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Merge remote-tracking branch 'refs/remotes/origin/bugfix-combat-range' into feature-workorder2.4

combat-2
MagicBot 7 months ago
parent
commit
5e7515a9ad
  1. 182
      src/engine/gameManager/CombatManager.java
  2. 13
      src/engine/mobileAI/MobAI.java

182
src/engine/gameManager/CombatManager.java

@ -12,6 +12,7 @@ import engine.job.JobContainer;
import engine.job.JobScheduler; import engine.job.JobScheduler;
import engine.jobs.AttackJob; import engine.jobs.AttackJob;
import engine.jobs.DeferredPowerJob; import engine.jobs.DeferredPowerJob;
import engine.math.Bounds;
import engine.mbEnums; import engine.mbEnums;
import engine.net.DispatchMessage; import engine.net.DispatchMessage;
import engine.net.client.ClientConnection; import engine.net.client.ClientConnection;
@ -23,6 +24,8 @@ import engine.powers.effectmodifiers.AbstractEffectModifier;
import engine.server.MBServerStatics; import engine.server.MBServerStatics;
import org.pmw.tinylog.Logger; import org.pmw.tinylog.Logger;
import java.awt.geom.Point2D;
import java.awt.geom.Rectangle2D;
import java.util.EnumSet; import java.util.EnumSet;
import java.util.concurrent.ConcurrentHashMap; import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom; import java.util.concurrent.ThreadLocalRandom;
@ -38,6 +41,10 @@ public enum CombatManager {
if (attacker == null || target == null || !attacker.isAlive() || !target.isAlive()) if (attacker == null || target == null || !attacker.isAlive() || !target.isAlive())
return; return;
if(attacker.getObjectType().equals(mbEnums.GameObjectType.Mob))
if (((Mob) attacker).nextAttackTime > System.currentTimeMillis())
return;
switch (target.getObjectType()) { switch (target.getObjectType()) {
case Building: case Building:
if (((Building) target).isVulnerable() == false) if (((Building) target).isVulnerable() == false)
@ -59,6 +66,7 @@ public enum CombatManager {
if (mainWeapon == null && offWeapon == null) { if (mainWeapon == null && offWeapon == null) {
//no weapons equipped, punch with both fists //no weapons equipped, punch with both fists
processAttack(attacker, target, mbEnums.EquipSlotType.RHELD); processAttack(attacker, target, mbEnums.EquipSlotType.RHELD);
if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter))
processAttack(attacker, target, mbEnums.EquipSlotType.LHELD); processAttack(attacker, target, mbEnums.EquipSlotType.LHELD);
} else if (mainWeapon == null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block")) { } else if (mainWeapon == null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block")) {
//no weapon equipped with a shield, punch with one hand //no weapon equipped with a shield, punch with one hand
@ -81,12 +89,6 @@ public enum CombatManager {
public static void processAttack(AbstractCharacter attacker, AbstractWorldObject target, mbEnums.EquipSlotType slot) { public static void processAttack(AbstractCharacter attacker, AbstractWorldObject target, mbEnums.EquipSlotType slot) {
// heck if character can even attack yet
if (attacker.getTimestamps().containsKey("Attack" + slot.name()))
if (System.currentTimeMillis() < attacker.getTimestamps().get("Attack" + slot.name()))
return;
// check if character is in range to attack target // check if character is in range to attack target
PlayerBonuses bonus = attacker.getBonuses(); PlayerBonuses bonus = attacker.getBonuses();
@ -109,8 +111,80 @@ public enum CombatManager {
float distanceSquared = attacker.loc.distanceSquared(target.loc); float distanceSquared = attacker.loc.distanceSquared(target.loc);
if (distanceSquared > attackRange * attackRange) boolean inRange = false;
return; if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)){
attackRange += ((PlayerCharacter)attacker).getCharacterHeight() * 0.5f;
}else {
attackRange += attacker.calcHitBox();
}
switch(target.getObjectType()){
case PlayerCharacter:
attackRange += ((PlayerCharacter)target).getCharacterHeight() * 0.5f;
if(distanceSquared < attackRange * attackRange)
inRange = true;
break;
case Mob:
attackRange += ((AbstractCharacter)target).calcHitBox();
if(distanceSquared < attackRange * attackRange)
inRange = true;
break;
case Building:
float locX = target.loc.x - target.getBounds().getHalfExtents().x;
float locZ = target.loc.z - target.getBounds().getHalfExtents().y;
float sizeX = (target.getBounds().getHalfExtents().x + attackRange) * 2;
float sizeZ = (target.getBounds().getHalfExtents().y + attackRange) * 2;
Rectangle2D.Float rect = new Rectangle2D.Float(locX,locZ,sizeX,sizeZ);
if(rect.contains(new Point2D.Float(attacker.loc.x,attacker.loc.z)))
inRange = true;
break;
}
//get delay for the auto attack job
long delay = 5000;
if (weapon != null) {
int wepSpeed = (int) (weapon.template.item_weapon_wepspeed);
if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None) != 0f) //add weapon speed bonus
wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None));
if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None) != 0f) //add effects speed bonus
wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None));
if (wepSpeed < 10)
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
delay = wepSpeed * 100;
}
if(attacker.getObjectType().equals(mbEnums.GameObjectType.Mob))
((Mob)attacker).nextAttackTime = System.currentTimeMillis() + delay;
if (inRange) {
//handle retaliate
if(AbstractCharacter.IsAbstractCharacter(target)){
if(((AbstractCharacter)target).combatTarget == null || ((AbstractCharacter)target).combatTarget.isAlive() == false){
((AbstractCharacter)target).combatTarget = attacker;
if(target.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter) && ((AbstractCharacter) target).isCombat())
