||
float aiAgentDistanceSquared = aiAgent.getLoc().distanceSquared2D(aggroTarget.getEndLoc());
|
float aiAgentDistanceSquared = aiAgent.getLoc().distanceSquared2D(aggroTarget.getEndLoc());
|
||||||
|
|
||||||
if (aiAgentDistanceSquared >= aggroTargetDistanceSquared)
|
if (aiAgentDistanceSquared >= aggroTargetDistanceSquared)
|
||||||
return aggroTarget.getEndLoc();
|
return aggroTarget.getEndLoc();
|
||||||
else{
|
else {
|
||||||
float distanceToMove = sqrt(aggroTargetDistanceSquared + aiAgentDistanceSquared) *.5f;
|
float distanceToMove = sqrt(aggroTargetDistanceSquared + aiAgentDistanceSquared) * .5f;
|
||||||
|
|
||||||
return aggroTarget.getFaceDir().scaleAdd(distanceToMove, aggroTarget.getLoc());
|
return aggroTarget.getFaceDir().scaleAdd(distanceToMove, aggroTarget.getLoc());
|
||||||
|
|
||||||
@@ -151,7 +147,7 @@ public class MovementUtilities {
|
|||||||
return aiAgent.getLoc().ClosestPointOnLine(aggroTarget.getLoc(), aggroTarget.getEndLoc());
|
return aiAgent.getLoc().ClosestPointOnLine(aggroTarget.getLoc(), aggroTarget.getEndLoc());
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void moveToLocation(Mob agent,Vector3fImmutable newLocation, float offset){
|
public static void moveToLocation(Mob agent, Vector3fImmutable newLocation, float offset) {
|
||||||
try {
|
try {
|
||||||
|
|
||||||
//don't move farther than 30 units from player.
|
//don't move farther than 30 units from player.
|
||||||
@@ -162,42 +158,42 @@ public class MovementUtilities {
|
|||||||
|
|
||||||
agent.setFaceDir(newLoc.subtract2D(agent.getLoc()).normalize());
|
agent.setFaceDir(newLoc.subtract2D(agent.getLoc()).normalize());
|
||||||
|
|
||||||
aiMove(agent,newLoc,false);
|
aiMove(agent, newLoc, false);
|
||||||
} catch (Exception e) {
|
} catch (Exception e) {
|
||||||
Logger.error( e.toString());
|
Logger.error(e.toString());
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public static boolean canMove(Mob agent) {
|
public static boolean canMove(Mob agent) {
|
||||||
if (agent.getMobBase() != null && Enum.MobFlagType.SENTINEL.elementOf(agent.getMobBase().getFlags()))
|
if (agent.getMobBase() != null && Enum.MobFlagType.SENTINEL.elementOf(agent.getMobBase().getFlags()))
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned,SourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.None));
|
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.None) && !agent.getBonuses().getBool(ModType.CannotMove, SourceType.None));
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Vector3fImmutable randomPatrolLocation(Mob agent,Vector3fImmutable center, float radius){
|
public static Vector3fImmutable randomPatrolLocation(Mob agent, Vector3fImmutable center, float radius) {
|
||||||
|
|
||||||
//Determing where I want to move.
|
//Determing where I want to move.
|
||||||
return new Vector3fImmutable((center.x - radius) + ((ThreadLocalRandom.current().nextFloat()+.1f*2)*radius),
|
return new Vector3fImmutable((center.x - radius) + ((ThreadLocalRandom.current().nextFloat() + .1f * 2) * radius),
|
||||||
center.y,
|
center.y,
|
||||||
(center.z - radius) + ((ThreadLocalRandom.current().nextFloat()+.1f *2)*radius));
|
(center.z - radius) + ((ThreadLocalRandom.current().nextFloat() + .1f * 2) * radius));
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Long estimateMovementTime(Mob agent) {
|
public static Long estimateMovementTime(Mob agent) {
|
||||||
if(agent.getEndLoc().x == 0 && agent.getEndLoc().y == 0)
|
if (agent.getEndLoc().x == 0 && agent.getEndLoc().y == 0)
|
||||||
return 0L;
|
return 0L;
|
||||||
|
|
||||||
return (long) ((agent.getLoc().distance2D(agent.getEndLoc())*1000)/agent.getSpeed());
|
return (long) ((agent.getLoc().distance2D(agent.getEndLoc()) * 1000) / agent.getSpeed());
|
||||||
}
|
}
|
||||||
|
|
||||||
public static void aiMove(Mob agent,Vector3fImmutable vect, boolean isWalking) {
|
public static void aiMove(Mob agent, Vector3fImmutable vect, boolean isWalking) {
|
||||||
|
|
||||||
//update our walk/run state.
