special animation case for Siege Bow

This commit is contained in:
2024-05-22 19:52:21 -05:00
parent 7f029fd0e2
commit 8601f9fcd5
+1 -1
View File
@@ -535,7 +535,7 @@ public enum CombatManager {
if (wb == null) if (wb == null)
return 75; return 75;
if(wb.item_skill_used.equals("Bow")) if(wb.item_skill_used.equals("Bow") || wb.obj_name.equals("Siege Bow"))
return wb.weapon_attack_anim_left.get(0)[0]; return wb.weapon_attack_anim_left.get(0)[0];
if (mainHand) if (mainHand)
return wb.weapon_attack_anim_right.get(0)[0]; return wb.weapon_attack_anim_right.get(0)[0];