combatCycle((AbstractCharacter) target, attacker);
}
}
DeferredPowerJob dpj = null;
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
dpj = ((PlayerCharacter) attacker).getWeaponPower();
if (dpj != null) {
dpj.attack(target, attackRange);
if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
((PlayerCharacter) attacker).setWeaponPower(dpj);
}
}
// take stamina away from attacker // take stamina away from attacker
@ -172,6 +246,19 @@ public enum CombatManager {
else else
DispatchMessage.sendToAllInRange(attacker, msg); DispatchMessage.sendToAllInRange(attacker, msg);
//calculate next allowed attack and update the timestamp
attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis() + delay);
//handle auto attack job creation
ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers();
if (timers != null) {
AttackJob aj = new AttackJob(attacker, slot.ordinal(), true);
JobContainer job;
job = JobScheduler.getInstance().scheduleJob(aj, (System.currentTimeMillis() + delay)); // offset 1 millisecond so no overlap issue
timers.put("Attack" + slot, job);
} else
Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID());
return; return;
} }
@ -207,15 +294,41 @@ public enum CombatManager {
else else
DispatchMessage.sendToAllInRange(attacker, msg); DispatchMessage.sendToAllInRange(attacker, msg);
//calculate next allowed attack and update the timestamp
attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis() + delay);
//handle auto attack job creation
ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers();
if (timers != null) {
AttackJob aj = new AttackJob(attacker, slot.ordinal(), true);
JobContainer job;
job = JobScheduler.getInstance().scheduleJob(aj, (System.currentTimeMillis() + delay)); // offset 1 millisecond so no overlap issue
timers.put("Attack" + slot, job);
} else
Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID());
return; return;
} }
} }
//calculate the base damage //calculate the base damage
int damage = ThreadLocalRandom.current().nextInt(min, max + 1); int damage = ThreadLocalRandom.current().nextInt(min, max + 1);
if (damage == 0) if (damage == 0) {
return; //calculate next allowed attack and update the timestamp
attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis() + delay);
//handle auto attack job creation
ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers();
if (timers != null) {
AttackJob aj = new AttackJob(attacker, slot.ordinal(), true);
JobContainer job;
job = JobScheduler.getInstance().scheduleJob(aj, (System.currentTimeMillis() + delay)); // offset 1 millisecond so no overlap issue
timers.put("Attack" + slot, job);
} else
Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID());
return;
}
//get the damage type //get the damage type
mbEnums.DamageType damageType; mbEnums.DamageType damageType;
@ -280,9 +393,22 @@ public enum CombatManager {
//check for damage type immunities //check for damage type immunities
if (resists.immuneTo(damageType)) if (resists.immuneTo(damageType)) {
return; //calculate next allowed attack and update the timestamp
attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis() + delay);
//handle auto attack job creation
ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers();
if (timers != null) {
AttackJob aj = new AttackJob(attacker, slot.ordinal(), true);
JobContainer job;
job = JobScheduler.getInstance().scheduleJob(aj, (System.currentTimeMillis() + delay)); // offset 1 millisecond so no overlap issue
timers.put("Attack" + slot, job);
} else
Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID());
return;
}
//calculate resisted damage including fortitude //calculate resisted damage including fortitude
damage = (int) resists.getResistedDamage(attacker, (AbstractCharacter) target, damageType, damage, 0); damage = (int) resists.getResistedDamage(attacker, (AbstractCharacter) target, damageType, damage, 0);
@ -305,43 +431,11 @@ public enum CombatManager {
TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) damage, attackAnim); TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) damage, attackAnim);
DispatchMessage.sendToAllInRange(target, cmm); DispatchMessage.sendToAllInRange(target, cmm);
} }
DeferredPowerJob dpj = null;
if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
dpj = ((PlayerCharacter) attacker).getWeaponPower();
if (dpj != null) {
dpj.attack(target, attackRange);
if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
((PlayerCharacter) attacker).setWeaponPower(dpj);
}
} }
//calculate next allowed attack and update the timestamp //calculate next allowed attack and update the timestamp
long delay = 20 * 100;
if (weapon != null) {
int wepSpeed = (int) (weapon.template.item_weapon_wepspeed);
if (weapon.getBonusPercent(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None) != 0f) //add weapon speed bonus
wepSpeed *= (1 + weapon.getBonus(mbEnums.ModType.WeaponSpeed, mbEnums.SourceType.None));
if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None) != 0f) //add effects speed bonus
wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(mbEnums.ModType.AttackDelay, mbEnums.SourceType.None));
if (wepSpeed < 10)
wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
delay = wepSpeed * 100;
}
attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis() + delay); attacker.getTimestamps().put("Attack" + slot.name(), System.currentTimeMillis() + delay);
//handle auto attack job creation //handle auto attack job creation
ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers(); ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers();
if (timers != null) { if (timers != null) {