|
//update our walk/run state.
|
||||||
if (isWalking && !agent.isWalk()){
|
if (isWalking && !agent.isWalk()) {
|
||||||
agent.setWalkMode(true);
|
agent.setWalkMode(true);
|
||||||
MovementManager.sendRWSSMsg(agent);
|
MovementManager.sendRWSSMsg(agent);
|
||||||
}else if(!isWalking && agent.isWalk()){
|
} else if (!isWalking && agent.isWalk()) {
|
||||||
agent.setWalkMode(false);
|
agent.setWalkMode(false);
|
||||||
MovementManager.sendRWSSMsg(agent);
|
MovementManager.sendRWSSMsg(agent);
|
||||||
}
|
}
|
||||||
@@ -225,7 +221,6 @@ public class MovementUtilities {
|
|||||||
// agent.setLastRegion(currentRegion);
|
// agent.setLastRegion(currentRegion);
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
Vector3fImmutable startLoc = null;
|
Vector3fImmutable startLoc = null;
|
||||||
Vector3fImmutable endLoc = null;
|
Vector3fImmutable endLoc = null;
|
||||||
|
|
||||||
@@ -263,7 +258,7 @@ public class MovementUtilities {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static Vector3fImmutable GetDestinationToCharacter(Mob aiAgent, AbstractCharacter character){
|
public static Vector3fImmutable GetDestinationToCharacter(Mob aiAgent, AbstractCharacter character) {
|
||||||
|
|
||||||
if (!character.isMoving())
|
if (!character.isMoving())
|
||||||
return character.getLoc();
|
return character.getLoc();
|
||||||
@@ -278,7 +273,7 @@ public class MovementUtilities {
|
|||||||
return character.getLoc();
|
return character.getLoc();
|
||||||
}
|
}
|
||||||
|
|
||||||
public static boolean updateMovementToCharacter(Mob aiAgent, AbstractCharacter aggroTarget){
|
public static boolean updateMovementToCharacter(Mob aiAgent, AbstractCharacter aggroTarget) {
|
||||||
|
|
||||||
if (aiAgent.destination.equals(Vector3fImmutable.ZERO))
|
if (aiAgent.destination.equals(Vector3fImmutable.ZERO))
|
||||||
return true;
|
return true;
|
||||||
@@ -287,12 +282,9 @@ public class MovementUtilities {
|
|||||||
return true;
|
return true;
|
||||||
|
|
||||||
|
|
||||||
|
if (aggroTarget.isMoving()) {
|
||||||
|
return !aiAgent.destination.equals(aggroTarget.getEndLoc()) && !aiAgent.destination.equals(aggroTarget.getLoc());
|
||||||
if (aggroTarget.isMoving()){
|
} else {
|
||||||
if (!aiAgent.destination.equals(aggroTarget.getEndLoc()) && !aiAgent.destination.equals(aggroTarget.getLoc()))
|
|
||||||
return true;
|
|
||||||
}else{
|
|
||||||
if (aiAgent.destination.equals(aggroTarget.getLoc()))
|
if (aiAgent.destination.equals(aggroTarget.getLoc()))
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -7,7 +7,6 @@
|
|||||||
// www.magicbane.com
|
// www.magicbane.com
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
package engine.ai.utilities;
|
package engine.ai.utilities;
|
||||||
|
|
||||||
public class PowerUtilities {
|
public class PowerUtilities {
|
||||||
|
|||||||
Reference in New Issue
Block a user