forked from MagicBane/Server
mob AI work
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@@ -85,7 +85,7 @@ public class MobAI {
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break;
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}
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//mob.updateLocation();
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mob.updateLocation();
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} catch (Exception e) {
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: AttackTarget" + " " + e.getMessage());
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@@ -305,7 +305,7 @@ public class MobAI {
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if (minion.getKey().despawned == false) {
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if (MovementUtilities.canMove(minion.getKey())) {
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Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3);
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//minion.getKey().updateLocation();
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minion.getKey().updateLocation();
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Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z);
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MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true);
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}
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@@ -810,7 +810,7 @@ public class MobAI {
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if (!MovementUtilities.canMove(mob))
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return;
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//mob.updateLocation();
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mob.updateLocation();
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switch (mob.behaviourType) {
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@@ -1029,7 +1029,7 @@ public class MobAI {
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}
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}
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mob.updateMovementState();
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//mob.updateLocation();
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mob.updateLocation();
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} catch (Exception e) {
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Logger.info(mob.getObjectUUID() + " " + mob.getName() + " Failed At: chaseTarget" + " " + e.getMessage());
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}
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@@ -1384,7 +1384,7 @@ public class MobAI {
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if (minion.getKey().despawned == false) {
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if (MovementUtilities.canMove(minion.getKey())) {
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Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3);
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//minion.getKey().updateLocation();
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minion.getKey().updateLocation();
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Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z);
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MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true);
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}
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@@ -1017,7 +1017,7 @@ public class Mob extends AbstractIntelligenceAgent {
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//Next upda
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}
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setLoc(newLoc);
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this.setLoc(newLoc);
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this.region = AbstractWorldObject.GetRegionByWorldObject(this);
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//Next update will be end Loc, lets stop him here.
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