13
src/engine/mobileAI/MobAI.java

@ -764,19 +764,8 @@ public class MobAI {
mob.setCombatTarget(null); mob.setCombatTarget(null);
return; return;
} }
if (System.currentTimeMillis() > mob.getNextAttackTime()) {
int delay = 3000;
if (mob.charItemManager.getEquipped().get(mbEnums.EquipSlotType.RHELD) != null) {
delay = (int) (mob.charItemManager.getEquipped().get(mbEnums.EquipSlotType.RHELD).template.item_weapon_wepspeed * 100);
}
if (mob.charItemManager.getEquipped().get(mbEnums.EquipSlotType.LHELD) != null && mob.charItemManager.getEquipped().get(mbEnums.EquipSlotType.LHELD).template.item_type.equals(mbEnums.ItemType.WEAPON)) {
delay += (int) (mob.charItemManager.getEquipped().get(mbEnums.EquipSlotType.LHELD).template.item_weapon_wepspeed * 100);
}
mob.nextAttackTime = System.currentTimeMillis() + delay;
AttackTarget(mob, mob.getCombatTarget()); AttackTarget(mob, mob.getCombatTarget());
}
} catch (Exception e) { } catch (Exception e) {
Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckForAttack" + " " + e.getMessage()); Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: CheckForAttack" + " " + e.getMessage());
} }

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