forked from MagicBane/Server
Start mobequip refactor
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@@ -293,14 +293,14 @@ public enum NPCManager {
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float rankModifier = 1 + (guard.getRank() * 0.1f);
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int primaryStat = 0;
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if(guard.equip == null) {
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guard.minDamageHandOne = (int)((guard.mobBase.getDamageMin()) * rankModifier);
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guard.maxDamageHandOne = (int)((guard.mobBase.getDamageMax()) * rankModifier);
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if (guard.charItemManager.equipped.isEmpty()) {
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guard.minDamageHandOne = (int) ((guard.mobBase.getDamageMin()) * rankModifier);
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guard.maxDamageHandOne = (int) ((guard.mobBase.getDamageMax()) * rankModifier);
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guard.speedHandOne = 30.0f;
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}else{
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if (guard.equip.containsKey(Enum.EquipSlotType.RHELD)) {
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} else {
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if (guard.charItemManager.equipped.containsKey(Enum.EquipSlotType.RHELD)) {
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//has main hand weapon
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Item weapon = guard.equip.get(Enum.EquipSlotType.RHELD);
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Item weapon = guard.charItemManager.equipped.get(Enum.EquipSlotType.RHELD);
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if (weapon.template.item_primary_attr.equals(Enum.AttributeType.Strength))
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primaryStat = guard.getStatStrCurrent();
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@@ -311,9 +311,9 @@ public enum NPCManager {
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guard.maxDamageHandOne = (int) ((guard.mobBase.getDamageMax() + weapon.template.item_weapon_damage.values().iterator().next()[1]) * rankModifier) + primaryStat;
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guard.speedHandOne = weapon.template.item_weapon_wepspeed;
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guard.rangeHandOne = weapon.template.item_weapon_max_range;
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} else if (guard.equip.containsKey(Enum.EquipSlotType.LHELD) && !ItemTemplate.isShield(guard.equip.get(Enum.EquipSlotType.LHELD).template)) {
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} else if (guard.charItemManager.equipped.containsKey(Enum.EquipSlotType.LHELD) && !ItemTemplate.isShield(guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD).template)) {
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//has off hand weapon
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Item weapon = guard.equip.get(Enum.EquipSlotType.LHELD);
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Item weapon = guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD);
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if (weapon.template.item_primary_attr.equals(Enum.AttributeType.Strength))
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primaryStat = guard.getStatStrCurrent();
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else
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@@ -338,7 +338,7 @@ public enum NPCManager {
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dexterity = 1;
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int baseDef = guard.mobBase.getDefenseRating();
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int armorDefense = 0;
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for(Item equipped : guard.equip.values())
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for (Item equipped : guard.charItemManager.equipped.values())
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if (equipped.template.item_type.equals(Enum.ItemType.ARMOR) || ItemTemplate.isShield(equipped.template))
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armorDefense += equipped.template.item_defense_rating;
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guard.defenseRating = dexterity + baseDef + armorDefense;
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@@ -347,10 +347,10 @@ public enum NPCManager {
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public static void setAttackRatingForGuard(Mob guard) {
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int strength = guard.getStatStrCurrent();
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int baseAtr = guard.mobBase.getAttackRating();
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if (guard.equip.get(1) != null)
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guard.atrHandOne = baseAtr + (int) ((strength * 0.5f) + (guard.equip.get(Enum.EquipSlotType.RHELD).getItemBase().getPercentRequired() * 4) + (guard.equip.get(Enum.EquipSlotType.RHELD).getItemBase().getPercentRequired() * 3));
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else if (guard.equip.get(2) != null && !ItemTemplate.isShield(guard.equip.get(Enum.EquipSlotType.LHELD).template))
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guard.atrHandTwo = baseAtr + (int) ((strength * 0.5f) + (guard.equip.get(Enum.EquipSlotType.LHELD).getItemBase().getPercentRequired() * 4) + (guard.equip.get(Enum.EquipSlotType.LHELD).getItemBase().getPercentRequired() * 3));
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if (guard.charItemManager.equipped.get(Enum.EquipSlotType.RHELD) != null)
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guard.atrHandOne = baseAtr + (int) ((strength * 0.5f) + (guard.charItemManager.equipped.get(Enum.EquipSlotType.RHELD).getItemBase().getPercentRequired() * 4) + (guard.charItemManager.equipped.get(Enum.EquipSlotType.RHELD).getItemBase().getPercentRequired() * 3));
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else if (guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD) != null && !ItemTemplate.isShield(guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD).template))
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guard.atrHandTwo = baseAtr + (int) ((strength * 0.5f) + (guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD).getItemBase().getPercentRequired() * 4) + (guard.charItemManager.equipped.get(Enum.EquipSlotType.LHELD).getItemBase().getPercentRequired() * 3));
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else
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guard.atrHandOne = baseAtr;
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}
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@@ -424,10 +424,10 @@ public enum NPCManager {
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public static void applyEquipmentResists(Mob mob){
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if (mob.equip == null)
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if (mob.charItemManager.equipped.isEmpty())
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return;
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for (Item equipped : mob.equip.values()) {
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for (Item equipped : mob.charItemManager.equipped.values()) {
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if (equipped.template.item_type.equals(Enum.ItemType.ARMOR)) {
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mob.resists.setResist(Enum.SourceType.SLASHING, mob.resists.getResist(Enum.SourceType.SLASHING, 0) + equipped.template.combat_attack_resist.get("SLASHING"));
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mob.resists.setResist(Enum.SourceType.CRUSHING, mob.resists.getResist(Enum.SourceType.CRUSHING, 0) + equipped.template.combat_attack_resist.get("CRUSHING"));
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