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special animation case for Siege Bow

combat-2
FatBoy-DOTC 6 months ago
parent
commit
8601f9fcd5
  1. 2
      src/engine/gameManager/CombatManager.java

2
src/engine/gameManager/CombatManager.java

@ -535,7 +535,7 @@ public enum CombatManager { @@ -535,7 +535,7 @@ public enum CombatManager {
if (wb == null)
return 75;
if(wb.item_skill_used.equals("Bow"))
if(wb.item_skill_used.equals("Bow") || wb.obj_name.equals("Siege Bow"))
return wb.weapon_attack_anim_left.get(0)[0];
if (mainHand)
return wb.weapon_attack_anim_right.get(0)[0];

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