forked from MagicBane/Server
Start mobequip refactor
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@@ -13,8 +13,6 @@ import engine.Enum;
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import engine.devcmd.AbstractDevCmd;
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import engine.objects.*;
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import java.util.HashMap;
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/**
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*
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*/
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@@ -66,11 +64,12 @@ public class PrintStatsCmd extends AbstractDevCmd {
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}
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public void printStatsMob(PlayerCharacter pc, Mob tar) {
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MobBase mb = tar.getMobBase();
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if (mb == null)
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return;
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String newline = "\r\n ";
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String out = "Server stats for Mob " + mb.getFirstName() + newline;
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out += "Stats Base (Modified)" + newline;
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@@ -86,22 +85,21 @@ public class PrintStatsCmd extends AbstractDevCmd {
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out += "Defense: " + tar.getDefenseRating() + newline;
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//get weapons
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HashMap<Enum.EquipSlotType, Item> equip = tar.getEquip();
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if(equip != null){
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if (equip.get(2) != null && !ItemTemplate.isShield(equip.get(2).template)) {
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//off hand weapon
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out += "Attack Rating: " + tar.atrHandTwo + newline;
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out += "Damage: " + tar.minDamageHandTwo + " - " + tar.maxDamageHandTwo + newline;
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out += "Range: " + tar.rangeHandTwo + newline;
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out += "Attack Speed: " + tar.speedHandTwo + newline;
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} else {
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out += "Attack Rating: " + tar.atrHandOne + newline;
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out += "Damage: " + tar.minDamageHandOne + " - " + tar.maxDamageHandOne + newline;
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out += "Range: " + tar.rangeHandOne + newline;
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out += "Attack Speed: " + tar.speedHandOne + newline;
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if (tar.charItemManager.equipped.isEmpty() == false)
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if (tar.charItemManager.equipped.get(Enum.EquipSlotType.LHELD) != null && !ItemTemplate.isShield(tar.charItemManager.equipped.get(Enum.EquipSlotType.LHELD))) {
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//off hand weapon
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out += "Attack Rating: " + tar.atrHandTwo + newline;
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out += "Damage: " + tar.minDamageHandTwo + " - " + tar.maxDamageHandTwo + newline;
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out += "Range: " + tar.rangeHandTwo + newline;
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out += "Attack Speed: " + tar.speedHandTwo + newline;
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} else {
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out += "Attack Rating: " + tar.atrHandOne + newline;
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out += "Damage: " + tar.minDamageHandOne + " - " + tar.maxDamageHandOne + newline;
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out += "Range: " + tar.rangeHandOne + newline;
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out += "Attack Speed: " + tar.speedHandOne + newline;
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}
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}
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out += "isAlive: " + tar.isAlive() + ", Combat: " + tar.isCombat() + newline;
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throwbackInfo(pc, out);
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@@ -87,14 +87,14 @@ public class SimulateBootyCmd extends AbstractDevCmd {
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} catch (Exception ex) {
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failures++;
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}
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if (mob.getEquip() != null) {
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for (Item me : mob.getEquip().values()) {
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if (mob.charItemManager.equipped.isEmpty() == false) {
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for (Item me : mob.charItemManager.equipped.values()) {
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if (me.getDropChance() == 0)
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if (me.drop_chance == 0)
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continue;
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float equipmentRoll = ThreadLocalRandom.current().nextInt(99) + 1;
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float dropChance = me.getDropChance() * 100;
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float dropChance = me.drop_chance * 100;
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if (equipmentRoll > (dropChance))
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continue;
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