Adjusted the distance check for players in player's path, effectively making the collision area of players larger. This can be changed in Bounds PlayerCollisionPoint method by increasing or decreasing the minDistance var.
@ -205,9 +205,6 @@ public class PlayerCharacter extends AbstractCharacter {
@@ -205,9 +205,6 @@ public class PlayerCharacter extends AbstractCharacter {
@ -5359,7 +5356,6 @@ public class PlayerCharacter extends AbstractCharacter {
@@ -5359,7 +5356,6 @@ public class PlayerCharacter extends AbstractCharacter {